Remove some unused variables
	
		
			
	
		
	
	
		
			
				
	
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				|  | @ -4295,22 +4295,18 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( | |||
| 	VulkanRenderer *renderer, | ||||
| 	VulkanUniformBufferPool *bufferPool | ||||
| ) { | ||||
| 	VulkanResourceAccessType resourceAccessType; | ||||
| 	VkDescriptorSetLayout descriptorSetLayout; | ||||
| 
 | ||||
| 	if (bufferPool->type == UNIFORM_BUFFER_VERTEX) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER; | ||||
| 		descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout; | ||||
| 	} | ||||
| 	else if (bufferPool->type == UNIFORM_BUFFER_FRAGMENT) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER; | ||||
| 		descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout; | ||||
| 	} | ||||
| 	else if (bufferPool->type == UNIFORM_BUFFER_COMPUTE) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER; | ||||
| 		descriptorSetLayout = renderer->computeUniformDescriptorSetLayout; | ||||
| 	} | ||||
| 	else | ||||
|  | @ -4380,24 +4376,20 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer( | |||
| 	VulkanRenderer *renderer, | ||||
| 	VulkanUniformBufferType uniformBufferType | ||||
| ) { | ||||
| 	VulkanResourceAccessType resourceAccessType; | ||||
| 	VkDescriptorSetLayout descriptorSetLayout; | ||||
| 	VkWriteDescriptorSet writeDescriptorSet; | ||||
| 	VkDescriptorBufferInfo descriptorBufferInfo; | ||||
| 
 | ||||
| 	if (uniformBufferType == UNIFORM_BUFFER_VERTEX) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER; | ||||
| 		descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout; | ||||
| 	} | ||||
| 	else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER; | ||||
| 		descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout; | ||||
| 	} | ||||
| 	else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER; | ||||
| 		descriptorSetLayout = renderer->computeUniformDescriptorSetLayout; | ||||
| 	} | ||||
| 	else | ||||
|  |  | |||
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