D3D11 #52

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cosmonaut wants to merge 98 commits from d3d11 into abi_break
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cosmonaut added 98 commits 2024-03-07 08:23:11 +00:00
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172348e65f
fix stencil API
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f61938011b
draw and uniform push API change
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16699e7ee3
implement D3D11 upload functions
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e01cab47ec
D3D11 transfer buffer refcount and discard
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52ac3e1980
implementing some transfer structure
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128bd1f5f0
d3d11 copy pass implementation + filling in more APIs
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5c84debb50
implement d3d11 subresource tracking
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5ed41a7de2
fill in a bit more d3d11 behavior
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3c74ddf8fa
misc d3d11 fixes
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01e805c800
fix render target view creation
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52d4c934f3
modify readback API
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838b5df27b
fix texture upload depth
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953be4225c
d3d11 swapchain texture handle + misc fixes
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23aed89ad9
more download fixes
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45e7dde067
fix d3d11 transfer buffer allocation
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548c468cc9
release swapchain SRV on resize
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ded5dac60a
3d copy TODO
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75927137d6
implement D3D11 MSAA targets
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5db754719a
set msaaTargetView to NULL
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efd26f474a
D3D11 discard in BeginRenderPass
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1dcf29eed4
fix texture 2d array SRV
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d3d5a5a525
don't re-track transfer buffers on same command buffer
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397e84fe4a
workaround for broken d3d11 constant buffer updates
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a80f3f40dd
more d3d11 constant buffer fixes
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continuous-integration/drone/pr Build is failing Details
856a7004ae
DiscardView is broken on cubemap faces so whatever
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Step 1:

From your project repository, check out a new branch and test the changes.
git checkout -b d3d11 abi_break
git pull origin d3d11

Step 2:

Merge the changes and update on Gitea.
git checkout abi_break
git merge --no-ff d3d11
git push origin abi_break
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Reference: MoonsideGames/Refresh#52
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