forked from MoonsideGames/MoonWorks
change Marshal.SizeOf to sizeof
parent
810f270a41
commit
a0082bcec6
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@ -107,13 +107,13 @@ namespace MoonWorks.Audio
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IntPtr chainPtr;
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chainPtr = Marshal.AllocHGlobal(
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Marshal.SizeOf<FAudio.FAudioEffectChain>()
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sizeof(FAudio.FAudioEffectChain)
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);
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FAudio.FAudioEffectChain* reverbChain = (FAudio.FAudioEffectChain*) chainPtr;
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reverbChain->EffectCount = 1;
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reverbChain->pEffectDescriptors = Marshal.AllocHGlobal(
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Marshal.SizeOf<FAudio.FAudioEffectDescriptor>()
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sizeof(FAudio.FAudioEffectDescriptor)
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);
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FAudio.FAudioEffectDescriptor* reverbDescriptor =
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@ -146,7 +146,7 @@ namespace MoonWorks.Audio
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// Defaults based on FAUDIOFX_I3DL2_PRESET_GENERIC
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IntPtr reverbParamsPtr = Marshal.AllocHGlobal(
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Marshal.SizeOf<FAudio.FAudioFXReverbParameters>()
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sizeof(FAudio.FAudioFXReverbParameters)
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);
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FAudio.FAudioFXReverbParameters* reverbParams = (FAudio.FAudioFXReverbParameters*) reverbParamsPtr;
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@ -176,7 +176,7 @@ namespace MoonWorks.Audio
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ReverbVoice,
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0,
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reverbParamsPtr,
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(uint) Marshal.SizeOf<FAudio.FAudioFXReverbParameters>(),
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(uint) sizeof(FAudio.FAudioFXReverbParameters),
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0
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);
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Marshal.FreeHGlobal(reverbParamsPtr);
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@ -187,7 +187,7 @@ namespace MoonWorks.Audio
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{
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SendCount = 2,
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pSends = Marshal.AllocHGlobal(
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2 * Marshal.SizeOf<FAudio.FAudioSendDescriptor>()
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2 * sizeof(FAudio.FAudioSendDescriptor)
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)
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};
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FAudio.FAudioSendDescriptor* sendDesc = (FAudio.FAudioSendDescriptor*) ReverbSends.pSends;
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@ -511,7 +511,7 @@ namespace MoonWorks.Graphics
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Device.Handle,
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Handle,
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(IntPtr) ptr,
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(uint) (uniforms.Length * Marshal.SizeOf<T>())
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(uint) (uniforms.Length * sizeof(T))
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);
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}
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}
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@ -530,7 +530,7 @@ namespace MoonWorks.Graphics
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Device.Handle,
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Handle,
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(IntPtr) ptr,
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(uint) (uniforms.Length * Marshal.SizeOf<T>())
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(uint) (uniforms.Length * sizeof(T))
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);
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}
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}
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@ -549,7 +549,7 @@ namespace MoonWorks.Graphics
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Device.Handle,
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Handle,
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(IntPtr) ptr,
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(uint) (uniforms.Length * Marshal.SizeOf<T>())
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(uint) (uniforms.Length * sizeof(T))
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);
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}
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}
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@ -745,7 +745,7 @@ namespace MoonWorks.Graphics
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uint numElements
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) where T : unmanaged
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{
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var elementSize = Marshal.SizeOf<T>();
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var elementSize = sizeof(T);
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fixed (T* ptr = &data[0])
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{
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@ -762,19 +762,19 @@ namespace MoonWorks.Graphics
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}
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}
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public void SetBufferData<T>(
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public unsafe void SetBufferData<T>(
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Buffer buffer,
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IntPtr dataPtr,
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uint bufferOffsetInElements,
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uint numElements
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) {
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) where T : unmanaged {
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Refresh.Refresh_SetBufferData(
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Device.Handle,
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Handle,
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buffer.Handle,
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(uint) Marshal.SizeOf<T>() * bufferOffsetInElements,
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(uint) sizeof(T) * bufferOffsetInElements,
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dataPtr,
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(uint) Marshal.SizeOf<T>() * numElements
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(uint) sizeof(T) * numElements
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);
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}
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@ -794,7 +794,7 @@ namespace MoonWorks.Graphics
