Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects. `Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application. Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass. Reviewed-on: #14 Co-authored-by: cosmonaut <evan@moonside.games> Co-committed-by: cosmonaut <evan@moonside.games>pull/15/head
parent
a3aea0f796
commit
a531fb8593
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@ -59,9 +59,7 @@ typedef struct Refresh_Buffer Refresh_Buffer;
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typedef struct Refresh_Texture Refresh_Texture;
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typedef struct Refresh_Sampler Refresh_Sampler;
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typedef struct Refresh_RenderTarget Refresh_RenderTarget;
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typedef struct Refresh_Framebuffer Refresh_Framebuffer;
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typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_RenderPass Refresh_RenderPass;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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@ -473,30 +471,6 @@ typedef struct Refresh_GraphicsPipelineLayoutCreateInfo
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uint32_t fragmentSamplerBindingCount;
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} Refresh_GraphicsPipelineLayoutCreateInfo;
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typedef struct Refresh_ColorTargetDescription
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{
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Refresh_TextureFormat format;
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Refresh_SampleCount multisampleCount;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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} Refresh_ColorTargetDescription;
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typedef struct Refresh_DepthStencilTargetDescription
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{
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Refresh_TextureFormat depthStencilFormat;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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Refresh_LoadOp stencilLoadOp;
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Refresh_StoreOp stencilStoreOp;
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} Refresh_DepthStencilTargetDescription;
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typedef struct Refresh_RenderPassCreateInfo
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{
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const Refresh_ColorTargetDescription *colorTargetDescriptions;
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uint32_t colorTargetCount;
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const Refresh_DepthStencilTargetDescription *depthTargetDescription; /* can be NULL */
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} Refresh_RenderPassCreateInfo;
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typedef struct Refresh_ShaderModuleCreateInfo
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{
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size_t codeSize;
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@ -579,6 +553,20 @@ typedef struct Refresh_ComputePipelineCreateInfo
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Refresh_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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} Refresh_ComputePipelineCreateInfo;
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typedef struct Refresh_ColorAttachmentDescription
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{
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Refresh_TextureFormat format;
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Refresh_SampleCount sampleCount;
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} Refresh_ColorAttachmentDescription;
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typedef struct Refresh_GraphicsPipelineAttachmentInfo
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{
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Refresh_ColorAttachmentDescription colorAttachmentDescriptions[4];
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uint32_t colorAttachmentCount;
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uint8_t hasDepthStencilAttachment;
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Refresh_TextureFormat depthStencilFormat;
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} Refresh_GraphicsPipelineAttachmentInfo;
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typedef struct Refresh_GraphicsPipelineCreateInfo
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{
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Refresh_ShaderStageState vertexShaderState;
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@ -591,18 +579,28 @@ typedef struct Refresh_GraphicsPipelineCreateInfo
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Refresh_DepthStencilState depthStencilState;
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Refresh_ColorBlendState colorBlendState;
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Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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Refresh_RenderPass *renderPass;
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Refresh_GraphicsPipelineAttachmentInfo attachmentInfo;
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} Refresh_GraphicsPipelineCreateInfo;
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typedef struct Refresh_FramebufferCreateInfo
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/* Render pass structures */
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typedef struct Refresh_ColorAttachmentInfo
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{
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Refresh_RenderTarget *pRenderTarget;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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} Refresh_ColorAttachmentInfo;
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typedef struct Refresh_DepthStencilAttachmentInfo
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{
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Refresh_RenderPass *renderPass;
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Refresh_RenderTarget **pColorTargets;
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uint32_t colorTargetCount;
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Refresh_RenderTarget *pDepthStencilTarget;
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uint32_t width;
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uint32_t height;
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} Refresh_FramebufferCreateInfo;
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Refresh_DepthStencilValue depthStencilValue; /* Can be ignored by RenderPass */
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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Refresh_LoadOp stencilLoadOp;
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Refresh_StoreOp stencilStoreOp;
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} Refresh_DepthStencilAttachmentInfo;
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/* Interop Structs */
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@ -802,12 +800,6 @@ REFRESHAPI void Refresh_DispatchCompute(
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/* State Creation */
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/* Returns an allocated RenderPass* object. */
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REFRESHAPI Refresh_RenderPass* Refresh_CreateRenderPass(
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Refresh_Device *device,
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Refresh_RenderPassCreateInfo *renderPassCreateInfo
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);
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/* Returns an allocated ComputePipeline* object. */
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REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline(
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Refresh_Device *device,
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@ -826,12 +818,6 @@ REFRESHAPI Refresh_Sampler* Refresh_CreateSampler(
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Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
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);
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/* Returns an allocated Framebuffer* object. */
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REFRESHAPI Refresh_Framebuffer* Refresh_CreateFramebuffer(
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Refresh_Device *device,
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Refresh_FramebufferCreateInfo *framebufferCreateInfo
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);
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/* Returns an allocated ShaderModule* object. */
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REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule(
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Refresh_Device *device,
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@ -1081,19 +1067,6 @@ REFRESHAPI void Refresh_QueueDestroyRenderTarget(
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Refresh_RenderTarget *renderTarget
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);
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/* Sends a framebuffer to be destroyed by the renderer. Note that we call it
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* "QueueDestroy" because it may not be immediately destroyed by the renderer if
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* this is not called from the main thread (for example, if a garbage collector
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* deletes the resource instead of the programmer).
