Fix ANY_SHADER_READ_SAMPLED_IMAGE sync hazard
continuous-integration/drone/push Build is passing Details

main
cosmonaut 2024-01-15 21:41:36 -08:00
parent 55c77def69
commit d441424b7c
1 changed files with 2 additions and 2 deletions

View File

@ -561,8 +561,8 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
{
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},