forked from MoonsideGames/MoonWorks
				
			empty virtual button
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						646e5e9283
					
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			@ -274,10 +274,5 @@ namespace MoonWorks.Input
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		{
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			return EnumToTrigger[(SDL.SDL_GameControllerAxis) triggerCode].Value;
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		}
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		private bool CheckPressed(SDL.SDL_GameControllerButton button)
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		{
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			return MoonWorks.Conversions.ByteToBool(SDL.SDL_GameControllerGetButton(Handle, button));
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		}
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	}
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}
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			@ -0,0 +1,10 @@
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namespace MoonWorks.Input
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{
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	public class EmptyButton : VirtualButton
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	{
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		internal override bool CheckPressed()
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		{
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			return false;
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		}
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	}
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}
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