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cosmonaut | b78d01592b | |
cosmonaut | c99b4cdfa1 | |
cosmonaut | 2803e6d94e | |
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cosmonaut | 483c07f3a8 | |
cosmonaut | f01d5d817a | |
cosmonaut | 17aae46eae | |
cosmonaut | 1b3e954da8 | |
Evan Hemsley | 0989e45f88 | |
Evan Hemsley | 6e6fec5224 | |
cosmonaut | 34b2e437de | |
cosmonaut | d69bbbe818 | |
cosmonaut | 54a8ff122c | |
TheSpydog | a15e26b124 | |
cosmonaut | 172fa83417 | |
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cosmonaut | 8eebd9c744 | |
TheSpydog | 1f2aaeed9f | |
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TheSpydog | e3ab5fadf8 | |
TheSpydog | 05900bee14 | |
TheSpydog | f7250ab12a | |
cosmonaut | 903192cb4c | |
cosmonaut | 4cdd6a497a | |
cosmonaut | 28b4253fdf | |
TheSpydog | e4215efe5e | |
Caleb Cornett | 329ffab6b8 | |
Caleb Cornett | 15b35fccfe | |
TheSpydog | ade74d73fe | |
cosmonaut | 124f202d2c | |
cosmonaut | 528abfad76 | |
cosmonaut | 59f9eeed36 | |
TheSpydog | 297f234957 | |
TheSpydog | 5f05ef02a0 | |
TheSpydog | c4b9798fc1 | |
cosmonaut | 5166ae87b2 | |
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cosmonaut | 5b27f600de | |
TheSpydog | d4693a9093 | |
cosmonaut | 2fb9a6931b | |
Hazel Stagner | c01ff21359 | |
cosmonaut | e5da75d33a | |
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cosmonaut | ce34f4a435 | |
TheSpydog | eb5617f40e | |
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cosmonaut | 0319c26f6a | |
TheSpydog | 1d72fdb995 |
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@ -0,0 +1,13 @@
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||||||
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# EditorConfig is awesome: https://EditorConfig.org
|
||||||
|
|
||||||
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# top-most EditorConfig file
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||||||
|
root = true
|
||||||
|
|
||||||
|
[*]
|
||||||
|
indent_style = tab
|
||||||
|
insert_final_newline = true
|
||||||
|
trim_trailing_whitespace = true
|
||||||
|
|
||||||
|
[*.{c,h}]
|
||||||
|
charset = utf-8-bom
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||||||
|
max_line_length = 100
|
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@ -7,9 +7,9 @@ project(Refresh C)
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||||||
option(BUILD_SHARED_LIBS "Build shared library" ON)
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option(BUILD_SHARED_LIBS "Build shared library" ON)
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||||||
|
|
||||||
# Version
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# Version
|
||||||
SET(LIB_MAJOR_VERSION "0")
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SET(LIB_MAJOR_VERSION "1")
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||||||
SET(LIB_MINOR_VERSION "1")
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SET(LIB_MINOR_VERSION "15")
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||||||
SET(LIB_REVISION "0")
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SET(LIB_REVISION "4")
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||||||
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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||||||
|
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||||||
# Build Type
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# Build Type
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||||||
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@ -60,6 +60,11 @@ if(NOT MSVC)
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
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endif()
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||||||
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# Windows is silly and we need to manually include the Vulkan SDK
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if(MSVC)
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target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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endif()
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# Refresh folders as includes, for other targets to consume
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# Refresh folders as includes, for other targets to consume
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target_include_directories(Refresh PUBLIC
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target_include_directories(Refresh PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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@ -1,4 +1,4 @@
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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||||||
*
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*
|
||||||
* Copyright (c) 2020 Evan Hemsley
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* Copyright (c) 2020 Evan Hemsley
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||||||
*
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*
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||||||
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@ -52,19 +52,31 @@
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extern "C" {
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extern "C" {
|
||||||
#endif /* __cplusplus */
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#endif /* __cplusplus */
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||||||
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|
||||||
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/* Version API */
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|
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||||||
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#define REFRESH_MAJOR_VERSION 1
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#define REFRESH_MINOR_VERSION 15
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#define REFRESH_PATCH_VERSION 4
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#define REFRESH_COMPILED_VERSION ( \
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(REFRESH_MAJOR_VERSION * 100 * 100) + \
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(REFRESH_MINOR_VERSION * 100) + \
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(REFRESH_PATCH_VERSION) \
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|
)
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||||||
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REFRESHAPI uint32_t Refresh_LinkedVersion(void);
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|
|
||||||
/* Type Declarations */
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/* Type Declarations */
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|
||||||
typedef struct Refresh_Device Refresh_Device;
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typedef struct Refresh_Device Refresh_Device;
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||||||
typedef struct Refresh_Buffer Refresh_Buffer;
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typedef struct Refresh_Buffer Refresh_Buffer;
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typedef struct Refresh_Texture Refresh_Texture;
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typedef struct Refresh_Texture Refresh_Texture;
|
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typedef struct Refresh_Sampler Refresh_Sampler;
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typedef struct Refresh_Sampler Refresh_Sampler;
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typedef struct Refresh_RenderTarget Refresh_RenderTarget;
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|
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typedef struct Refresh_Framebuffer Refresh_Framebuffer;
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|
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typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_RenderPass Refresh_RenderPass;
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|
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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|
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typedef enum Refresh_PresentMode
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typedef enum Refresh_PresentMode
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{
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{
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@ -96,15 +108,6 @@ typedef enum Refresh_StoreOp
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REFRESH_STOREOP_DONT_CARE
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REFRESH_STOREOP_DONT_CARE
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} Refresh_StoreOp;
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} Refresh_StoreOp;
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typedef enum Refresh_ClearOptionsBits
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|
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{
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REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
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REFRESH_CLEAROPTIONS_DEPTH = 0x00000002,
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REFRESH_CLEAROPTIONS_STENCIL = 0x00000004,
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} Refresh_ClearOptionsBits;
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typedef uint32_t Refresh_ClearOptions;
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|
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typedef enum Refresh_IndexElementSize
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typedef enum Refresh_IndexElementSize
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{
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{
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REFRESH_INDEXELEMENTSIZE_16BIT,
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REFRESH_INDEXELEMENTSIZE_16BIT,
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@ -113,26 +116,38 @@ typedef enum Refresh_IndexElementSize
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typedef enum Refresh_TextureFormat
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typedef enum Refresh_TextureFormat
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{
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{
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/* Color Formats */
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/* Unsigned Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8B8A8,
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REFRESH_TEXTUREFORMAT_R8G8B8A8,
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REFRESH_TEXTUREFORMAT_B8G8R8A8,
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REFRESH_TEXTUREFORMAT_R5G6B5,
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REFRESH_TEXTUREFORMAT_R5G6B5,
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REFRESH_TEXTUREFORMAT_A1R5G5B5,
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REFRESH_TEXTUREFORMAT_A1R5G5B5,
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REFRESH_TEXTUREFORMAT_B4G4R4A4,
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REFRESH_TEXTUREFORMAT_B4G4R4A4,
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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REFRESH_TEXTUREFORMAT_A2R10G10B10,
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REFRESH_TEXTUREFORMAT_A2R10G10B10,
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REFRESH_TEXTUREFORMAT_R16G16,
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REFRESH_TEXTUREFORMAT_R16G16,
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REFRESH_TEXTUREFORMAT_R16G16B16A16,
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REFRESH_TEXTUREFORMAT_R16G16B16A16,
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REFRESH_TEXTUREFORMAT_R8,
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REFRESH_TEXTUREFORMAT_R8,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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/* Compressed Unsigned Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_BC7,
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/* Signed Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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/* Signed Float Color Formats */
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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/* Unsigned Integer Color Formats */
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REFRESH_TEXTUREFORMAT_R8_UINT,
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REFRESH_TEXTUREFORMAT_R8G8_UINT,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT,
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REFRESH_TEXTUREFORMAT_R16_UINT,
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REFRESH_TEXTUREFORMAT_R16G16_UINT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT,
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/* Depth Formats */
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/* Depth Formats */
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||||||
REFRESH_TEXTUREFORMAT_D16_UNORM,
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REFRESH_TEXTUREFORMAT_D16_UNORM,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT,
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@ -144,7 +159,8 @@ typedef enum Refresh_TextureUsageFlagBits
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{
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{
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REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004,
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REFRESH_TEXTUREUSAGE_COMPUTE_BIT = 0X00000008
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} Refresh_TextureUsageFlagBits;
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} Refresh_TextureUsageFlagBits;
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typedef uint32_t Refresh_TextureUsageFlags;
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typedef uint32_t Refresh_TextureUsageFlags;
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@ -154,10 +170,7 @@ typedef enum Refresh_SampleCount
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_8,
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REFRESH_SAMPLECOUNT_8
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REFRESH_SAMPLECOUNT_16,
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REFRESH_SAMPLECOUNT_32,
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REFRESH_SAMPLECOUNT_64
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} Refresh_SampleCount;
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} Refresh_SampleCount;
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typedef enum Refresh_CubeMapFace
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typedef enum Refresh_CubeMapFace
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@ -174,14 +187,16 @@ typedef enum Refresh_BufferUsageFlagBits
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{
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{
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REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
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REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
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REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
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REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004,
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REFRESH_BUFFERUSAGE_INDIRECT_BIT = 0x00000008
|
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} Refresh_BufferUsageFlagBits;
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} Refresh_BufferUsageFlagBits;
|
||||||
|
|
||||||
typedef uint32_t Refresh_BufferUsageFlags;
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typedef uint32_t Refresh_BufferUsageFlags;
|
||||||
|
|
||||||
typedef enum Refresh_VertexElementFormat
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typedef enum Refresh_VertexElementFormat
|
||||||
{
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{
|
||||||
REFRESH_VERTEXELEMENTFORMAT_SINGLE,
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REFRESH_VERTEXELEMENTFORMAT_UINT,
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REFRESH_VERTEXELEMENTFORMAT_FLOAT,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
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||||||
REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
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||||||
REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
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||||||
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@ -204,16 +219,14 @@ typedef enum Refresh_VertexInputRate
|
||||||
typedef enum Refresh_FillMode
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typedef enum Refresh_FillMode
