D3D11 #52

Open
cosmonaut wants to merge 98 commits from d3d11 into abi_break
11 changed files with 5104 additions and 459 deletions

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@ -41,6 +41,12 @@ add_definitions(
-DREFRESH_DRIVER_VULKAN
)
if (WIN32)
add_definitions(
-DREFRESH_DRIVER_D3D11
)
endif()
# Source lists
add_library(Refresh
# Public Headers
@ -49,8 +55,10 @@ add_library(Refresh
# Internal Headers
src/Refresh_Driver.h
src/Refresh_Driver_Vulkan_vkfuncs.h
src/Refresh_Driver_D3D11_cdefines.h
# Source Files
src/Refresh.c
src/Refresh_Driver_D3D11.c
src/Refresh_Driver_Vulkan.c
src/Refresh_Image.c
)

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@ -343,6 +343,7 @@ typedef enum Refresh_Backend
{
REFRESH_BACKEND_DONTCARE,
REFRESH_BACKEND_VULKAN,
REFRESH_BACKEND_D3D11,
REFRESH_BACKEND_PS5,
REFRESH_BACKEND_INVALID
} Refresh_Backend;
@ -1192,46 +1193,6 @@ REFRESHAPI void Refresh_UploadToBuffer(
Refresh_WriteOptions writeOption
);
/* GPU-to-CPU copies occur on the GPU timeline.
*
* You may NOT assume that the data in the TransferBuffer is fully copied
* until the command buffer has finished execution.
*/
/*
* transferOption:
* SAFEDISCARD:
* If this TransferBuffer has been used in commands that have not completed,
* the issued commands will still be valid at the cost of increased memory usage.
* You may NOT assume that any of the previous data is retained.
* If the TransferBuffer was not in use, this option is equivalent to OVERWRITE.
* It is not recommended to use this option with large TransferBuffers.
*
* OVERWRITE:
* Overwrites the data regardless of whether a command has been issued.
* Use this option with great care, as it can cause data races to occur!
*/
/* Downloads data from a texture to a TransferBuffer. */
REFRESHAPI void Refresh_DownloadFromTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
);
/* Downloads data from a GpuBuffer object. */
REFRESHAPI void Refresh_DownloadFromBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
);
/* GPU-to-GPU copies occur on the GPU timeline,
* and you may assume the copy has finished in subsequent commands.
*/
@ -1259,26 +1220,6 @@ REFRESHAPI void Refresh_CopyTextureToTexture(
Refresh_WriteOptions writeOption
);
/* Copies image data from a texture slice into a buffer. */
REFRESHAPI void Refresh_CopyTextureToBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
);
/* Copies data from a buffer to a texture slice. */
REFRESHAPI void Refresh_CopyBufferToTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
);
/* Copies data from a buffer to a buffer. */
REFRESHAPI void Refresh_CopyBufferToBuffer(
Refresh_Device *device,
@ -1420,6 +1361,49 @@ REFRESHAPI void Refresh_ReleaseFence(
Refresh_Fence *fence
);
/* Readback */
/* GPU-to-CPU copies occur immediately on the CPU timeline.
*
* If you modify data on the GPU and then call these functions without calling Wait or WaitForFences first,
* the data will be undefined!
*
* Readback forces a sync point and is generally a bad thing to do.
* Only use these functions if you have exhausted all other options.
*/
/*
* transferOption:
* SAFEDISCARD:
* If this TransferBuffer has been used in commands that have not completed,
* the issued commands will still be valid at the cost of increased memory usage.
* You may NOT assume that any of the previous data is retained.
* If the TransferBuffer was not in use, this option is equivalent to OVERWRITE.
* It is not recommended to use this option with large TransferBuffers.
*
* OVERWRITE:
* Overwrites the data regardless of whether a command has been issued.
* Use this option with great care, as it can cause data races to occur!
