Added a Refresh driver template file (#12)
continuous-integration/drone/push Build is passing Details

This allows us to avoid monotonous boilerplate when bringing up new backends.
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
pull/14/head
TheSpydog 2022-02-22 03:28:31 +00:00 committed by cosmonaut
parent b54b7cc42d
commit 1d72fdb995
1 changed files with 687 additions and 0 deletions

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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#if REFRESH_DRIVER_TEMPLATE
#include "Refresh_Driver.h"
#include <SDL.h>
#define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!");
/* Conversions */
static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
{
0, /* R8G8B8A8 */
0, /* R5G6B5 */
0, /* A1R5G5B5 */
0, /* B4G4R4A4 */
0, /* BC1 */
0, /* BC3 */
0, /* BC5 */
0, /* R8G8_SNORM */
0, /* R8G8B8A8_SNORM */
0, /* A2R10G10B10 */
0, /* R16G16 */
0, /* R16G16B16A16 */
0, /* R8 */
0, /* R32_SFLOAT */
0, /* R32G32_SFLOAT */
0, /* R32G32B32A32_SFLOAT */
0, /* R16_SFLOAT */
0, /* R16G16_SFLOAT */
0, /* R16G16B16A16_SFLOAT */
0, /* D16 */
0, /* D32 */
0, /* D16S8 */
0 /* D32S8 */
};
static TEMPLATE_VERTEX_FORMAT_TYPE RefreshToTEMPLATE_VertexFormat[] =
{
0, /* SINGLE */
0, /* VECTOR2 */
0, /* VECTOR3 */
0, /* VECTOR4 */
0, /* COLOR */
0, /* BYTE4 */
0, /* SHORT2 */
0, /* SHORT4 */
0, /* NORMALIZEDSHORT2 */
0, /* NORMALIZEDSHORT4 */
0, /* HALFVECTOR2 */
0 /* HALFVECTOR4 */
};
static TEMPLATE_INDEX_TYPE RefreshToTEMPLATE_IndexType[] =
{
0, /* 16BIT */
0 /* 32BIT */
};
static TEMPLATE_PRIMITIVE_TYPE RefreshToTEMPLATE_PrimitiveType[] =
{
0, /* POINTLIST */
0, /* LINELIST */
0, /* LINESTRIP */
0, /* TRIANGLELIST */
0 /* TRIANGLESTRIP */
};
static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
{
0, /* FILL */
0, /* LINE */
0 /* POINT */
};
static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
{
0, /* NONE */
0, /* FRONT */
0, /* BACK */
0 /* FRONT_AND_BACK */
};
static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
{
0, /* COUNTER_CLOCKWISE */
0 /* CLOCKWISE */
};
static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
{
0, /* ZERO */
0, /* ONE */
0, /* SRC_COLOR */
0, /* ONE_MINUS_SRC_COLOR */
0, /* DST_COLOR */
0, /* ONE_MINUS_DST_COLOR */
0, /* SRC_ALPHA */
0, /* ONE_MINUS_SRC_ALPHA */
0, /* DST_ALPHA */
0, /* ONE_MINUS_DST_ALPHA */
0, /* CONSTANT_COLOR */
0, /* ONE_MINUS_CONSTANT_COLOR */
0, /* CONSTANT_ALPHA */
0, /* ONE_MINUS_CONSTANT_ALPHA */
0, /* SRC_ALPHA_SATURATE */
0, /* SRC1_COLOR */
0, /* ONE_MINUS_SRC1_COLOR */
0, /* SRC1_ALPHA */
0 /* ONE_MINUS_SRC1_ALPHA */
};
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
{
0, /* ADD */
0, /* SUBTRACT */
0, /* REVERSE_SUBTRACT */
0, /* MIN */
0 /* MAX */
};
static TEMPLATE_LOGIC_OP_TYPE RefreshToTEMPLATE_LogicOp[] =
{
0, /* CLEAR */
0, /* AND */
0, /* AND_REVERSE */
0, /* COPY */
0, /* AND_INVERTED */
0, /* NO_OP */
0, /* XOR */
0, /* OR */
0, /* NOR */
0, /* EQUIVALENT */
0, /* INVERT */
0, /* OR_REVERSE */
0, /* COPY_INVERTED */
0, /* OR_INVERTED */
0, /* NAND */
0 /* SET */
};
static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
{
0, /* NEVER */
0, /* LESS */
0, /* EQUAL */
0, /* LESS_OR_EQUAL */
0, /* GREATER */
0, /* NOT_EQUAL */
0, /* GREATER_OR_EQUAL */
0 /* ALWAYS */
};
static TEMPLATE_STENCIL_OP_TYPE RefreshToTEMPLATE_StencilOp[] =
{
0, /* KEEP */
0, /* ZERO */
0, /* REPLACE */
0, /* INCREMENT_AND_CLAMP */
0, /* DECREMENT_AND_CLAMP */
0, /* INVERT */
0, /* INCREMENT_AND_WRAP */
0 /* DECREMENT_AND_WRAP */
};
static TEMPLATE_ATTACHMENT_LOAD_OP_TYPE RefreshToTEMPLATE_LoadOp[] =
{
0, /* LOAD */
0, /* CLEAR */
0 /* DONT_CARE */
};
static TEMPLATE_ATTACHMENT_STORE_OP_TYPE RefreshToTEMPLATE_StoreOp[] =
{
0, /* STORE */
0 /* DONT_CARE */
};
static TEMPLATE_SAMPLE_COUNT_TYPE RefreshToTEMPLATE_SampleCount[] =
{
0, /* 1 */
0, /* 2 */
0, /* 4 */
0, /* 8 */
0, /* 16 */
0, /* 32 */
0 /* 64 */
};
static TEMPLATE_VERTEX_INPUT_RATE_TYPE RefreshToTEMPLATE_VertexInputRate[] =
{
0, /* VERTEX */
0 /* INSTANCE */
};
static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
{
0, /* NEAREST */
0, /* LINEAR */
0 /* CUBIC */
};
static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
{
0, /* NEAREST */
0 /* LINEAR */
};
static TEMPLATE_SAMPLER_ADDRESS_MODE_TYPE RefreshToTEMPLATE_SamplerAddressMode[] =
{
0, /* REPEAT */
0, /* MIRRORED_REPEAT */
0, /* CLAMP_TO_EDGE */
0 /* CLAMP_TO_BORDER */
};
static TEMPLATE_BORDER_COLOR_TYPE RefreshToTEMPLATE_BorderColor[] =
{
0, /* FLOAT_TRANSPARENT_BLACK */
0, /* INT_TRANSPARENT_BLACK */
0, /* FLOAT_OPAQUE_BLACK */
0, /* INT_OPAQUE_BLACK */
0, /* FLOAT_OPAQUE_WHITE */
0 /* INT_OPAQUE_WHITE */
};
/* Quit */
static void TEMPLATE_DestroyDevice(
Refresh_Device *device
) {
NOT_IMPLEMENTED
}
/* Drawing */
static void TEMPLATE_Clear(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect,
Refresh_ClearOptions options,
Refresh_Vec4 *colors,
uint32_t colorCount,
Refresh_DepthStencilValue depthStencil
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DrawInstancedPrimitives(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t instanceCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DrawIndexedPrimitives(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DrawPrimitives(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t vertexStart,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DispatchCompute(
Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
uint32_t computeParamOffset
) {
NOT_IMPLEMENTED
}
/* State Creation */
static Refresh_RenderPass* TEMPLATE_CreateRenderPass(
Refresh_Renderer *driverData,
Refresh_RenderPassCreateInfo *renderPassCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
Refresh_Renderer *driverData,
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_GraphicsPipeline* TEMPLATE_CreateGraphicsPipeline(
Refresh_Renderer *driverData,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_Sampler* TEMPLATE_CreateSampler(
Refresh_Renderer *driverData,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_Framebuffer* TEMPLATE_CreateFramebuffer(
Refresh_Renderer *driverData,
Refresh_FramebufferCreateInfo *framebufferCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_Texture* TEMPLATE_CreateTexture(
Refresh_Renderer *driverData,
Refresh_TextureCreateInfo *textureCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_RenderTarget* TEMPLATE_CreateRenderTarget(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
) {
NOT_IMPLEMENTED
}
static Refresh_Buffer* TEMPLATE_CreateBuffer(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
) {
NOT_IMPLEMENTED
}
/* Setters */
static void TEMPLATE_SetTextureData(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
void *data,
uint32_t dataLengthInBytes
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_SetTextureDataYUV(
Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void* data,
uint32_t dataLength
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_CopyTextureToTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_CopyTextureToBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_SetBufferData(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
void* data,
uint32_t dataLength
) {
NOT_IMPLEMENTED
}
static uint32_t TEMPLATE_PushVertexShaderUniforms(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
) {
NOT_IMPLEMENTED
}
static uint32_t TEMPLATE_PushFragmentShaderUniforms(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
) {
NOT_IMPLEMENTED
}
static uint32_t TEMPLATE_PushComputeShaderUniforms(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindVertexSamplers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindFragmentSamplers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
) {
NOT_IMPLEMENTED
}
/* Getters */
static void TEMPLATE_GetBufferData(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
) {
NOT_IMPLEMENTED
}
/* Disposal */
static void TEMPLATE_QueueDestroyTexture(
Refresh_Renderer *driverData,
Refresh_Texture *texture
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroySampler(
Refresh_Renderer *driverData,
Refresh_Sampler *sampler
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyBuffer(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyRenderTarget(
Refresh_Renderer *driverData,
Refresh_RenderTarget *renderTarget
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyFramebuffer(
Refresh_Renderer *driverData,
Refresh_Framebuffer *frameBuffer
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyShaderModule(
Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyRenderPass(
Refresh_Renderer *driverData,
Refresh_RenderPass *renderPass
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyComputePipeline(
Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyGraphicsPipeline(
Refresh_Renderer *driverData,
Refresh_GraphicsPipeline *graphicsPipeline
) {
NOT_IMPLEMENTED
}
/* Graphics State */
static void TEMPLATE_BeginRenderPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderPass *renderPass,
Refresh_Framebuffer *framebuffer,
Refresh_Rect *renderArea,
Refresh_Vec4 *pColorClearValues,
uint32_t colorClearCount,
Refresh_DepthStencilValue *depthStencilClearValue
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_EndRenderPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindGraphicsPipeline(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindVertexBuffers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
Refresh_Buffer **pBuffers,
uint64_t *pOffsets
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindIndexBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint64_t offset,
Refresh_IndexElementSize indexElementSize
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindComputePipeline(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindComputeBuffers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindComputeTextures(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
) {
NOT_IMPLEMENTED
}
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
Refresh_Renderer *driverData,
uint8_t fixed
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueuePresent(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void *windowHandle
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_Submit(
Refresh_Renderer *driverData,
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_Wait(
Refresh_Renderer *driverData
) {
NOT_IMPLEMENTED
}
static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
) {
NOT_IMPLEMENTED
}
Refresh_Driver TEMPLATEDriver = {
"TEMPLATE",
TEMPLATE_CreateDevice
};
#endif //REFRESH_DRIVER_TEMPLATE