Remove some unused variables
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
d441424b7c
commit
c10ca98ccd
|
@ -4295,22 +4295,18 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
|
|||
VulkanRenderer *renderer,
|
||||
VulkanUniformBufferPool *bufferPool
|
||||
) {
|
||||
VulkanResourceAccessType resourceAccessType;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
|
||||
if (bufferPool->type == UNIFORM_BUFFER_VERTEX)
|
||||
{
|
||||
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
|
||||
descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
|
||||
}
|
||||
else if (bufferPool->type == UNIFORM_BUFFER_FRAGMENT)
|
||||
{
|
||||
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
|
||||
descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
|
||||
}
|
||||
else if (bufferPool->type == UNIFORM_BUFFER_COMPUTE)
|
||||
{
|
||||
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
|
||||
descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
|
||||
}
|
||||
else
|
||||
|
@ -4380,24 +4376,20 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
|
|||
VulkanRenderer *renderer,
|
||||
VulkanUniformBufferType uniformBufferType
|
||||
) {
|
||||
VulkanResourceAccessType resourceAccessType;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkWriteDescriptorSet writeDescriptorSet;
|
||||
VkDescriptorBufferInfo descriptorBufferInfo;
|
||||
|
||||
if (uniformBufferType == UNIFORM_BUFFER_VERTEX)
|
||||
{
|
||||
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
|
||||
descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
|
||||
}
|
||||
else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT)
|
||||
{
|
||||
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
|
||||
descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
|
||||
}
|
||||
else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE)
|
||||
{
|
||||
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
|
||||
descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue