Remove old stuff, flesh out PrepareDriver
parent
d6378aba74
commit
5385f02bbd
|
@ -43,6 +43,9 @@
|
|||
|
||||
#define D3D11_DLL "d3d11.dll"
|
||||
#define DXGI_DLL "dxgi.dll"
|
||||
#define D3D11_CREATE_DEVICE_FUNC "D3D11CreateDevice"
|
||||
#define D3DCOMPILE_FUNC "D3DCompile"
|
||||
#define CREATE_DXGI_FACTORY1_FUNC "CreateDXGIFactory1"
|
||||
#define WINDOW_SWAPCHAIN_DATA "Refresh_D3D11Swapchain"
|
||||
|
||||
#define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!");
|
||||
|
@ -230,129 +233,15 @@ static D3D11_TEXTURE_ADDRESS_MODE RefreshToD3D11_SamplerAddressMode[] =
|
|||
|
||||
/* Structs */
|
||||
|
||||
typedef struct D3D11Texture
|
||||
{
|
||||
/* D3D Handles */
|
||||
ID3D11Resource *handle; /* ID3D11Texture2D* or ID3D11Texture3D* */
|
||||
ID3D11ShaderResourceView *shaderView;
|
||||
|
||||
/* Basic Info */
|
||||
int32_t levelCount;
|
||||
uint8_t isRenderTarget;
|
||||
|
||||
/* Dimensions */
|
||||
#define REFRESH_D3D11_RENDERTARGET_2D 0
|
||||
#define REFRESH_D3D11_RENDERTARGET_3D 1
|
||||
#define REFRESH_D3D11_RENDERTARGET_CUBE 2
|
||||
uint8_t rtType;
|
||||
REFRESHNAMELESS union
|
||||
{
|
||||
struct
|
||||
{
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
ID3D11View *targetView; /* ID3D11RenderTargetView* or ID3D11DepthStencilView* */
|
||||
} twod;
|
||||
struct
|
||||
{
|
||||
int32_t width;
|
||||
int32_t height;
|
||||
int32_t depth;
|
||||
} threed;
|
||||
struct
|
||||
{
|
||||
int32_t size;
|
||||
ID3D11RenderTargetView **rtViews;
|
||||
} cube;
|
||||
};
|
||||
} D3D11Texture;
|
||||
|
||||
typedef struct D3D11Buffer
|
||||
{
|
||||
ID3D11Buffer *handle;
|
||||
} D3D11Buffer;
|
||||
|
||||
typedef struct D3D11SwapchainData
|
||||
{
|
||||
IDXGISwapChain* swapchain;
|
||||
D3D11Texture refreshTexture;
|
||||
void* windowHandle;
|
||||
} D3D11SwapchainData;
|
||||
|
||||
typedef struct D3D11CommandBuffer
|
||||
{
|
||||
/* D3D11 Object References */
|
||||
ID3D11DeviceContext *context;
|
||||
ID3D11CommandList *commandList;
|
||||
D3D11SwapchainData *swapchainData;
|
||||
|
||||
/* Render Pass */
|
||||
uint8_t numBoundColorAttachments;
|
||||
ID3D11RenderTargetView *rtViews[MAX_COLOR_TARGET_BINDINGS];
|
||||
ID3D11DepthStencilView* dsView;
|
||||
|
||||
/* State */
|
||||
SDL_threadID threadID;
|
||||
uint8_t recording;
|
||||
} D3D11CommandBuffer;
|
||||
|
||||
typedef struct D3D11CommandBufferPool
|
||||
{
|
||||
D3D11CommandBuffer **elements;
|
||||
uint32_t count;
|
||||
uint32_t capacity;
|
||||
} D3D11CommandBufferPool;
|
||||
|
||||
typedef struct D3D11ShaderModule
|
||||
{
|
||||
ID3D11DeviceChild *shader; /* ID3D11VertexShader, ID3D11PixelShader, ID3D11ComputeShader */
|
||||
ID3D10Blob *blob;
|
||||
char *shaderSource;
|
||||
size_t shaderSourceLength;
|
||||
} D3D11ShaderModule;
|
||||
|
||||
typedef struct D3D11GraphicsPipeline
|
||||
{
|
||||
float blendConstants[4];
|
||||
|
||||
int32_t numColorAttachments;