|
||||||
{
|
{
|
||||||
REFRESH_FILLMODE_FILL,
|
REFRESH_FILLMODE_FILL,
|
||||||
REFRESH_FILLMODE_LINE,
|
REFRESH_FILLMODE_LINE
|
||||||
REFRESH_FILLMODE_POINT
|
|
||||||
} Refresh_FillMode;
|
} Refresh_FillMode;
|
||||||
|
|
||||||
typedef enum Refresh_CullMode
|
typedef enum Refresh_CullMode
|
||||||
{
|
{
|
||||||
REFRESH_CULLMODE_NONE,
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REFRESH_CULLMODE_NONE,
|
||||||
REFRESH_CULLMODE_FRONT,
|
REFRESH_CULLMODE_FRONT,
|
||||||
REFRESH_CULLMODE_BACK,
|
REFRESH_CULLMODE_BACK
|
||||||
REFRESH_CULLMODE_FRONT_AND_BACK
|
|
||||||
} Refresh_CullMode;
|
} Refresh_CullMode;
|
||||||
|
|
||||||
typedef enum Refresh_FrontFace
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typedef enum Refresh_FrontFace
|
||||||
|
@ -255,47 +268,21 @@ typedef enum Refresh_BlendOp
|
||||||
REFRESH_BLENDOP_MAX
|
REFRESH_BLENDOP_MAX
|
||||||
} Refresh_BlendOp;
|
} Refresh_BlendOp;
|
||||||
|
|
||||||
typedef enum Refresh_LogicOp
|
|
||||||
{
|
|
||||||
REFRESH_LOGICOP_CLEAR = 0,
|
|
||||||
REFRESH_LOGICOP_AND = 1,
|
|
||||||
REFRESH_LOGICOP_AND_REVERSE = 2,
|
|
||||||
REFRESH_LOGICOP_COPY = 3,
|
|
||||||
REFRESH_LOGICOP_AND_INVERTED = 4,
|
|
||||||
REFRESH_LOGICOP_NO_OP = 5,
|
|
||||||
REFRESH_LOGICOP_XOR = 6,
|
|
||||||
REFRESH_LOGICOP_OR = 7,
|
|
||||||
REFRESH_LOGICOP_NOR = 8,
|
|
||||||
REFRESH_LOGICOP_EQUIVALENT = 9,
|
|
||||||
REFRESH_LOGICOP_INVERT = 10,
|
|
||||||
REFRESH_LOGICOP_OR_REVERSE = 11,
|
|
||||||
REFRESH_LOGICOP_COPY_INVERTED = 12,
|
|
||||||
REFRESH_LOGICOP_OR_INVERTED = 13,
|
|
||||||
REFRESH_LOGICOP_NAND = 14,
|
|
||||||
REFRESH_LOGICOP_SET = 15
|
|
||||||
} Refresh_LogicOp;
|
|
||||||
|
|
||||||
typedef enum Refresh_BlendFactor
|
typedef enum Refresh_BlendFactor
|
||||||
{
|
{
|
||||||
REFRESH_BLENDFACTOR_ZERO = 0,
|
REFRESH_BLENDFACTOR_ZERO,
|
||||||
REFRESH_BLENDFACTOR_ONE = 1,
|
REFRESH_BLENDFACTOR_ONE,
|
||||||
REFRESH_BLENDFACTOR_SRC_COLOR = 2,
|
REFRESH_BLENDFACTOR_SRC_COLOR,
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3,
|
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
|
||||||
REFRESH_BLENDFACTOR_DST_COLOR = 4,
|
REFRESH_BLENDFACTOR_DST_COLOR,
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5,
|
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR,
|
||||||
REFRESH_BLENDFACTOR_SRC_ALPHA = 6,
|
REFRESH_BLENDFACTOR_SRC_ALPHA,
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7,
|
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
|
||||||
REFRESH_BLENDFACTOR_DST_ALPHA = 8,
|
REFRESH_BLENDFACTOR_DST_ALPHA,
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9,
|
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
|
||||||
REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10,
|
REFRESH_BLENDFACTOR_CONSTANT_COLOR,
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
|
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
|
||||||
REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12,
|
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
|
|
||||||
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14,
|
|
||||||
REFRESH_BLENDFACTOR_SRC1_COLOR = 15,
|
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16,
|
|
||||||
REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
|
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
|
|
||||||
} Refresh_BlendFactor;
|
} Refresh_BlendFactor;
|
||||||
|
|
||||||
typedef enum Refresh_ColorComponentFlagBits
|
typedef enum Refresh_ColorComponentFlagBits
|
||||||
|
@ -308,17 +295,10 @@ typedef enum Refresh_ColorComponentFlagBits
|
||||||
|
|
||||||
typedef uint32_t Refresh_ColorComponentFlags;
|
typedef uint32_t Refresh_ColorComponentFlags;
|
||||||
|
|
||||||
typedef enum Refresh_ShaderStageType
|
|
||||||
{
|
|
||||||
REFRESH_SHADERSTAGE_VERTEX,
|
|
||||||
REFRESH_SHADERSTAGE_FRAGMENT
|
|
||||||
} Refresh_ShaderStageType;
|
|
||||||
|
|
||||||
typedef enum Refresh_Filter
|
typedef enum Refresh_Filter
|
||||||
{
|
{
|
||||||
REFRESH_FILTER_NEAREST,
|
REFRESH_FILTER_NEAREST,
|
||||||
REFRESH_FILTER_LINEAR,
|
REFRESH_FILTER_LINEAR
|
||||||
REFRESH_FILTER_CUBIC
|
|
||||||
} Refresh_Filter;
|
} Refresh_Filter;
|
||||||
|
|
||||||
typedef enum Refresh_SamplerMipmapMode
|
typedef enum Refresh_SamplerMipmapMode
|
||||||
|
@ -338,14 +318,22 @@ typedef enum Refresh_SamplerAddressMode
|
||||||
/* FIXME: we should probably make a library-level decision about color types */
|
/* FIXME: we should probably make a library-level decision about color types */
|
||||||
typedef enum Refresh_BorderColor
|
typedef enum Refresh_BorderColor
|
||||||
{
|
{
|
||||||
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0,
|
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK,
|
||||||
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1,
|
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK,
|
||||||
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2,
|
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK,
|
||||||
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3,
|
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK,
|
||||||
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4,
|
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE,
|
||||||
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5
|
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
|
||||||
} Refresh_BorderColor;
|
} Refresh_BorderColor;
|
||||||
|
|
||||||
|
typedef enum Refresh_Backend
|
||||||
|
{
|
||||||
|
REFRESH_BACKEND_DONTCARE,
|
||||||
|
REFRESH_BACKEND_VULKAN,
|
||||||
|
REFRESH_BACKEND_PS5,
|
||||||
|
REFRESH_BACKEND_INVALID
|
||||||
|
} Refresh_Backend;
|
||||||
|
|
||||||
/* Structures */
|
/* Structures */
|
||||||
|
|
||||||
typedef struct Refresh_DepthStencilValue
|
typedef struct Refresh_DepthStencilValue
|
||||||
|
@ -389,11 +377,13 @@ typedef struct Refresh_TextureSlice
|
||||||
uint32_t level;
|
uint32_t level;
|
||||||
} Refresh_TextureSlice;
|
} Refresh_TextureSlice;
|
||||||
|
|
||||||
typedef struct Refresh_PresentationParameters
|
typedef struct Refresh_IndirectDrawCommand
|
||||||
{
|
{
|
||||||
void* deviceWindowHandle;
|
uint32_t vertexCount;
|
||||||
Refresh_PresentMode presentMode;
|
uint32_t instanceCount;
|
||||||
} Refresh_PresentationParameters;
|
uint32_t firstVertex;
|
||||||
|
uint32_t firstInstance;
|
||||||
|
} Refresh_IndirectDrawCommand;
|
||||||
|
|
||||||
/* State structures */
|
/* State structures */
|
||||||
|
|
||||||
|
@ -449,7 +439,7 @@ typedef struct Refresh_StencilOpState
|
||||||
uint32_t reference;
|
uint32_t reference;
|
||||||
} Refresh_StencilOpState;
|
} Refresh_StencilOpState;
|
||||||
|
|
||||||
typedef struct Refresh_ColorTargetBlendState
|
typedef struct Refresh_ColorAttachmentBlendState
|
||||||
{
|
{
|
||||||
uint8_t blendEnable;
|
uint8_t blendEnable;
|
||||||
Refresh_BlendFactor srcColorBlendFactor;
|
Refresh_BlendFactor srcColorBlendFactor;
|
||||||
|
@ -459,43 +449,7 @@ typedef struct Refresh_ColorTargetBlendState
|
||||||
Refresh_BlendFactor dstAlphaBlendFactor;
|
Refresh_BlendFactor dstAlphaBlendFactor;
|
||||||
Refresh_BlendOp alphaBlendOp;
|
Refresh_BlendOp alphaBlendOp;
|
||||||
Refresh_ColorComponentFlags colorWriteMask;
|
Refresh_ColorComponentFlags colorWriteMask;
|
||||||
} Refresh_ColorTargetBlendState;
|
} Refresh_ColorAttachmentBlendState;
|
||||||
|
|
||||||
typedef struct Refresh_ComputePipelineLayoutCreateInfo
|
|
||||||
{
|
|
||||||
uint32_t bufferBindingCount;
|
|
||||||
uint32_t imageBindingCount;
|
|
||||||
} Refresh_ComputePipelineLayoutCreateInfo;
|
|
||||||
|
|
||||||
typedef struct Refresh_GraphicsPipelineLayoutCreateInfo
|
|
||||||
{
|
|
||||||
uint32_t vertexSamplerBindingCount;
|
|
||||||
uint32_t fragmentSamplerBindingCount;
|
|
||||||
} Refresh_GraphicsPipelineLayoutCreateInfo;
|
|
||||||
|
|
||||||
typedef struct Refresh_ColorTargetDescription
|
|
||||||
{
|
|
||||||
Refresh_TextureFormat format;
|
|
||||||
Refresh_SampleCount multisampleCount;
|
|
||||||
Refresh_LoadOp loadOp;
|
|
||||||
Refresh_StoreOp storeOp;
|
|
||||||
} Refresh_ColorTargetDescription;
|
|
||||||
|
|
||||||
typedef struct Refresh_DepthStencilTargetDescription
|
|
||||||
{
|
|
||||||
Refresh_TextureFormat depthStencilFormat;
|
|
||||||
Refresh_LoadOp loadOp;
|
|
||||||
Refresh_StoreOp storeOp;
|
|
||||||
Refresh_LoadOp stencilLoadOp;
|
|
||||||
Refresh_StoreOp stencilStoreOp;
|
|
||||||
} Refresh_DepthStencilTargetDescription;
|
|
||||||
|
|
||||||
typedef struct Refresh_RenderPassCreateInfo
|
|
||||||
{
|
|
||||||
const Refresh_ColorTargetDescription *colorTargetDescriptions;
|
|
||||||
uint32_t colorTargetCount;
|
|
||||||
const Refresh_DepthStencilTargetDescription *depthTargetDescription; /* can be NULL */
|
|
||||||
} Refresh_RenderPassCreateInfo;
|
|
||||||
|
|
||||||
typedef struct Refresh_ShaderModuleCreateInfo
|
typedef struct Refresh_ShaderModuleCreateInfo
|
||||||
{
|
{
|
||||||
|
@ -509,32 +463,33 @@ typedef struct Refresh_TextureCreateInfo
|
||||||
uint32_t height;
|
uint32_t height;
|
||||||
uint32_t depth;
|
uint32_t depth;
|
||||||
uint8_t isCube;
|
uint8_t isCube;
|
||||||
Refresh_SampleCount sampleCount;
|
|
||||||
uint32_t levelCount;
|
uint32_t levelCount;
|
||||||
|
Refresh_SampleCount sampleCount;
|
||||||
Refresh_TextureFormat format;
|
Refresh_TextureFormat format;
|
||||||
Refresh_TextureUsageFlags usageFlags;
|
Refresh_TextureUsageFlags usageFlags;
|
||||||
} Refresh_TextureCreateInfo;
|
} Refresh_TextureCreateInfo;
|
||||||
|
|
||||||
/* Pipeline state structures */
|
/* Pipeline state structures */
|
||||||
|
|
||||||
typedef struct Refresh_ShaderStageState
|
typedef struct Refresh_GraphicsShaderInfo
|
||||||
{
|
{
|
||||||
Refresh_ShaderModule *shaderModule;
|
Refresh_ShaderModule *shaderModule;
|
||||||
const char* entryPointName;
|
const char* entryPointName;
|
||||||
uint64_t uniformBufferSize;
|
uint64_t uniformBufferSize;
|
||||||
} Refresh_ShaderStageState;
|
uint32_t samplerBindingCount;
|
||||||
|
} Refresh_GraphicsShaderInfo;
|
||||||
|
|
||||||
typedef struct Refresh_ViewportState
|
typedef struct Refresh_ComputeShaderInfo
|
||||||
{
|
{
|
||||||
const Refresh_Viewport *viewports;
|
Refresh_ShaderModule* shaderModule;
|
||||||
uint32_t viewportCount;
|
const char* entryPointName;
|
||||||
const Refresh_Rect *scissors;
|
uint64_t uniformBufferSize;
|
||||||
uint32_t scissorCount;
|
uint32_t bufferBindingCount;
|
||||||
} Refresh_ViewportState;
|
uint32_t imageBindingCount;
|
||||||
|
} Refresh_ComputeShaderInfo;
|
||||||
|
|
||||||
typedef struct Refresh_RasterizerState
|
typedef struct Refresh_RasterizerState
|
||||||
{
|
{
|
||||||
uint8_t depthClampEnable;
|
|
||||||
Refresh_FillMode fillMode;
|
Refresh_FillMode fillMode;
|
||||||
Refresh_CullMode cullMode;
|
Refresh_CullMode cullMode;
|
||||||
Refresh_FrontFace frontFace;
|
Refresh_FrontFace frontFace;
|
||||||
|
@ -542,7 +497,6 @@ typedef struct Refresh_RasterizerState
|
||||||
float depthBiasConstantFactor;
|
float depthBiasConstantFactor;
|
||||||
float depthBiasClamp;
|
float depthBiasClamp;
|
||||||
float depthBiasSlopeFactor;
|
float depthBiasSlopeFactor;
|
||||||
float lineWidth;
|
|
||||||
} Refresh_RasterizerState;
|
} Refresh_RasterizerState;
|
||||||
|
|
||||||
typedef struct Refresh_MultisampleState
|
typedef struct Refresh_MultisampleState
|
||||||
|
@ -564,111 +518,58 @@ typedef struct Refresh_DepthStencilState
|
||||||
float maxDepthBounds;
|
float maxDepthBounds;
|
||||||
} Refresh_DepthStencilState;
|
} Refresh_DepthStencilState;
|
||||||
|
|
||||||
typedef struct Refresh_ColorBlendState
|
typedef struct Refresh_ColorAttachmentDescription
|
||||||
{
|
{
|
||||||
uint8_t logicOpEnable;
|
Refresh_TextureFormat format;
|
||||||
Refresh_LogicOp logicOp;
|
Refresh_ColorAttachmentBlendState blendState;
|
||||||
const Refresh_ColorTargetBlendState *blendStates;
|
} Refresh_ColorAttachmentDescription;
|
||||||
uint32_t blendStateCount;
|
|
||||||
float blendConstants[4];
|
|
||||||
} Refresh_ColorBlendState;
|
|
||||||
|
|
||||||
typedef struct Refresh_ComputePipelineCreateInfo
|
typedef struct Refresh_GraphicsPipelineAttachmentInfo
|
||||||
{
|
{
|
||||||
Refresh_ShaderStageState computeShaderState;
|
Refresh_ColorAttachmentDescription *colorAttachmentDescriptions;
|
||||||
Refresh_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
uint32_t colorAttachmentCount;
|
||||||
} Refresh_ComputePipelineCreateInfo;
|
uint8_t hasDepthStencilAttachment;
|
||||||
|
Refresh_TextureFormat depthStencilFormat;
|
||||||
|
} Refresh_GraphicsPipelineAttachmentInfo;
|
||||||
|
|
||||||
typedef struct Refresh_GraphicsPipelineCreateInfo
|
typedef struct Refresh_GraphicsPipelineCreateInfo
|
||||||
{
|
{
|
||||||
Refresh_ShaderStageState vertexShaderState;
|
Refresh_GraphicsShaderInfo vertexShaderInfo;
|
||||||
Refresh_ShaderStageState fragmentShaderState;
|
Refresh_GraphicsShaderInfo fragmentShaderInfo;
|
||||||
Refresh_VertexInputState vertexInputState;
|
Refresh_VertexInputState vertexInputState;
|
||||||
Refresh_PrimitiveType primitiveType;
|
Refresh_PrimitiveType primitiveType;
|
||||||
Refresh_ViewportState viewportState;
|
|
||||||
Refresh_RasterizerState rasterizerState;
|
Refresh_RasterizerState rasterizerState;
|
||||||
Refresh_MultisampleState multisampleState;
|
Refresh_MultisampleState multisampleState;
|
||||||
Refresh_DepthStencilState depthStencilState;
|
Refresh_DepthStencilState depthStencilState;
|
||||||
Refresh_ColorBlendState colorBlendState;
|
Refresh_GraphicsPipelineAttachmentInfo attachmentInfo;
|
||||||
Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
float blendConstants[4];
|
||||||
Refresh_RenderPass *renderPass;
|
|
||||||
} Refresh_GraphicsPipelineCreateInfo;
|
} Refresh_GraphicsPipelineCreateInfo;
|
||||||
|
|
||||||
typedef struct Refresh_FramebufferCreateInfo
|
/* Render pass structures */
|
||||||
|
|
||||||
|
typedef struct Refresh_ColorAttachmentInfo
|
||||||
{
|
{
|
||||||
Refresh_RenderPass *renderPass;
|
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
|
||||||
Refresh_RenderTarget **pColorTargets;
|
uint32_t depth;
|
||||||
uint32_t colorTargetCount;
|
uint32_t layer;
|
||||||
Refresh_RenderTarget *pDepthStencilTarget;
|
uint32_t level;
|
||||||
uint32_t width;
|
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
|
||||||
uint32_t height;
|
Refresh_LoadOp loadOp;
|
||||||
} Refresh_FramebufferCreateInfo;
|
Refresh_StoreOp storeOp;
|
||||||
|
} Refresh_ColorAttachmentInfo;
|
||||||
|
|
||||||
/* Interop Structs */
|
typedef struct Refresh_DepthStencilAttachmentInfo
|
||||||
|
|
||||||
typedef enum Refresh_SysRendererType
|
|
||||||
{
|
{
|
||||||
REFRESH_RENDERER_TYPE_VULKAN
|
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
|
||||||
} Refresh_SysRendererType;
|
uint32_t depth;
|
||||||
|
uint32_t layer;
|
||||||
typedef struct Refresh_SysRenderer
|
uint32_t level;
|
||||||
{
|
Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
|
||||||
Refresh_SysRendererType rendererType;
|
Refresh_LoadOp loadOp;
|
||||||
|
Refresh_StoreOp storeOp;
|
||||||
union
|
Refresh_LoadOp stencilLoadOp;
|
||||||
{
|
Refresh_StoreOp stencilStoreOp;
|
||||||
#if REFRESH_DRIVER_VULKAN
|
} Refresh_DepthStencilAttachmentInfo;
|
||||||
struct
|
|
||||||
{
|
|
||||||
void* instance;
|
|
||||||
void* physicalDevice;
|
|
||||||
void* logicalDevice;
|
|
||||||
uint32_t queueFamilyIndex;
|
|
||||||
} vulkan;
|
|
||||||
#endif /* REFRESH_DRIVER_VULKAN */
|
|
||||||
uint8_t filler[64];
|
|
||||||
} renderer;
|
|
||||||
} Refresh_SysRenderer;
|
|
||||||
|
|
||||||
typedef struct Refresh_TextureHandles
|
|
||||||
{
|
|
||||||
Refresh_SysRendererType rendererType;
|
|
||||||
|
|
||||||
union
|
|
||||||
{
|
|
||||||
#if REFRESH_DRIVER_VULKAN
|
|
||||||
|
|
||||||
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
|
|
||||||
#define REFRESH_VULKAN_HANDLE_TYPE void*
|
|
||||||
#else
|
|
||||||
#define REFRESH_VULKAN_HANDLE_TYPE uint64_t
|
|
||||||
#endif
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
REFRESH_VULKAN_HANDLE_TYPE image; /* VkImage */
|
|
||||||
REFRESH_VULKAN_HANDLE_TYPE view; /* VkImageView */
|
|
||||||
} vulkan;
|
|
||||||
#endif /* REFRESH_DRIVER_VULKAN */
|
|
||||||
uint8_t filler[64];
|
|
||||||
} texture;
|
|
||||||
} Refresh_TextureHandles;
|
|
||||||
|
|
||||||
/* Version API */
|
|
||||||
|
|
||||||
#define REFRESH_ABI_VERSION 0
|
|
||||||
#define REFRESH_MAJOR_VERSION 0
|
|
||||||
#define REFRESH_MINOR_VERSION 1
|
|
||||||
#define REFRESH_PATCH_VERSION 0
|
|
||||||
|
|
||||||
#define REFRESH_COMPILED_VERSION ( \
|
|
||||||
(REFRESH_ABI_VERSION * 100 * 100 * 100) + \
|
|
||||||
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
|
||||||
(REFRESH_MINOR_VERSION * 100) + \
|
|
||||||
(REFRESH_PATCH_VERSION) \
|
|
||||||
)
|
|
||||||
|
|
||||||
REFRESHAPI uint32_t Refresh_LinkedVersion(void);
|
|
||||||
|
|
||||||
/* Functions */
|
/* Functions */
|
||||||
|
|
||||||
|
@ -688,16 +589,29 @@ REFRESHAPI void Refresh_HookLogFunctions(
|
||||||
Refresh_LogFunc error
|
Refresh_LogFunc error
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/* Backend selection */
|
||||||
|
|
||||||
|
/* Select the graphics API backend that Refresh should use.
