shader output name includes shader type
	
		
			
	
		
	
	
		
			
				
	
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				|  | @ -186,7 +186,7 @@ partial class Program | |||
| 		} | ||||
| 
 | ||||
| 		// Create the output blob file | ||||
| 		string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}.refresh"); | ||||
| 		string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh"); | ||||
| 		using (FileStream fs = File.Create(outputFilepath)) | ||||
| 		{ | ||||
| 			using (BinaryWriter writer = new BinaryWriter(fs)) | ||||
|  |  | |||
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