|
||||
int32_t colorAttachmentSampleCounts[MAX_COLOR_TARGET_BINDINGS];
|
||||
DXGI_FORMAT colorAttachmentFormats[MAX_COLOR_TARGET_BINDINGS];
|
||||
ID3D11BlendState *colorAttachmentBlendState;
|
||||
|
||||
uint8_t hasDepthStencilAttachment;
|
||||
DXGI_FORMAT depthStencilAttachmentFormat;
|
||||
|
||||
D3D11_PRIMITIVE_TOPOLOGY primitiveTopology;
|
||||
uint32_t stencilRef;
|
||||
ID3D11DepthStencilState *depthStencilState;
|
||||
ID3D11RasterizerState *rasterizerState;
|
||||
ID3D11InputLayout *inputLayout;
|
||||
|
||||
Refresh_MultisampleState multisampleState;
|
||||
ID3D11VertexShader *vertexShader;
|
||||
ID3D11PixelShader *fragmentShader;
|
||||
} D3D11GraphicsPipeline;
|
||||
|
||||
typedef struct D3D11Renderer
|
||||
{
|
||||
ID3D11Device *device;
|
||||
ID3D11DeviceContext *immediateContext;
|
||||
IDXGIFactory1 *factory;
|
||||
IDXGIAdapter1* adapter;
|
||||
IDXGIAdapter1 *adapter;
|
||||
void *d3d11_dll;
|
||||
void *dxgi_dll;
|
||||
void *d3dcompiler_dll;
|
||||
SDL_mutex *contextLock;
|
||||
|
||||
D3D11CommandBufferPool *commandBufferPool;
|
||||
SDL_mutex *commandBufferAcquisitionMutex;
|
||||
|
||||
D3D11SwapchainData** swapchainDatas;
|
||||
uint32_t swapchainDataCount;
|
||||
uint32_t swapchainDataCapacity;
|
||||
|
||||
Refresh_Vec4 blendFactor;
|
||||
|
||||
uint8_t debugMode;
|
||||
D3D_FEATURE_LEVEL featureLevel;
|
||||
|
@ -900,7 +789,99 @@ static void D3D11_ReleaseFence(
|
|||
static uint8_t D3D11_PrepareDriver(
|
||||
uint32_t *flags
|
||||
) {
|
||||
/* Nothing to do here. */
|
||||
void *d3d11_dll, *d3dcompiler_dll, *dxgi_dll;
|
||||
PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc;
|
||||
D3D_FEATURE_LEVEL levels[] = { D3D_FEATURE_LEVEL_11_0 };
|
||||
PFN_D3DCOMPILE D3DCompileFunc;
|
||||
PFN_CREATE_DXGI_FACTORY1 CreateDXGIFactoryFunc;
|
||||
HRESULT res;
|
||||
|
||||
/* Can we load D3D11? */
|
||||
|
||||
d3d11_dll = SDL_LoadObject(D3D11_DLL);
|
||||
if (d3d11_dll == NULL)
|
||||
{
|
||||
Refresh_LogWarn("D3D11: Could not find " D3D11_DLL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
D3D11CreateDeviceFunc = (PFN_D3D11_CREATE_DEVICE) SDL_LoadFunction(
|
||||
d3d11_dll,
|
||||
D3D11_CREATE_DEVICE_FUNC
|
||||
);
|
||||
if (D3D11CreateDeviceFunc == NULL)
|
||||
{
|
||||
Refresh_LogWarn("D3D11: Could not find function " D3D11_CREATE_DEVICE_FUNC " in " D3D11_DLL);
|
||||
SDL_UnloadObject(d3d11_dll);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Can we create a device? */
|
||||
|
||||
res = D3D11CreateDeviceFunc(
|
||||
NULL,
|
||||
D3D_DRIVER_TYPE_HARDWARE,
|
||||
NULL,
|
||||
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
|
||||
levels,
|
||||
SDL_arraysize(levels),
|
||||
D3D11_SDK_VERSION,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL
|
||||
);
|
||||
|
||||
SDL_UnloadObject(d3d11_dll);
|
||||
|
||||
if (FAILED(res))
|
||||
{
|
||||
Refresh_LogWarn("D3D11: Could not create D3D11Device with feature level 11_0");
