forked from MoonsideGames/MoonWorks
add buffer creation convenience method
parent
7d3a7901b2
commit
9c83423c79
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@ -11,6 +11,27 @@ namespace MoonWorks.Graphics
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{
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protected override Action<IntPtr, IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyBuffer;
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/// <summary>
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/// Creates a buffer of appropriate size given a type and element count.
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/// </summary>
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/// <typeparam name="T">The type that the buffer will contain.</typeparam>
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/// <param name="device">The GraphicsDevice.</param>
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/// <param name="usageFlags">Specifies how the buffer will be used.</param>
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/// <param name="elementCount">How many elements of type T the buffer will contain.</param>
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/// <returns></returns>
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public static Buffer Create<T>(
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GraphicsDevice device,
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BufferUsageFlags usageFlags,
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uint elementCount
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)
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{
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return new Buffer(
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device,
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usageFlags,
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(uint) Marshal.SizeOf<T>() * elementCount
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);
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}
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/// <summary>
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/// Creates a buffer.
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/// </summary>
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