implement D3D11 upload functions
continuous-integration/drone/push Build is failing
Details
continuous-integration/drone/push Build is failing
Details
parent
f61938011b
commit
16699e7ee3
|
@ -442,6 +442,26 @@ typedef struct D3D11Buffer
|
|||
uint32_t size;
|
||||
} D3D11Buffer;
|
||||
|
||||
typedef struct D3D11TransferBuffer
|
||||
{
|
||||
uint8_t *data;
|
||||
uint32_t size;
|
||||
} D3D11TransferBuffer;
|
||||
|
||||
typedef struct D3D11TransferBufferContainer
|
||||
{
|
||||
D3D11TransferBuffer *activeBuffer;
|
||||
|
||||
/* These are all the buffers that have been used by this container.
|
||||
* If the resource is bound and then updated with SafeDiscard, a new resource
|
||||
* will be added to this list.
|
||||
* These can be reused after they are submitted and command processing is complete.
|
||||
*/
|
||||
uint32_t bufferCapacity;
|
||||
uint32_t bufferCount;
|
||||
D3D11TransferBuffer **buffers;
|
||||
} D3D11TransferBufferContainer;
|
||||
|
||||
typedef struct D3D11UniformBuffer
|
||||
{
|
||||
D3D11Buffer *d3d11Buffer;
|
||||
|
@ -1706,7 +1726,7 @@ static Refresh_Texture* D3D11_CreateTexture(
|
|||
return (Refresh_Texture*) d3d11Texture;
|
||||
}
|
||||
|
||||
static Refresh_Buffer* D3D11_CreateBuffer(
|
||||
static Refresh_GpuBuffer* D3D11_CreateGpuBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
uint32_t sizeInBytes
|
||||
|
@ -1783,24 +1803,55 @@ static Refresh_Buffer* D3D11_CreateBuffer(
|
|||
d3d11Buffer->size = sizeInBytes;
|
||||
d3d11Buffer->uav = uav;
|
||||
|
||||
return (Refresh_Buffer*) d3d11Buffer;
|
||||
return (Refresh_GpuBuffer*) d3d11Buffer;
|
||||
}
|
||||
|
||||
/* Texture Data */
|
||||
|
||||
static void D3D11_SetTextureData(
|
||||
static Refresh_TransferBuffer* VULKAN_CreateTransferBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
|
||||
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
|
||||
D3D11Texture *d3d11Texture = (D3D11Texture*) textureSlice->texture;
|
||||
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) (sizeof(D3D11TransferBufferContainer));
|
||||
D3D11TransferBuffer *transferBuffer = (D3D11TransferBuffer*) SDL_malloc(sizeof(D3D11TransferBuffer));
|
||||
|
||||
int32_t w = textureSlice->rectangle.w;
|
||||
int32_t h = textureSlice->rectangle.h;
|
||||
transferBuffer->data = SDL_malloc(sizeInBytes);
|
||||
transferBuffer->size = sizeInBytes;
|
||||
|
||||
container->activeBuffer = transferBuffer;
|
||||
container->bufferCapacity = 1;
|
||||
container->bufferCount = 1;
|
||||
container->buffers = SDL_malloc(
|
||||
container->bufferCapacity * sizeof(D3D11TransferBuffer)
|
||||
);
|
||||
container->buffers[0] = transferBuffer;
|
||||
|
||||
return (Refresh_TransferBuffer*) container;
|
||||
}
|
||||
|
||||
/* Copy Pass */
|
||||
|
||||
static void D3D11_BeginCopyPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
/* no-op */
|
||||
}
|
||||
|
||||
static void D3D11_UploadToTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_TextureRegion *textureRegion,
|
||||
Refresh_BufferImageCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
) {
|
||||
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
|
||||
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
|
||||
D3D11TransferBuffer *d3d11TransferBuffer = container->activeBuffer;
|
||||
D3D11Texture *d3d11Texture = (D3D11Texture*) textureRegion->textureSlice.texture;
|
||||
|
||||
int32_t w = textureRegion->w;
|
||||
int32_t h = textureRegion->h;
|
||||
|
||||
int32_t blockSize = Texture_GetBlockSize(d3d11Texture->format);
|
||||
if (blockSize > 1)
|
||||
|
@ -1810,89 +1861,52 @@ static void D3D11_SetTextureData(
|
|||
}
|
||||
|
||||
D3D11_BOX dstBox;
|
||||
dstBox.left = textureSlice->rectangle.x;
|
||||
dstBox.top = textureSlice->rectangle.y;
