D3D11 transfer buffer refcount and discard
continuous-integration/drone/push Build is failing
Details
continuous-integration/drone/push Build is failing
Details
parent
16699e7ee3
commit
e01cab47ec
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@ -72,21 +72,14 @@
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return ret; \
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}
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#define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
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if (arr->count == arr->capacity) \
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{ \
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if (arr->capacity == 0) \
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{ \
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arr->capacity = initialValue; \
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} \
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else \
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{ \
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arr->capacity *= 2; \
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} \
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arr->elements = (type*) SDL_realloc( \
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arr->elements, \
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arr->capacity * sizeof(type) \
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); \
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#define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \
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if (newCount >= capacity) \
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{ \
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capacity = newCapacity; \
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arr = (elementType*) SDL_realloc( \
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arr, \
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sizeof(elementType) * capacity \
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); \
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}
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/* D3DCompile signature */
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@ -446,6 +439,7 @@ typedef struct D3D11TransferBuffer
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{
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uint8_t *data;
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uint32_t size;
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SDL_atomic_t referenceCount;
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} D3D11TransferBuffer;
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typedef struct D3D11TransferBufferContainer
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@ -511,6 +505,11 @@ typedef struct D3D11CommandBuffer
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D3D11UniformBuffer **boundUniformBuffers;
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uint32_t boundUniformBufferCount;
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uint32_t boundUniformBufferCapacity;
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/* Reference Counting */
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D3D11TransferBuffer **usedTransferBuffers;
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uint32_t usedTransferBufferCount;
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uint32_t usedTransferBufferCapacity;
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} D3D11CommandBuffer;
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typedef struct D3D11Sampler
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@ -699,6 +698,7 @@ static void D3D11_DestroyDevice(
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D3D11CommandBuffer *commandBuffer = renderer->availableCommandBuffers[i];
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ID3D11DeviceContext_Release(commandBuffer->context);
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SDL_free(commandBuffer->boundUniformBuffers);
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SDL_free(commandBuffer->usedTransferBuffers);
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SDL_free(commandBuffer);
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}
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SDL_free(renderer->availableCommandBuffers);
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@ -1806,16 +1806,46 @@ static Refresh_GpuBuffer* D3D11_CreateGpuBuffer(
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return (Refresh_GpuBuffer*) d3d11Buffer;
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}
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static Refresh_TransferBuffer* VULKAN_CreateTransferBuffer(
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static void D3D11_INTERNAL_TrackTransferBuffer(
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D3D11CommandBuffer *commandBuffer,
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D3D11TransferBuffer *buffer
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) {
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EXPAND_ARRAY_IF_NEEDED(
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commandBuffer->usedTransferBuffers,
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D3D11TransferBuffer*,
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commandBuffer->usedTransferBufferCount + 1,
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commandBuffer->usedTransferBufferCapacity,
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commandBuffer->boundUniformBufferCapacity * 2
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);
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SDL_AtomicIncRef(&buffer->referenceCount);
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commandBuffer->usedTransferBuffers[
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commandBuffer->usedTransferBufferCount
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] = buffer;
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commandBuffer->usedTransferBufferCount += 1;
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}
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static D3D11TransferBuffer* D3D11_INTERNAL_CreateTransferBuffer(
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uint32_t sizeInBytes
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) {
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D3D11TransferBuffer *transferBuffer = (D3D11TransferBuffer*) SDL_malloc(sizeof(D3D11TransferBuffer));
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transferBuffer->data = SDL_malloc(sizeInBytes);
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transferBuffer->size = sizeInBytes;
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SDL_AtomicSet(&transferBuffer->referenceCount, 0);
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return transferBuffer;
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}
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/* This actually returns a container handle so we can rotate buffers on Discard. */
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static Refresh_TransferBuffer* D3D11_CreateTransferBuffer(
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Refresh_Renderer *driverData,
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uint32_t sizeInBytes
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) {
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D3D11Renderer *renderer = (D3D11Renderer*) driverData;
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D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) (sizeof(D3D11TransferBufferContainer));
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D3D11TransferBuffer *transferBuffer = (D3D11TransferBuffer*) SDL_malloc(sizeof(D3D11TransferBuffer));
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transferBuffer->data = SDL_malloc(sizeInBytes);
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transferBuffer->size = sizeInBytes;
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D3D11TransferBuffer *transferBuffer = D3D11_INTERNAL_CreateTransferBuffer(sizeInBytes);
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container->activeBuffer = transferBuffer;
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container->bufferCapacity = 1;
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@ -1828,6 +1858,86 @@ static Refresh_TransferBuffer* VULKAN_CreateTransferBuffer(
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return (Refresh_TransferBuffer*) container;
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}
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/* TransferBuffer Data */
