• 1.1.0 9422d4975f

    1.1.0 Stable

    cosmonaut released this 2022-03-04 01:34:30 +00:00 | 107 commits to main since this release

    Well that didn't take long! I found a corner case where it was possible for command buffers to use resources after destruction. I had falsely assumed that command buffers complete in order of submission, but they do not.

    To fix this, the Vulkan implementation now performs reference counting on resources to determine if command buffers are still using them. This should dramatically reduce the ways you have of shooting yourself in the foot when freeing resources.

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  • 1.0.0 67e3a8799c

    1.0.0 Stable

    cosmonaut released this 2022-03-03 00:08:36 +00:00 | 111 commits to main since this release

    After a little over a year of testing and development, I think that Refresh is in a place where I am comfortable declaring the API as version 1.0.0.

    Since the pre-release version, there have been many changes, mostly regarding boilerplate reduction and thread safety. Overall I think we have struck a nice balance between explicitness and ease of use, and development of backends other than Vulkan should be possible now.

    For a managed C# way to use Refresh, see MoonWorks, which has been updated to take advantage of the 1.0.0 changes: https://gitea.moonside.games/MoonsideGames/MoonWorks

    Special thanks to TheSpydog and SgtPickles who provided me with test cases and API advice.

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  • 0.1.0 8e37f72dc2

    0.1.0 Pre-Release

    cosmonaut released this 2021-02-27 23:36:41 +00:00 | 152 commits to main since this release

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