|
||||||
|
*
|
||||||
|
* Note that Refresh is not required to select your preferred backend
|
||||||
|
* if it detects an incompatibility.
|
||||||
|
*
|
||||||
|
* Returns the backend that will actually be used, and fills in a window flag bitmask.
|
||||||
|
* This bitmask should be used to create all windows that the device claims.
|
||||||
|
*
|
||||||
|
* preferredBackend: The preferred backend that Refresh should select.
|
||||||
|
* flags: A pointer to a bitflag value that will be filled in with required SDL_WindowFlags masks.
|
||||||
|
*/
|
||||||
|
REFRESHAPI Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags);
|
||||||
|
|
||||||
/* Device */
|
/* Device */
|
||||||
|
|
||||||
/* Create a rendering context for use on the calling thread.
|
/* Create a rendering context for use on the calling thread.
|
||||||
|
* You MUST have called Refresh_SelectDriver prior to calling this function.
|
||||||
*
|
*
|
||||||
* presentationParameters:
|
|
||||||
* If the windowHandle is NULL, Refresh will run in headless mode.
|
|
||||||
* debugMode: Enable debug mode properties.
|
* debugMode: Enable debug mode properties.
|
||||||
*/
|
*/
|
||||||
REFRESHAPI Refresh_Device* Refresh_CreateDevice(
|
REFRESHAPI Refresh_Device* Refresh_CreateDevice(
|
||||||
Refresh_PresentationParameters *presentationParameters,
|
|
||||||
uint8_t debugMode
|
uint8_t debugMode
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -706,30 +620,6 @@ REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device);
|
||||||
|
|
||||||
/* Drawing */
|
/* Drawing */
|
||||||
|
|
||||||
/* Clears the targets of the currently bound framebuffer.
|
|
||||||
* If fewer colors are passed than the number of color targets in the
|
|
||||||
* framebuffer, this function will clear the first n color targets.
|
|
||||||
*
|
|
||||||
* NOTE:
|
|
||||||
* It is generally recommended to clear in BeginRenderPass
|
|
||||||
* rather than by calling this function unless necessary.
|
|
||||||
*
|
|
||||||
* clearRect: Area to clear.
|
|
||||||
* options: Bitflags to specify color/depth/stencil buffers for clearing.
|
|
||||||
* colors: An array of color values for the cleared color buffers.
|
|
||||||
* colorCount: The number of colors in the above array.
|
|
||||||
* depthStencil: Depth and stencil values for the cleared depth stencil buffer.
|
|
||||||
*/
|
|
||||||
REFRESHAPI void Refresh_Clear(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Rect *clearRect,
|
|
||||||
Refresh_ClearOptions options,
|
|
||||||
Refresh_Vec4 *colors,
|
|
||||||
uint32_t colorCount,
|
|
||||||
Refresh_DepthStencilValue depthStencil
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Draws data from vertex/index buffers with instancing enabled.
|
/* Draws data from vertex/index buffers with instancing enabled.
|
||||||
*
|
*
|
||||||
* baseVertex: The starting offset to read from the vertex buffer.
|
* baseVertex: The starting offset to read from the vertex buffer.
|
||||||
|
@ -784,6 +674,27 @@ REFRESHAPI void Refresh_DrawPrimitives(
|
||||||
uint32_t fragmentParamOffset
|
uint32_t fragmentParamOffset
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
|
||||||
|
* The buffer layout should match the layout of Refresh_IndirectDrawCommand.
|
||||||
|
*
|
||||||
|
* buffer: A buffer containing draw parameters.
|
||||||
|
* offsetInBytes: The offset to start reading from the draw buffer.
|
||||||
|
* drawCount: The number of draw parameter sets that should be read from the draw buffer.
|
||||||
|
* stride: The byte stride between sets of draw parameters.
|
||||||
|
* vertexParamOffset: The offset of the vertex shader param data.
|
||||||
|
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||||
|
*/
|
||||||
|
REFRESHAPI void Refresh_DrawPrimitivesIndirect(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Buffer *buffer,
|
||||||
|
uint32_t offsetInBytes,
|
||||||
|
uint32_t drawCount,
|
||||||
|
uint32_t stride,
|
||||||
|
uint32_t vertexParamOffset,
|
||||||
|
uint32_t fragmentParamOffset
|
||||||
|
);
|
||||||
|
|
||||||
/* Dispatches work compute items.
|
/* Dispatches work compute items.
|
||||||
*
|
*
|
||||||
* groupCountX: Number of local workgroups to dispatch in the X dimension.
|
* groupCountX: Number of local workgroups to dispatch in the X dimension.
|
||||||
|
@ -802,16 +713,10 @@ REFRESHAPI void Refresh_DispatchCompute(
|
||||||
|
|
||||||
/* State Creation */
|
/* State Creation */
|
||||||
|
|
||||||
/* Returns an allocated RenderPass* object. */
|
|
||||||
REFRESHAPI Refresh_RenderPass* Refresh_CreateRenderPass(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Returns an allocated ComputePipeline* object. */
|
/* Returns an allocated ComputePipeline* object. */
|
||||||
REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline(
|
REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Returns an allocated GraphicsPipeline* object. */
|
/* Returns an allocated GraphicsPipeline* object. */
|
||||||
|
@ -826,12 +731,6 @@ REFRESHAPI Refresh_Sampler* Refresh_CreateSampler(
|
||||||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Returns an allocated Framebuffer* object. */
|
|
||||||
REFRESHAPI Refresh_Framebuffer* Refresh_CreateFramebuffer(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Returns an allocated ShaderModule* object. */
|
/* Returns an allocated ShaderModule* object. */
|
||||||
REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule(
|
REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
|
@ -846,17 +745,6 @@ REFRESHAPI Refresh_Texture* Refresh_CreateTexture(
|
||||||
Refresh_TextureCreateInfo *textureCreateInfo
|
Refresh_TextureCreateInfo *textureCreateInfo
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Creates a color target.
|
|
||||||
*
|
|
||||||
* textureSlice: The texture slice that the color target will resolve to.
|
|
||||||
* multisampleCount: The MSAA value for the color target.
|
|
||||||
*/
|
|
||||||
REFRESHAPI Refresh_RenderTarget* Refresh_CreateRenderTarget(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_TextureSlice *textureSlice,
|
|
||||||
Refresh_SampleCount multisampleCount
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Creates a buffer.
|
/* Creates a buffer.
|
||||||
*
|
*
|
||||||
* usageFlags: Specifies how the buffer will be used.
|
* usageFlags: Specifies how the buffer will be used.
|
||||||
|
@ -871,6 +759,11 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
|
||||||
/* Setters */
|
/* Setters */
|
||||||
|
|
||||||
/* Uploads image data to a texture object.
|
/* Uploads image data to a texture object.
|
||||||
|
*
|
||||||
|
* NOTE:
|
||||||
|
* DO NOT expect this to execute in sequence relative to other commands!
|
||||||
|
* Calling SetTextureData in a command buffer that also references the
|
||||||
|
* texture may result in undefined behavior.
|
||||||
*
|
*
|
||||||
* textureSlice: The texture slice to be updated.
|
* textureSlice: The texture slice to be updated.
|
||||||
* data: A pointer to the image data.
|
* data: A pointer to the image data.
|
||||||
|
@ -893,8 +786,13 @@ REFRESHAPI void Refresh_SetTextureData(
|
||||||
* yHeight: The height of the Y plane.
|
* yHeight: The height of the Y plane.
|
||||||
* uvWidth: The width of the U/V planes.
|
* uvWidth: The width of the U/V planes.
|
||||||
* uvHeight: The height of the U/V planes.
|
* uvHeight: The height of the U/V planes.
|
||||||
* data: A pointer to the raw YUV image data.
|
* yData: A pointer to the raw Y image data.
|
||||||
* dataLength: The size of the image data in bytes.
|
* uData: A pointer to the raw U image data.
|
||||||
|
* vData: A pointer to the raw V image data.
|
||||||
|
* yDataLength: The size of the Y image data in bytes.
|
||||||
|
* uvDataLength: The size of the UV image data in bytes.
|
||||||
|
* yStride: The length of a Y image data row in bytes.
|
||||||
|
* uvStride: The length of a UV image data row in bytes.
