Remove some unused variables
continuous-integration/drone/push Build is passing Details

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cosmonaut 2024-01-15 22:25:27 -08:00
parent d441424b7c
commit c10ca98ccd
1 changed files with 0 additions and 8 deletions

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@ -4295,22 +4295,18 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
VulkanRenderer *renderer,
VulkanUniformBufferPool *bufferPool
) {
VulkanResourceAccessType resourceAccessType;
VkDescriptorSetLayout descriptorSetLayout;
if (bufferPool->type == UNIFORM_BUFFER_VERTEX)
{
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
}
else if (bufferPool->type == UNIFORM_BUFFER_FRAGMENT)
{
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
}
else if (bufferPool->type == UNIFORM_BUFFER_COMPUTE)
{
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
}
else
@ -4380,24 +4376,20 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
VulkanRenderer *renderer,
VulkanUniformBufferType uniformBufferType
) {
VulkanResourceAccessType resourceAccessType;
VkDescriptorSetLayout descriptorSetLayout;
VkWriteDescriptorSet writeDescriptorSet;
VkDescriptorBufferInfo descriptorBufferInfo;
if (uniformBufferType == UNIFORM_BUFFER_VERTEX)
{
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
}
else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT)
{
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
}
else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE)
{
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
}
else