implement D3D11 upload functions
continuous-integration/drone/push Build is failing Details

d3d11
cosmonaut 2024-03-03 10:58:44 -08:00
parent f61938011b
commit 16699e7ee3
1 changed files with 100 additions and 79 deletions

View File

@ -442,6 +442,26 @@ typedef struct D3D11Buffer
uint32_t size;
} D3D11Buffer;
typedef struct D3D11TransferBuffer
{
uint8_t *data;
uint32_t size;
} D3D11TransferBuffer;
typedef struct D3D11TransferBufferContainer
{
D3D11TransferBuffer *activeBuffer;
/* These are all the buffers that have been used by this container.
* If the resource is bound and then updated with SafeDiscard, a new resource
* will be added to this list.
* These can be reused after they are submitted and command processing is complete.
*/
uint32_t bufferCapacity;
uint32_t bufferCount;
D3D11TransferBuffer **buffers;
} D3D11TransferBufferContainer;
typedef struct D3D11UniformBuffer
{
D3D11Buffer *d3d11Buffer;
@ -1706,7 +1726,7 @@ static Refresh_Texture* D3D11_CreateTexture(
return (Refresh_Texture*) d3d11Texture;
}
static Refresh_Buffer* D3D11_CreateBuffer(
static Refresh_GpuBuffer* D3D11_CreateGpuBuffer(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
@ -1783,24 +1803,55 @@ static Refresh_Buffer* D3D11_CreateBuffer(
d3d11Buffer->size = sizeInBytes;
d3d11Buffer->uav = uav;
return (Refresh_Buffer*) d3d11Buffer;
return (Refresh_GpuBuffer*) d3d11Buffer;
}
/* Texture Data */
static void D3D11_SetTextureData(
static Refresh_TransferBuffer* VULKAN_CreateTransferBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
void *data,
uint32_t dataLengthInBytes
uint32_t sizeInBytes
) {
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
D3D11Texture *d3d11Texture = (D3D11Texture*) textureSlice->texture;
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) (sizeof(D3D11TransferBufferContainer));
D3D11TransferBuffer *transferBuffer = (D3D11TransferBuffer*) SDL_malloc(sizeof(D3D11TransferBuffer));
int32_t w = textureSlice->rectangle.w;
int32_t h = textureSlice->rectangle.h;
transferBuffer->data = SDL_malloc(sizeInBytes);
transferBuffer->size = sizeInBytes;
container->activeBuffer = transferBuffer;
container->bufferCapacity = 1;
container->bufferCount = 1;
container->buffers = SDL_malloc(
container->bufferCapacity * sizeof(D3D11TransferBuffer)
);
container->buffers[0] = transferBuffer;
return (Refresh_TransferBuffer*) container;
}
/* Copy Pass */
static void D3D11_BeginCopyPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) {
/* no-op */
}
static void D3D11_UploadToTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
) {
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
D3D11TransferBuffer *d3d11TransferBuffer = container->activeBuffer;
D3D11Texture *d3d11Texture = (D3D11Texture*) textureRegion->textureSlice.texture;
int32_t w = textureRegion->w;
int32_t h = textureRegion->h;
int32_t blockSize = Texture_GetBlockSize(d3d11Texture->format);
if (blockSize > 1)
@ -1810,89 +1861,52 @@ static void D3D11_SetTextureData(
}
D3D11_BOX dstBox;
dstBox.left = textureSlice->rectangle.x;
dstBox.top = textureSlice->rectangle.y;
dstBox.front = textureSlice->depth;
dstBox.right = textureSlice->rectangle.x + w;
dstBox.bottom = textureSlice->rectangle.y + h;
dstBox.back = textureSlice->depth + 1;
dstBox.left = textureRegion->x;
dstBox.top = textureRegion->y;
dstBox.front = textureRegion->d;
dstBox.right = textureRegion->x + w;
dstBox.bottom = textureRegion->y + h;
dstBox.back = textureRegion->d + 1;
ID3D11DeviceContext1_UpdateSubresource1(
d3d11CommandBuffer->context,
d3d11Texture->handle,
D3D11_INTERNAL_CalcSubresource(
textureSlice->level,
textureSlice->layer,
d3d11Texture->levelCount
textureRegion->textureSlice.mipLevel,
textureRegion->textureSlice.layer,
1
),
&dstBox,
data,
BytesPerRow(w, d3d11Texture->format),
BytesPerImage(w, h, d3d11Texture->format),
0 /* FIXME: Could DISCARD here if we know we're overwriting the whole image... */
d3d11TransferBuffer->data + copyParams->bufferOffset,
copyParams->bufferStride,
copyParams->bufferStride * copyParams->bufferImageHeight,
writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
);
}
static void D3D11_SetTextureDataYUV(
static void D3D11_UploadToBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void *yDataPtr,
void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
Refresh_CommandBuffer *commandBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferCopy *copyParams,
Refresh_WriteOptions writeOption
) {
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
D3D11Texture *yTex = (D3D11Texture*) y;
D3D11Texture *uTex = (D3D11Texture*) u;
D3D11Texture *vTex = (D3D11Texture*) v;
D3D11_BOX yBox = { 0, 0, 0, yWidth, yHeight, 1 };
D3D11_BOX uvBox = { 0, 0, 0, uvWidth, uvHeight, 1 };
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
D3D11TransferBuffer *d3d11TransferBuffer = container->activeBuffer;
D3D11Buffer *d3d11Buffer = (D3D11Buffer*) gpuBuffer;
D3D11_BOX dstBox = { copyParams->dstOffset, 0, 0, copyParams->dstOffset + copyParams->size, 1, 1 };
/* Y */
ID3D11DeviceContext1_UpdateSubresource1(
d3d11CommandBuffer->context,
yTex->handle,
(ID3D11Resource*) d3d11Buffer->handle,
0,
&yBox,
yDataPtr,
yStride,
0,
D3D11_COPY_DISCARD
);
/* U */
ID3D11DeviceContext1_UpdateSubresource1(
d3d11CommandBuffer->context,
uTex->handle,
0,
&uvBox,
uDataPtr,
uvStride,
0,
D3D11_COPY_DISCARD
);
/* V */
ID3D11DeviceContext1_UpdateSubresource1(
d3d11CommandBuffer->context,
vTex->handle,
0,
&uvBox,
vDataPtr,
uvStride,
0,
D3D11_COPY_DISCARD
&dstBox,
d3d11TransferBuffer->data + copyParams->dstOffset,
copyParams->size,
1,
writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
);
}
@ -1915,6 +1929,13 @@ static void D3D11_CopyTextureToBuffer(
NOT_IMPLEMENTED
}
static void D3D11_EndCopyPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) {
/* no-op */
}
/* Buffer Data */
static void D3D11_SetBufferData(