forked from MoonsideGames/MoonWorks
add collision mask system to spatial hash
parent
6ea3e24a91
commit
f0d3dfccf9
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@ -12,7 +12,7 @@ namespace MoonWorks.Collision
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private readonly int cellSize;
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private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
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private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>();
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private readonly Dictionary<T, (IHasAABB2D, Transform2D, uint)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D, uint)>();
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public int MinX { get; private set; } = 0;
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public int MaxX { get; private set; } = 0;
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@ -37,7 +37,8 @@ namespace MoonWorks.Collision
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/// <param name="id">A unique ID for the shape-transform pair.</param>
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/// <param name="shape"></param>
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/// <param name="transform2D"></param>
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public void Insert(T id, IHasAABB2D shape, Transform2D transform2D)
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/// <param name="collisionGroups">A bitmask value specifying the groups this object belongs to.</param>
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public void Insert(T id, IHasAABB2D shape, Transform2D transform2D, uint collisionGroups = uint.MaxValue)
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{
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var box = shape.TransformedAABB(transform2D);
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var minHash = Hash(box.Min);
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@ -54,7 +55,7 @@ namespace MoonWorks.Collision
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}
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hashDictionary[key].Add(id);
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IDLookup[id] = (shape, transform2D);
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IDLookup[id] = (shape, transform2D, collisionGroups);
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}
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}
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@ -67,7 +68,7 @@ namespace MoonWorks.Collision
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/// <summary>
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/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
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/// </summary>
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public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D)
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public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D, uint collisionMask = uint.MaxValue)
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{
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var returned = AcquireHashSet();
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@ -91,8 +92,8 @@ namespace MoonWorks.Collision
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{
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if (!returned.Contains(t))
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{
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var (otherShape, otherTransform) = IDLookup[t];
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if (!id.Equals(t) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
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var (otherShape, otherTransform, collisionGroups) = IDLookup[t];
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if (!id.Equals(t) && ((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
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{
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returned.Add(t);
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yield return (t, otherShape, otherTransform);
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@ -112,7 +113,7 @@ namespace MoonWorks.Collision
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/// </summary>
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/// <param name="aabb">A transformed AABB.</param>
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/// <returns></returns>
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public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB2D aabb)
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public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB2D aabb, uint collisionMask = uint.MaxValue)
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{
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var returned = AcquireHashSet();
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@ -135,8 +136,8 @@ namespace MoonWorks.Collision
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{
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if (!returned.Contains(t))
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{
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var (otherShape, otherTransform) = IDLookup[t];
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if (AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
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var (otherShape, otherTransform, collisionGroups) = IDLookup[t];
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if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
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{
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yield return (t, otherShape, otherTransform);
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}
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