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_SetTextureDataYUV(
|
REFRESHAPI void Refresh_SetTextureDataYUV(
|
||||||
Refresh_Device *driverData,
|
Refresh_Device *driverData,
|
||||||
|
@ -906,8 +804,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void* data,
|
void *yDataPtr,
|
||||||
uint32_t dataLength
|
void *uDataPtr,
|
||||||
|
void *vDataPtr,
|
||||||
|
uint32_t yDataLength,
|
||||||
|
uint32_t uvDataLength,
|
||||||
|
uint32_t yStride,
|
||||||
|
uint32_t uvStride
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Performs an asynchronous texture-to-texture copy.
|
/* Performs an asynchronous texture-to-texture copy.
|
||||||
|
@ -1038,7 +941,6 @@ REFRESHAPI void Refresh_GetBufferData(
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_QueueDestroyTexture(
|
REFRESHAPI void Refresh_QueueDestroyTexture(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Texture *texture
|
Refresh_Texture *texture
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -1051,7 +953,6 @@ REFRESHAPI void Refresh_QueueDestroyTexture(
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_QueueDestroySampler(
|
REFRESHAPI void Refresh_QueueDestroySampler(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Sampler *sampler
|
Refresh_Sampler *sampler
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -1064,36 +965,9 @@ REFRESHAPI void Refresh_QueueDestroySampler(
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_QueueDestroyBuffer(
|
REFRESHAPI void Refresh_QueueDestroyBuffer(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Buffer *buffer
|
Refresh_Buffer *buffer
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Sends a color target to be destroyed by the renderer. Note that we call it
|
|
||||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
|
||||||
* this is not called from the main thread (for example, if a garbage collector
|
|
||||||
* deletes the resource instead of the programmer).
|
|
||||||
*
|
|
||||||
* renderTarget: The Refresh_ColorTarget to be destroyed.
|
|
||||||
*/
|
|
||||||
REFRESHAPI void Refresh_QueueDestroyRenderTarget(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_RenderTarget *renderTarget
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Sends a framebuffer to be destroyed by the renderer. Note that we call it
|
|
||||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
|
||||||
* this is not called from the main thread (for example, if a garbage collector
|
|
||||||
* deletes the resource instead of the programmer).
|
|
||||||
*
|
|
||||||
* framebuffer: The Refresh_Framebuffer to be destroyed.
|
|
||||||
*/
|
|
||||||
REFRESHAPI void Refresh_QueueDestroyFramebuffer(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Framebuffer *frameBuffer
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Sends a shader module to be destroyed by the renderer. Note that we call it
|
/* Sends a shader module to be destroyed by the renderer. Note that we call it
|
||||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||||
* this is not called from the main thread (for example, if a garbage collector
|
* this is not called from the main thread (for example, if a garbage collector
|
||||||
|
@ -1103,23 +977,9 @@ REFRESHAPI void Refresh_QueueDestroyFramebuffer(
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_QueueDestroyShaderModule(
|
REFRESHAPI void Refresh_QueueDestroyShaderModule(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_ShaderModule *shaderModule
|
Refresh_ShaderModule *shaderModule
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Sends a render pass to be destroyed by the renderer. Note that we call it
|
|
||||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
|
||||||
* this is not called from the main thread (for example, if a garbage collector
|
|
||||||
* deletes the resource instead of the programmer).
|
|
||||||
*
|
|
||||||
* renderPass: The Refresh_RenderPass to be destroyed.
|
|
||||||
*/
|
|
||||||
REFRESHAPI void Refresh_QueueDestroyRenderPass(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_RenderPass *renderPass
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
|
/* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
|
||||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||||
* this is not called from the main thread (for example, if a garbage collector
|
* this is not called from the main thread (for example, if a garbage collector
|
||||||
|
@ -1129,7 +989,6 @@ REFRESHAPI void Refresh_QueueDestroyRenderPass(
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_QueueDestroyComputePipeline(
|
REFRESHAPI void Refresh_QueueDestroyComputePipeline(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_ComputePipeline *computePipeline
|
Refresh_ComputePipeline *computePipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -1142,36 +1001,26 @@ REFRESHAPI void Refresh_QueueDestroyComputePipeline(
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_GraphicsPipeline *graphicsPipeline
|
Refresh_GraphicsPipeline *graphicsPipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Graphics State */
|
/* Graphics State */
|
||||||
|
|
||||||
/* Begins a render pass.
|
/* Begins a render pass.
|
||||||
|
* This will also set a default viewport and scissor state.
|
||||||
*
|
*
|
||||||
* renderPass: The renderpass to begin.
|
* colorAttachmentInfos:
|
||||||
* framebuffer: The framebuffer to bind for the render pass.
|
* A pointer to an array of Refresh_ColorAttachmentInfo structures
|
||||||
* renderArea:
|
* that contains render targets and clear values. May be NULL.
|
||||||
* The area affected by the render pass.
|
* colorAttachmentCount: The amount of structs in the above array.
|
||||||
* All load, store and resolve operations are restricted
|
* depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL.
|
||||||
* to the given rectangle.
|
|
||||||
* clearValues:
|
|
||||||
* A pointer to an array of Refresh_Color structures
|
|
||||||
* that contains clear values for each color target in the
|
|
||||||
* framebuffer. May be NULL.
|
|
||||||
* clearCount: The amount of color structs in the above array.
|
|
||||||
* depthStencilClearValue: The depth/stencil clear value. May be NULL.
|
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_BeginRenderPass(
|
REFRESHAPI void Refresh_BeginRenderPass(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_RenderPass *renderPass,
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
Refresh_Framebuffer *framebuffer,
|
uint32_t colorAttachmentCount,
|
||||||
Refresh_Rect *renderArea,
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
Refresh_Vec4 *pColorClearValues,
|
|
||||||
uint32_t colorClearCount,
|
|
||||||
Refresh_DepthStencilValue *depthStencilClearValue
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Ends the current render pass. */
|
/* Ends the current render pass. */
|
||||||
|
@ -1187,7 +1036,23 @@ REFRESHAPI void Refresh_BindGraphicsPipeline(
|
||||||
Refresh_GraphicsPipeline *graphicsPipeline
|
Refresh_GraphicsPipeline *graphicsPipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Binds vertex buffers for use with subsequent draw calls. */
|
/* Sets the current viewport state. */
|
||||||
|
REFRESHAPI void Refresh_SetViewport(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Viewport *viewport
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Sets the current scissor state. */
|
||||||
|
REFRESHAPI void Refresh_SetScissor(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Rect *scissor
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Binds vertex buffers for use with subsequent draw calls.
|
||||||
|
* Note that this may only be called after binding a graphics pipeline.
|
||||||
|
*/
|
||||||
REFRESHAPI void Refresh_BindVertexBuffers(
|
REFRESHAPI void Refresh_BindVertexBuffers(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -1271,6 +1136,41 @@ REFRESHAPI void Refresh_BindComputeTextures(
|
||||||
|
|
||||||
/* Submission/Presentation */
|
/* Submission/Presentation */
|
||||||
|
|
||||||
|
/* Claims a window, creating a swapchain structure for it.
|
||||||
|
* This function MUST be called before any swapchain functions
|
||||||
|
* are called using the window.
|
||||||
|
*
|
||||||
|
* Returns 0 on swapchain creation failure.
|
||||||
|
*/
|
||||||
|
REFRESHAPI uint8_t Refresh_ClaimWindow(
|
||||||
|
Refresh_Device *device,
|
||||||
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Unclaims a window, destroying the swapchain structure for it.
|
||||||
|
* It is good practice to call this when a window is closed to
|
||||||
|
* prevent memory bloat, but windows are automatically unclaimed
|
||||||
|
* by DestroyDevice.
|
||||||
|
*/
|
||||||
|
REFRESHAPI void Refresh_UnclaimWindow(
|
||||||
|
Refresh_Device *device,
|
||||||
|
void *windowHandle
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Changes the present mode of the swapchain for the given window. */
|
||||||
|
REFRESHAPI void Refresh_SetSwapchainPresentMode(
|
||||||
|
Refresh_Device *device,
|
||||||
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Returns the format of the swapchain for the given window. */
|
||||||
|
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||||
|
Refresh_Device *device,
|
||||||
|
void *windowHandle
|
||||||
|
);
|
||||||
|
|
||||||
/* Returns an allocated Refresh_CommandBuffer* object.
|
/* Returns an allocated Refresh_CommandBuffer* object.
|
||||||
* This command buffer is managed by the implementation and
|
* This command buffer is managed by the implementation and
|
||||||
* should NOT be freed by the user.
|
* should NOT be freed by the user.
|
||||||
|
@ -1279,49 +1179,78 @@ REFRESHAPI void Refresh_BindComputeTextures(
|
||||||
* A command buffer may only be used on the thread that
|
* A command buffer may only be used on the thread that
|
||||||
* it was acquired on. Using it on any other thread is an error.
|
* it was acquired on. Using it on any other thread is an error.
|
||||||
*
|
*
|
||||||
* fixed:
|
|
||||||
* If a command buffer is designated as fixed, it can be
|
|
||||||
* acquired once, have commands recorded into it, and
|
|
||||||
* be re-submitted indefinitely.
|
|
||||||
*
|
|
||||||
*/
|
*/
|
||||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device
|
||||||
uint8_t fixed
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Queues an image to be presented to a window.
|
/* Acquires a texture to use for presentation.
|
||||||
* The image will be presented upon the next Refresh_Submit call.
|
* May return NULL under certain conditions.
|
||||||
|
* If NULL, the user must ensure to not use the texture.
|
||||||
|
* Once a swapchain texture is acquired,
|
||||||
|
* it will automatically be presented on command buffer submission.
|
||||||
*
|
*
|
||||||
* NOTE:
|
* NOTE:
|
||||||
* It is an error to call this function in headless mode.
|
* It is not recommended to hold a reference to this texture long term.
|
||||||
*
|
*
|
||||||
* textureSlice: The texture slice to present.
|
* pWidth: A pointer to a uint32 that will be filled with the texture width.
|
||||||
* destinationRectangle: The region of the window to update. Can be NULL.
|
* pHeight: A pointer to a uint32 that will be filled with the texture height.
|
||||||
* filter: The filter to use if scaling is required.
|
|
||||||
* windowHandle: The window to present to.
|
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_QueuePresent(
|
REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_TextureSlice *textureSlice,
|
void *windowHandle,
|
||||||
Refresh_Rect *destinationRectangle,
|
uint32_t *pWidth,
|
||||||
Refresh_Filter filter,
|
uint32_t *pHeight
|
||||||
void *windowHandle
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Submits all of the enqueued commands. */
|
/* Submits all of the enqueued commands. */
|
||||||
REFRESHAPI void Refresh_Submit(
|
REFRESHAPI void Refresh_Submit(
|
||||||
Refresh_Device* device,
|
Refresh_Device* device,
|
||||||
uint32_t commandBufferCount,
|
Refresh_CommandBuffer *commandBuffer
|
||||||
Refresh_CommandBuffer **pCommandBuffers
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Waits for the previous submission to complete. */
|
/* Submits a command buffer and acquires a fence.
|
||||||
|
* You can use the fence to check if or wait until the command buffer has finished processing.
|
||||||
|
* You are responsible for releasing this fence when you are done using it.
|
||||||
|
*/
|
||||||
|
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||||
|
Refresh_Device* device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Waits for the device to become idle. */
|
||||||
REFRESHAPI void Refresh_Wait(
|
REFRESHAPI void Refresh_Wait(
|
||||||
Refresh_Device *device
|
Refresh_Device *device
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/* Waits for given fences to be signaled.
|
||||||
|
*
|
||||||
|
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
|
||||||
|
* fenceCount: The number of fences being submitted.
|
||||||
|
* pFences: An array of fences to be waited on.
|
||||||
|
*/
|
||||||
|
REFRESHAPI void Refresh_WaitForFences(
|
||||||
|
Refresh_Device *device,
|
||||||
|
uint8_t waitAll,
|
||||||
|
uint32_t fenceCount,
|
||||||
|
Refresh_Fence **pFences
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Check the status of a fence. 1 means the fence is signaled. */
|
||||||
|
REFRESHAPI int Refresh_QueryFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Allows the fence to be reused by future command buffer submissions.
|
||||||
|
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
|
||||||
|
*/
|
||||||
|
REFRESHAPI void Refresh_ReleaseFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif /* __cplusplus */
|
#endif /* __cplusplus */
|
||||||
|
|
|
@ -44,42 +44,45 @@
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif /* __cplusplus */
|
#endif /* __cplusplus */
|
||||||
|
|
||||||
/* Decodes PNG data into raw RGBA8 texture data.
|
/* Image Read API */
|
||||||
|
|
||||||
|
/* Decodes image data into raw RGBA8 texture data.
|
||||||
*
|
*
|
||||||
* w: Filled with the width of the image.
|
* w: Filled with the width of the image.
|
||||||
* h: Filled with the height of the image.
|
* h: Filled with the height of the image.
|
||||||
* numChannels: Filled with the number of channels in the image.
|
* len: Filled with the length of pixel data in bytes.
|
||||||
*
|
*
|
||||||
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
||||||
* Be sure to free the memory with Refresh_Image_Free after use!
|
* Be sure to free the memory with Refresh_Image_Free after use!
|
||||||
*/
|
*/
|
||||||
REFRESHAPI uint8_t* Refresh_Image_Load(
|
REFRESHAPI uint8_t* Refresh_Image_Load(
|
||||||
char const *filename,
|
uint8_t *bufferPtr,
|
||||||
|
int32_t bufferLength,
|
||||||
int32_t *w,
|
int32_t *w,
|
||||||
int32_t *h,
|
int32_t *h,
|
||||||
int32_t *numChannels
|
int32_t *len
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
|
/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
|
||||||
*
|
*
|
||||||
* mem: A pointer previously returned by Refresh_Image_Load.
|
* mem: A pointer previously returned by Refresh_Image_LoadPNG.
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
||||||
|
|
||||||
/* Image Write API */
|
/* Image Write API */
|
||||||
|
|
||||||
/* Encodes RGBA8 image data into PNG data.
|
/* Returns a buffer of PNG encoded from RGBA8 color data.
|
||||||
*
|
*
|
||||||
* filename: The filename that the image will be written to.
|
* data: The raw color data.
|
||||||
* w: The width of the PNG data.
|
* w: The width of the color data.
|
||||||
* h: The height of the PNG data.
|
* h: The height of the color data.
|
||||||
* data: The raw RGBA8 image data.
|
* len: Filled with the length of PNG data in bytes.
