Commit Graph

250 Commits (5baa1d7b402e27648d4e02dcbbf001c66c020cac)

Author SHA1 Message Date
cosmonaut 5c080a4c42 add another DepthStencilAttachment constructor 2022-09-07 12:38:05 -07:00
TheSpydog eb8c350a47 Fix debug assertion in AudioDevice constructor (#25)
Let's try this again...

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#25
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-30 17:09:32 +00:00
cosmonaut 0933b8e70f reset static audio on free + rework filter API 2022-08-29 22:45:28 -07:00
cosmonaut 1af16231ce Refresh 1.6.0 2022-08-25 12:32:49 -07:00
cosmonaut 0c6bb538fb fix depth-only render pass invocation + throw instead of return 2022-08-22 19:30:44 -07:00
TheSpydog ebfd4fd457 Ignore dllmap logic when running under NativeAOT (#23)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#23
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-22 16:43:19 +00:00
cosmonaut b380707462 Video Optimization (#22)
- Videos are now shoved into memory when created to avoid disk latency issues
- Added VideoPlayer class to avoid redundant texture creation on videos
- Most Video functions are now on VideoPlayer

Reviewed-on: MoonsideGames/MoonWorks#22
2022-08-18 20:45:34 +00:00
cosmonaut 491eafac76 fix default Video playback speed being 0 2022-08-18 00:57:22 -07:00
cosmonaut 0dddf2a0af fix default pitch 2022-08-17 18:45:35 -07:00
cosmonaut 15aefc2212 add MoonWorks.Math.Easing 2022-08-16 18:24:46 -07:00
cosmonaut a427b79510 add Fix64-int arithmetic 2022-08-16 18:24:34 -07:00
TheSpydog 49f852a822 Combine all dependencies into the main csproj (#21)
This removes the need for per-library dllmap logic and simplifies the build process.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#21
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-14 20:44:55 +00:00
cosmonaut c649b24dad Game.Timestep is now public 2022-08-11 21:55:12 -07:00
cosmonaut f06ad263b7 add Fixed.Vector2.Lerp 2022-08-09 17:14:38 -07:00
cosmonaut 28e3479444 remove decimal cast from Fix64.Atan2 2022-08-05 16:56:26 -07:00
cosmonaut 72ad850ab4 fix unnecessary double cast 2022-08-03 16:34:15 -07:00
cosmonaut 9cd6e6cc7b add Vector2.Rotate methods 2022-08-03 16:15:47 -07:00
cosmonaut 9c8ec7ad5a ButtonState now has a public constructor 2022-08-03 10:13:20 -07:00
cosmonaut 1e6455d070 fix StreamingSoundOgg seek 2022-08-02 14:15:16 -07:00
cosmonaut efb9893aef Theora video support + audio improvements (#20)
- `SoundInstance.Play` no longer takes a loop parameter
- `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter
- Added `StreamingSoundSeekable` to better support streaming audio that does not support seek
- `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does
- abstract `StreamingSound.AddBuffer` renamed to `FillBuffer`
- `FillBuffer` is now provided with a native buffer to avoid an extra data copy
- `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees

- added `Video` class which can load and play Theora (.ogv) streaming video/audio

