Fix potential sync hazards (#49)
We now do certain image layout transitions in the render pass instead of a barrier in EndRenderPass. There is also an additional barrier on buffer uploads to prevent write-after-write hazard. It's a kludge on the fact that we're only tracking the most recent resource access. Reviewed-on: #49main
parent
7297eba889
commit
20636ec951
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@ -561,8 +561,8 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
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/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
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{
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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VK_ACCESS_SHADER_READ_BIT,
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VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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},
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@ -998,6 +998,7 @@ typedef struct RenderPassColorTargetDescription
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Refresh_Vec4 clearColor;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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VkImageLayout finalLayout;
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} RenderPassColorTargetDescription;
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typedef struct RenderPassDepthStencilTargetDescription
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@ -1007,6 +1008,7 @@ typedef struct RenderPassDepthStencilTargetDescription
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Refresh_StoreOp storeOp;
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Refresh_LoadOp stencilLoadOp;
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Refresh_StoreOp stencilStoreOp;
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VkImageLayout finalLayout;
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} RenderPassDepthStencilTargetDescription;
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typedef struct RenderPassHash
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@ -1070,6 +1072,11 @@ static inline uint8_t RenderPassHash_Compare(
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{
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return 0;
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}
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if (a->colorTargetDescriptions[i].finalLayout != b->colorTargetDescriptions[i].finalLayout)
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{
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return 0;
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}
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}
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if (a->depthStencilTargetDescription.format != b->depthStencilTargetDescription.format)
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@ -1097,6 +1104,11 @@ static inline uint8_t RenderPassHash_Compare(
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return 0;
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}
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if (a->depthStencilTargetDescription.finalLayout != b->depthStencilTargetDescription.finalLayout)
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{
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return 0;
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}
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return 1;
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}
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@ -4308,22 +4320,18 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
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VulkanRenderer *renderer,
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VulkanUniformBufferPool *bufferPool
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) {
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VulkanResourceAccessType resourceAccessType;
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VkDescriptorSetLayout descriptorSetLayout;
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if (bufferPool->type == UNIFORM_BUFFER_VERTEX)
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{
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resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
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}
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else if (bufferPool->type == UNIFORM_BUFFER_FRAGMENT)
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{
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resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
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}
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else if (bufferPool->type == UNIFORM_BUFFER_COMPUTE)
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{
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resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
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}
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else
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@ -4393,24 +4401,20 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
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VulkanRenderer *renderer,
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VulkanUniformBufferType uniformBufferType
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) {
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VulkanResourceAccessType resourceAccessType;
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VkDescriptorSetLayout descriptorSetLayout;
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VkWriteDescriptorSet writeDescriptorSet;
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VkDescriptorBufferInfo descriptorBufferInfo;
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if (uniformBufferType == UNIFORM_BUFFER_VERTEX)
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{
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resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
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}
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else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT)
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{
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resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
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}
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else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE)
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{
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resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
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}
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else
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@ -5955,6 +5959,41 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
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return renderTarget;
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}
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static VkImageLayout VULKAN_INTERNAL_GetRenderPassFinalLayout(
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VulkanTexture *texture
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) {
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VkImageLayout finalLayout;
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if (IsDepthFormat(texture->format))
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{
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if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
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{
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finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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else
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{
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finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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}
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}
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else
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{
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if (texture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
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{
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finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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else if (texture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
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{
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finalLayout = VK_IMAGE_LAYOUT_GENERAL;
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}
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else
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{
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finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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}
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return finalLayout;
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}
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static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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VulkanRenderer *renderer,
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VulkanCommandBuffer *commandBuffer,
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@ -5969,6 +6008,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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VkAttachmentReference depthStencilAttachmentReference;
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VkRenderPassCreateInfo renderPassCreateInfo;
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VkSubpassDescription subpass;
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VkSubpassDependency dep[2];
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VkRenderPass renderPass;
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uint32_t i;
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@ -6021,7 +6061,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
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resolveReferences[resolveReferenceCount].attachment =
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attachmentDescriptionCount;
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@ -6077,8 +6117,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
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colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
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colorAttachmentReferences[colorAttachmentReferenceCount].layout =
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@ -6126,7 +6165,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptions[attachmentDescriptionCount].initialLayout =
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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attachmentDescriptions[attachmentDescriptionCount].finalLayout =
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
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depthStencilAttachmentReference.attachment =
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attachmentDescriptionCount;
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@ -6148,6 +6187,37 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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subpass.pResolveAttachments = NULL;
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}
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const VkPipelineStageFlags graphicsStages = 0
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| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
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| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
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| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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;
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const VkPipelineStageFlags outsideStages = 0
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| graphicsStages
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT
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;
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dep[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dep[0].dstSubpass = 0;
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dep[0].srcStageMask = outsideStages;
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dep[0].dstStageMask = graphicsStages;
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dep[0].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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dep[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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dep[0].dependencyFlags = 0;
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dep[1].srcSubpass = 0;
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dep[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dep[1].srcStageMask = graphicsStages;
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dep[1].dstStageMask = outsideStages;
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dep[1].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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dep[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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dep[1].dependencyFlags = 0;
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renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassCreateInfo.pNext = NULL;
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renderPassCreateInfo.flags = 0;
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@ -6155,8 +6225,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
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renderPassCreateInfo.subpassCount = 1;
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renderPassCreateInfo.pSubpasses = &subpass;