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_Image_SavePNG(
|
REFRESHAPI void Refresh_Image_SavePNG(
|
||||||
char const *filename,
|
const char* filename,
|
||||||
|
uint8_t* data,
|
||||||
int32_t w,
|
int32_t w,
|
||||||
int32_t h,
|
int32_t h
|
||||||
uint8_t *data
|
|
||||||
);
|
);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
@ -0,0 +1,268 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
|
partial class Program
|
||||||
|
{
|
||||||
|
struct CompileShaderData
|
||||||
|
{
|
||||||
|
public string glslPath;
|
||||||
|
public string outputDir;
|
||||||
|
public bool preserveTemp;
|
||||||
|
public bool vulkan;
|
||||||
|
public bool d3d11;
|
||||||
|
public bool ps5;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DisplayHelpText()
|
||||||
|
{
|
||||||
|
Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
|
||||||
|
Console.WriteLine("Options:");
|
||||||
|
Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
|
||||||
|
Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
|
||||||
|
Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
|
||||||
|
Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
|
||||||
|
Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int Main(string[] args)
|
||||||
|
{
|
||||||
|
if (args.Length == 0)
|
||||||
|
{
|
||||||
|
DisplayHelpText();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
CompileShaderData data = new CompileShaderData();
|
||||||
|
string inputPath = null;
|
||||||
|
|
||||||
|
for (int i = 0; i < args.Length; i += 1)
|
||||||
|
{
|
||||||
|
switch (args[i])
|
||||||
|
{
|
||||||
|
case "--vulkan":
|
||||||
|
data.vulkan = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "--d3d11":
|
||||||
|
data.d3d11 = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "--ps5":
|
||||||
|
data.ps5 = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "--out":
|
||||||
|
i += 1;
|
||||||
|
data.outputDir = args[i];
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "--preserve-temp":
|
||||||
|
data.preserveTemp = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
if (inputPath == null)
|
||||||
|
{
|
||||||
|
inputPath = args[i];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!data.vulkan && !data.d3d11 && !data.ps5)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: No Refresh platforms selected!");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if !PS5
|
||||||
|
if (data.ps5)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (data.outputDir == null)
|
||||||
|
{
|
||||||
|
data.outputDir = Directory.GetCurrentDirectory();
|
||||||
|
}
|
||||||
|
else if (!Directory.Exists(data.outputDir))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Directory.Exists(inputPath))
|
||||||
|
{
|
||||||
|
// Loop over and compile each file in the directory
|
||||||
|
string[] files = Directory.GetFiles(inputPath);
|
||||||
|
foreach (string file in files)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Compiling {file}");
|
||||||
|
data.glslPath = file;
|
||||||
|
int res = CompileShader(ref data);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!File.Exists(inputPath))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
data.glslPath = inputPath;
|
||||||
|
int res = CompileShader(ref data);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int CompileShader(ref CompileShaderData data)
|
||||||
|
{
|
||||||
|
int res = 0;
|
||||||
|
string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
|
||||||
|
string shaderType = Path.GetExtension(data.glslPath);
|
||||||
|
|
||||||
|
if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
|
||||||
|
{
|
||||||
|
Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the temp directory, if needed
|
||||||
|
string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
|
||||||
|
if (!Directory.Exists(tempDir))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(tempDir);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compile to spirv
|
||||||
|
string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||||
|
res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
goto cleanup;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.d3d11 || data.ps5)
|
||||||
|
{
|
||||||
|
// Transpile to hlsl
|
||||||
|
string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||||
|
res = TranslateSpirvToHlsl(spirvPath, hlslPath);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
goto cleanup;
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
|
||||||
|
|
||||||
|
#if PS5
|
||||||
|
// Transpile to ps5, if requested
|
||||||
|
if (data.ps5)
|
||||||
|
{
|
||||||
|
res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
goto cleanup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the output blob file
|
||||||
|
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
|
||||||
|
using (FileStream fs = File.Create(outputFilepath))
|
||||||
|
{
|
||||||
|
using (BinaryWriter writer = new BinaryWriter(fs))
|
||||||
|
{
|
||||||
|
// Magic
|
||||||
|
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
||||||
|
|
||||||
|
if (data.vulkan)
|
||||||
|
{
|
||||||
|
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||||
|
WriteShaderBlob(writer, inputPath, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if PS5
|
||||||
|
if (data.ps5)
|
||||||
|
{
|
||||||
|
string ext = GetPS5ShaderFileExtension();
|
||||||
|
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
||||||
|
WriteShaderBlob(writer, inputPath, 2);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (data.d3d11)
|
||||||
|
{
|
||||||
|
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||||
|
WriteShaderBlob(writer, inputPath, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cleanup:
|
||||||
|
// Clean up the temp directory
|
||||||
|
if (!data.preserveTemp)
|
||||||
|
{
|
||||||
|
Directory.Delete(tempDir, true);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
|
||||||
|
{
|
||||||
|
byte[] shaderBlob = File.ReadAllBytes(inputPath);
|
||||||
|
writer.Write(backend); // Corresponds to Refresh_Backend
|
||||||
|
writer.Write(shaderBlob.Length);
|
||||||
|
writer.Write(shaderBlob);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
|
||||||
|
{
|
||||||
|
Process glslc = Process.Start(
|
||||||
|
"glslc",
|
||||||
|
$"\"{glslPath}\" -o \"{outputPath}\""
|
||||||
|
);
|
||||||
|
glslc.WaitForExit();
|
||||||
|
if (glslc.ExitCode != 0)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: Could not compile GLSL code");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
|
||||||
|
{
|
||||||
|
Process spirvcross = Process.Start(
|
||||||
|
"spirv-cross",
|
||||||
|
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
|
||||||
|
);
|
||||||
|
spirvcross.WaitForExit();
|
||||||
|
if (spirvcross.ExitCode != 0)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net7.0</TargetFramework>
|
||||||
|
<TargetName>refreshc</TargetName>
|
||||||
|
<PublishAot>true</PublishAot>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
436
src/Refresh.c
436
src/Refresh.c
|
@ -1,4 +1,4 @@
|
||||||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||||
*
|
*
|
||||||
* Copyright (c) 2020 Evan Hemsley
|
* Copyright (c) 2020 Evan Hemsley
|
||||||
*
|
*
|
||||||
|
@ -33,9 +33,22 @@
|
||||||
|
|
||||||
/* Drivers */
|
/* Drivers */
|
||||||
|
|
||||||
static const Refresh_Driver *drivers[] = {
|
#ifdef REFRESH_DRIVER_VULKAN
|
||||||
&VulkanDriver,
|
#define VULKAN_DRIVER &VulkanDriver
|
||||||
NULL
|
#else
|
||||||
|
#define VULKAN_DRIVER NULL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef REFRESH_DRIVER_PS5
|
||||||
|
#define PS5_DRIVER &PS5Driver
|
||||||
|
#else
|
||||||
|
#define PS5_DRIVER NULL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static const Refresh_Driver *backends[] = {
|
||||||
|
NULL,
|
||||||
|
VULKAN_DRIVER,
|
||||||
|
PS5_DRIVER
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Logging */
|
/* Logging */
|
||||||
|
@ -124,19 +137,55 @@ uint32_t Refresh_LinkedVersion(void)
|
||||||
|
|
||||||
/* Driver Functions */
|
/* Driver Functions */
|
||||||
|
|
||||||
static int32_t selectedDriver = 0;
|
static Refresh_Backend selectedBackend = REFRESH_BACKEND_INVALID;
|
||||||
|
|
||||||
|
Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags)
|
||||||
|
{
|
||||||
|
uint32_t i;
|
||||||
|
|
||||||
|
if (preferredBackend != REFRESH_BACKEND_DONTCARE)
|
||||||
|
{
|
||||||
|
if (backends[preferredBackend] == NULL)
|
||||||
|
{
|
||||||
|
Refresh_LogWarn("Preferred backend was not compiled into this binary! Attempting to fall back!");
|
||||||
|
}
|
||||||
|
else if (backends[preferredBackend]->PrepareDriver(flags))
|
||||||
|
{
|
||||||
|
selectedBackend = preferredBackend;
|
||||||
|
return selectedBackend;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Iterate until we find an appropriate backend. */
|
||||||
|
|
||||||
|
for (i = 1; i < SDL_arraysize(backends); i += 1)
|
||||||
|
{
|
||||||
|
if (i != preferredBackend && backends[i] != NULL && backends[i]->PrepareDriver(flags))
|
||||||
|
{
|
||||||
|
selectedBackend = i;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (backends[i] == NULL)
|
||||||
|
{
|
||||||
|
Refresh_LogError("No supported Refresh backend found!");
|
||||||
|
}
|
||||||
|
|
||||||
|
selectedBackend = REFRESH_BACKEND_INVALID;
|
||||||
|
return REFRESH_BACKEND_INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
Refresh_Device* Refresh_CreateDevice(
|
Refresh_Device* Refresh_CreateDevice(
|
||||||
Refresh_PresentationParameters *presentationParameters,
|
|
||||||
uint8_t debugMode
|
uint8_t debugMode
|
||||||
) {
|
) {
|
||||||
if (selectedDriver < 0)
|
if (selectedBackend == REFRESH_BACKEND_INVALID)
|
||||||
{
|
{
|
||||||
|
Refresh_LogError("Invalid backend selection. Did you call Refresh_SelectBackend?");
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
return drivers[selectedDriver]->CreateDevice(
|
return backends[selectedBackend]->CreateDevice(
|
||||||
presentationParameters,
|
|
||||||
debugMode
|
debugMode
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -147,27 +196,6 @@ void Refresh_DestroyDevice(Refresh_Device *device)
|
||||||
device->DestroyDevice(device);
|
device->DestroyDevice(device);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_Clear(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Rect *clearRect,
|
|
||||||
Refresh_ClearOptions options,
|
|
||||||
Refresh_Vec4 *colors,
|
|
||||||
uint32_t colorCount,
|
|
||||||
Refresh_DepthStencilValue depthStencil
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->Clear(
|
|
||||||
device->driverData,
|
|
||||||
commandBuffer,
|
|
||||||
clearRect,
|
|
||||||
options,
|
|
||||||
colors,
|
|
||||||
colorCount,
|
|
||||||
depthStencil
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Refresh_DrawIndexedPrimitives(
|
void Refresh_DrawIndexedPrimitives(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -231,6 +259,29 @@ void Refresh_DrawPrimitives(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Refresh_DrawPrimitivesIndirect(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Buffer *buffer,
|
||||||
|
uint32_t offsetInBytes,
|
||||||
|
uint32_t drawCount,
|
||||||
|
uint32_t stride,
|
||||||
|
uint32_t vertexParamOffset,
|
||||||
|
uint32_t fragmentParamOffset
|
||||||
|
) {
|
||||||
|
NULL_RETURN(device);
|
||||||
|
device->DrawPrimitivesIndirect(
|
||||||
|
device->driverData,
|
||||||
|
commandBuffer,
|
||||||
|
buffer,
|
||||||
|
offsetInBytes,
|
||||||
|
drawCount,
|
||||||
|
stride,
|
||||||
|
vertexParamOffset,
|
||||||
|
fragmentParamOffset
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
void Refresh_DispatchCompute(
|
void Refresh_DispatchCompute(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -250,25 +301,14 @@ void Refresh_DispatchCompute(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
Refresh_RenderPass* Refresh_CreateRenderPass(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
|
||||||
) {
|
|
||||||
NULL_RETURN_NULL(device);
|
|
||||||
return device->CreateRenderPass(
|
|
||||||
device->driverData,
|
|
||||||
renderPassCreateInfo
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
Refresh_ComputePipeline* Refresh_CreateComputePipeline(
|
Refresh_ComputePipeline* Refresh_CreateComputePipeline(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||||
) {
|
) {
|
||||||
NULL_RETURN_NULL(device);
|
NULL_RETURN_NULL(device);
|
||||||
return device->CreateComputePipeline(
|
return device->CreateComputePipeline(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
pipelineCreateInfo
|
computeShaderInfo
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -294,25 +334,56 @@ Refresh_Sampler* Refresh_CreateSampler(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
Refresh_Framebuffer* Refresh_CreateFramebuffer(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
|
||||||
) {
|
|
||||||
NULL_RETURN_NULL(device);
|
|
||||||
return device->CreateFramebuffer(
|
|
||||||
device->driverData,
|
|
||||||
framebufferCreateInfo
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
Refresh_ShaderModule* Refresh_CreateShaderModule(
|
Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
) {
|
) {
|
||||||
|
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
|
||||||
|
uint8_t *bytes;
|
||||||
|
uint32_t i, size;
|
||||||
|
|
||||||
NULL_RETURN_NULL(device);
|
NULL_RETURN_NULL(device);
|
||||||
|
|
||||||
|
/* verify the magic number in the shader blob header */
|
||||||
|
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
||||||
|
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
||||||
|
{
|
||||||
|
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* find the code for the selected backend */
|
||||||
|
i = 4;
|
||||||
|
while (i < shaderModuleCreateInfo->codeSize)
|
||||||
|
{
|
||||||
|
size = *((uint32_t*) &bytes[i + 1]);
|
||||||
|
|
||||||
|
if (bytes[i] == (uint8_t) selectedBackend)
|
||||||
|
{
|
||||||
|
driverSpecificCreateInfo.codeSize = size;
|
||||||
|
driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* skip over the backend byte, the blob size, and the blob */
|
||||||
|
i += 1 + sizeof(uint32_t) + size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* verify the shader blob supports the selected backend */
|
||||||
|
if (driverSpecificCreateInfo.byteCode == NULL)
|
||||||
|
{
|
||||||
|
Refresh_LogError(
|
||||||
|
"Cannot create shader module that does not contain shader code for the selected backend! "
|
||||||
|
"Recompile your shader and enable this backend."