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/// <param name="data">An array of data to copy into the texture.</param>
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public unsafe void SetTextureData<T>(in TextureSlice textureSlice, T[] data) where T : unmanaged
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{
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var size = Marshal.SizeOf<T>();
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var size = sizeof(T);
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fixed (T* ptr = &data[0])
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{
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@ -25,8 +25,8 @@ namespace MoonWorks.Graphics.Font
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{
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fixed (FontRange *pFontRanges = &fontRanges[0])
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{
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var nativeSize = fontRanges.Length * Marshal.SizeOf<Wellspring.FontRange>();
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void* fontRangeMemory = NativeMemory.Alloc((nuint) fontRanges.Length, (nuint) Marshal.SizeOf<Wellspring.FontRange>());
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var nativeSize = fontRanges.Length * sizeof(Wellspring.FontRange);
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void* fontRangeMemory = NativeMemory.Alloc((nuint) fontRanges.Length, (nuint) sizeof(Wellspring.FontRange));
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System.Buffer.MemoryCopy(pFontRanges, fontRangeMemory, nativeSize, nativeSize);
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var result = Wellspring.Wellspring_PackFontRanges(Handle, (IntPtr) fontRangeMemory, (uint) fontRanges.Length);
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@ -128,13 +128,13 @@ namespace MoonWorks.Graphics
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public VertexInputRate InputRate;
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// Shortcut for the common case of having a single vertex binding.
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public static VertexBinding Create<T>()
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public unsafe static VertexBinding Create<T>() where T : unmanaged
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{
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return new VertexBinding
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{
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Binding = 0,
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InputRate = VertexInputRate.Vertex,
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Stride = (uint) Marshal.SizeOf<T>()
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Stride = (uint) sizeof(T)
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};
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}
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}
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@ -24,16 +24,16 @@ namespace MoonWorks.Graphics
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/// <param name="usageFlags">Specifies how the buffer will be used.</param>
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/// <param name="elementCount">How many elements of type T the buffer will contain.</param>
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/// <returns></returns>
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public static Buffer Create<T>(
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public unsafe static Buffer Create<T>(
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GraphicsDevice device,
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BufferUsageFlags usageFlags,
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uint elementCount
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)
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) where T : unmanaged
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{
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return new Buffer(
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device,
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usageFlags,
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(uint) Marshal.SizeOf<T>() * elementCount
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(uint) sizeof(T) * elementCount
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);
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}
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@ -13,18 +13,18 @@ namespace MoonWorks.Graphics
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public uint BufferBindingCount;
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public uint ImageBindingCount;
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public static ComputeShaderInfo Create<T>(
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public unsafe static ComputeShaderInfo Create<T>(
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ShaderModule shaderModule,
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string entryPointName,
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uint bufferBindingCount,
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uint imageBindingCount
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)
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) where T : unmanaged
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{
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return new ComputeShaderInfo
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{
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ShaderModule = shaderModule,
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EntryPointName = entryPointName,
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UniformBufferSize = (uint) Marshal.SizeOf<T>(),
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UniformBufferSize = (uint) sizeof(T),
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BufferBindingCount = bufferBindingCount,
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ImageBindingCount = imageBindingCount
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};
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@ -12,7 +12,7 @@ namespace MoonWorks.Graphics
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public uint UniformBufferSize;
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public uint SamplerBindingCount;
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public static GraphicsShaderInfo Create<T>(
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public unsafe static GraphicsShaderInfo Create<T>(
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ShaderModule shaderModule,
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string entryPointName,
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uint samplerBindingCount
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@ -22,7 +22,7 @@ namespace MoonWorks.Graphics
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{
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ShaderModule = shaderModule,
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EntryPointName = entryPointName,
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UniformBufferSize = (uint) Marshal.SizeOf<T>(),
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UniformBufferSize = (uint) sizeof(T),
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SamplerBindingCount = samplerBindingCount
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};
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}
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