shader output name includes shader type
continuous-integration/drone/push Build is passing Details

pull/39/head
cosmonaut 4 months ago
parent 8eebd9c744
commit 8be8ce1062

@ -186,7 +186,7 @@ partial class Program
}
// Create the output blob file
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}.refresh");
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
using (FileStream fs = File.Create(outputFilepath))
{
using (BinaryWriter writer = new BinaryWriter(fs))

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