|
||||||
|
);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
return device->CreateShaderModule(
|
return device->CreateShaderModule(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
shaderModuleCreateInfo
|
&driverSpecificCreateInfo
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -327,19 +398,6 @@ Refresh_Texture* Refresh_CreateTexture(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
Refresh_RenderTarget* Refresh_CreateRenderTarget(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_TextureSlice *textureSlice,
|
|
||||||
Refresh_SampleCount multisampleCount
|
|
||||||
) {
|
|
||||||
NULL_RETURN_NULL(device);
|
|
||||||
return device->CreateRenderTarget(
|
|
||||||
device->driverData,
|
|
||||||
textureSlice,
|
|
||||||
multisampleCount
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
Refresh_Buffer* Refresh_CreateBuffer(
|
Refresh_Buffer* Refresh_CreateBuffer(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_BufferUsageFlags usageFlags,
|
Refresh_BufferUsageFlags usageFlags,
|
||||||
|
@ -380,8 +438,13 @@ void Refresh_SetTextureDataYUV(
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void* data,
|
void *yDataPtr,
|
||||||
uint32_t dataLength
|
void *uDataPtr,
|
||||||
|
void *vDataPtr,
|
||||||
|
uint32_t yDataLength,
|
||||||
|
uint32_t uvDataLength,
|
||||||
|
uint32_t yStride,
|
||||||
|
uint32_t uvStride
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->SetTextureDataYUV(
|
device->SetTextureDataYUV(
|
||||||
|
@ -394,8 +457,13 @@ void Refresh_SetTextureDataYUV(
|
||||||
yHeight,
|
yHeight,
|
||||||
uvWidth,
|
uvWidth,
|
||||||
uvHeight,
|
uvHeight,
|
||||||
data,
|
yDataPtr,
|
||||||
dataLength
|
uDataPtr,
|
||||||
|
vDataPtr,
|
||||||
|
yDataLength,
|
||||||
|
uvDataLength,
|
||||||
|
yStride,
|
||||||
|
uvStride
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -542,117 +610,66 @@ void Refresh_GetBufferData(
|
||||||
|
|
||||||
void Refresh_QueueDestroyTexture(
|
void Refresh_QueueDestroyTexture(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Texture *texture
|
Refresh_Texture *texture
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->QueueDestroyTexture(
|
device->QueueDestroyTexture(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
|
||||||
texture
|
texture
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_QueueDestroySampler(
|
void Refresh_QueueDestroySampler(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Sampler *sampler
|
Refresh_Sampler *sampler
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->QueueDestroySampler(
|
device->QueueDestroySampler(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
|
||||||
sampler
|
sampler
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_QueueDestroyBuffer(
|
void Refresh_QueueDestroyBuffer(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Buffer *buffer
|
Refresh_Buffer *buffer
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->QueueDestroyBuffer(
|
device->QueueDestroyBuffer(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
|
||||||
buffer
|
buffer
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_QueueDestroyRenderTarget(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_RenderTarget *renderTarget
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->QueueDestroyRenderTarget(
|
|
||||||
device->driverData,
|
|
||||||
commandBuffer,
|
|
||||||
renderTarget
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Refresh_QueueDestroyFramebuffer(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Framebuffer *frameBuffer
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->QueueDestroyFramebuffer(
|
|
||||||
device->driverData,
|
|
||||||
commandBuffer,
|
|
||||||
frameBuffer
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Refresh_QueueDestroyShaderModule(
|
void Refresh_QueueDestroyShaderModule(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_ShaderModule *shaderModule
|
Refresh_ShaderModule *shaderModule
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->QueueDestroyShaderModule(
|
device->QueueDestroyShaderModule(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
|
||||||
shaderModule
|
shaderModule
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_QueueDestroyRenderPass(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_RenderPass *renderPass
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->QueueDestroyRenderPass(
|
|
||||||
device->driverData,
|
|
||||||
commandBuffer,
|
|
||||||
renderPass
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Refresh_QueueDestroyComputePipeline(
|
void Refresh_QueueDestroyComputePipeline(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_ComputePipeline *computePipeline
|
Refresh_ComputePipeline *computePipeline
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->QueueDestroyComputePipeline(
|
device->QueueDestroyComputePipeline(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
|
||||||
computePipeline
|
computePipeline
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_QueueDestroyGraphicsPipeline(
|
void Refresh_QueueDestroyGraphicsPipeline(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_GraphicsPipeline *graphicsPipeline
|
Refresh_GraphicsPipeline *graphicsPipeline
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->QueueDestroyGraphicsPipeline(
|
device->QueueDestroyGraphicsPipeline(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
|
||||||
graphicsPipeline
|
graphicsPipeline
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -660,23 +677,17 @@ void Refresh_QueueDestroyGraphicsPipeline(
|
||||||
void Refresh_BeginRenderPass(
|
void Refresh_BeginRenderPass(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_RenderPass *renderPass,
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
Refresh_Framebuffer *framebuffer,
|
uint32_t colorAttachmentCount,
|
||||||
Refresh_Rect *renderArea,
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
Refresh_Vec4 *pColorClearValues,
|
|
||||||
uint32_t colorClearCount,
|
|
||||||
Refresh_DepthStencilValue *depthStencilClearValue
|
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->BeginRenderPass(
|
device->BeginRenderPass(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
commandBuffer,
|
||||||
renderPass,
|
colorAttachmentInfos,
|
||||||
framebuffer,
|
colorAttachmentCount,
|
||||||
renderArea,
|
depthStencilAttachmentInfo
|
||||||
pColorClearValues,
|
|
||||||
colorClearCount,
|
|
||||||
depthStencilClearValue
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -691,6 +702,32 @@ void Refresh_EndRenderPass(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Refresh_SetViewport(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Viewport *viewport
|
||||||
|
) {
|
||||||
|
NULL_RETURN(device)
|
||||||
|
device->SetViewport(
|
||||||
|
device->driverData,
|
||||||
|
commandBuffer,
|
||||||
|
viewport
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Refresh_SetScissor(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Rect *scissor
|
||||||
|
) {
|
||||||
|
NULL_RETURN(device)
|
||||||
|
device->SetScissor(
|
||||||
|
device->driverData,
|
||||||
|
commandBuffer,
|
||||||
|
scissor
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
void Refresh_BindGraphicsPipeline(
|
void Refresh_BindGraphicsPipeline(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -779,46 +816,99 @@ void Refresh_BindComputeTextures(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
uint8_t Refresh_ClaimWindow(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
uint8_t fixed
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
) {
|
) {
|
||||||
NULL_RETURN_NULL(device);
|
if (device == NULL) { return 0; }
|
||||||
return device->AcquireCommandBuffer(
|
return device->ClaimWindow(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
fixed
|
windowHandle,
|
||||||
|
presentMode
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_QueuePresent(
|
void Refresh_UnclaimWindow(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_TextureSlice* textureSlice,
|
|
||||||
Refresh_Rect *destinationRectangle,
|
|
||||||
Refresh_Filter filter,
|
|
||||||
void *windowHandle
|
void *windowHandle
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->QueuePresent(
|
device->UnclaimWindow(
|
||||||
|
device->driverData,
|
||||||
|
windowHandle
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||||
|
Refresh_Device *device
|
||||||
|
) {
|
||||||
|
NULL_RETURN_NULL(device);
|
||||||
|
return device->AcquireCommandBuffer(
|
||||||
|
device->driverData
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
void *windowHandle,
|
||||||
|
uint32_t *pWidth,
|
||||||
|
uint32_t *pHeight
|
||||||
|
) {
|
||||||
|
NULL_RETURN_NULL(device);
|
||||||
|
return device->AcquireSwapchainTexture(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
commandBuffer,
|
||||||
textureSlice,
|
windowHandle,
|
||||||
destinationRectangle,
|
pWidth,
|
||||||
filter,
|
pHeight
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||||
|
Refresh_Device *device,
|
||||||
|
void *windowHandle
|
||||||
|
) {
|
||||||
|
if (device == NULL) { return 0; }
|
||||||
|
return device->GetSwapchainFormat(
|
||||||
|
device->driverData,
|
||||||
windowHandle
|
windowHandle
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Refresh_SetSwapchainPresentMode(
|
||||||
|
Refresh_Device *device,
|
||||||
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
|
) {
|
||||||
|
NULL_RETURN(device);
|
||||||
|
device->SetSwapchainPresentMode(
|
||||||
|
device->driverData,
|
||||||
|
windowHandle,
|
||||||
|
presentMode
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
void Refresh_Submit(
|
void Refresh_Submit(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
uint32_t commandBufferCount,
|
Refresh_CommandBuffer *commandBuffer
|
||||||
Refresh_CommandBuffer **pCommandBuffers
|
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->Submit(
|
device->Submit(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBufferCount,
|
commandBuffer
|
||||||
pCommandBuffers
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
|
) {
|
||||||
|
NULL_RETURN_NULL(device);
|
||||||
|
return device->SubmitAndAcquireFence(
|
||||||
|
device->driverData,
|
||||||
|
commandBuffer
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -831,4 +921,44 @@ void Refresh_Wait(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Refresh_WaitForFences(
|
||||||
|
Refresh_Device *device,
|
||||||
|
uint8_t waitAll,
|
||||||
|
uint32_t fenceCount,
|
||||||
|
Refresh_Fence **pFences
|
||||||
|
) {
|
||||||
|
NULL_RETURN(device);
|
||||||
|
device->WaitForFences(
|
||||||
|
device->driverData,
|
||||||
|
waitAll,
|
||||||
|
fenceCount,
|
||||||
|
pFences
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
int Refresh_QueryFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
) {
|
||||||
|
if (device == NULL) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return device->QueryFence(
|
||||||
|
device->driverData,
|
||||||
|
fence
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Refresh_ReleaseFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
) {
|
||||||
|
NULL_RETURN(device);
|
||||||
|
device->ReleaseFence(
|
||||||
|
device->driverData,
|
||||||
|
fence
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||||
*
|
*
|
||||||
* Copyright (c) 2020 Evan Hemsley
|
* Copyright (c) 2020 Evan Hemsley
|
||||||
*
|
*
|
||||||
|
@ -36,9 +36,15 @@
|
||||||
|
|
||||||
/* Logging */
|
/* Logging */
|
||||||
|
|
||||||
extern void Refresh_LogInfo(const char *fmt, ...);
|
#ifdef __cplusplus
|
||||||
extern void Refresh_LogWarn(const char *fmt, ...);
|
extern "C" {
|
||||||
extern void Refresh_LogError(const char *fmt, ...);
|
#endif
|
||||||
|
void Refresh_LogInfo(const char *fmt, ...);
|
||||||
|
void Refresh_LogWarn(const char *fmt, ...);
|
||||||
|
void Refresh_LogError(const char *fmt, ...);
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
/* Internal Helper Utilities */
|
/* Internal Helper Utilities */
|
||||||
|
|
||||||
|
@ -51,24 +57,31 @@ static inline uint32_t Texture_GetFormatSize(
|
||||||
return 8;
|
return 8;
|
||||||
case REFRESH_TEXTUREFORMAT_BC2:
|
case REFRESH_TEXTUREFORMAT_BC2:
|
||||||
case REFRESH_TEXTUREFORMAT_BC3:
|
case REFRESH_TEXTUREFORMAT_BC3:
|
||||||
|
case REFRESH_TEXTUREFORMAT_BC7:
|
||||||
return 16;
|
return 16;
|
||||||
case REFRESH_TEXTUREFORMAT_R8:
|
case REFRESH_TEXTUREFORMAT_R8:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8_UINT:
|
||||||
return 1;
|
return 1;
|
||||||
case REFRESH_TEXTUREFORMAT_R5G6B5:
|
case REFRESH_TEXTUREFORMAT_R5G6B5:
|
||||||
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
|
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
|
||||||
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
|
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
|
||||||
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
|
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8G8_UINT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16_UINT:
|
||||||
return 2;
|
return 2;
|
||||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
|
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
|
||||||
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
|
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
|
||||||
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16G16_UINT:
|
||||||
return 4;
|
return 4;
|
||||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
|
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
|
||||||
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
|
||||||
|
case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
|
||||||
return 8;
|
return 8;
|
||||||
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
|
||||||
return 16;
|
return 16;
|
||||||
|
@ -117,7 +130,8 @@ static inline uint32_t BytesPerRow(
|
||||||
|
|
||||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||||
|
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||||
{
|
{
|
||||||
blocksPerRow = (width + 3) / 4;
|
blocksPerRow = (width + 3) / 4;
|
||||||
}
|
}
|
||||||
|
@ -135,7 +149,8 @@ static inline int32_t BytesPerImage(
|
||||||
|
|
||||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||||
|
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||||
{
|
{
|
||||||
blocksPerRow = (width + 3) / 4;
|
blocksPerRow = (width + 3) / 4;
|
||||||
blocksPerColumn = (height + 3) / 4;
|
blocksPerColumn = (height + 3) / 4;
|
||||||
|
@ -154,6 +169,7 @@ static inline int32_t BytesPerImage(
|
||||||
#define MAX_BUFFER_BINDINGS 16
|
#define MAX_BUFFER_BINDINGS 16
|
||||||
|
|
||||||
#define MAX_COLOR_TARGET_BINDINGS 4
|
#define MAX_COLOR_TARGET_BINDINGS 4
|
||||||
|
#define MAX_PRESENT_COUNT 16
|
||||||
|
|
||||||
/* Refresh_Device Definition */
|
/* Refresh_Device Definition */
|
||||||
|
|
||||||
|
@ -167,16 +183,6 @@ struct Refresh_Device
|
||||||
|
|
||||||
/* Drawing */
|
/* Drawing */
|
||||||
|
|
||||||
void (*Clear)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Rect *clearRect,
|
|
||||||
Refresh_ClearOptions options,
|
|
||||||
Refresh_Vec4 *colors,
|
|
||||||
uint32_t colorCount,
|
|
||||||
Refresh_DepthStencilValue depthStencil
|
|
||||||
);
|
|
||||||
|
|
||||||
void (*DrawInstancedPrimitives)(
|
