forked from MoonsideGames/MoonWorks
add element-wise SetBufferData overload
parent
c4d2e3b8ee
commit
40d9cdd33a
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@ -765,6 +765,22 @@ namespace MoonWorks.Graphics
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}
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}
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public void SetBufferData<T>(
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Buffer buffer,
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IntPtr dataPtr,
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uint bufferOffsetInElements,
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uint numElements
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) {
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Refresh.Refresh_SetBufferData(
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Device.Handle,
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Handle,
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buffer.Handle,
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(uint) Marshal.SizeOf<T>() * bufferOffsetInElements,
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dataPtr,
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(uint) Marshal.SizeOf<T>() * numElements
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);
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}
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/// <summary>
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/// Asynchronously copies data into a texture.
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/// </summary>
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