Fix a couple minor memory leaks
parent
ca29f3b7da
commit
0108b26d31
|
@ -599,7 +599,7 @@ static void D3D11_DestroyDevice(
|
|||
SDL_free(uniformBuffer->d3d11Buffer);
|
||||
SDL_free(uniformBuffer);
|
||||
}
|
||||
SDL_free(renderer->availableCommandBuffers);
|
||||
SDL_free(renderer->availableUniformBuffers);
|
||||
|
||||
/* Release the mutexes */
|
||||
SDL_DestroyMutex(renderer->acquireCommandBufferLock);
|
||||
|
@ -1905,8 +1905,6 @@ static void D3D11_QueueDestroyGraphicsPipeline(
|
|||
SDL_free(d3dGraphicsPipeline->vertexStrides);
|
||||
}
|
||||
|
||||
/* FIXME: Release uniform buffers, once that's written in */
|
||||
|
||||
SDL_free(d3dGraphicsPipeline);
|
||||
}
|
||||
|
||||
|
@ -2488,7 +2486,7 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
|
|||
res = IDXGISwapChain_GetParent(
|
||||
swapchain,
|
||||
&D3D_IID_IDXGIFactory1,
|
||||
(void**) &pParent /* FIXME: Does pParent need to get released? (Same for FNA3D) */
|
||||
(void**) &pParent
|
||||
);
|
||||
if (FAILED(res))
|
||||
{
|
||||
|
@ -2512,6 +2510,9 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
|
|||
res
|
||||
);
|
||||
}
|
||||
|
||||
/* We're done with the parent now */
|
||||
IDXGIFactory1_Release(pParent);
|
||||
}
|
||||
|
||||
/* Create the swapchain data */
|
||||
|
|
Loading…
Reference in New Issue