remove command buffer from QueueDestroy calls
continuous-integration/drone/push Build is passing Details

pull/18/head
cosmonaut 2022-03-03 17:07:07 -08:00
parent 67e3a8799c
commit 5fe4c8dbf3
4 changed files with 609 additions and 426 deletions

View File

@ -925,7 +925,6 @@ REFRESHAPI void Refresh_GetBufferData(
*/
REFRESHAPI void Refresh_QueueDestroyTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture *texture
);
@ -938,7 +937,6 @@ REFRESHAPI void Refresh_QueueDestroyTexture(
*/
REFRESHAPI void Refresh_QueueDestroySampler(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Sampler *sampler
);
@ -951,7 +949,6 @@ REFRESHAPI void Refresh_QueueDestroySampler(
*/
REFRESHAPI void Refresh_QueueDestroyBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer
);
@ -964,7 +961,6 @@ REFRESHAPI void Refresh_QueueDestroyBuffer(
*/
REFRESHAPI void Refresh_QueueDestroyShaderModule(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_ShaderModule *shaderModule
);
@ -977,7 +973,6 @@ REFRESHAPI void Refresh_QueueDestroyShaderModule(
*/
REFRESHAPI void Refresh_QueueDestroyComputePipeline(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
@ -990,7 +985,6 @@ REFRESHAPI void Refresh_QueueDestroyComputePipeline(
*/
REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);

View File

@ -507,78 +507,66 @@ void Refresh_GetBufferData(
void Refresh_QueueDestroyTexture(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture *texture
) {
NULL_RETURN(device);
device->QueueDestroyTexture(
device->driverData,
commandBuffer,
texture
);
}
void Refresh_QueueDestroySampler(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Sampler *sampler
) {
NULL_RETURN(device);
device->QueueDestroySampler(
device->driverData,
commandBuffer,
sampler
);
}
void Refresh_QueueDestroyBuffer(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer
) {
NULL_RETURN(device);
device->QueueDestroyBuffer(
device->driverData,
commandBuffer,
buffer
);
}
void Refresh_QueueDestroyShaderModule(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_ShaderModule *shaderModule
) {
NULL_RETURN(device);
device->QueueDestroyShaderModule(
device->driverData,
commandBuffer,
shaderModule
);
}
void Refresh_QueueDestroyComputePipeline(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
) {
NULL_RETURN(device);
device->QueueDestroyComputePipeline(
device->driverData,
commandBuffer,
computePipeline
);
}
void Refresh_QueueDestroyGraphicsPipeline(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
) {
NULL_RETURN(device);
device->QueueDestroyGraphicsPipeline(
device->driverData,
commandBuffer,
graphicsPipeline
);
}

View File

@ -346,37 +346,31 @@ struct Refresh_Device
void(*QueueDestroyTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture *texture
);
void(*QueueDestroySampler)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Sampler *sampler
);
void(*QueueDestroyBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer
);
void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ShaderModule *shaderModule
);
void(*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
void(*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);

File diff suppressed because it is too large Load Diff