Reviewed-on: MoonsideGames/MoonWorks#20
2022-08-02 21:04:12 +00:00
cosmonaut 5a5fbc0c77 handle OS window size changes 2022-07-28 16:06:50 -07:00
cosmonaut 40a2b31e90 add StartMaximized flag to WindowCreateInfo 2022-07-28 16:06:37 -07:00
cosmonaut 424f410688 add SystemResizable flag to WindowCreateInfo 2022-07-26 19:08:21 -07:00
cosmonaut f6fc80804e improve gamepad init and support hotplugging 2022-07-13 11:53:09 -07:00
cosmonaut 646e5e9283 empty virtual button 2022-07-12 17:57:37 -07:00
cosmonaut ab619192a6 combine button states 2022-07-12 17:57:27 -07:00
cosmonaut d07a722fb1 VirtualButton system 2022-07-12 16:09:23 -07:00
cosmonaut 3543f074f4 fix erroneous Normalize 2022-07-12 16:06:13 -07:00
cosmonaut d3e124cea1 reset AnyPressedButton at start of Update 2022-07-08 16:52:37 -07:00
cosmonaut 1cf3a13541 Inputs.AnyPressed implementation 2022-07-08 16:47:12 -07:00
cosmonaut db5ca97726 Packer.TextBounds 2022-06-30 16:24:28 -07:00
cosmonaut d190df55b2 update wellspring 2022-06-30 13:25:52 -07:00
cosmonaut 1aa522ffa1 avoid TextBatch.Draw smashing the stack with big strings 2022-06-30 13:24:51 -07:00
cosmonaut a9b3b53ce9 add optional Destroy method to Game 2022-06-23 23:59:23 -07:00
cosmonaut d32bbcd537 radian and degree conversions on Fix64 2022-06-21 11:20:32 -07:00
cosmonaut b23792acd0 remove empty struct constructors for language compatibility 2022-06-20 13:04:44 -07:00
cosmonaut 2f5d25b458 Fix64 random fix 2022-06-16 00:51:02 -07:00
cosmonaut ba662d7c3e add Fix64 random range 2022-06-14 18:25:37 -07:00
cosmonaut c1085db9c5 add store ops to depth stencil attach info struct 2022-06-08 17:15:14 -07:00
cosmonaut bb0b6daa91 Fix64.Fractional 2022-06-07 17:01:44 -07:00
cosmonaut 13519c3150 fix stencil clear 2022-06-06 18:44:03 -07:00
cosmonaut 6ab7a2f722 read ShaderModules from stream 2022-06-06 10:42:05 -07:00
cosmonaut 436affe5de remove some unnecessary qualifiers 2022-06-05 12:29:35 -07:00
darkerbit ff544140e0 add file drop API 2022-06-05 12:27:46 -07:00
cosmonaut 26e7e5c809 move mouse wheel reset to sensible location 2022-06-04 15:51:19 -07:00
cosmonaut d2a51ce524 decouple fixed timestep from draw, add frame cap 2022-06-04 15:48:55 -07:00
cosmonaut 5a9709c843 revert Game and GameState change 2022-06-01 18:31:22 -07:00
cosmonaut 0e8188682e game state now changes on next update 2022-05-23 19:12:27 -07:00
cosmonaut 9862bfd0a0 TextureSamplerBinding now stores IntPtrs 2022-05-23 19:12:17 -07:00
cosmonaut 4756fe2b14 add SetMasteringVolume method to AudioDevice 2022-05-23 19:11:48 -07:00
cosmonaut e5c72c6f46 add lerp to Fix64 2022-05-18 18:28:53 -07:00
cosmonaut 318ca22021 add default case for clarity 2022-05-15 12:16:41 -07:00
cosmonaut 547f7a388e add Fix64 random methods 2022-05-15 12:16:41 -07:00
cosmonaut dd3fb75905 fix DDS mip level loader 2022-05-14 10:31:56 -07:00
cosmonaut 2bd88e1dc1 add a few useful functions 2022-05-13 16:26:26 -07:00
cosmonaut 66d363459b improve DDS format support 2022-05-12 11:21:07 -07:00
cosmonaut b22d3bed30 add DDS and BC7 support 2022-05-11 21:22:20 -07:00
cosmonaut 0d93207ae9 Fixed Point Math (#19)
Reviewed-on: MoonsideGames/MoonWorks#19
2022-05-11 17:34:09 +00:00
cosmonaut a0082bcec6 change Marshal.SizeOf to sizeof 2022-04-27 14:14:15 -07:00
cosmonaut 810f270a41 blittable button identifiers 2022-04-27 11:37:35 -07:00
cosmonaut 27e0404ec0 expose Line properties + no-ID retrieve 2022-04-21 16:04:40 -07:00
cosmonaut be4b5cf2c7 fix audio not being disposed in correct order 2022-04-20 14:57:24 -07:00
cosmonaut 83eb268a4a add audio Seek functionality 2022-04-20 14:29:46 -07:00
cosmonaut 985e096a7b add Update and Remove to SpatialHash2D 2022-04-20 10:57:16 -07:00
cosmonaut dccd81e029 change collision API to support multi shapes 2022-04-18 11:33:40 -07:00
cosmonaut 65568ea234 Font rendering update 2022-04-13 15:10:23 -07:00
cosmonaut 61a6d0bdc0 Font Rendering (#18)
Adds a font rendering system based on Wellspring.