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static void D3D11_INTERNAL_DiscardActiveTransferBuffer(
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D3D11TransferBufferContainer *container
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) {
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for (uint32_t i = 0; i < container->bufferCount; i += 1)
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{
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if (SDL_AtomicGet(&container->buffers[i]->referenceCount) == 0)
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{
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container->activeBuffer = container->buffers[i];
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return;
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}
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}
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container->activeBuffer = D3D11_INTERNAL_CreateTransferBuffer(
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container->activeBuffer->size
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);
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EXPAND_ARRAY_IF_NEEDED(
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container->buffers,
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D3D11TransferBuffer*,
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container->bufferCount + 1,
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container->bufferCapacity,
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container->bufferCapacity * 2
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);
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container->buffers[
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container->bufferCapacity
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] = container->activeBuffer;
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container->bufferCount += 1;
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}
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static void D3D11_SetTransferData(
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Refresh_Renderer *driverData,
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void* data,
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Refresh_TransferBuffer *transferBuffer,
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Refresh_BufferCopy *copyParams,
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Refresh_TransferOptions transferOption
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) {
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D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
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D3D11TransferBuffer *buffer = container->activeBuffer;
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if (
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transferOption == REFRESH_TRANSFEROPTIONS_SAFEDISCARD &&
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SDL_AtomicGet(&container->activeBuffer->referenceCount) > 0
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) {
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D3D11_INTERNAL_DiscardActiveTransferBuffer(
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container
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);
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}
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uint8_t *bufferPointer =
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buffer->data + copyParams->dstOffset;
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SDL_memcpy(
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bufferPointer,
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((uint8_t*) data) + copyParams->srcOffset,
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copyParams->size
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);
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}
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static void D3D11_GetTransferData(
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Refresh_Renderer *driverData,
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Refresh_TransferBuffer *transferBuffer,
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void* data,
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Refresh_BufferCopy *copyParams
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) {
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D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
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D3D11TransferBuffer *buffer = container->activeBuffer;
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uint8_t *bufferPointer =
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buffer->data + copyParams->srcOffset;
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SDL_memcpy(
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((uint8_t*) data) + copyParams->dstOffset,
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bufferPointer,
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copyParams->size
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);
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}
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/* Copy Pass */
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static void D3D11_BeginCopyPass(
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@ -1882,6 +1992,8 @@ static void D3D11_UploadToTexture(
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copyParams->bufferStride * copyParams->bufferImageHeight,
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writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
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);
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D3D11_INTERNAL_TrackTransferBuffer(commandBuffer, d3d11TransferBuffer);
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}
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static void D3D11_UploadToBuffer(
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@ -1908,6 +2020,8 @@ static void D3D11_UploadToBuffer(
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1,
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writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
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);
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D3D11_INTERNAL_TrackTransferBuffer(commandBuffer, d3d11TransferBuffer);
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}
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static void D3D11_CopyTextureToTexture(
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@ -2489,6 +2603,13 @@ static void D3D11_INTERNAL_AllocateCommandBuffers(
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commandBuffer->boundUniformBufferCapacity * sizeof(D3D11UniformBuffer*)
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);
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/* Reference Counting */
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commandBuffer->usedTransferBufferCapacity = 4;
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commandBuffer->usedTransferBufferCount = 0;
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commandBuffer->usedTransferBuffers = SDL_malloc(
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commandBuffer->usedTransferBufferCapacity * sizeof(D3D11TransferBuffer*)
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);
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renderer->availableCommandBuffers[renderer->availableCommandBufferCount] = commandBuffer;
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renderer->availableCommandBufferCount += 1;
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}
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@ -3617,6 +3738,14 @@ static void D3D11_INTERNAL_CleanCommandBuffer(
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commandBuffer->boundUniformBufferCount = 0;
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/* Reference Counting */
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for (uint32_t i = 0; i < commandBuffer->usedTransferBufferCount; i += 1)
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{
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SDL_AtomicDecRef(&commandBuffer->usedTransferBuffers[i]->referenceCount);
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}
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commandBuffer->usedTransferBufferCount = 0;
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/* The fence is now available (unless SubmitAndAcquireFence was called) */
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if (commandBuffer->autoReleaseFence)
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{
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