forked from MoonsideGames/MoonWorks
empty virtual button
parent
ab619192a6
commit
646e5e9283
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@ -274,10 +274,5 @@ namespace MoonWorks.Input
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{
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return EnumToTrigger[(SDL.SDL_GameControllerAxis) triggerCode].Value;
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}
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private bool CheckPressed(SDL.SDL_GameControllerButton button)
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{
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return MoonWorks.Conversions.ByteToBool(SDL.SDL_GameControllerGetButton(Handle, button));
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}
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}
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}
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@ -0,0 +1,10 @@
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namespace MoonWorks.Input
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{
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public class EmptyButton : VirtualButton
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{
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internal override bool CheckPressed()
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{
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return false;
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}
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}
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}
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