Fixed uniform offsets, removed a bunch of code from cdefines.h
parent
eb956a2f8b
commit
a3c8ab6a55
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@ -30,7 +30,9 @@
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#define CINTERFACE
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#define COBJMACROS
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include <dxgi.h>
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#include <dxgi1_6.h>
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#include <d3dcompiler.h>
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#include "Refresh_Driver.h"
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@ -429,7 +431,7 @@ typedef struct D3D11UniformBuffer
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typedef struct D3D11CommandBuffer
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{
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/* D3D11 Object References */
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ID3D11DeviceContext *context;
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ID3D11DeviceContext1 *context;
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D3D11SwapchainData *swapchainData;
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/* Render Pass */
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@ -457,7 +459,7 @@ typedef struct D3D11Sampler
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typedef struct D3D11Renderer
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{
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ID3D11Device *device;
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ID3D11Device1 *device;
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ID3D11DeviceContext *immediateContext;
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IDXGIFactory1 *factory;
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IDXGIAdapter1 *adapter;
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@ -493,7 +495,7 @@ typedef struct D3D11Renderer
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/* Logging */
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static void D3D11_INTERNAL_LogError(
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ID3D11Device *device,
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ID3D11Device1 *device,
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const char *msg,
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HRESULT res
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) {
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@ -631,24 +633,32 @@ static void D3D11_DrawInstancedPrimitives(
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uint32_t fragmentParamOffset
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) {
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
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uint32_t vertexOffsetInConstants = vertexParamOffset / 16;
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uint32_t fragmentOffsetInConstants = fragmentParamOffset / 16;
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uint32_t vertexBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->vertexUniformBlockSize / 16;
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uint32_t fragmentBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->fragmentUniformBlockSize / 16;
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if (d3d11CommandBuffer->vertexUniformBuffer != NULL)
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{
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ID3D11DeviceContext_VSSetConstantBuffers(
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ID3D11DeviceContext1_VSSetConstantBuffers1(
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d3d11CommandBuffer->context,
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0,
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1,
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&d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle
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&d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle,
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&vertexOffsetInConstants,
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&vertexBlockSizeInConstants
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);
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}
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if (d3d11CommandBuffer->fragmentUniformBuffer != NULL)
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{
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ID3D11DeviceContext_PSSetConstantBuffers(
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ID3D11DeviceContext1_PSSetConstantBuffers1(
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d3d11CommandBuffer->context,
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0,
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1,
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&d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle
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&d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle,
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&fragmentOffsetInConstants,
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&fragmentBlockSizeInConstants
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);
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}
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@ -660,8 +670,6 @@ static void D3D11_DrawInstancedPrimitives(
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baseVertex,
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0
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);
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/* FIXME: vertex/fragment param offsets */
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}
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static void D3D11_DrawIndexedPrimitives(
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@ -694,24 +702,32 @@ static void D3D11_DrawPrimitives(
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uint32_t fragmentParamOffset
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) {
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
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uint32_t vertexOffsetInConstants = vertexParamOffset / 16;
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uint32_t fragmentOffsetInConstants = fragmentParamOffset / 16;
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uint32_t vertexBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->vertexUniformBlockSize / 16;
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uint32_t fragmentBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->fragmentUniformBlockSize / 16;
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if (d3d11CommandBuffer->vertexUniformBuffer != NULL)
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{
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ID3D11DeviceContext_VSSetConstantBuffers(
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ID3D11DeviceContext1_VSSetConstantBuffers1(
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d3d11CommandBuffer->context,
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0,
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1,
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&d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle
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&d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle,
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&vertexOffsetInConstants,
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&vertexBlockSizeInConstants
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);
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}
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if (d3d11CommandBuffer->fragmentUniformBuffer != NULL)
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{
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ID3D11DeviceContext_PSSetConstantBuffers(
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ID3D11DeviceContext1_PSSetConstantBuffers1(
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d3d11CommandBuffer->context,
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0,
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1,
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&d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle
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&d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle,
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&fragmentOffsetInConstants,
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&fragmentBlockSizeInConstants
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);
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}
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@ -975,6 +991,13 @@ static Refresh_ComputePipeline* D3D11_CreateComputePipeline(
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return NULL;
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}
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static inline uint32_t D3D11_INTERNAL_NextHighestAlignment(
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uint32_t n,
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uint32_t align
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) {
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return align * ((n + align - 1) / align);
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}
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static Refresh_GraphicsPipeline* D3D11_CreateGraphicsPipeline(
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Refresh_Renderer *driverData,
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Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
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@ -1068,7 +1091,10 @@ static Refresh_GraphicsPipeline* D3D11_CreateGraphicsPipeline(
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}
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pipeline->vertexShader = (ID3D11VertexShader*) vertShaderModule->shader;
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pipeline->numVertexSamplers = pipelineCreateInfo->vertexShaderInfo.samplerBindingCount;
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pipeline->vertexUniformBlockSize = (uint32_t) pipelineCreateInfo->vertexShaderInfo.uniformBufferSize;
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pipeline->vertexUniformBlockSize = D3D11_INTERNAL_NextHighestAlignment(
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(uint32_t) pipelineCreateInfo->vertexShaderInfo.uniformBufferSize,
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256
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);
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/* Input Layout */
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@ -1131,7 +1157,10 @@ static Refresh_GraphicsPipeline* D3D11_CreateGraphicsPipeline(
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}
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pipeline->fragmentShader = (ID3D11PixelShader*) fragShaderModule->shader;
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pipeline->numFragmentSamplers = pipelineCreateInfo->fragmentShaderInfo.samplerBindingCount;
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pipeline->fragmentUniformBlockSize = (uint32_t) pipelineCreateInfo->fragmentShaderInfo.uniformBufferSize;
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pipeline->fragmentUniformBlockSize = D3D11_INTERNAL_NextHighestAlignment(
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(uint32_t) pipelineCreateInfo->vertexShaderInfo.uniformBufferSize,
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256
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);
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return (Refresh_GraphicsPipeline*) pipeline;
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}
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@ -1681,7 +1710,7 @@ static uint32_t D3D11_PushVertexShaderUniforms(
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d3d11CommandBuffer->vertexUniformBuffer->offset,
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data,
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dataLengthInBytes,
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0
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0 /* FIXME: Should be NoOverwrite! */
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);
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d3d11CommandBuffer->vertexUniformBuffer->offset += graphicsPipeline->vertexUniformBlockSize;
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@ -1722,7 +1751,7 @@ static uint32_t D3D11_PushFragmentShaderUniforms(
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d3d11CommandBuffer->fragmentUniformBuffer->offset,
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data,
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dataLengthInBytes,
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0
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0 /* FIXME: Should be NoOverwrite! */
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);
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d3d11CommandBuffer->fragmentUniformBuffer->offset += graphicsPipeline->fragmentUniformBlockSize;
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@ -1893,7 +1922,7 @@ static void D3D11_INTERNAL_AllocateCommandBuffers(
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commandBuffer = SDL_malloc(sizeof(D3D11CommandBuffer));
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/* Deferred Device Context */
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res = ID3D11Device_CreateDeferredContext(
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res = ID3D11Device1_CreateDeferredContext1(
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renderer->device,
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0,
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&commandBuffer->context
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@ -1958,6 +1987,7 @@ static Refresh_CommandBuffer* D3D11_AcquireCommandBuffer(
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commandBuffer->swapchainData = NULL;
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commandBuffer->graphicsPipeline = NULL;
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commandBuffer->vertexUniformBuffer = NULL;
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commandBuffer->fragmentUniformBuffer = NULL;
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commandBuffer->dsView = NULL;
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for (i = 0; i < MAX_COLOR_TARGET_BINDINGS; i += 1)
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{
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@ -3122,6 +3152,7 @@ static Refresh_Device* D3D11_CreateDevice(
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}
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/* Create the device */
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ID3D11Device *d3d11Device;
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tryCreateDevice:
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res = D3D11CreateDeviceFunc(
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(IDXGIAdapter*) renderer->adapter,
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@ -3131,7 +3162,7 @@ tryCreateDevice:
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levels,
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SDL_arraysize(levels),
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D3D11_SDK_VERSION,
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&renderer->device,
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&d3d11Device,
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&renderer->featureLevel,
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&renderer->immediateContext
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);
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@ -3146,6 +3177,14 @@ tryCreateDevice:
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ERROR_CHECK_RETURN("Could not create D3D11 device", NULL);
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/* The actual device we want is the ID3D11Device1 interface... */
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res = ID3D11Device_QueryInterface(
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d3d11Device,
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&D3D_IID_ID3D11Device1,
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&renderer->device
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);
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ERROR_CHECK_RETURN("Could not get ID3D11Device1 interface", NULL);
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/* Print driver info */
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Refresh_LogInfo("Refresh Driver: D3D11");
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Refresh_LogInfo("D3D11 Adapter: %S", adapterDesc.Description);
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@ -33,183 +33,4 @@ static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0
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static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
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static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
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static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
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/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */
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typedef enum
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{
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DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
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} DXGI_FEATURE;
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typedef enum
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{
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DXGI_GPU_PREFERENCE_UNSPECIFIED = 0,
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DXGI_GPU_PREFERENCE_MINIMUM_POWER = (DXGI_GPU_PREFERENCE_UNSPECIFIED + 1),
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DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = (DXGI_GPU_PREFERENCE_MINIMUM_POWER + 1)
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} DXGI_GPU_PREFERENCE;
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typedef struct IDXGIFactory6 IDXGIFactory6;
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typedef struct IDXGIFactory6Vtbl
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{
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HRESULT(STDMETHODCALLTYPE* QueryInterface)(
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IDXGIFactory6* This,
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REFIID riid,
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void** ppvObject);
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ULONG(STDMETHODCALLTYPE* AddRef)(
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IDXGIFactory6* This);
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ULONG(STDMETHODCALLTYPE* Release)(
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IDXGIFactory6* This);
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HRESULT(STDMETHODCALLTYPE* SetPrivateData)(
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IDXGIFactory6* This,
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REFGUID Name,
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UINT DataSize,
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const void* pData);
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HRESULT(STDMETHODCALLTYPE* SetPrivateDataInterface)(
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IDXGIFactory6* This,
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REFGUID Name,
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const IUnknown* pUnknown);
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HRESULT(STDMETHODCALLTYPE* GetPrivateData)(
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IDXGIFactory6* This,
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REFGUID Name,
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UINT* pDataSize,
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void* pData);
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HRESULT(STDMETHODCALLTYPE* GetParent)(
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IDXGIFactory6* This,
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REFIID riid,
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void** ppParent);
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HRESULT(STDMETHODCALLTYPE* EnumAdapters)(
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IDXGIFactory6* This,
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UINT Adapter,
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IDXGIAdapter** ppAdapter);
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HRESULT(STDMETHODCALLTYPE* MakeWindowAssociation)(
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IDXGIFactory6* This,
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HWND WindowHandle,
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UINT Flags);
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HRESULT(STDMETHODCALLTYPE* GetWindowAssociation)(
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IDXGIFactory6* This,
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HWND* pWindowHandle);
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HRESULT(STDMETHODCALLTYPE* CreateSwapChain)(
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IDXGIFactory6* This,
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IUnknown* pDevice,
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DXGI_SWAP_CHAIN_DESC* pDesc,
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IDXGISwapChain** ppSwapChain);
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HRESULT(STDMETHODCALLTYPE* CreateSoftwareAdapter)(
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IDXGIFactory6* This,
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HMODULE Module,
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IDXGIAdapter** ppAdapter);
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HRESULT(STDMETHODCALLTYPE* EnumAdapters1)(
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IDXGIFactory6* This,
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UINT Adapter,
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IDXGIAdapter1** ppAdapter);
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BOOL(STDMETHODCALLTYPE* IsCurrent)(
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IDXGIFactory6* This);
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BOOL(STDMETHODCALLTYPE* IsWindowedStereoEnabled)(
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IDXGIFactory6* This);
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HRESULT(STDMETHODCALLTYPE* CreateSwapChainForHwnd)(
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IDXGIFactory6* This,
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IUnknown* pDevice,
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HWND hWnd,
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void* pDesc,
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void* pFullscreenDesc,
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void* pRestrictToOutput,
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void** ppSwapChain);
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HRESULT(STDMETHODCALLTYPE* CreateSwapChainForCoreWindow)(
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IDXGIFactory6* This,
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IUnknown* pDevice,
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IUnknown* pWindow,
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void* pDesc,
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void* pRestrictToOutput,
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void** ppSwapChain);
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HRESULT(STDMETHODCALLTYPE* GetSharedResourceAdapterLuid)(
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IDXGIFactory6* This,
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HANDLE hResource,
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LUID* pLuid);
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HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusWindow)(
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IDXGIFactory6* This,
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HWND WindowHandle,
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UINT wMsg,
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DWORD* pdwCookie);
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HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusEvent)(
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IDXGIFactory6* This,
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HANDLE hEvent,
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DWORD* pdwCookie);
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void (STDMETHODCALLTYPE* UnregisterStereoStatus)(
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IDXGIFactory6* This,
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DWORD dwCookie);
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HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusWindow)(
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IDXGIFactory6* This,
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HWND WindowHandle,
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UINT wMsg,
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DWORD* pdwCookie);
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HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusEvent)(
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IDXGIFactory6* This,
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HANDLE hEvent,
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DWORD* pdwCookie);
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void (STDMETHODCALLTYPE* UnregisterOcclusionStatus)(
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IDXGIFactory6* This,
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DWORD dwCookie);
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HRESULT(STDMETHODCALLTYPE* CreateSwapChainForComposition)(
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IDXGIFactory6* This,
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IUnknown* pDevice,
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void* pDesc,
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void* pRestrictToOutput,
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void** ppSwapChain);
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UINT(STDMETHODCALLTYPE* GetCreationFlags)(
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IDXGIFactory6* This);
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HRESULT(STDMETHODCALLTYPE* EnumAdapterByLuid)(
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IDXGIFactory6* This,
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LUID AdapterLuid,
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REFIID riid,
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void** ppvAdapter);
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HRESULT(STDMETHODCALLTYPE* EnumWarpAdapter)(
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IDXGIFactory6* This,
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REFIID riid,
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void** ppvAdapter);
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HRESULT(STDMETHODCALLTYPE* CheckFeatureSupport)(
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IDXGIFactory6* This,
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DXGI_FEATURE Feature,
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void* pFeatureSupportData,
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UINT FeatureSupportDataSize);
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HRESULT(STDMETHODCALLTYPE* EnumAdapterByGpuPreference)(
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IDXGIFactory6* This,
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UINT Adapter,
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DXGI_GPU_PREFERENCE GpuPreference,
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REFIID riid,
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void** ppvAdapter);
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} IDXGIFactory6Vtbl;
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struct IDXGIFactory6
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{
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struct IDXGIFactory6Vtbl* lpVtbl;
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};
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#define IDXGIFactory6_EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) \
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( (This)->lpVtbl -> EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) )
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static const IID D3D_IID_ID3D11Device1 = { 0xa04bfb29,0x08ef,0x43d6,{0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86} };
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