*/
/* Downloads data from a texture to a TransferBuffer. */
REFRESHAPI void Refresh_DownloadFromTexture(
Refresh_Device *device,
Refresh_TextureRegion *textureRegion,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
);
/* Downloads data from a GpuBuffer object. */
REFRESHAPI void Refresh_DownloadFromBuffer(
Refresh_Device *device,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
);
#ifdef __cplusplus
}
#endif /* __cplusplus */

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@ -194,26 +194,37 @@ partial class Program
// Magic
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
// Type
uint shaderTypeIndex;
switch (shaderType)
{
default:
case ".vert": shaderTypeIndex = 0; break;
case ".frag": shaderTypeIndex = 1; break;
case ".comp": shaderTypeIndex = 2; break;
}
writer.Write(shaderTypeIndex);
if (data.vulkan)
{
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
WriteShaderBlob(writer, inputPath, 1);
}
if (data.d3d11)
{
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
WriteShaderBlob(writer, inputPath, 2);
}
#if PS5
if (data.ps5)
{
string ext = GetPS5ShaderFileExtension();
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
WriteShaderBlob(writer, inputPath, 2);
}
#endif
if (data.d3d11)
{
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
WriteShaderBlob(writer, inputPath, 3);
}
#endif
}
}
@ -254,7 +265,7 @@ partial class Program
{
Process spirvcross = Process.Start(
"spirv-cross",
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
$"\"{spirvPath}\" --hlsl --flip-vert-y --shader-model 50 --output \"{outputPath}\""
);
spirvcross.WaitForExit();
if (spirvcross.ExitCode != 0)

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@ -39,6 +39,12 @@
#define VULKAN_DRIVER NULL
#endif
#ifdef REFRESH_DRIVER_D3D11
#define D3D11_DRIVER &D3D11Driver
#else
#define D3D11_DRIVER NULL
#endif
#ifdef REFRESH_DRIVER_PS5
#define PS5_DRIVER &PS5Driver
#else
@ -48,6 +54,7 @@
static const Refresh_Driver *backends[] = {
NULL,
VULKAN_DRIVER,
D3D11_DRIVER,
PS5_DRIVER
};
@ -235,7 +242,7 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
Refresh_Device *device,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
) {
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
Refresh_Driver_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL, 0 };
uint8_t *bytes;
uint32_t i, size;
@ -245,12 +252,24 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
{
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
Refresh_LogError("Cannot parse malformed Refresh shader blob: Incorrect magic number");
return NULL;
}
/* get the type of shader */
driverSpecificCreateInfo.type = (Refresh_Driver_ShaderType) *((uint32_t*) &bytes[4]);
if ( driverSpecificCreateInfo.type < 0 ||
driverSpecificCreateInfo.type > REFRESH_DRIVER_SHADERTYPE_COMPUTE )
{
Refresh_LogError(
"Cannot parse malformed Refresh shader blob: Unknown shader type (%d)",
driverSpecificCreateInfo.type
);
return NULL;
}
/* find the code for the selected backend */
i = 4;
i = 8;
while (i < shaderModuleCreateInfo->codeSize)
{
size = *((uint32_t*) &bytes[i + 1]);
@ -805,44 +824,6 @@ void Refresh_UploadToBuffer(
);
}
void Refresh_DownloadFromTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
) {
NULL_RETURN(device);
device->DownloadFromTexture(
device->driverData,
commandBuffer,
textureRegion,
transferBuffer,
copyParams,
transferOption
);
}
void Refresh_DownloadFromBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
) {
NULL_RETURN(device);
device->DownloadFromBuffer(
device->driverData,
commandBuffer,
gpuBuffer,
transferBuffer,
copyParams,
transferOption
);
}
void Refresh_CopyTextureToTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