Reviewed-on: MoonsideGames/MoonWorks#18
2022-04-13 03:06:14 +00:00
cosmonaut 72c9dd4bda close vorbis stream before freeing data 2022-04-08 00:17:58 -07:00
cosmonaut 412f0ca179 game state system 2022-04-08 00:03:42 -07:00
cosmonaut b252d0eb92 forgot that C# arrays are not just memory 2022-04-07 15:11:14 -07:00
cosmonaut ba66ed4225 stream ogg from memory instead of disk 2022-04-07 14:19:43 -07:00
cosmonaut 5e2b8de2d3 Spatial Hash Retrieve returns collision groups 2022-04-06 20:25:46 -07:00
cosmonaut 35ded250ed some more collision fast paths 2022-04-05 17:31:27 -07:00
cosmonaut f8146b799a store rectangle properties as ints 2022-04-05 16:35:55 -07:00
cosmonaut 4b4abaab01 fix AABB2D transform method 2022-04-05 16:06:34 -07:00
cosmonaut 6a1fa004d6 set loop on play instead of construct 2022-04-05 16:05:42 -07:00
cosmonaut b1b6b84809 WAV static sounds + static sound instance pool 2022-04-04 23:33:36 -07:00
cosmonaut 08a3c01f66 add Vector2.Angle 2022-03-31 15:31:53 -07:00
cosmonaut ec5160c060 add int variant to MathHelper.Approach 2022-03-31 14:51:18 -07:00
cosmonaut c96c7a0d90 MathHelper.Approach should not return delta 2022-03-29 00:11:50 -07:00
cosmonaut f0d3dfccf9 add collision mask system to spatial hash 2022-03-25 15:11:38 -07:00
cosmonaut 9f4b69e6aa keyboard uses Button instead of ButtonState 2022-03-24 16:41:00 -07:00
cosmonaut 80c34c6b16 Collision API (#17) 2022-03-24 06:07:34 +00:00
cosmonaut cc876b2132 GetGamepad no longer throws if slot is empty 2022-03-18 12:11:00 -07:00
cosmonaut 71d9f8f4fe remove unnecessary setters and add doc comments 2022-03-18 11:58:10 -07:00
cosmonaut 5050a9369d Input API rework 2022-03-18 11:46:44 -07:00
cosmonaut 3623e6b07c add debug exception for binding a null texture 2022-03-17 14:42:43 -07:00
cosmonaut 1b5221f2c7 vertex format ABI break 2022-03-17 14:42:30 -07:00
cosmonaut 0fb7e98cb5 add Vector2.Transform Matrix3x2 overload 2022-03-15 23:02:38 -07:00
cosmonaut 5424d05d63 RasterizerState ABI break 2022-03-14 10:48:31 -07:00
cosmonaut 2a9286f31e Clear and AcquireSwapchainTexture ABI break 2022-03-10 10:25:41 -08:00
cosmonaut 8f9aaf6d61 ButtonState is now a struct 2022-03-07 10:54:52 -08:00
cosmonaut cf2d8473a1 renderArea NULL inputs 2022-03-06 22:33:12 -08:00
cosmonaut b5b0f35b50 SetViewport and SetScissor doc comments 2022-03-04 14:14:22 -08:00
cosmonaut 527f47436a Refresh 1.2.0 2022-03-04 13:21:52 -08:00
cosmonaut 40d9cdd33a add element-wise SetBufferData overload 2022-03-04 10:00:29 -08:00
cosmonaut a413863cf9 add Size property to Buffer 2022-03-03 17:18:38 -08:00
cosmonaut 17333cfb67 destroy update 2022-03-03 17:16:39 -08:00
cosmonaut 111df04c0f fix some Window stuff 2022-03-02 14:46:55 -08:00
cosmonaut 9c83423c79 add buffer creation convenience method 2022-03-02 14:29:43 -08:00