void (*DrawInstancedPrimitives)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -207,6 +213,17 @@ struct Refresh_Device
|
||||||
uint32_t fragmentParamOffset
|
uint32_t fragmentParamOffset
|
||||||
);
|
);
|
||||||
|
|
||||||
|
void (*DrawPrimitivesIndirect)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Buffer *buffer,
|
||||||
|
uint32_t offsetInBytes,
|
||||||
|
uint32_t drawCount,
|
||||||
|
uint32_t stride,
|
||||||
|
uint32_t vertexParamOffset,
|
||||||
|
uint32_t fragmentParamOffset
|
||||||
|
);
|
||||||
|
|
||||||
void (*DispatchCompute)(
|
void (*DispatchCompute)(
|
||||||
Refresh_Renderer *device,
|
Refresh_Renderer *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -218,14 +235,9 @@ struct Refresh_Device
|
||||||
|
|
||||||
/* State Creation */
|
/* State Creation */
|
||||||
|
|
||||||
Refresh_RenderPass* (*CreateRenderPass)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
|
||||||
);
|
|
||||||
|
|
||||||
Refresh_ComputePipeline* (*CreateComputePipeline)(
|
Refresh_ComputePipeline* (*CreateComputePipeline)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||||
);
|
);
|
||||||
|
|
||||||
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
|
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
|
||||||
|
@ -238,11 +250,6 @@ struct Refresh_Device
|
||||||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||||
);
|
);
|
||||||
|
|
||||||
Refresh_Framebuffer* (*CreateFramebuffer)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
|
||||||
);
|
|
||||||
|
|
||||||
Refresh_ShaderModule* (*CreateShaderModule)(
|
Refresh_ShaderModule* (*CreateShaderModule)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
|
@ -253,12 +260,6 @@ struct Refresh_Device
|
||||||
Refresh_TextureCreateInfo *textureCreateInfo
|
Refresh_TextureCreateInfo *textureCreateInfo
|
||||||
);
|
);
|
||||||
|
|
||||||
Refresh_RenderTarget* (*CreateRenderTarget)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_TextureSlice *textureSlice,
|
|
||||||
Refresh_SampleCount multisampleCount
|
|
||||||
);
|
|
||||||
|
|
||||||
Refresh_Buffer* (*CreateBuffer)(
|
Refresh_Buffer* (*CreateBuffer)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_BufferUsageFlags usageFlags,
|
Refresh_BufferUsageFlags usageFlags,
|
||||||
|
@ -285,8 +286,13 @@ struct Refresh_Device
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void* data,
|
void *yDataPtr,
|
||||||
uint32_t dataLength
|
void *uDataPtr,
|
||||||
|
void *vDataPtr,
|
||||||
|
uint32_t yDataLength,
|
||||||
|
uint32_t uvDataLength,
|
||||||
|
uint32_t yStride,
|
||||||
|
uint32_t uvStride
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*CopyTextureToTexture)(
|
void (*CopyTextureToTexture)(
|
||||||
|
@ -361,55 +367,31 @@ struct Refresh_Device
|
||||||
|
|
||||||
void (*QueueDestroyTexture)(
|
void (*QueueDestroyTexture)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Texture *texture
|
Refresh_Texture *texture
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*QueueDestroySampler)(
|
void (*QueueDestroySampler)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Sampler *sampler
|
Refresh_Sampler *sampler
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*QueueDestroyBuffer)(
|
void (*QueueDestroyBuffer)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Buffer *buffer
|
Refresh_Buffer *buffer
|
||||||
);
|
);
|
||||||
|
|
||||||
void(*QueueDestroyRenderTarget)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_RenderTarget *renderTarget
|
|
||||||
);
|
|
||||||
|
|
||||||
void(*QueueDestroyFramebuffer)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Framebuffer *frameBuffer
|
|
||||||
);
|
|
||||||
|
|
||||||
void (*QueueDestroyShaderModule)(
|
void (*QueueDestroyShaderModule)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_ShaderModule *shaderModule
|
Refresh_ShaderModule *shaderModule
|
||||||
);
|
);
|
||||||
|
|
||||||
void(*QueueDestroyRenderPass)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_RenderPass *renderPass
|
|
||||||
);
|
|
||||||
|
|
||||||
void (*QueueDestroyComputePipeline)(
|
void (*QueueDestroyComputePipeline)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_ComputePipeline *computePipeline
|
Refresh_ComputePipeline *computePipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*QueueDestroyGraphicsPipeline)(
|
void (*QueueDestroyGraphicsPipeline)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_GraphicsPipeline *graphicsPipeline
|
Refresh_GraphicsPipeline *graphicsPipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -418,12 +400,9 @@ struct Refresh_Device
|
||||||
void (*BeginRenderPass)(
|
void (*BeginRenderPass)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_RenderPass *renderPass,
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
Refresh_Framebuffer *framebuffer,
|
uint32_t colorAttachmentCount,
|
||||||
Refresh_Rect *renderArea,
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
Refresh_Vec4 *pColorClearValues,
|
|
||||||
uint32_t colorClearCount,
|
|
||||||
Refresh_DepthStencilValue *depthStencilClearValue
|
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*EndRenderPass)(
|
void (*EndRenderPass)(
|
||||||
|
@ -431,6 +410,18 @@ struct Refresh_Device
|
||||||
Refresh_CommandBuffer *commandBuffer
|
Refresh_CommandBuffer *commandBuffer
|
||||||
);
|
);
|
||||||
|
|
||||||
|
void (*SetViewport)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Viewport *viewport
|
||||||
|
);
|
||||||
|
|
||||||
|
void (*SetScissor)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Rect *scissor
|
||||||
|
);
|
||||||
|
|
||||||
void (*BindGraphicsPipeline)(
|
void (*BindGraphicsPipeline)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -472,30 +463,71 @@ struct Refresh_Device
|
||||||
Refresh_Texture **pTextures
|
Refresh_Texture **pTextures
|
||||||
);
|
);
|
||||||
|
|
||||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
uint8_t (*ClaimWindow)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
uint8_t fixed
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
);
|
);
|
||||||
|
|
||||||
void(*QueuePresent)(
|
void (*UnclaimWindow)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
void *windowHandle
|
||||||
|
);
|
||||||
|
|
||||||
|
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||||
|
Refresh_Renderer *driverData
|
||||||
|
);
|
||||||
|
|
||||||
|
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_TextureSlice *textureSlice,
|
void *windowHandle,
|
||||||
Refresh_Rect *destinationRectangle,
|
uint32_t *pWidth,
|
||||||
Refresh_Filter filter,
|
uint32_t *pHeight
|
||||||
|
);
|
||||||
|
|
||||||
|
Refresh_TextureFormat (*GetSwapchainFormat)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
void *windowHandle
|
void *windowHandle
|
||||||
);
|
);
|
||||||
|
|
||||||
|
void (*SetSwapchainPresentMode)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
|
);
|
||||||
|
|
||||||
void (*Submit)(
|
void (*Submit)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
uint32_t commandBufferCount,
|
Refresh_CommandBuffer *commandBuffer
|
||||||
Refresh_CommandBuffer **pCommandBuffers
|
);
|
||||||
|
|
||||||
|
Refresh_Fence* (*SubmitAndAcquireFence)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*Wait)(
|
void (*Wait)(
|
||||||
Refresh_Renderer *driverData
|
Refresh_Renderer *driverData
|
||||||
);
|
);
|
||||||
|
|
||||||
|
void (*WaitForFences)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
uint8_t waitAll,
|
||||||
|
uint32_t fenceCount,
|
||||||
|
Refresh_Fence **pFences
|
||||||
|
);
|
||||||
|
|
||||||
|
int (*QueryFence)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
);
|
||||||
|
|
||||||
|
void (*ReleaseFence)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
);
|
||||||
|
|
||||||
/* Opaque pointer for the Driver */
|
/* Opaque pointer for the Driver */
|
||||||
Refresh_Renderer *driverData;
|
Refresh_Renderer *driverData;
|
||||||
};
|
};
|
||||||
|
@ -504,19 +536,16 @@ struct Refresh_Device
|
||||||
result->func = name##_##func;
|
result->func = name##_##func;
|
||||||
#define ASSIGN_DRIVER(name) \
|
#define ASSIGN_DRIVER(name) \
|
||||||
ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
|
ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
|
||||||
ASSIGN_DRIVER_FUNC(Clear, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
||||||
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
||||||
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \
|
||||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||||
ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||||
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
|
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
|
||||||
ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
|
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
|
||||||
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
|
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
|
||||||
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
|
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
|
||||||
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
|
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
|
||||||
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
|
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
|
||||||
|
@ -532,35 +561,43 @@ struct Refresh_Device
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
|
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
|
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
|
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
|
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
|
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
|
||||||
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
|
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
|
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
|
||||||
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
|
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(SetViewport, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(SetScissor, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
|
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
|
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
|
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \
|
||||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||||
ASSIGN_DRIVER_FUNC(QueuePresent, name) \
|
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
||||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(Wait, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
||||||
|
|
||||||
typedef struct Refresh_Driver
|
typedef struct Refresh_Driver
|
||||||
{
|
{
|
||||||
const char *Name;
|
const char *Name;
|
||||||
|
uint8_t (*PrepareDriver)(uint32_t *flags);
|
||||||
Refresh_Device* (*CreateDevice)(
|
Refresh_Device* (*CreateDevice)(
|
||||||
Refresh_PresentationParameters *presentationParameters,
|
|
||||||
uint8_t debugMode
|
uint8_t debugMode
|
||||||
);
|
);
|
||||||
} Refresh_Driver;
|
} Refresh_Driver;
|
||||||
|
|
||||||
extern Refresh_Driver VulkanDriver;
|
extern Refresh_Driver VulkanDriver;
|
||||||
|
extern Refresh_Driver PS5Driver;
|
||||||
|
|
||||||
#endif /* REFRESH_DRIVER_H */
|
#endif /* REFRESH_DRIVER_H */
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,707 @@
|
||||||
|
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||||
|
*
|
||||||
|
* Copyright (c) 2020 Evan Hemsley
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
* In no event will the authors be held liable for any damages arising from
|
||||||
|
* the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software in a
|
||||||
|
* product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*
|
||||||
|
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#if REFRESH_DRIVER_TEMPLATE
|
||||||
|
|
||||||
|
#include "Refresh_Driver.h"
|
||||||
|
|
||||||
|
#include <SDL.h>
|
||||||
|
|
||||||
|
#define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!");
|
||||||
|
|
||||||
|
/* Conversions */
|
||||||
|
|
||||||
|
static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
|
||||||
|
{
|
||||||
|
0, /* R8G8B8A8 */
|
||||||
|
0, /* B8G8R8A8 */
|
||||||
|
0, /* R5G6B5 */
|
||||||
|
0, /* A1R5G5B5 */
|
||||||
|
0, /* B4G4R4A4 */
|
||||||
|
0, /* BC1 */
|
||||||
|
0, /* BC3 */
|
||||||
|
0, /* BC5 */
|
||||||
|
0, /* R8G8_SNORM */
|
||||||
|
0, /* R8G8B8A8_SNORM */
|
||||||
|
0, /* A2R10G10B10 */
|
||||||
|
0, /* R16G16 */
|
||||||
|
0, /* R16G16B16A16 */
|
||||||
|
0, /* R8 */
|
||||||
|
0, /* R32_SFLOAT */
|
||||||
|
0, /* R32G32_SFLOAT */
|
||||||
|
0, /* R32G32B32A32_SFLOAT */
|
||||||
|
0, /* R16_SFLOAT */
|
||||||
|
0, /* R16G16_SFLOAT */
|
||||||
|
0, /* R16G16B16A16_SFLOAT */
|
||||||
|
0, /* D16 */
|
||||||
|
0, /* D32 */
|
||||||
|
0, /* D16S8 */
|
||||||
|
0 /* D32S8 */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_VERTEX_FORMAT_TYPE RefreshToTEMPLATE_VertexFormat[] =
|
||||||
|
{
|
||||||
|
0, /* SINGLE */
|
||||||
|
0, /* VECTOR2 */
|
||||||
|
0, /* VECTOR3 */
|
||||||
|
0, /* VECTOR4 */
|
||||||
|
0, /* COLOR */
|
||||||
|
0, /* BYTE4 */
|
||||||
|
0, /* SHORT2 */
|
||||||
|
0, /* SHORT4 */
|
||||||
|
0, /* NORMALIZEDSHORT2 */
|
||||||
|
0, /* NORMALIZEDSHORT4 */
|
||||||
|
0, /* HALFVECTOR2 */
|
||||||
|
0 /* HALFVECTOR4 */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_INDEX_TYPE RefreshToTEMPLATE_IndexType[] =
|
||||||
|
{
|
||||||
|
0, /* 16BIT */
|
||||||
|
0 /* 32BIT */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_PRIMITIVE_TYPE RefreshToTEMPLATE_PrimitiveType[] =
|
||||||
|
{
|
||||||
|
0, /* POINTLIST */
|
||||||
|
0, /* LINELIST */
|
||||||
|
0, /* LINESTRIP */
|
||||||
|
0, /* TRIANGLELIST */
|
||||||
|
0 /* TRIANGLESTRIP */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
|
||||||
|
{
|
||||||
|
0, /* FILL */
|
||||||
|
0, /* LINE */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
|
||||||
|
{
|
||||||
|
0, /* NONE */
|
||||||
|
0, /* FRONT */
|
||||||
|
0, /* BACK */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
|
||||||
|
{
|
||||||
|
0, /* COUNTER_CLOCKWISE */
|
||||||
|
0 /* CLOCKWISE */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
|
||||||
|
{
|
||||||
|
0, /* ZERO */
|
||||||
|
0, /* ONE */
|
||||||
|
0, /* SRC_COLOR */
|
||||||
|
0, /* ONE_MINUS_SRC_COLOR */
|
||||||
|
0, /* DST_COLOR */
|
||||||
|
0, /* ONE_MINUS_DST_COLOR */
|
||||||
|
0, /* SRC_ALPHA */
|
||||||
|
0, /* ONE_MINUS_SRC_ALPHA */
|
||||||
|
0, /* DST_ALPHA */
|
||||||
|
0, /* ONE_MINUS_DST_ALPHA */
|
||||||
|
0, /* CONSTANT_COLOR */
|
||||||
|
0, /* ONE_MINUS_CONSTANT_COLOR */
|
||||||
|
0 /* SRC_ALPHA_SATURATE */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
||||||
|
{
|
||||||
|
0, /* ADD */
|
||||||
|
0, /* SUBTRACT */
|
||||||
|
0, /* REVERSE_SUBTRACT */
|
||||||
|
0, /* MIN */
|
||||||
|
0 /* MAX */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
|
||||||
|
{
|
||||||
|
0, /* NEVER */
|
||||||
|
0, /* LESS */
|
||||||
|
0, /* EQUAL */
|
||||||
|
0, /* LESS_OR_EQUAL */
|
||||||
|
0, /* GREATER */
|
||||||
|
0, /* NOT_EQUAL */
|
||||||
|
0, /* GREATER_OR_EQUAL */
|
||||||
|
0 /* ALWAYS */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_STENCIL_OP_TYPE RefreshToTEMPLATE_StencilOp[] =
|
||||||
|
{
|
||||||
|
0, /* KEEP */
|
||||||
|
0, /* ZERO */
|
||||||
|
0, /* REPLACE */
|
||||||
|
0, /* INCREMENT_AND_CLAMP */
|
||||||
|