@ -860,44 +841,6 @@ void Refresh_CopyTextureToTexture(
);
}
void Refresh_CopyTextureToBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferImageCopy *copyParameters,
Refresh_WriteOptions writeOption
) {
NULL_RETURN(device);
device->CopyTextureToBuffer(
device->driverData,
commandBuffer,
textureRegion,
gpuBuffer,
copyParameters,
writeOption
);
}
void Refresh_CopyBufferToTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
) {
NULL_RETURN(device);
device->CopyBufferToTexture(
device->driverData,
commandBuffer,
gpuBuffer,
textureRegion,
copyParams,
writeOption
);
}
void Refresh_CopyBufferToBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
@ -1067,9 +1010,7 @@ int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
if (device == NULL) {
return 0;
}
if (device == NULL) { return 0; }
return device->QueryFence(
device->driverData,
@ -1088,4 +1029,38 @@ void Refresh_ReleaseFence(
);
}
void Refresh_DownloadFromTexture(
Refresh_Device *device,
Refresh_TextureRegion *textureRegion,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
) {
NULL_RETURN(device);
device->DownloadFromTexture(
device->driverData,
textureRegion,
transferBuffer,
copyParams,
transferOption
);
}
void Refresh_DownloadFromBuffer(
Refresh_Device *device,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
) {
NULL_RETURN(device);
device->DownloadFromBuffer(
device->driverData,
gpuBuffer,
transferBuffer,
copyParams,
transferOption
);
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */

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@ -48,6 +48,46 @@ void Refresh_LogError(const char *fmt, ...);
/* Internal Helper Utilities */
static inline int32_t Texture_GetBlockSize(
Refresh_TextureFormat format
) {
switch (format)
{
case REFRESH_TEXTUREFORMAT_BC1:
case REFRESH_TEXTUREFORMAT_BC2:
case REFRESH_TEXTUREFORMAT_BC3:
case REFRESH_TEXTUREFORMAT_BC7:
return 4;
case REFRESH_TEXTUREFORMAT_R8:
case REFRESH_TEXTUREFORMAT_R8_UINT:
case REFRESH_TEXTUREFORMAT_R5G6B5:
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
case REFRESH_TEXTUREFORMAT_R8G8_UINT:
case REFRESH_TEXTUREFORMAT_R16_UINT:
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
case REFRESH_TEXTUREFORMAT_R16G16_UINT:
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
return 1;
default:
Refresh_LogError(
"Unrecognized TextureFormat!"
);
return 0;
}
}
static inline uint32_t Texture_GetFormatSize(
Refresh_TextureFormat format
) {
@ -87,7 +127,7 @@ static inline uint32_t Texture_GetFormatSize(
return 16;
default:
Refresh_LogError(
"Unrecognized SurfaceFormat!"
"Unrecognized TextureFormat!"
);
return 0;
}
@ -171,6 +211,22 @@ static inline int32_t BytesPerImage(
#define MAX_COLOR_TARGET_BINDINGS 4
#define MAX_PRESENT_COUNT 16
/* Internal Shader Module Create Info */
typedef enum Refresh_Driver_ShaderType
{
REFRESH_DRIVER_SHADERTYPE_VERTEX,
REFRESH_DRIVER_SHADERTYPE_FRAGMENT,
REFRESH_DRIVER_SHADERTYPE_COMPUTE
} Refresh_Driver_ShaderType;
typedef struct Refresh_Driver_ShaderModuleCreateInfo
{
size_t codeSize;
const uint32_t* byteCode;
Refresh_Driver_ShaderType type;
} Refresh_Driver_ShaderModuleCreateInfo;
/* Refresh_Device Definition */
typedef struct Refresh_Renderer Refresh_Renderer;
@ -200,7 +256,7 @@ struct Refresh_Device
Refresh_ShaderModule* (*CreateShaderModule)(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
);
Refresh_Texture* (*CreateTexture)(
@ -450,24 +506,6 @@ struct Refresh_Device
Refresh_WriteOptions writeOption
);
void (*DownloadFromTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureRegion *textureSlice,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
);