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*
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* framebuffer: The Refresh_Framebuffer to be destroyed.
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*/
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REFRESHAPI void Refresh_QueueDestroyFramebuffer(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Framebuffer *frameBuffer
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);
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/* Sends a shader module to be destroyed by the renderer. Note that we call it
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* "QueueDestroy" because it may not be immediately destroyed by the renderer if
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* this is not called from the main thread (for example, if a garbage collector
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@ -1107,19 +1080,6 @@ REFRESHAPI void Refresh_QueueDestroyShaderModule(
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Refresh_ShaderModule *shaderModule
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);
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/* Sends a render pass to be destroyed by the renderer. Note that we call it
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* "QueueDestroy" because it may not be immediately destroyed by the renderer if
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* this is not called from the main thread (for example, if a garbage collector
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* deletes the resource instead of the programmer).
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*
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* renderPass: The Refresh_RenderPass to be destroyed.
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*/
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REFRESHAPI void Refresh_QueueDestroyRenderPass(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_RenderPass *renderPass
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);
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/* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
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* "QueueDestroy" because it may not be immediately destroyed by the renderer if
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* this is not called from the main thread (for example, if a garbage collector
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@ -1150,28 +1110,23 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
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/* Begins a render pass.
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*
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* renderPass: The renderpass to begin.
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* framebuffer: The framebuffer to bind for the render pass.
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* renderArea:
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* The area affected by the render pass.
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* All load, store and resolve operations are restricted
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* to the given rectangle.
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* clearValues:
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* A pointer to an array of Refresh_Color structures
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* that contains clear values for each color target in the
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* framebuffer. May be NULL.
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* clearCount: The amount of color structs in the above array.
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* depthStencilClearValue: The depth/stencil clear value. May be NULL.
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* colorAttachmentInfos:
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* A pointer to an array of Refresh_ColorAttachmentInfo structures
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* that contains render targets and clear values. May be NULL.
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* colorAttachmentCount: The amount of structs in the above array.
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* depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL.
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*/
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REFRESHAPI void Refresh_BeginRenderPass(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_RenderPass *renderPass,
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Refresh_Framebuffer *framebuffer,
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Refresh_Rect *renderArea,
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Refresh_Vec4 *pColorClearValues,
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uint32_t colorClearCount,
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Refresh_DepthStencilValue *depthStencilClearValue
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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);
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/* Ends the current render pass. */
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@ -250,17 +250,6 @@ void Refresh_DispatchCompute(
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);
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}
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Refresh_RenderPass* Refresh_CreateRenderPass(
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Refresh_Device *device,
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Refresh_RenderPassCreateInfo *renderPassCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateRenderPass(
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device->driverData,
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renderPassCreateInfo
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);
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}
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Refresh_ComputePipeline* Refresh_CreateComputePipeline(
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Refresh_Device *device,
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Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
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@ -294,17 +283,6 @@ Refresh_Sampler* Refresh_CreateSampler(
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);
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}
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Refresh_Framebuffer* Refresh_CreateFramebuffer(
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Refresh_Device *device,
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Refresh_FramebufferCreateInfo *framebufferCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateFramebuffer(
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device->driverData,
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framebufferCreateInfo
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);
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}
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Refresh_ShaderModule* Refresh_CreateShaderModule(
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Refresh_Device *device,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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@ -592,19 +570,6 @@ void Refresh_QueueDestroyRenderTarget(
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);
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}
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void Refresh_QueueDestroyFramebuffer(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Framebuffer *frameBuffer
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) {
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NULL_RETURN(device);
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device->QueueDestroyFramebuffer(
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device->driverData,
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commandBuffer,
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frameBuffer
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);
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}
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void Refresh_QueueDestroyShaderModule(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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@ -618,19 +583,6 @@ void Refresh_QueueDestroyShaderModule(
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);
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}
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void Refresh_QueueDestroyRenderPass(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_RenderPass *renderPass
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) {
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NULL_RETURN(device);
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device->QueueDestroyRenderPass(
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device->driverData,
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commandBuffer,
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renderPass
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);
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}
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void Refresh_QueueDestroyComputePipeline(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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@ -659,24 +611,20 @@ void Refresh_QueueDestroyGraphicsPipeline(
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void Refresh_BeginRenderPass(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_RenderPass *renderPass,
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Refresh_Framebuffer *framebuffer,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *renderArea,
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Refresh_Vec4 *pColorClearValues,
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uint32_t colorClearCount,
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Refresh_DepthStencilValue *depthStencilClearValue
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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) {
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NULL_RETURN(device);
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device->BeginRenderPass(
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device->driverData,
