forked from MoonsideGames/MoonWorks
renderArea NULL inputs
parent
b5b0f35b50
commit
cf2d8473a1
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@ -1 +1 @@
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Subproject commit 5fe9dd8587b05ac2b766a0218a33667aed4c113d
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Subproject commit 848db820a6de3437f44e8e45f4c274f40bbfae27
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@ -52,14 +52,12 @@ namespace MoonWorks.Graphics
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refreshColorAttachmentInfos[i] = colorAttachmentInfos[i].ToRefresh();
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}
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Rect renderArea = new Rect((int) colorAttachmentInfos[0].Texture.Width, (int) colorAttachmentInfos[0].Texture.Height);
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fixed (Refresh.ColorAttachmentInfo* pColorAttachmentInfos = refreshColorAttachmentInfos)
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{
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Refresh.Refresh_BeginRenderPass(
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Device.Handle,
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Handle,
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renderArea.ToRefresh(),
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IntPtr.Zero,
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(IntPtr) pColorAttachmentInfos,
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(uint) colorAttachmentInfos.Length,
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IntPtr.Zero
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@ -102,14 +100,12 @@ namespace MoonWorks.Graphics
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var refreshDepthStencilAttachmentInfo = depthStencilAttachmentInfo.ToRefresh();
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Rect renderArea = new Rect((int) colorAttachmentInfos[0].Texture.Width, (int) colorAttachmentInfos[0].Texture.Height);
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fixed (Refresh.ColorAttachmentInfo* pColorAttachmentInfos = refreshColorAttachmentInfos)
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{
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Refresh.Refresh_BeginRenderPass(
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Device.Handle,
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Handle,
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renderArea.ToRefresh(),
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IntPtr.Zero,
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pColorAttachmentInfos,
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(uint) colorAttachmentInfos.Length,
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&refreshDepthStencilAttachmentInfo
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