void (*DownloadFromBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
);
void (*CopyTextureToTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -476,24 +514,6 @@ struct Refresh_Device
Refresh_WriteOptions writeOption
);
void (*CopyTextureToBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureRegion *textureSlice,
Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
);
void (*CopyBufferToTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TextureRegion *textureSlice,
Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
);
void (*CopyBufferToBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -581,6 +601,22 @@ struct Refresh_Device
Refresh_Fence *fence
);
void (*DownloadFromTexture)(
Refresh_Renderer *driverData,
Refresh_TextureRegion *textureSlice,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
);
void (*DownloadFromBuffer)(
Refresh_Renderer *driverData,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
);
/* Opaque pointer for the Driver */
Refresh_Renderer *driverData;
};
@ -633,8 +669,6 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(DownloadFromTexture, name) \
ASSIGN_DRIVER_FUNC(DownloadFromBuffer, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
ASSIGN_DRIVER_FUNC(CopyBufferToTexture, name) \
ASSIGN_DRIVER_FUNC(CopyBufferToBuffer, name) \
ASSIGN_DRIVER_FUNC(GenerateMipmaps, name) \
ASSIGN_DRIVER_FUNC(EndCopyPass, name) \
@ -661,6 +695,7 @@ typedef struct Refresh_Driver
} Refresh_Driver;
extern Refresh_Driver VulkanDriver;
extern Refresh_Driver D3D11Driver;
extern Refresh_Driver PS5Driver;
#endif /* REFRESH_DRIVER_H */

4678
src/Refresh_Driver_D3D11.c Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,42 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
/* Function Pointer Signatures */
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory);
typedef HRESULT(WINAPI* PFN_DXGI_GET_DEBUG_INTERFACE)(const GUID* riid, void** ppDebug);
/* IIDs (from https://magnumdb.com) */
static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
static const IID D3D_IID_IDXGIFactory4 = { 0x1bc6ea02,0xef36,0x464f,{0xbf,0x0c,0x21,0xca,0x39,0xe5,0x16,0x8a} };
static const IID D3D_IID_IDXGIFactory5 = { 0x7632e1f5,0xee65,0x4dca,{0x87,0xfd,0x84,0xcd,0x75,0xf8,0x83,0x8d} };
static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
static const IID D3D_IID_ID3D11Device1 = { 0xa04bfb29,0x08ef,0x43d6,{0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86} };
static const IID D3D_IID_IDXGIDebug = { 0x119e7452,0xde9e,0x40fe,{0x88,0x06,0x88,0xf9,0x0c,0x12,0xb4,0x41} };
static const IID D3D_IID_IDXGIInfoQueue = { 0xd67441c7,0x672a,0x476f,{0x9e,0x82,0xcd,0x55,0xb4,0x49,0x49,0xce} };
static const GUID D3D_IID_DXGI_DEBUG_ALL = { 0xe48ae283,0xda80,0x490b,{0x87,0xe6,0x43,0xe9,0xa9,0xcf,0xda,0x08} };

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@ -318,7 +318,7 @@ static Refresh_Sampler* TEMPLATE_CreateSampler(
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
) {
NOT_IMPLEMENTED
}

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@ -6670,7 +6670,7 @@ static Refresh_Sampler* VULKAN_CreateSampler(
static Refresh_ShaderModule* VULKAN_CreateShaderModule(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
) {
VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule));
VkResult vulkanResult;
@ -8550,130 +8550,6 @@ static void VULKAN_UploadToBuffer(
VULKAN_INTERNAL_TrackCopiedBuffer(renderer, vulkanCommandBuffer, gpuBufferContainer->activeBufferHandle->vulkanBuffer);
}
static void VULKAN_DownloadFromTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanTextureSlice *vulkanTextureSlice;
VulkanBufferContainer *transferBufferContainer = (VulkanBufferContainer*) transferBuffer;