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commandBuffer,
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renderPass,
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framebuffer,
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renderArea,
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pColorClearValues,
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colorClearCount,
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depthStencilClearValue
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colorAttachmentInfos,
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colorAttachmentCount,
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depthStencilAttachmentInfo
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);
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}
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@ -218,11 +218,6 @@ struct Refresh_Device
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/* State Creation */
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Refresh_RenderPass* (*CreateRenderPass)(
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Refresh_Renderer *driverData,
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Refresh_RenderPassCreateInfo *renderPassCreateInfo
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);
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Refresh_ComputePipeline* (*CreateComputePipeline)(
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Refresh_Renderer *driverData,
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Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
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@ -238,11 +233,6 @@ struct Refresh_Device
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Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
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);
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Refresh_Framebuffer* (*CreateFramebuffer)(
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Refresh_Renderer *driverData,
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Refresh_FramebufferCreateInfo *framebufferCreateInfo
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);
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Refresh_ShaderModule* (*CreateShaderModule)(
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Refresh_Renderer *driverData,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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@ -383,24 +373,12 @@ struct Refresh_Device
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Refresh_RenderTarget *renderTarget
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);
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void(*QueueDestroyFramebuffer)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Framebuffer *frameBuffer
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);
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void(*QueueDestroyShaderModule)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_ShaderModule *shaderModule
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);
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void(*QueueDestroyRenderPass)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_RenderPass *renderPass
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);
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void(*QueueDestroyComputePipeline)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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@ -417,13 +395,11 @@ struct Refresh_Device
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void(*BeginRenderPass)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_RenderPass *renderPass,
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Refresh_Framebuffer *framebuffer,
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Refresh_Rect *renderArea,
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Refresh_Vec4 *pColorClearValues,
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uint32_t colorClearCount,
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Refresh_DepthStencilValue *depthStencilClearValue
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *renderArea,
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Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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uint32_t colorAttachmentCount,
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Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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);
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void(*EndRenderPass)(
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@ -509,11 +485,9 @@ struct Refresh_Device
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ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
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ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
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ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
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ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \
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ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
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ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
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ASSIGN_DRIVER_FUNC(CreateSampler, name) \
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ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \
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ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
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ASSIGN_DRIVER_FUNC(CreateTexture, name) \
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ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
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@ -533,9 +507,7 @@ struct Refresh_Device
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ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
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ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
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ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
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|
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@ -321,12 +321,6 @@ static void TEMPLATE_DispatchCompute(
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/* State Creation */
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static Refresh_RenderPass* TEMPLATE_CreateRenderPass(
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Refresh_Renderer *driverData,
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Refresh_RenderPassCreateInfo *renderPassCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
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Refresh_Renderer *driverData,
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@ -349,13 +343,6 @@ static Refresh_Sampler* TEMPLATE_CreateSampler(
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NOT_IMPLEMENTED
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}
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static Refresh_Framebuffer* TEMPLATE_CreateFramebuffer(
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Refresh_Renderer *driverData,
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Refresh_FramebufferCreateInfo *framebufferCreateInfo
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) {
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NOT_IMPLEMENTED
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}
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static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
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Refresh_Renderer *driverData,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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@ -504,6 +491,7 @@ static void TEMPLATE_GetBufferData(
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static void TEMPLATE_QueueDestroyTexture(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Texture *texture
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) {
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NOT_IMPLEMENTED
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|
@ -511,6 +499,7 @@ static void TEMPLATE_QueueDestroyTexture(
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static void TEMPLATE_QueueDestroySampler(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Sampler *sampler
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) {
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NOT_IMPLEMENTED
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|
@ -518,6 +507,7 @@ static void TEMPLATE_QueueDestroySampler(
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static void TEMPLATE_QueueDestroyBuffer(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Buffer *buffer
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) {
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NOT_IMPLEMENTED
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|
@ -525,34 +515,25 @@ static void TEMPLATE_QueueDestroyBuffer(
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static void TEMPLATE_QueueDestroyRenderTarget(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_RenderTarget *renderTarget
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_QueueDestroyFramebuffer(
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Refresh_Renderer *driverData,
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Refresh_Framebuffer *frameBuffer
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) {
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NOT_IMPLEMENTED
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}
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static void TEMPLATE_QueueDestroyShaderModule(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_ShaderModule *shaderModule
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) {
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NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderPass *renderPass
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -560,6 +541,7 @@ static void TEMPLATE_QueueDestroyComputePipeline(
|
|||
|
||||
static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -570,12 +552,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
|||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
|
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Reference in New Issue