Fix texture conversion array
parent
ce3b222529
commit
cdad57d1dd
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@ -112,28 +112,35 @@ static DXGI_FORMAT RefreshToD3D11_TextureFormat[] =
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{
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DXGI_FORMAT_R8G8B8A8_UNORM, /* R8G8B8A8 */
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DXGI_FORMAT_B8G8R8A8_UNORM, /* B8G8R8A8 */
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DXGI_FORMAT_B5G6R5_UNORM, /* R5G6B5 */
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DXGI_FORMAT_B5G5R5A1_UNORM, /* A1R5G5B5 */
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DXGI_FORMAT_B5G6R5_UNORM, /* R5G6B5 */ /* FIXME: Swizzle? */
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DXGI_FORMAT_B5G5R5A1_UNORM, /* A1R5G5B5 */ /* FIXME: Swizzle? */
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DXGI_FORMAT_B4G4R4A4_UNORM, /* B4G4R4A4 */
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DXGI_FORMAT_BC1_UNORM, /* BC1 */
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DXGI_FORMAT_BC3_UNORM, /* BC3 */
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DXGI_FORMAT_BC5_UNORM, /* BC5 */
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DXGI_FORMAT_R8G8_SNORM, /* R8G8_SNORM */
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DXGI_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */
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DXGI_FORMAT_R10G10B10A2_UNORM, /* A2R10G10B10 */
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DXGI_FORMAT_R16G16_UNORM, /* R16G16 */
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DXGI_FORMAT_R16G16B16A16_UNORM, /* R16G16B16A16 */
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DXGI_FORMAT_R8_UNORM, /* R8 */
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DXGI_FORMAT_R32_FLOAT, /* R32_SFLOAT */
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DXGI_FORMAT_R32G32_FLOAT, /* R32G32_SFLOAT */
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DXGI_FORMAT_R32G32B32A32_FLOAT, /* R32G32B32A32_SFLOAT */
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DXGI_FORMAT_BC1_UNORM, /* BC1 */
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DXGI_FORMAT_BC2_UNORM, /* BC2 */
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DXGI_FORMAT_BC3_UNORM, /* BC3 */
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DXGI_FORMAT_BC7_UNORM, /* BC7 */
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DXGI_FORMAT_R8G8_SNORM, /* R8G8_SNORM */
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DXGI_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */
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DXGI_FORMAT_R16_FLOAT, /* R16_SFLOAT */
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DXGI_FORMAT_R16G16_FLOAT, /* R16G16_SFLOAT */
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DXGI_FORMAT_R16G16B16A16_FLOAT, /* R16G16B16A16_SFLOAT */
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DXGI_FORMAT_D16_UNORM, /* D16 */
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DXGI_FORMAT_D32_FLOAT, /* D32 */
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DXGI_FORMAT_D24_UNORM_S8_UINT, /* D16S8 */
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DXGI_FORMAT_D32_FLOAT_S8X24_UINT/* D32S8 */
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DXGI_FORMAT_R32_FLOAT, /* R32_SFLOAT */
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DXGI_FORMAT_R32G32_FLOAT, /* R32G32_SFLOAT */
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DXGI_FORMAT_R32G32B32A32_FLOAT, /* R32G32B32A32_SFLOAT */
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DXGI_FORMAT_R8_UINT, /* R8_UINT */
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DXGI_FORMAT_R8G8_UINT, /* R8G8_UINT */
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DXGI_FORMAT_R8G8B8A8_UINT, /* R8G8B8A8_UINT */
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DXGI_FORMAT_R16_UINT, /* R16_UINT */
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DXGI_FORMAT_R16G16_UINT, /* R16G16_UINT */
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DXGI_FORMAT_R16G16B16A16_UINT, /* R16G16B16A16_UINT */
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DXGI_FORMAT_D16_UNORM, /* D16_UNORM */
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DXGI_FORMAT_D32_FLOAT, /* D32_SFLOAT */
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DXGI_FORMAT_D24_UNORM_S8_UINT, /* D16_UNORM_S8_UINT */
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DXGI_FORMAT_D32_FLOAT_S8X24_UINT/* D32_SFLOAT_S8_UINT */
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};
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static DXGI_FORMAT RefreshToD3D11_VertexFormat[] =
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