• 1.13.1 1f9f7e0939

    1.13.1 Stable

    cosmonaut released this 2 weeks ago | 0 commits to main since this release

    No ABI break in this release, but there is a significant memory management improvement!

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  • 1.13.0 4df0459b04

    1.13.0 Stable

    cosmonaut released this 2 months ago | 1 commits to main since this release

    BREAKING API CHANGES

    • Removed format and data type specific load and free functions
    • Removed SaveQOI
    • Removed BGRA SavePNG path
    • Refresh_Image_Load takes raw RGBA bytes in PNG or QOI format and decodes them, returning a pixel buffer
    • Refresh_Image_Free should be used on data returned from Refresh_Image_Load
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  • 1.12.0 3f5fe1ff67

    1.12.0 Stable

    cosmonaut released this 2 months ago | 4 commits to main since this release

    BUG FIXES

    • Added missing texture formats to size function
    • Fix MultipleThreads validation error when resetting command buffers

    BREAKING API CHANGES

    • Changed Refresh_Image_Load to Refresh_Image_LoadPNGFromFile
    • Changed Refresh_Image_Free to Refresh_Image_FreePNG
    • Added Refresh_Image_LoadPNGFromMemory
    • Added Refresh_Image_LoadQOIFromFile
    • Added Refresh_Image_LoadQOIFromMemory
    • Added Refresh_Image_FreeQOI
    • Added Refresh_Image_SaveQOI

    BEHAVIOR CHANGES

    • You can now load images directly from memory instead of using a filename.
    • Added support for the QOI image format: https://qoiformat.org/
    • You must call the appropriate Free function when freeing an image load pixel buffer.
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  • 1.11.0 2d66ec775b

    1.11.0 Stable

    cosmonaut released this 4 months ago | 8 commits to main since this release

    BUG FIXES

    • Fixed transfer buffer alignment
    • Fixed 3D texture creation
    • Fixed framebuffers interacting incorrectly with mip levels

    BREAKING API CHANGES

    • Removed fixed command buffers
    • Shader loading now expects a .refresh blob instead of backend-specific shader binary
    • Removed sample count from render passes
    • Added sample count to textures

    BEHAVIOR CHANGES

    • We now ship a shader compiler, refreshc, which accepts glsl code and emits a .refresh binary blob that is used to load shaders from any backend. This tool expects that your machine has glslc and spirv-cross available, which can both be obtained from the Vulkan SDK.
    • MSAA support for depth textures
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  • 1.10.0 28b4253fdf

    1.10.0 Stable

    cosmonaut released this 5 months ago | 19 commits to main since this release

    BUG FIXES

    • Fixed a render target segfault
    • Fixed an issue where pushing data multiple times to the same resource would not set a memory barrier

    BREAKING API CHANGES

    • Removed SRC1 blend factors
    • Removed depth clamp feature

    BEHAVIOR CHANGES

    • Enabled multi draw indirect feature and added indirect command struct
    • Made submission mutex behavior consistent across Refresh_Wait and Refresh_Submit
    • Removed input validation from several APIs - if you're using the C API directly you are responsible for submitting correct inputs!
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  • 1.9.0 59f9eeed36

    1.9.0 Stable

    cosmonaut released this 7 months ago | 26 commits to main since this release

    BUG FIXES

    • Enabled missing anisotropy feature
    • Fixed bug where multisample enum values were not being translated into their equivalent Vulkan enums
    • Fixed bug where MSAA attachments in transient render pass creation were using a sample count of 1
    • Fixed bug where the clearValues array in BeginRenderPass was not being populated with clear values for multisample attachments
    • Fixed bug where the multisample texture was not being transitioned when beginning a render pass
    • Fixed bugs where multisampling logic wasn't kicking in for certain sample counts due to incorrect enum comparisons

    BREAKING API CHANGES

    • Removed REFRESH_SAMPLECOUNT_16/32/64, since hardware support for these sample counts is generally poor (and completely non-existent with MoltenVK and certain consoles).
    • Removed unused sampleCount parameter from Refresh_TextureCreateInfo
    • Removed sampleCount parameter from Refresh_ColorAttachmentDescription
    • Removed the renderArea parameter from Refresh_BeginRenderPass

    BEHAVIOR CHANGES

    • When creating a render pass or graphics pipeline, the requested multisample count will be converted into a sample count that's actually supported by the GPU
    • All color attachments are now forced to have an internal store op of STORE, even if REFRESH_STORE_OP_DONTCARE is specified. The one exception is internal multisample textures -- if DONTCARE is used, those textures will be discarded to save on bandwidth. (Their resolve textures will still be stored)
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  • 1.8.2 5166ae87b2

    1.8.2 Stable

    cosmonaut released this 7 months ago | 30 commits to main since this release

    • Fixes window minimize regression on SDL 2.24
    • Various fixes related to claiming windows and swapchain recreation
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  • 1.8.1 403dcc6084

    1.8.1 Stable

    cosmonaut released this 8 months ago | 33 commits to main since this release

    • Fix backend iteration when certain backends are not compiled into the binary
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  • 1.8.0 9aaead40a3

    1.8.0 Stable

    cosmonaut released this 8 months ago | 35 commits to main since this release

    • The application must now call Refresh_SetBackend before creating the device
    • Refresh_SetBackend can set a preferred backend, but will fall back if it is not available
    • Device creation no longer takes presentation parameters
    • Windows must now be explicitly claimed by the device
    • Windows can be unclaimed by the device
    • Windows can have their swapchain present mode changed after creation
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  • 1.7.1 5176f790d8

    1.7.1 Stable

    cosmonaut released this 8 months ago | 37 commits to main since this release

    • Fix memory barrier issue on texture copies
    • Slight memory barrier optimization for color and depth stencil render targets
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