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renderPassCreateInfo.dependencyCount = 0;
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renderPassCreateInfo.pDependencies = NULL;
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renderPassCreateInfo.dependencyCount = 2;
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renderPassCreateInfo.pDependencies = dep;
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vulkanResult = renderer->vkCreateRenderPass(
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renderer->logicalDevice,
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@ -6185,6 +6255,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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VkAttachmentReference depthStencilAttachmentReference;
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Refresh_ColorAttachmentDescription attachmentDescription;
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VkSubpassDescription subpass;
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VkSubpassDependency dep[2];
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VkRenderPassCreateInfo renderPassCreateInfo;
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VkRenderPass renderPass;
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VkResult result;
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@ -6195,6 +6266,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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uint32_t resolveReferenceCount = 0;
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uint32_t i;
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/* Note: Render pass compatibility does not care about layout */
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for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1)
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{
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attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
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@ -6328,6 +6400,37 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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subpass.pResolveAttachments = NULL;
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}
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const VkPipelineStageFlags graphicsStages = 0
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| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
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| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
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| VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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;
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const VkPipelineStageFlags outsideStages = 0
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| graphicsStages
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| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT
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;
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dep[0].srcSubpass = VK_SUBPASS_EXTERNAL;
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dep[0].dstSubpass = 0;
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dep[0].srcStageMask = outsideStages;
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dep[0].dstStageMask = graphicsStages;
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dep[0].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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dep[0].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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dep[0].dependencyFlags = 0;
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dep[1].srcSubpass = 0;
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dep[1].dstSubpass = VK_SUBPASS_EXTERNAL;
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dep[1].srcStageMask = graphicsStages;
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dep[1].dstStageMask = outsideStages;
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dep[1].srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
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dep[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
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dep[1].dependencyFlags = 0;
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renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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renderPassCreateInfo.pNext = NULL;
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renderPassCreateInfo.flags = 0;
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@ -6335,8 +6438,8 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
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renderPassCreateInfo.subpassCount = 1;
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renderPassCreateInfo.pSubpasses = &subpass;
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renderPassCreateInfo.dependencyCount = 0;
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renderPassCreateInfo.pDependencies = NULL;
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renderPassCreateInfo.dependencyCount = 2;
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renderPassCreateInfo.pDependencies = dep;
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result = renderer->vkCreateRenderPass(
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renderer->logicalDevice,
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@ -7777,6 +7880,14 @@ static void VULKAN_SetBufferData(
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vulkanBuffer
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);
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// this janky call will wait for transfer writes to finish!
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VULKAN_INTERNAL_BufferMemoryBarrier(
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renderer,
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vulkanCommandBuffer->commandBuffer,
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RESOURCE_ACCESS_TRANSFER_WRITE,
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vulkanBuffer
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);
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bufferCopy.srcOffset = transferBuffer->offset;
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bufferCopy.dstOffset = offsetInBytes;
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bufferCopy.size = (VkDeviceSize) dataLength;
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@ -8446,10 +8557,13 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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for (i = 0; i < colorAttachmentCount; i += 1)
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{
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hash.colorTargetDescriptions[i].format = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture->format;
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texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
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hash.colorTargetDescriptions[i].format = texture->format;
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hash.colorTargetDescriptions[i].clearColor = colorAttachmentInfos[i].clearColor;
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hash.colorTargetDescriptions[i].loadOp = colorAttachmentInfos[i].loadOp;
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hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
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hash.colorTargetDescriptions[i].finalLayout = VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
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}
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hash.colorAttachmentSampleCount = REFRESH_SAMPLECOUNT_1;
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@ -8471,14 +8585,18 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
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hash.depthStencilTargetDescription.storeOp = REFRESH_STOREOP_DONT_CARE;
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hash.depthStencilTargetDescription.stencilLoadOp = REFRESH_LOADOP_DONT_CARE;
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hash.depthStencilTargetDescription.stencilStoreOp = REFRESH_STOREOP_DONT_CARE;
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hash.depthStencilTargetDescription.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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}
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else
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{
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hash.depthStencilTargetDescription.format = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture->format;
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texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
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hash.depthStencilTargetDescription.format = texture->format;
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hash.depthStencilTargetDescription.loadOp = depthStencilAttachmentInfo->loadOp;
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hash.depthStencilTargetDescription.storeOp = depthStencilAttachmentInfo->storeOp;
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hash.depthStencilTargetDescription.stencilLoadOp = depthStencilAttachmentInfo->stencilLoadOp;
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hash.depthStencilTargetDescription.stencilStoreOp = depthStencilAttachmentInfo->stencilStoreOp;
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hash.depthStencilTargetDescription.finalLayout = VULKAN_INTERNAL_GetRenderPassFinalLayout(texture);
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}
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renderPass = RenderPassHashArray_Fetch(
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@ -9039,35 +9157,11 @@ static void VULKAN_EndRenderPass(
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if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
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{
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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vulkanCommandBuffer->commandBuffer,
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RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
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currentTexture->aspectFlags,
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0,
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currentTexture->layerCount,
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0,
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currentTexture->levelCount,
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0,
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currentTexture->image,
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¤tTexture->resourceAccessType
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);
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currentTexture->resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
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}
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else if (currentTexture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
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{
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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vulkanCommandBuffer->commandBuffer,
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RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
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currentTexture->aspectFlags,
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0,
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currentTexture->layerCount,
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0,
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currentTexture->levelCount,
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0,
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currentTexture->image,
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¤tTexture->resourceAccessType
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);
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currentTexture->resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE;
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}
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}
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vulkanCommandBuffer->renderPassColorTargetCount = 0;
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@ -9078,19 +9172,7 @@ static void VULKAN_EndRenderPass(
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if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
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{
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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vulkanCommandBuffer->commandBuffer,
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RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
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currentTexture->aspectFlags,
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0,
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currentTexture->layerCount,
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0,
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currentTexture->levelCount,
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0,
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currentTexture->image,
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¤tTexture->resourceAccessType
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);
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currentTexture->resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
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}
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}
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vulkanCommandBuffer->renderPassDepthTexture = NULL;
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