VkBufferImageCopy imageCopy;
vulkanTextureSlice = VULKAN_INTERNAL_RefreshToVulkanTextureSlice(&textureRegion->textureSlice);
if (
transferOption == REFRESH_TRANSFEROPTIONS_SAFEDISCARD &&
SDL_AtomicGet(&transferBufferContainer->activeBufferHandle->vulkanBuffer->referenceCount) > 0
) {
VULKAN_INTERNAL_DiscardActiveBuffer(
renderer,
transferBufferContainer
);
vulkanTextureSlice = VULKAN_INTERNAL_RefreshToVulkanTextureSlice(&textureRegion->textureSlice);
}
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
transferBufferContainer->activeBufferHandle->vulkanBuffer
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
vulkanTextureSlice
);
imageCopy.imageExtent.width = textureRegion->w;
imageCopy.imageExtent.height = textureRegion->h;
imageCopy.imageExtent.depth = textureRegion->d;
imageCopy.imageOffset.x = textureRegion->x;
imageCopy.imageOffset.y = textureRegion->y;
imageCopy.imageOffset.z = textureRegion->z;
imageCopy.imageSubresource.aspectMask = vulkanTextureSlice->parent->aspectFlags;
imageCopy.imageSubresource.baseArrayLayer = textureRegion->textureSlice.layer;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = textureRegion->textureSlice.mipLevel;
imageCopy.bufferOffset = copyParams->bufferOffset;
imageCopy.bufferRowLength = copyParams->bufferStride;
imageCopy.bufferImageHeight = copyParams->bufferImageHeight;
renderer->vkCmdCopyImageToBuffer(
vulkanCommandBuffer->commandBuffer,
vulkanTextureSlice->parent->image,
AccessMap[vulkanTextureSlice->resourceAccessType].imageLayout,
transferBufferContainer->activeBufferHandle->vulkanBuffer->buffer,
1,
&imageCopy
);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, transferBufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackTextureSlice(renderer, vulkanCommandBuffer, vulkanTextureSlice);
VULKAN_INTERNAL_TrackCopiedTextureSlice(renderer, vulkanCommandBuffer, vulkanTextureSlice);
}
static void VULKAN_DownloadFromBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanBufferContainer *gpuBufferContainer = (VulkanBufferContainer*) gpuBuffer;
VulkanBufferContainer *transferBufferContainer = (VulkanBufferContainer*) transferBuffer;
VkBufferCopy bufferCopy;
if (
transferOption == REFRESH_TRANSFEROPTIONS_SAFEDISCARD &&
SDL_AtomicGet(&transferBufferContainer->activeBufferHandle->vulkanBuffer->referenceCount) > 0
) {
VULKAN_INTERNAL_DiscardActiveBuffer(
renderer,
transferBufferContainer
);
}
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
transferBufferContainer->activeBufferHandle->vulkanBuffer
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
gpuBufferContainer->activeBufferHandle->vulkanBuffer
);
bufferCopy.srcOffset = copyParams->srcOffset;
bufferCopy.dstOffset = copyParams->dstOffset;
bufferCopy.size = copyParams->size;
renderer->vkCmdCopyBuffer(
vulkanCommandBuffer->commandBuffer,
gpuBufferContainer->activeBufferHandle->vulkanBuffer->buffer,
transferBufferContainer->activeBufferHandle->vulkanBuffer->buffer,
1,
&bufferCopy
);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, transferBufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, gpuBufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackCopiedBuffer(renderer, vulkanCommandBuffer, gpuBufferContainer->activeBufferHandle->vulkanBuffer);
}
static void VULKAN_CopyTextureToTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -8751,147 +8627,6 @@ static void VULKAN_CopyTextureToTexture(
VULKAN_INTERNAL_TrackCopiedTextureSlice(renderer, vulkanCommandBuffer, dstSlice);
}
static void VULKAN_CopyTextureToBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_GpuBuffer *gpuBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanTextureSlice *vulkanTextureSlice;