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Can we load D3DCompiler? */
|
||||
|
||||
d3dcompiler_dll = SDL_LoadObject(D3DCOMPILER_DLL);
|
||||
if (d3dcompiler_dll == NULL)
|
||||
{
|
||||
Refresh_LogWarn("D3D11: Could not find " D3DCOMPILER_DLL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
D3DCompileFunc = (PFN_D3DCOMPILE) SDL_LoadFunction(
|
||||
d3dcompiler_dll,
|
||||
D3DCOMPILE_FUNC
|
||||
);
|
||||
SDL_UnloadObject(d3dcompiler_dll); /* We're not going to call this function, so we can just unload now. */
|
||||
if (D3DCompileFunc == NULL)
|
||||
{
|
||||
Refresh_LogWarn("D3D11: Could not find function " D3DCOMPILE_FUNC " in " D3DCOMPILER_DLL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Can we load DXGI? */
|
||||
|
||||
dxgi_dll = SDL_LoadObject(DXGI_DLL);
|
||||
if (dxgi_dll == NULL)
|
||||
{
|
||||
Refresh_LogWarn("D3D11: Could not find " DXGI_DLL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY1) SDL_LoadFunction(
|
||||
dxgi_dll,
|
||||
CREATE_DXGI_FACTORY1_FUNC
|
||||
);
|
||||
SDL_UnloadObject(dxgi_dll); /* We're not going to call this function, so we can just unload now. */
|
||||
if (CreateDXGIFactoryFunc == NULL)
|
||||
{
|
||||
Refresh_LogWarn("D3D11: Could not find function " CREATE_DXGI_FACTORY1_FUNC " in " DXGI_DLL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* No window flags required */
|
||||
SDL_SetHint(SDL_HINT_VIDEO_EXTERNAL_CONTEXT, "1");
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -908,10 +889,10 @@ static Refresh_Device* D3D11_CreateDevice(
|
|||
uint8_t debugMode
|
||||
) {
|
||||
D3D11Renderer *renderer;
|
||||
PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc;
|
||||
PFN_CREATE_DXGI_FACTORY1 CreateDXGIFactoryFunc;
|
||||
PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc;
|
||||
D3D_FEATURE_LEVEL levels[] = { D3D_FEATURE_LEVEL_11_0 };
|
||||
void* factory6;
|
||||
IDXGIFactory6 *factory6;
|
||||
uint32_t flags;
|
||||
DXGI_ADAPTER_DESC1 adapterDesc;
|
||||
HRESULT res;
|
||||
|
@ -931,11 +912,11 @@ static Refresh_Device* D3D11_CreateDevice(
|
|||
/* Load the D3DCompile function pointer */
|
||||
renderer->D3DCompileFunc = (PFN_D3DCOMPILE) SDL_LoadFunction(
|
||||
renderer->d3dcompiler_dll,
|
||||
"D3DCompile"
|
||||
D3DCOMPILE_FUNC
|
||||
);
|
||||
if (renderer->D3DCompileFunc == NULL)
|
||||
{
|
||||
Refresh_LogError("Could not load D3DCompile function!");
|
||||
Refresh_LogError("Could not load function: " D3DCOMPILE_FUNC);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -947,14 +928,14 @@ static Refresh_Device* D3D11_CreateDevice(
|
|||
return NULL;
|
||||
}
|
||||
|
||||
/* Load the CreateDXGIFactory function */
|
||||
CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY) SDL_LoadFunction(
|
||||
/* Load the CreateDXGIFactory1 function */
|
||||
CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY1) SDL_LoadFunction(
|
||||
renderer->dxgi_dll,
|
||||
