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Author | SHA1 | Date |
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cosmonaut | b78d01592b | |
cosmonaut | c99b4cdfa1 | |
cosmonaut | 2803e6d94e | |
cosmonaut | 30b5f1dd21 | |
cosmonaut | 4ce2d80f80 | |
cosmonaut | 27e9c741f8 | |
cosmonaut | c10ca98ccd | |
cosmonaut | d441424b7c | |
cosmonaut | 55c77def69 | |
cosmonaut | 2634359b48 | |
cosmonaut | 56e3eb2af5 | |
cosmonaut | 859fc3b9fa | |
cosmonaut | 05350a9332 | |
cosmonaut | 760c29699f | |
cosmonaut | 20636ec951 | |
cosmonaut | 7297eba889 | |
cosmonaut | b72b0b5fde | |
cosmonaut | fa92e9e08a | |
cosmonaut | 483c07f3a8 | |
cosmonaut | f01d5d817a | |
cosmonaut | 17aae46eae | |
cosmonaut | 1b3e954da8 | |
Evan Hemsley | 0989e45f88 | |
Evan Hemsley | 6e6fec5224 | |
cosmonaut | 34b2e437de | |
cosmonaut | d69bbbe818 | |
cosmonaut | 54a8ff122c | |
TheSpydog | a15e26b124 | |
cosmonaut | 172fa83417 | |
cosmonaut | a3949528eb | |
cosmonaut | f55968814f | |
cosmonaut | c978df6275 | |
cosmonaut | de42163673 | |
cosmonaut | 4f412b5c15 | |
cosmonaut | c3a5d9f417 | |
cosmonaut | 9631dc9f83 | |
cosmonaut | 5a2b07097a | |
cosmonaut | 1f9f7e0939 | |
cosmonaut | 4df0459b04 | |
cosmonaut | 0f29bf03e9 | |
cosmonaut | 74909b49c3 | |
cosmonaut | 3f5fe1ff67 | |
cosmonaut | 3fc743ce28 | |
cosmonaut | 153c3c3c60 | |
cosmonaut | decddae384 | |
cosmonaut | 2d66ec775b | |
cosmonaut | 8be8ce1062 | |
cosmonaut | 8eebd9c744 | |
TheSpydog | 1f2aaeed9f | |
TheSpydog | 6439516835 | |
TheSpydog | 89ba9c52ff | |
TheSpydog | e3ab5fadf8 | |
TheSpydog | 05900bee14 | |
TheSpydog | f7250ab12a | |
cosmonaut | 903192cb4c | |
cosmonaut | 4cdd6a497a | |
cosmonaut | 28b4253fdf | |
TheSpydog | e4215efe5e | |
Caleb Cornett | 329ffab6b8 | |
Caleb Cornett | 15b35fccfe | |
TheSpydog | ade74d73fe | |
cosmonaut | 124f202d2c | |
cosmonaut | 528abfad76 | |
cosmonaut | 59f9eeed36 | |
TheSpydog | 297f234957 | |
TheSpydog | 5f05ef02a0 | |
TheSpydog | c4b9798fc1 | |
cosmonaut | 5166ae87b2 | |
cosmonaut | 3c7755d8bf | |
cosmonaut | 9073f68e0a | |
cosmonaut | 403dcc6084 | |
cosmonaut | fabd31448b | |
cosmonaut | 9aaead40a3 | |
cosmonaut | 1a0beea402 | |
cosmonaut | 5176f790d8 | |
cosmonaut | f8bdf6fe1a | |
cosmonaut | 8f0ba8ffb2 | |
cosmonaut | 5568ce4949 | |
cosmonaut | f49c0ab190 | |
cosmonaut | 764de140cc | |
cosmonaut | 06ad0e1901 | |
cosmonaut | 83a59d7685 | |
cosmonaut | 5b27f600de | |
TheSpydog | d4693a9093 | |
cosmonaut | 2fb9a6931b | |
Hazel Stagner | c01ff21359 | |
cosmonaut | e5da75d33a | |
cosmonaut | 99e9dc5b8c | |
cosmonaut | 0e7720ccf6 | |
cosmonaut | 488cb8c535 | |
cosmonaut | 3007b4c989 | |
cosmonaut | 163adfb5cd | |
cosmonaut | f0b970496e | |
cosmonaut | 38d14fd99d | |
cosmonaut | 4bba0f99f9 | |
cosmonaut | acefc530fd | |
cosmonaut | 3820d458fe | |
cosmonaut | 7a0b0f5709 | |
cosmonaut | ce34f4a435 | |
TheSpydog | eb5617f40e |
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@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
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# Version
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SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "2")
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SET(LIB_REVISION "1")
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SET(LIB_MINOR_VERSION "15")
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SET(LIB_REVISION "4")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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# Build Type
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@ -60,6 +60,11 @@ if(NOT MSVC)
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
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# Windows is silly and we need to manually include the Vulkan SDK
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if(MSVC)
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target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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endif()
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# Refresh folders as includes, for other targets to consume
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target_include_directories(Refresh PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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|
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@ -55,8 +55,8 @@ extern "C" {
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/* Version API */
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#define REFRESH_MAJOR_VERSION 1
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#define REFRESH_MINOR_VERSION 2
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#define REFRESH_PATCH_VERSION 1
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#define REFRESH_MINOR_VERSION 15
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#define REFRESH_PATCH_VERSION 4
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#define REFRESH_COMPILED_VERSION ( \
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(REFRESH_MAJOR_VERSION * 100 * 100) + \
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|
@ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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typedef enum Refresh_PresentMode
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{
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|
@ -107,15 +108,6 @@ typedef enum Refresh_StoreOp
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REFRESH_STOREOP_DONT_CARE
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} Refresh_StoreOp;