|
||||
dstBox.front = textureSlice->depth;
|
||||
dstBox.right = textureSlice->rectangle.x + w;
|
||||
dstBox.bottom = textureSlice->rectangle.y + h;
|
||||
dstBox.back = textureSlice->depth + 1;
|
||||
dstBox.left = textureRegion->x;
|
||||
dstBox.top = textureRegion->y;
|
||||
dstBox.front = textureRegion->d;
|
||||
dstBox.right = textureRegion->x + w;
|
||||
dstBox.bottom = textureRegion->y + h;
|
||||
dstBox.back = textureRegion->d + 1;
|
||||
|
||||
ID3D11DeviceContext1_UpdateSubresource1(
|
||||
d3d11CommandBuffer->context,
|
||||
d3d11Texture->handle,
|
||||
D3D11_INTERNAL_CalcSubresource(
|
||||
textureSlice->level,
|
||||
textureSlice->layer,
|
||||
d3d11Texture->levelCount
|
||||
textureRegion->textureSlice.mipLevel,
|
||||
textureRegion->textureSlice.layer,
|
||||
1
|
||||
),
|
||||
&dstBox,
|
||||
data,
|
||||
BytesPerRow(w, d3d11Texture->format),
|
||||
BytesPerImage(w, h, d3d11Texture->format),
|
||||
0 /* FIXME: Could DISCARD here if we know we're overwriting the whole image... */
|
||||
d3d11TransferBuffer->data + copyParams->bufferOffset,
|
||||
copyParams->bufferStride,
|
||||
copyParams->bufferStride * copyParams->bufferImageHeight,
|
||||
writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
|
||||
);
|
||||
}
|
||||
|
||||
static void D3D11_SetTextureDataYUV(
|
||||
static void D3D11_UploadToBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
Refresh_Texture *u,
|
||||
Refresh_Texture *v,
|
||||
uint32_t yWidth,
|
||||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TransferBuffer *transferBuffer,
|
||||
Refresh_GpuBuffer *gpuBuffer,
|
||||
Refresh_BufferCopy *copyParams,
|
||||
Refresh_WriteOptions writeOption
|
||||
) {
|
||||
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
|
||||
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
|
||||
D3D11Texture *yTex = (D3D11Texture*) y;
|
||||
D3D11Texture *uTex = (D3D11Texture*) u;
|
||||
D3D11Texture *vTex = (D3D11Texture*) v;
|
||||
D3D11_BOX yBox = { 0, 0, 0, yWidth, yHeight, 1 };
|
||||
D3D11_BOX uvBox = { 0, 0, 0, uvWidth, uvHeight, 1 };
|
||||
D3D11TransferBufferContainer *container = (D3D11TransferBufferContainer*) transferBuffer;
|
||||
D3D11TransferBuffer *d3d11TransferBuffer = container->activeBuffer;
|
||||
D3D11Buffer *d3d11Buffer = (D3D11Buffer*) gpuBuffer;
|
||||
D3D11_BOX dstBox = { copyParams->dstOffset, 0, 0, copyParams->dstOffset + copyParams->size, 1, 1 };
|
||||
|
||||
/* Y */
|
||||
ID3D11DeviceContext1_UpdateSubresource1(
|
||||
d3d11CommandBuffer->context,
|
||||
yTex->handle,
|
||||
(ID3D11Resource*) d3d11Buffer->handle,
|
||||
0,
|
||||
&yBox,
|
||||
yDataPtr,
|
||||
yStride,
|
||||
0,
|
||||
D3D11_COPY_DISCARD
|
||||
);
|
||||
|
||||
/* U */
|
||||
ID3D11DeviceContext1_UpdateSubresource1(
|
||||
d3d11CommandBuffer->context,
|
||||
uTex->handle,
|
||||
0,
|
||||
&uvBox,
|
||||
uDataPtr,
|
||||
uvStride,
|
||||
0,
|
||||
D3D11_COPY_DISCARD
|
||||
);
|
||||
|
||||
/* V */
|
||||
ID3D11DeviceContext1_UpdateSubresource1(
|
||||
d3d11CommandBuffer->context,
|
||||
vTex->handle,
|
||||
0,
|
||||
&uvBox,
|
||||
vDataPtr,
|
||||
uvStride,
|
||||
0,
|
||||
D3D11_COPY_DISCARD
|
||||
&dstBox,
|
||||
d3d11TransferBuffer->data + copyParams->dstOffset,
|
||||
copyParams->size,
|
||||
1,
|
||||
writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD ? D3D11_COPY_DISCARD : 0
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -1915,6 +1929,13 @@ static void D3D11_CopyTextureToBuffer(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void D3D11_EndCopyPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
/* no-op */
|
||||
}
|
||||
|
||||
/* Buffer Data */
|
||||
|
||||
static void D3D11_SetBufferData(
|
||||
|
|
Loading…
Reference in New Issue