"CreateDXGIFactory1"
|
||||
CREATE_DXGI_FACTORY1_FUNC
|
||||
);
|
||||
if (CreateDXGIFactoryFunc == NULL)
|
||||
{
|
||||
Refresh_LogError("Could not load CreateDXGIFactory1 function!");
|
||||
Refresh_LogError("Could not load function: " CREATE_DXGI_FACTORY1_FUNC);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -974,7 +955,7 @@ static Refresh_Device* D3D11_CreateDevice(
|
|||
if (SUCCEEDED(res))
|
||||
{
|
||||
IDXGIFactory6_EnumAdapterByGpuPreference(
|
||||
(IDXGIFactory6*) factory6,
|
||||
factory6,
|
||||
0,
|
||||
DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE,
|
||||
&D3D_IID_IDXGIAdapter1,
|
||||
|
@ -1004,11 +985,11 @@ static Refresh_Device* D3D11_CreateDevice(
|
|||
/* Load the CreateDevice function */
|
||||
D3D11CreateDeviceFunc = (PFN_D3D11_CREATE_DEVICE) SDL_LoadFunction(
|
||||
renderer->d3d11_dll,
|
||||
"D3D11CreateDevice"
|
||||
D3D11_CREATE_DEVICE_FUNC
|
||||
);
|
||||
if (D3D11CreateDeviceFunc == NULL)
|
||||
{
|
||||
Refresh_LogError("Could not load D3D11CreateDevice function!");
|
||||
Refresh_LogError("Could not load function: " D3D11_CREATE_DEVICE_FUNC);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -1022,7 +1003,7 @@ static Refresh_Device* D3D11_CreateDevice(
|
|||
/* Create the device */
|
||||
tryCreateDevice:
|
||||
res = D3D11CreateDeviceFunc(
|
||||
(IDXGIAdapter*)renderer->adapter,
|
||||
(IDXGIAdapter*) renderer->adapter,
|
||||
D3D_DRIVER_TYPE_UNKNOWN, /* Must be UNKNOWN if adapter is non-null according to spec */
|
||||
NULL,
|
||||
flags,
|
||||
|
@ -1048,27 +1029,12 @@ tryCreateDevice:
|
|||
Refresh_LogInfo("Refresh Driver: D3D11");
|
||||
Refresh_LogInfo("D3D11 Adapter: %S", adapterDesc.Description);
|
||||
|
||||
/* Create the command buffer pool */
|
||||
renderer->commandBufferPool = (D3D11CommandBufferPool*) SDL_calloc(
|
||||
1,
|
||||
sizeof(D3D11CommandBufferPool)
|
||||
);
|
||||
|
||||
/* Create mutexes */
|
||||
renderer->contextLock = SDL_CreateMutex();
|
||||
renderer->commandBufferAcquisitionMutex = SDL_CreateMutex();
|
||||
|
||||
/* Initialize miscellaneous renderer members */
|
||||
renderer->debugMode = (flags & D3D11_CREATE_DEVICE_DEBUG);
|
||||
renderer->blendFactor.x = 1.0f;
|
||||
renderer->blendFactor.y = 1.0f;
|
||||
renderer->blendFactor.z = 1.0f;
|
||||
renderer->blendFactor.w = 1.0f;
|
||||
|
||||
/* Create the Refresh Device */
|
||||
result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device));
|
||||
ASSIGN_DRIVER(D3D11)
|
||||
|
||||
result->driverData = (Refresh_Renderer*) renderer;
|
||||
|
||||
return result;
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
*/
|
||||
|
||||
/* Function Pointer Signatures */
|
||||
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(const GUID* riid, void** ppFactory);
|
||||
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory);
|
||||
|
||||
/* IIDs (from https://magnumdb.com) */
|
||||
|
||||
|
|
Loading…
Reference in New Issue