fix compute uniform access
parent
01e805c800
commit
6ebfabcecf
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@ -930,7 +930,7 @@ static void D3D11_DispatchCompute(
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uint32_t groupCountZ
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) {
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D3D11CommandBuffer* d3d11CommandBuffer = (D3D11CommandBuffer*)commandBuffer;
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uint32_t computeOffsetInConstants = d3d11CommandBuffer->computeUniformBuffer->drawOffset / 16;
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uint32_t computeOffsetInConstants = d3d11CommandBuffer->computeUniformBuffer != NULL ? d3d11CommandBuffer->computeUniformBuffer->drawOffset / 16 : 0;
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uint32_t computeBlockSizeInConstants = (uint32_t) (d3d11CommandBuffer->computePipeline->computeUniformBlockSize / 16);
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if (d3d11CommandBuffer->computeUniformBuffer != NULL)
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