MSAA fixes (#25)
continuous-integration/drone/push Build is passing Details

- Fixed bug where multisample enum values were not being translated into their equivalent Vulkan enums
- Fixed bug where MSAA attachments in transient render pass creation were using a sample count of 1
- Fixed bug where the clearValues array in BeginRenderPass was not being populated with clear values for multisample attachments. (Modeled the fix after https://github.com/FNA-XNA/FNA3D/blob/master/src/FNA3D_Driver_Vulkan.c#L8723)
- Fixed bug where the multisample texture was not being transitioned when beginning a render pass

Reviewed-on: #25
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
pull/26/head
TheSpydog 2022-11-03 19:50:07 +00:00 committed by cosmonaut
parent c4b9798fc1
commit 5f05ef02a0
1 changed files with 42 additions and 3 deletions

View File

@ -5446,7 +5446,7 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT
);
renderTarget->multisampleCount = multisampleCount;
renderTarget->multisampleCount = RefreshToVK_SampleCount[multisampleCount];
}
/* create framebuffer compatible views for RenderTarget */
@ -5540,6 +5540,7 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -5575,6 +5576,23 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
colorAttachmentInfos[i].sampleCount
);
if (renderTarget->multisampleTexture != NULL)
{
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
renderTarget->multisampleTexture->layerCount,
0,
renderTarget->multisampleTexture->levelCount,
0,
renderTarget->multisampleTexture->image,
&renderTarget->multisampleTexture->resourceAccessType
);
}
if (renderTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT)
{
multisampling = 1;
@ -5810,7 +5828,9 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentDescription.format
];
attachmentDescriptions[attachmentDescriptionCount].samples = VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
attachmentDescription.sampleCount
];
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
@ -7980,6 +8000,7 @@ static void VULKAN_QueueDestroyGraphicsPipeline(
static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -8030,6 +8051,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
renderPass = VULKAN_INTERNAL_CreateRenderPass(
renderer,
commandBuffer,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo
@ -8307,6 +8329,7 @@ static void VULKAN_BeginRenderPass(
VulkanTexture *texture;
VkClearValue *clearValues;
uint32_t clearCount = colorAttachmentCount;
uint32_t multisampleAttachmentCount = 0;
uint32_t i;
VkImageAspectFlags depthAspectFlags;
Refresh_Viewport defaultViewport;
@ -8356,6 +8379,7 @@ static void VULKAN_BeginRenderPass(
renderPass = VULKAN_INTERNAL_FetchRenderPass(
renderer,
vulkanCommandBuffer,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo
@ -8393,6 +8417,12 @@ static void VULKAN_BeginRenderPass(
&texture->resourceAccessType
);
if (colorAttachmentInfos[i].sampleCount > 1)
{
clearCount += 1;
multisampleAttachmentCount += 1;
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, texture);
}
@ -8430,12 +8460,21 @@ static void VULKAN_BeginRenderPass(
clearValues = SDL_stack_alloc(VkClearValue, clearCount);
for (i = 0; i < colorAttachmentCount; i += 1)
for (i = 0; i < colorAttachmentCount + multisampleAttachmentCount; i += 1)
{
clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
if (colorAttachmentInfos[i].sampleCount > 0)
{
i += 1;
clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
}
}
if (depthStencilAttachmentInfo != NULL)