MSAA fixes #25

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cosmonaut merged 2 commits from TheSpydog/Refresh:msaa into main 2022-11-03 19:50:09 +00:00
  • Fixed bug where multisample enum values were not being translated into their equivalent Vulkan enums
  • Fixed bug where MSAA attachments in transient render pass creation were using a sample count of 1
  • Fixed bug where the clearValues array in BeginRenderPass was not being populated with clear values for multisample attachments. (Modeled the fix after https://github.com/FNA-XNA/FNA3D/blob/master/src/FNA3D_Driver_Vulkan.c#L8723)
  • Fixed bug where the multisample texture was not being transitioned when beginning a render pass
- Fixed bug where multisample enum values were not being translated into their equivalent Vulkan enums - Fixed bug where MSAA attachments in transient render pass creation were using a sample count of 1 - Fixed bug where the clearValues array in BeginRenderPass was not being populated with clear values for multisample attachments. (Modeled the fix after https://github.com/FNA-XNA/FNA3D/blob/master/src/FNA3D_Driver_Vulkan.c#L8723) - Fixed bug where the multisample texture was not being transitioned when beginning a render pass
TheSpydog added 1 commit 2022-11-02 22:53:31 +00:00
continuous-integration/drone/pr Build is passing Details
2706b6fe43
fixed a few msaa validation errors
TheSpydog added 1 commit 2022-11-03 19:45:52 +00:00
TheSpydog changed title from WIP: MSAA fixes to MSAA fixes 2022-11-03 19:46:40 +00:00
cosmonaut referenced this issue from a commit 2022-11-03 19:50:08 +00:00
cosmonaut merged commit 5f05ef02a0 into main 2022-11-03 19:50:09 +00:00
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Reference: MoonsideGames/Refresh#25
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