VulkanBufferContainer *bufferContainer = (VulkanBufferContainer*) gpuBuffer;
VkBufferImageCopy imageCopy;
vulkanTextureSlice = VULKAN_INTERNAL_RefreshToVulkanTextureSlice(&textureRegion->textureSlice);
if (
writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD &&
SDL_AtomicGet(&bufferContainer->activeBufferHandle->vulkanBuffer->referenceCount) > 0
) {
VULKAN_INTERNAL_DiscardActiveBuffer(
renderer,
bufferContainer
);
}
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
vulkanTextureSlice
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
bufferContainer->activeBufferHandle->vulkanBuffer
);
imageCopy.imageExtent.width = textureRegion->w;
imageCopy.imageExtent.height = textureRegion->h;
imageCopy.imageExtent.depth = textureRegion->d;
imageCopy.imageOffset.x = textureRegion->x;
imageCopy.imageOffset.y = textureRegion->y;
imageCopy.imageOffset.z = textureRegion->z;
imageCopy.imageSubresource.aspectMask = vulkanTextureSlice->parent->aspectFlags;
imageCopy.imageSubresource.baseArrayLayer = textureRegion->textureSlice.layer;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = textureRegion->textureSlice.mipLevel;
imageCopy.bufferOffset = copyParams->bufferOffset;
imageCopy.bufferRowLength = copyParams->bufferStride;
imageCopy.bufferImageHeight = copyParams->bufferImageHeight;
renderer->vkCmdCopyImageToBuffer(
vulkanCommandBuffer->commandBuffer,
vulkanTextureSlice->parent->image,
AccessMap[vulkanTextureSlice->resourceAccessType].imageLayout,
bufferContainer->activeBufferHandle->vulkanBuffer->buffer,
1,
&imageCopy
);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, bufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackTextureSlice(renderer, vulkanCommandBuffer, vulkanTextureSlice);
VULKAN_INTERNAL_TrackCopiedBuffer(renderer, vulkanCommandBuffer, bufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackCopiedTextureSlice(renderer, vulkanCommandBuffer, vulkanTextureSlice);
}
static void VULKAN_CopyBufferToTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TextureRegion *textureRegion,
Refresh_BufferImageCopy *copyParams,
Refresh_WriteOptions writeOption
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanBufferContainer *bufferContainer = (VulkanBufferContainer*) gpuBuffer;
VulkanTextureContainer *textureContainer = (VulkanTextureContainer*) textureRegion->textureSlice.texture;
VulkanTextureSlice *vulkanTextureSlice;
VkBufferImageCopy imageCopy;
vulkanTextureSlice = VULKAN_INTERNAL_RefreshToVulkanTextureSlice(&textureRegion->textureSlice);
if (
writeOption == REFRESH_WRITEOPTIONS_SAFEDISCARD &&
textureContainer->canBeDiscarded &&
SDL_AtomicGet(&vulkanTextureSlice->referenceCount) > 0
) {
VULKAN_INTERNAL_DiscardActiveTexture(
renderer,
textureContainer
);
vulkanTextureSlice = VULKAN_INTERNAL_RefreshToVulkanTextureSlice(&textureRegion->textureSlice);
}
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
bufferContainer->activeBufferHandle->vulkanBuffer
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
vulkanTextureSlice
);
imageCopy.imageExtent.width = textureRegion->w;
imageCopy.imageExtent.height = textureRegion->h;
imageCopy.imageExtent.depth = textureRegion->d;
imageCopy.imageOffset.x = textureRegion->x;
imageCopy.imageOffset.y = textureRegion->y;
imageCopy.imageOffset.z = textureRegion->z;
imageCopy.imageSubresource.aspectMask = vulkanTextureSlice->parent->aspectFlags;
imageCopy.imageSubresource.baseArrayLayer = textureRegion->textureSlice.layer;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = textureRegion->textureSlice.mipLevel;
imageCopy.bufferOffset = copyParams->bufferOffset;
imageCopy.bufferRowLength = copyParams->bufferStride;
imageCopy.bufferImageHeight = copyParams->bufferImageHeight;
renderer->vkCmdCopyBufferToImage(
vulkanCommandBuffer->commandBuffer,
bufferContainer->activeBufferHandle->vulkanBuffer->buffer,
vulkanTextureSlice->parent->image,
AccessMap[vulkanTextureSlice->resourceAccessType].imageLayout,
1,
&imageCopy
);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, bufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackTextureSlice(renderer, vulkanCommandBuffer, vulkanTextureSlice);
VULKAN_INTERNAL_TrackCopiedBuffer(renderer, vulkanCommandBuffer, bufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackCopiedTextureSlice(renderer, vulkanCommandBuffer, vulkanTextureSlice);
}
static void VULKAN_CopyBufferToBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -10461,6 +10196,175 @@ static void VULKAN_ReleaseFence(
VULKAN_INTERNAL_ReturnFenceToPool((VulkanRenderer*) driverData, (VkFence) fence);
}
/* Readback */
static void VULKAN_DownloadFromTexture(
Refresh_Renderer *driverData,
Refresh_TextureRegion *textureRegion,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferImageCopy *copyParams,
Refresh_TransferOptions transferOption
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanTextureSlice *vulkanTextureSlice;
VulkanBufferContainer *transferBufferContainer = (VulkanBufferContainer*) transferBuffer;
VkBufferImageCopy imageCopy;
vulkanTextureSlice = VULKAN_INTERNAL_RefreshToVulkanTextureSlice(&textureRegion->textureSlice);
Refresh_Fence *fence;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) VULKAN_AcquireCommandBuffer(driverData);
VulkanResourceAccessType originalTextureSliceAccessType;
VulkanResourceAccessType originalBufferAccessType;
if (
transferOption == REFRESH_TRANSFEROPTIONS_SAFEDISCARD &&
SDL_AtomicGet(&transferBufferContainer->activeBufferHandle->vulkanBuffer->referenceCount) > 0
) {
VULKAN_INTERNAL_DiscardActiveBuffer(
renderer,
transferBufferContainer
);
vulkanTextureSlice = VULKAN_INTERNAL_RefreshToVulkanTextureSlice(&textureRegion->textureSlice);
}
originalTextureSliceAccessType = vulkanTextureSlice->resourceAccessType;
originalBufferAccessType = transferBufferContainer->activeBufferHandle->vulkanBuffer->resourceAccessType;
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
transferBufferContainer->activeBufferHandle->vulkanBuffer
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
vulkanTextureSlice
);
imageCopy.imageExtent.width = textureRegion->w;
imageCopy.imageExtent.height = textureRegion->h;
imageCopy.imageExtent.depth = textureRegion->d;
imageCopy.imageOffset.x = textureRegion->x;
imageCopy.imageOffset.y = textureRegion->y;
imageCopy.imageOffset.z = textureRegion->z;
imageCopy.imageSubresource.aspectMask = vulkanTextureSlice->parent->aspectFlags;
imageCopy.imageSubresource.baseArrayLayer = textureRegion->textureSlice.layer;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = textureRegion->textureSlice.mipLevel;
imageCopy.bufferOffset = copyParams->bufferOffset;
imageCopy.bufferRowLength = copyParams->bufferStride;
imageCopy.bufferImageHeight = copyParams->bufferImageHeight;
renderer->vkCmdCopyImageToBuffer(
vulkanCommandBuffer->commandBuffer,
vulkanTextureSlice->parent->image,
AccessMap[vulkanTextureSlice->resourceAccessType].imageLayout,
transferBufferContainer->activeBufferHandle->vulkanBuffer->buffer,
1,
&imageCopy
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
originalTextureSliceAccessType,
vulkanTextureSlice
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
originalBufferAccessType,
transferBufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, transferBufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackTextureSlice(renderer, vulkanCommandBuffer, vulkanTextureSlice);
