forked from MoonsideGames/MoonWorks
Ignore dllmap logic when running under NativeAOT (#23)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Reviewed-on: MoonsideGames/MoonWorks#23 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org>custom_video_shaders
parent
b380707462
commit
ebfd4fd457
|
@ -84,6 +84,12 @@ namespace MoonWorks
|
|||
[ModuleInitializer]
|
||||
public static void Init()
|
||||
{
|
||||
// Ignore NativeAOT platforms since they don't perform dynamic loading.
|
||||
if (!RuntimeFeature.IsDynamicCodeSupported)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the platform and architecture
|
||||
string os = GetPlatformName();
|
||||
string cpu = RuntimeInformation.ProcessArchitecture.ToString().ToLowerInvariant();
|
||||
|
|
Loading…
Reference in New Issue