cosmonaut
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856a7004ae
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DiscardView is broken on cubemap faces so whatever
continuous-integration/drone/push Build is failing
Details
continuous-integration/drone/pr Build is failing
Details
|
2024-03-07 00:16:11 -08:00 |
cosmonaut
|
a80f3f40dd
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more d3d11 constant buffer fixes
continuous-integration/drone/push Build is failing
Details
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2024-03-06 23:55:37 -08:00 |
cosmonaut
|
397e84fe4a
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workaround for broken d3d11 constant buffer updates
continuous-integration/drone/push Build is failing
Details
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2024-03-06 22:42:01 -08:00 |
cosmonaut
|
d3d5a5a525
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don't re-track transfer buffers on same command buffer
continuous-integration/drone/push Build is failing
Details
|
2024-03-06 14:29:53 -08:00 |
cosmonaut
|
1dcf29eed4
|
fix texture 2d array SRV
continuous-integration/drone/push Build is failing
Details
|
2024-03-06 14:17:55 -08:00 |
cosmonaut
|
bb57528242
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reduce transfer buffer alloc count + fix use after free
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2024-03-06 14:17:43 -08:00 |
cosmonaut
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efd26f474a
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D3D11 discard in BeginRenderPass
continuous-integration/drone/push Build is failing
Details
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2024-03-06 11:32:23 -08:00 |
cosmonaut
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5db754719a
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set msaaTargetView to NULL
continuous-integration/drone/push Build is failing
Details
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2024-03-06 00:03:55 -08:00 |
cosmonaut
|
75927137d6
|
implement D3D11 MSAA targets
continuous-integration/drone/push Build is failing
Details
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2024-03-05 23:55:04 -08:00 |
cosmonaut
|
ded5dac60a
|
3d copy TODO
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 22:48:04 -08:00 |
cosmonaut
|
548c468cc9
|
release swapchain SRV on resize
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 22:45:47 -08:00 |
cosmonaut
|
45e7dde067
|
fix d3d11 transfer buffer allocation
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 22:41:07 -08:00 |
cosmonaut
|
23aed89ad9
|
more download fixes
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 22:24:33 -08:00 |
cosmonaut
|
953be4225c
|
d3d11 swapchain texture handle + misc fixes
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 20:58:34 -08:00 |
cosmonaut
|
65c30350a7
|
fix Vulkan fence leak on download
|
2024-03-05 20:58:02 -08:00 |
cosmonaut
|
838b5df27b
|
fix texture upload depth
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 17:54:50 -08:00 |
cosmonaut
|
52d4c934f3
|
modify readback API
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 17:30:20 -08:00 |
cosmonaut
|
6ebfabcecf
|
fix compute uniform access
|
2024-03-05 16:31:41 -08:00 |
cosmonaut
|
01e805c800
|
fix render target view creation
continuous-integration/drone/push Build is failing
Details
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2024-03-05 16:18:31 -08:00 |
cosmonaut
|
6c2eef669e
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add correct defaults for buffer stride and buffer image height
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 16:06:39 -08:00 |
cosmonaut
|
3c74ddf8fa
|
misc d3d11 fixes
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 15:45:41 -08:00 |
cosmonaut
|
5ed41a7de2
|
fill in a bit more d3d11 behavior
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 14:55:53 -08:00 |
cosmonaut
|
5c84debb50
|
implement d3d11 subresource tracking
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 12:27:38 -08:00 |
cosmonaut
|
128bd1f5f0
|
d3d11 copy pass implementation + filling in more APIs
continuous-integration/drone/push Build is failing
Details
|
2024-03-04 18:01:37 -08:00 |
cosmonaut
|
52ac3e1980
|
implementing some transfer structure
continuous-integration/drone/push Build is failing
Details
|
2024-03-04 11:29:23 -08:00 |
cosmonaut
|
e01cab47ec
|
D3D11 transfer buffer refcount and discard
continuous-integration/drone/push Build is failing
Details
|
2024-03-03 11:27:48 -08:00 |
cosmonaut
|
16699e7ee3
|
implement D3D11 upload functions
continuous-integration/drone/push Build is failing
Details
|
2024-03-03 10:58:44 -08:00 |
cosmonaut
|
f61938011b
|
draw and uniform push API change
continuous-integration/drone/push Build is failing
Details
|
2024-03-02 23:33:36 -08:00 |
cosmonaut
|
172348e65f
|
fix stencil API
continuous-integration/drone/push Build is failing
Details
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
8f2e70948d
|
Fix infinite while loop in D3D11_INTERNAL_WaitForFence
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
e7d258dd36
|
Compute buffer creation fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
27b166dfde
|
Move uav FIXME's to API FIXME's
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
7274173b44
|
Add shader type to the .refresh shader bytecode format
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
c497402f1d
|
Fix a few more FIXME's
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
56f292f987
|
Note which FIXME's require a Refresh API update
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
0a520f7a66
|
Combine swapchain and window data structs + actually allocate claimedWindows...
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
4fe02e8571
|
FIXME fixups, mostly for contextLock
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
539ee66d41
|
PresentMode fixes
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
17f9322698
|
SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
a5284ba0cd
|
Fix non-MSAA cube RTs
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
644763f004
|
MSAA for color and depth targets
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
b3addd6e0b
|
SetTextureDataYUV
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
95781e3378
|
Two typos in the same malloc... + cube RT fixes
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
02aaf582d4
|
Fix copy-paste error from last commit
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
e3d112a971
|
Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
9f78f83322
|
DepthStencilView creation + DS state fixes
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
92f344d2f6
|
RTV overhaul to fix binding an RT with a specific depth/mip level
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
0f2aacbae9
|
First rough pass at color RTs
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
dcac27b5d8
|
Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
c9b98c6e2b
|
Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
557ce50737
|
PushComputeShaderUniforms + CreateComputePipeline fix
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
11cbfca702
|
Actually compile compute shaders
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
f7fae4d314
|
GetBufferData
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
508d077c26
|
QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
d76d223f68
|
Fence API
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
105ef1aebb
|
Clean up fence logic
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
155d01ed92
|
Uniform buffer binding rework for clarity + minor cleanup
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
06f00c77a0
|
First pass at fence infrastructure
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
297b8b2cd2
|
First rough draft of Compute functions (untested!)
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
f598b65be5
|
DrawPrimitivesIndirect
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
60a0ecab92
|
BindVertexSamplers
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
4d11afa422
|
Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
5d069f006d
|
Fix fragment uniform buffer block calculation
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
e7be43e835
|
Fix device level check, fix ID3D11Device memory leak
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
b712bda8a3
|
Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
5f3dd6ba8a
|
Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
db6ad7fb6a
|
Minor style cleanup
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
0108b26d31
|
Fix a couple minor memory leaks
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
ca29f3b7da
|
Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
c9f23dd73b
|
Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
a3c8ab6a55
|
Fixed uniform offsets, removed a bunch of code from cdefines.h
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
eb956a2f8b
|
Uniform buffer infrastructure, still missing offset support
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
cdad57d1dd
|
Fix texture conversion array
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
ce3b222529
|
Fix command buffer memory leak
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
6a1c4ba80f
|
CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
a7bbc51653
|
Fix redundant error code printing
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
ba842d855e
|
QueueDestroySampler
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
b906ec9c69
|
Add a border color conversion function
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
7f4ddde607
|
CreateSampler
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
15a73854b6
|
CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
abfdb2c7d9
|
Initial work on DestroyDevice
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
d7290c5e2b
|
Implement SetViewport and SetScissor
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
740fb56aa1
|
Style cleanups + added FIXME note for shader compilation
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
afeb7ebd16
|
shaderc now flips Y values in the vertex shader
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
01cd001b07
|
DrawPrimitives, BindGraphicsPipeline, misc cleanup
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
dda7db1d92
|
Implement CreateShaderModule
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
f008408965
|
Pipeline creation copied over from old work + shaderc update
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
b74666a6d7
|
Fix for command pool crash, fix for hanging on Wait
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
acf64d51f0
|
Reworked Wait and Submit logic to use D3D11 Query objects as fences
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
acae35ebfa
|
Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
0948537fe0
|
UnclaimWindow, swapchain destruction, fixed template signature
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
cbd8f4aee0
|
Implemented BeginRenderPass and Submit, ClearScreen works now!
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
dd9ae93696
|
More swapchain setup
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
08ba467551
|
Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
dd1060373d
|
Implemented AcquireCommandBuffer (from old D3D11 work)
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
b9d7cec252
|
Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
5385f02bbd
|
Remove old stuff, flesh out PrepareDriver
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
d6378aba74
|
Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
|
2024-03-02 23:11:36 -08:00 |