0, /* DECREMENT_AND_CLAMP */
|
||||||
|
0, /* INVERT */
|
||||||
|
0, /* INCREMENT_AND_WRAP */
|
||||||
|
0 /* DECREMENT_AND_WRAP */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_ATTACHMENT_LOAD_OP_TYPE RefreshToTEMPLATE_LoadOp[] =
|
||||||
|
{
|
||||||
|
0, /* LOAD */
|
||||||
|
0, /* CLEAR */
|
||||||
|
0 /* DONT_CARE */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_ATTACHMENT_STORE_OP_TYPE RefreshToTEMPLATE_StoreOp[] =
|
||||||
|
{
|
||||||
|
0, /* STORE */
|
||||||
|
0 /* DONT_CARE */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_SAMPLE_COUNT_TYPE RefreshToTEMPLATE_SampleCount[] =
|
||||||
|
{
|
||||||
|
0, /* 1 */
|
||||||
|
0, /* 2 */
|
||||||
|
0, /* 4 */
|
||||||
|
0, /* 8 */
|
||||||
|
0, /* 16 */
|
||||||
|
0, /* 32 */
|
||||||
|
0 /* 64 */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_VERTEX_INPUT_RATE_TYPE RefreshToTEMPLATE_VertexInputRate[] =
|
||||||
|
{
|
||||||
|
0, /* VERTEX */
|
||||||
|
0 /* INSTANCE */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
|
||||||
|
{
|
||||||
|
0, /* NEAREST */
|
||||||
|
0, /* LINEAR */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
|
||||||
|
{
|
||||||
|
0, /* NEAREST */
|
||||||
|
0 /* LINEAR */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_SAMPLER_ADDRESS_MODE_TYPE RefreshToTEMPLATE_SamplerAddressMode[] =
|
||||||
|
{
|
||||||
|
0, /* REPEAT */
|
||||||
|
0, /* MIRRORED_REPEAT */
|
||||||
|
0, /* CLAMP_TO_EDGE */
|
||||||
|
0 /* CLAMP_TO_BORDER */
|
||||||
|
};
|
||||||
|
|
||||||
|
static TEMPLATE_BORDER_COLOR_TYPE RefreshToTEMPLATE_BorderColor[] =
|
||||||
|
{
|
||||||
|
0, /* FLOAT_TRANSPARENT_BLACK */
|
||||||
|
0, /* INT_TRANSPARENT_BLACK */
|
||||||
|
0, /* FLOAT_OPAQUE_BLACK */
|
||||||
|
0, /* INT_OPAQUE_BLACK */
|
||||||
|
0, /* FLOAT_OPAQUE_WHITE */
|
||||||
|
0 /* INT_OPAQUE_WHITE */
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Quit */
|
||||||
|
|
||||||
|
static void TEMPLATE_DestroyDevice(
|
||||||
|
Refresh_Device *device
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Drawing */
|
||||||
|
|
||||||
|
static void TEMPLATE_DrawInstancedPrimitives(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
uint32_t baseVertex,
|
||||||
|
uint32_t startIndex,
|
||||||
|
uint32_t primitiveCount,
|
||||||
|
uint32_t instanceCount,
|
||||||
|
uint32_t vertexParamOffset,
|
||||||
|
uint32_t fragmentParamOffset
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_DrawIndexedPrimitives(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
uint32_t baseVertex,
|
||||||
|
uint32_t startIndex,
|
||||||
|
uint32_t primitiveCount,
|
||||||
|
uint32_t vertexParamOffset,
|
||||||
|
uint32_t fragmentParamOffset
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_DrawPrimitives(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
uint32_t vertexStart,
|
||||||
|
uint32_t primitiveCount,
|
||||||
|
uint32_t vertexParamOffset,
|
||||||
|
uint32_t fragmentParamOffset
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_DrawPrimitivesIndirect(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Buffer *buffer,
|
||||||
|
uint32_t offsetInBytes,
|
||||||
|
uint32_t drawCount,
|
||||||
|
uint32_t stride,
|
||||||
|
uint32_t vertexParamOffset,
|
||||||
|
uint32_t fragmentParamOffset
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_DispatchCompute(
|
||||||
|
Refresh_Renderer *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
uint32_t groupCountX,
|
||||||
|
uint32_t groupCountY,
|
||||||
|
uint32_t groupCountZ,
|
||||||
|
uint32_t computeParamOffset
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* State Creation */
|
||||||
|
|
||||||
|
|
||||||
|
static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_GraphicsPipeline* TEMPLATE_CreateGraphicsPipeline(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_Sampler* TEMPLATE_CreateSampler(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_Texture* TEMPLATE_CreateTexture(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_TextureCreateInfo *textureCreateInfo
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_Buffer* TEMPLATE_CreateBuffer(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_BufferUsageFlags usageFlags,
|
||||||
|
uint32_t sizeInBytes
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Setters */
|
||||||
|
|
||||||
|
static void TEMPLATE_SetTextureData(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_TextureSlice *textureSlice,
|
||||||
|
void *data,
|
||||||
|
uint32_t dataLengthInBytes
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_SetTextureDataYUV(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer* commandBuffer,
|
||||||
|
Refresh_Texture *y,
|
||||||
|
Refresh_Texture *u,
|
||||||
|
Refresh_Texture *v,
|
||||||
|
uint32_t yWidth,
|
||||||
|
uint32_t yHeight,
|
||||||
|
uint32_t uvWidth,
|
||||||
|
uint32_t uvHeight,
|
||||||
|
void *yDataPtr,
|
||||||
|
void *uDataPtr,
|
||||||
|
void *vDataPtr,
|
||||||
|
uint32_t yDataLength,
|
||||||
|
uint32_t uvDataLength,
|
||||||
|
uint32_t yStride,
|
||||||
|
uint32_t uvStride
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_CopyTextureToTexture(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_TextureSlice *sourceTextureSlice,
|
||||||
|
Refresh_TextureSlice *destinationTextureSlice,
|
||||||
|
Refresh_Filter filter
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_CopyTextureToBuffer(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_TextureSlice *textureSlice,
|
||||||
|
Refresh_Buffer *buffer
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_SetBufferData(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Buffer *buffer,
|
||||||
|
uint32_t offsetInBytes,
|
||||||
|
void* data,
|
||||||
|
uint32_t dataLength
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint32_t TEMPLATE_PushVertexShaderUniforms(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
void *data,
|
||||||
|
uint32_t dataLengthInBytes
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint32_t TEMPLATE_PushFragmentShaderUniforms(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
void *data,
|
||||||
|
uint32_t dataLengthInBytes
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static uint32_t TEMPLATE_PushComputeShaderUniforms(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
void *data,
|
||||||
|
uint32_t dataLengthInBytes
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_BindVertexSamplers(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Texture **pTextures,
|
||||||
|
Refresh_Sampler **pSamplers
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_BindFragmentSamplers(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Texture **pTextures,
|
||||||
|
Refresh_Sampler **pSamplers
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Getters */
|
||||||
|
|
||||||
|
static void TEMPLATE_GetBufferData(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Buffer *buffer,
|
||||||
|
void *data,
|
||||||
|
uint32_t dataLengthInBytes
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Disposal */
|
||||||
|
|
||||||
|
static void TEMPLATE_QueueDestroyTexture(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Texture *texture
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_QueueDestroySampler(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Sampler *sampler
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_QueueDestroyBuffer(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Buffer *buffer
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_QueueDestroyShaderModule(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_ShaderModule *shaderModule
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_QueueDestroyComputePipeline(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_ComputePipeline *computePipeline
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_GraphicsPipeline *graphicsPipeline
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Graphics State */
|
||||||
|
|
||||||
|
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||||
|
Refresh_Renderer *driverData
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_BeginRenderPass(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
|
uint32_t colorAttachmentCount,
|
||||||
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_EndRenderPass(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_BindGraphicsPipeline(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_GraphicsPipeline *graphicsPipeline
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_SetViewport(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Viewport *viewport
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_SetScissor(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Rect *scissor
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_BindVertexBuffers(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
uint32_t firstBinding,
|
||||||
|
uint32_t bindingCount,
|
||||||
|
Refresh_Buffer **pBuffers,
|
||||||
|
uint64_t *pOffsets
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_BindIndexBuffer(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Buffer *buffer,
|
||||||
|
uint64_t offset,
|
||||||
|
Refresh_IndexElementSize indexElementSize
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Compute State */
|
||||||
|
|
||||||
|
static void TEMPLATE_BindComputePipeline(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_ComputePipeline *computePipeline
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_BindComputeBuffers(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Buffer **pBuffers
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_BindComputeTextures(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Texture **pTextures
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Window and Swapchain Management */
|
||||||
|
|
||||||
|
static uint8_t TEMPLATE_ClaimWindow(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_UnclaimWindow(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
void *windowHandle
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
void *windowHandle,
|
||||||
|
uint32_t *pWidth,
|
||||||
|
uint32_t *pHeight
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
void *windowHandle
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_SetSwapchainPresentMode(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Submission and Fences */
|
||||||
|
|
||||||
|
static void TEMPLATE_Submit(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_Wait(
|
||||||
|
Refresh_Renderer *driverData
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_WaitForFences(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
uint8_t waitAll,
|
||||||
|
uint32_t fenceCount,
|
||||||
|
Refresh_Fence **pFences
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static int TEMPLATE_QueryFence(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_ReleaseFence(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Device Creation */
|
||||||
|
|
||||||
|
static uint8_t TEMPLATE_PrepareDriver(
|
||||||
|
uint32_t *flags
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||||
|
uint8_t debugMode
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
Refresh_Driver TEMPLATEDriver = {
|
||||||
|
"TEMPLATE",
|
||||||
|
TEMPLATE_PrepareDriver,
|
||||||
|
TEMPLATE_CreateDevice
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //REFRESH_DRIVER_TEMPLATE
|
File diff suppressed because it is too large
Load Diff
|
@ -89,9 +89,11 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||||
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||||
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))
|
||||||
|
|
|
@ -48,7 +48,6 @@
|
||||||
#define floorf SDL_floorf
|
#define floorf SDL_floorf
|
||||||
#define ldexp SDL_scalbn
|
#define ldexp SDL_scalbn
|
||||||
#define pow SDL_pow
|
#define pow SDL_pow
|
||||||
#define strtol SDL_strtol
|
|
||||||
|
|
||||||
#ifdef memcmp
|
#ifdef memcmp
|
||||||
#undef memcmp
|
#undef memcmp
|
||||||
|
@ -74,13 +73,10 @@
|
||||||
#undef strlen
|
#undef strlen
|
||||||
#endif
|
#endif
|
||||||
#define strlen SDL_strlen
|
#define strlen SDL_strlen
|
||||||
#ifdef strncmp
|
|
||||||
#undef strncmp
|
|
||||||
#endif
|
|
||||||
#define strncmp SDL_strncmp
|
|
||||||
|
|
||||||
/* These are per the Texture2D.FromStream spec */
|
/* These are per the Texture2D.FromStream spec */
|
||||||
#define STBI_ONLY_PNG
|
#define STBI_ONLY_PNG
|
||||||
|
#define STBI_ONLY_QOI
|
||||||
|
|
||||||
/* These are per the Texture2D.SaveAs* spec */
|
/* These are per the Texture2D.SaveAs* spec */
|
||||||
#define STBIW_ONLY_PNG
|
#define STBIW_ONLY_PNG
|
||||||
|
@ -140,6 +136,7 @@ SDL_SIMDRealloc(void *mem, const size_t len)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define STB_IMAGE_STATIC
|
#define STB_IMAGE_STATIC
|
||||||
|
#define STBI_NO_HDR
|
||||||
#define STBI_ASSERT SDL_assert
|
#define STBI_ASSERT SDL_assert
|
||||||
#define STBI_MALLOC SDL_SIMDAlloc
|
#define STBI_MALLOC SDL_SIMDAlloc
|
||||||
#define STBI_REALLOC SDL_SIMDRealloc
|
#define STBI_REALLOC SDL_SIMDRealloc
|
||||||
|
@ -190,28 +187,72 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
||||||
/* Image Read API */
|
/* Image Read API */
|
||||||
|
|
||||||
uint8_t* Refresh_Image_Load(
|
uint8_t* Refresh_Image_Load(
|
||||||
char const *filename,
|
uint8_t *bufferPtr,
|
||||||
|
int32_t bufferLength,
|
||||||
int32_t *w,
|
int32_t *w,
|
||||||
int32_t *h,
|
int32_t *h,
|
||||||
int32_t *numChannels
|
int32_t *len
|
||||||
) {
|
) {
|
||||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
uint8_t* result;
|
||||||
|
uint8_t* pixels;
|
||||||
|
int32_t format;
|
||||||
|
int32_t i;
|
||||||
|
|
||||||
|
result = stbi_load_from_memory(
|
||||||
|
bufferPtr,
|
||||||
|
bufferLength,
|
||||||
|
w,
|
||||||
|
h,
|
||||||
|
&format,
|
||||||
|
STBI_rgb_alpha
|
||||||
|
);
|
||||||
|
|
||||||
|
if (result == NULL)
|
||||||
|
{
|
||||||
|
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Ensure that the alpha pixels are... well, actual alpha.
|
||||||
|
* You think this looks stupid, but be assured: Your paint program is
|
||||||
|
* almost certainly even stupider.
|
||||||
|
* -flibit
|
||||||
|
*/
|
||||||
|
pixels = result;
|
||||||
|
*len = (*w) * (*h) *4;
|
||||||
|
for (i = 0; i < *len; i += 4, pixels += 4)
|
||||||
|
{
|
||||||
|
if (pixels[3] == 0)
|
||||||
|
{
|
||||||
|
pixels[0] = 0;
|
||||||
|
pixels[1] = 1;
|
||||||
|
pixels[2] = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_Image_Free(uint8_t *mem)
|
void Refresh_Image_Free(uint8_t *mem)
|
||||||
{
|
{
|
||||||
stbi_image_free(mem);
|
SDL_SIMDFree(mem);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Image Write API */
|
/* Image Write API */
|
||||||
|
|
||||||
void Refresh_Image_SavePNG(
|
void Refresh_Image_SavePNG(
|
||||||
const char* filename,
|
const char* filename,
|
||||||
|
uint8_t* data,
|
||||||
int32_t w,
|
int32_t w,
|
||||||
int32_t h,
|
int32_t h
|
||||||
uint8_t *data
|
|
||||||
) {
|
) {
|
||||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
stbi_write_png(
|
||||||
|
filename,
|
||||||
|
w,
|
||||||
|
h,
|
||||||
|
4,
|
||||||
|
data,
|
||||||
|
w * 4
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||||
|
|
592
src/stb_image.h
592
src/stb_image.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue