don't re-track transfer buffers on same command buffer
continuous-integration/drone/push Build is failing
Details
continuous-integration/drone/push Build is failing
Details
parent
1dcf29eed4
commit
d3d5a5a525
|
@ -1883,6 +1883,14 @@ static void D3D11_INTERNAL_TrackTransferBuffer(
|
|||
D3D11CommandBuffer *commandBuffer,
|
||||
D3D11TransferBuffer *buffer
|
||||
) {
|
||||
for (uint32_t i = 0; i < commandBuffer->usedTransferBufferCount; i += 1)
|
||||
{
|
||||
if (commandBuffer->usedTransferBuffers[i] == buffer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
commandBuffer->usedTransferBuffers,
|
||||
D3D11TransferBuffer*,
|
||||
|
|
Loading…
Reference in New Issue