VULKAN_INTERNAL_TrackCopiedTextureSlice(renderer, vulkanCommandBuffer, vulkanTextureSlice);
fence = VULKAN_SubmitAndAcquireFence(driverData, (Refresh_CommandBuffer*) vulkanCommandBuffer);
VULKAN_WaitForFences(driverData, 1, 1, &fence);
VULKAN_ReleaseFence(driverData, fence);
}
static void VULKAN_DownloadFromBuffer(
Refresh_Renderer *driverData,
Refresh_GpuBuffer *gpuBuffer,
Refresh_TransferBuffer *transferBuffer,
Refresh_BufferCopy *copyParams,
Refresh_TransferOptions transferOption
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanBufferContainer *gpuBufferContainer = (VulkanBufferContainer*) gpuBuffer;
VulkanBufferContainer *transferBufferContainer = (VulkanBufferContainer*) transferBuffer;
VkBufferCopy bufferCopy;
Refresh_Fence *fence;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) VULKAN_AcquireCommandBuffer(driverData);
VulkanResourceAccessType originalTransferBufferAccessType;
VulkanResourceAccessType originalGpuBufferAccessType;
if (
transferOption == REFRESH_TRANSFEROPTIONS_SAFEDISCARD &&
SDL_AtomicGet(&transferBufferContainer->activeBufferHandle->vulkanBuffer->referenceCount) > 0
) {
VULKAN_INTERNAL_DiscardActiveBuffer(
renderer,
transferBufferContainer
);
}
originalTransferBufferAccessType = transferBufferContainer->activeBufferHandle->vulkanBuffer->resourceAccessType;
originalGpuBufferAccessType = gpuBufferContainer->activeBufferHandle->vulkanBuffer->resourceAccessType;
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
transferBufferContainer->activeBufferHandle->vulkanBuffer
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
gpuBufferContainer->activeBufferHandle->vulkanBuffer
);
bufferCopy.srcOffset = copyParams->srcOffset;
bufferCopy.dstOffset = copyParams->dstOffset;
bufferCopy.size = copyParams->size;
renderer->vkCmdCopyBuffer(
vulkanCommandBuffer->commandBuffer,
gpuBufferContainer->activeBufferHandle->vulkanBuffer->buffer,
transferBufferContainer->activeBufferHandle->vulkanBuffer->buffer,
1,
&bufferCopy
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
originalTransferBufferAccessType,
transferBufferContainer->activeBufferHandle->vulkanBuffer
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
originalGpuBufferAccessType,
gpuBufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, transferBufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, gpuBufferContainer->activeBufferHandle->vulkanBuffer);
VULKAN_INTERNAL_TrackCopiedBuffer(renderer, vulkanCommandBuffer, gpuBufferContainer->activeBufferHandle->vulkanBuffer);
fence = VULKAN_SubmitAndAcquireFence(driverData, (Refresh_CommandBuffer*) vulkanCommandBuffer);
VULKAN_WaitForFences(driverData, 1, 1, &fence);
VULKAN_ReleaseFence(driverData, fence);
}
/* Device instantiation */
static inline uint8_t CheckDeviceExtensions(

View File

@ -61,7 +61,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
@ -72,7 +72,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
@ -84,6 +84,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\Refresh.c" />
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
<ClCompile Include="..\src\Refresh_Image.c" />
</ItemGroup>
@ -91,6 +92,7 @@
<ClInclude Include="..\include\Refresh.h" />
<ClInclude Include="..\include\Refresh_Image.h" />
<ClInclude Include="..\src\Refresh_Driver.h" />
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -10,6 +10,9 @@
<ClCompile Include="..\src\Refresh_Image.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\Refresh.h">
@ -24,6 +27,9 @@
<ClInclude Include="..\include\Refresh_Image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">