D3D11 discard in BeginRenderPass
continuous-integration/drone/push Build is failing
Details
continuous-integration/drone/push Build is failing
Details
parent
5db754719a
commit
efd26f474a
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@ -1611,7 +1611,7 @@ static Refresh_Texture* D3D11_CreateTexture(
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d3d11Texture->levelCount = textureCreateInfo->levelCount;
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d3d11Texture->layerCount = textureCreateInfo->layerCount;
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d3d11Texture->isCube = textureCreateInfo->isCube;
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d3d11Texture->isRenderTarget = isColorTarget | isDepthStencil;
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d3d11Texture->isRenderTarget = isColorTarget || isDepthStencil;
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d3d11Texture->shaderView = srv;
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d3d11Texture->subresources = SDL_malloc(
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@ -3033,6 +3033,14 @@ static void D3D11_BeginRenderPass(
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if (texture->subresources[subresourceIndex].msaaHandle != NULL)
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{
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if (colorAttachmentInfos[i].writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD)
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{
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ID3D11DeviceContext1_DiscardView(
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d3d11CommandBuffer->context,
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(ID3D11View*) texture->subresources[subresourceIndex].msaaTargetView
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);
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}
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d3d11CommandBuffer->colorTargetResolveTexture[i] = texture;
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d3d11CommandBuffer->colorTargetResolveSubresourceIndex[i] = subresourceIndex;
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d3d11CommandBuffer->colorTargetMsaaHandle[i] = texture->subresources[subresourceIndex].msaaHandle;
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@ -3041,6 +3049,14 @@ static void D3D11_BeginRenderPass(
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}
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else
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{
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if (colorAttachmentInfos[i].writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD)
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{
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ID3D11DeviceContext1_DiscardView(
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d3d11CommandBuffer->context,
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(ID3D11View*) texture->subresources[subresourceIndex].colorTargetView
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);
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}
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rtvs[i] = texture->subresources[subresourceIndex].colorTargetView;
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}
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}
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@ -3056,6 +3072,14 @@ static void D3D11_BeginRenderPass(
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texture->levelCount
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);
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if (depthStencilAttachmentInfo->writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD)
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{
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ID3D11DeviceContext1_DiscardView(
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d3d11CommandBuffer->context,
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(ID3D11View*) texture->subresources[subresourceIndex].depthStencilTargetView
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);
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}
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dsv = texture->subresources[subresourceIndex].depthStencilTargetView;
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}
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