|Caleb Cornett a62d8a5383||1 year ago|
|lib||1 year ago|
|licenses||3 years ago|
|src||1 year ago|
|.editorconfig||2 years ago|
|.gitignore||3 years ago|
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|MoonWorks.csproj||1 year ago|
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|MoonWorks.sln||1 year ago|
|README.md||1 year ago|
MoonWorks is a free cross-platform game development framework. Its implementation is heavily inspired by FNA, which is itself a free implementation of the Microsoft XNA API.
MoonWorks wraps native-code implementations in managed C# for clean high-level abstractions that still run fast. It's simple and it tries to stay out of your way as much as possible.
MoonWorks does provide the components you need to implement a functioning game: window management, input, graphics, 3D math utilities, and audio.
MoonWorks does not include things like a built-in physics engine, a GUI editor, or a standard rendering pipeline. These decisions and tools are better made per-team or per-project. In short, if you don't mind learning what a vertex buffer is, this framework is for you.
MoonWorks uses strictly Free Open Source Software. It will never have any kind of dependency on proprietary products.
High-level documentation is provided here: http://moonside.games/docs/moonworks/
For an actual API reference, the source is documented in doc comments that your preferred IDE can read.
- SDL2 - Window management, Input
- Refresh - Graphics
- FAudio - Audio
- Wellspring - Font Rendering
- Theorafile - Compressed Video
Prebuilt dependencies can be obtained here: http://moonside.games/files/moonlibs.tar.bz2
MoonWorks is released under the zlib license. See LICENSE for details.
MoonWorks uses code from the FNA project, released under the Microsoft Public License. See fna.LICENSE for details. By extension it uses code from the Mono.Xna project, released under the MIT license. See monoxna.LICENSE for details.