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typedef enum Refresh_ClearOptionsBits
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{
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REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
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REFRESH_CLEAROPTIONS_DEPTH = 0x00000002,
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REFRESH_CLEAROPTIONS_STENCIL = 0x00000004,
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} Refresh_ClearOptionsBits;
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typedef uint32_t Refresh_ClearOptions;
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typedef enum Refresh_IndexElementSize
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{
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REFRESH_INDEXELEMENTSIZE_16BIT,
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@ -124,27 +116,38 @@ typedef enum Refresh_IndexElementSize
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typedef enum Refresh_TextureFormat
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{
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/* Color Formats */
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/* Unsigned Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8B8A8,
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REFRESH_TEXTUREFORMAT_B8G8R8A8,
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REFRESH_TEXTUREFORMAT_R5G6B5,
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REFRESH_TEXTUREFORMAT_A1R5G5B5,
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REFRESH_TEXTUREFORMAT_B4G4R4A4,
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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REFRESH_TEXTUREFORMAT_A2R10G10B10,
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REFRESH_TEXTUREFORMAT_R16G16,
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REFRESH_TEXTUREFORMAT_R16G16B16A16,
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REFRESH_TEXTUREFORMAT_R8,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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/* Compressed Unsigned Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_BC7,
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/* Signed Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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/* Signed Float Color Formats */
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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/* Unsigned Integer Color Formats */
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REFRESH_TEXTUREFORMAT_R8_UINT,
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REFRESH_TEXTUREFORMAT_R8G8_UINT,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT,
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REFRESH_TEXTUREFORMAT_R16_UINT,
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REFRESH_TEXTUREFORMAT_R16G16_UINT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT,
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/* Depth Formats */
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REFRESH_TEXTUREFORMAT_D16_UNORM,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT,
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@ -156,7 +159,8 @@ typedef enum Refresh_TextureUsageFlagBits
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{
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REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004,
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REFRESH_TEXTUREUSAGE_COMPUTE_BIT = 0X00000008
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} Refresh_TextureUsageFlagBits;
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typedef uint32_t Refresh_TextureUsageFlags;
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@ -166,10 +170,7 @@ typedef enum Refresh_SampleCount
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_8,
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REFRESH_SAMPLECOUNT_16,
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REFRESH_SAMPLECOUNT_32,
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REFRESH_SAMPLECOUNT_64
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REFRESH_SAMPLECOUNT_8
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} Refresh_SampleCount;
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typedef enum Refresh_CubeMapFace
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@ -186,14 +187,16 @@ typedef enum Refresh_BufferUsageFlagBits
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{
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REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
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REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004,
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REFRESH_BUFFERUSAGE_INDIRECT_BIT = 0x00000008
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} Refresh_BufferUsageFlagBits;
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typedef uint32_t Refresh_BufferUsageFlags;
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typedef enum Refresh_VertexElementFormat
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{
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REFRESH_VERTEXELEMENTFORMAT_SINGLE,
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REFRESH_VERTEXELEMENTFORMAT_UINT,
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REFRESH_VERTEXELEMENTFORMAT_FLOAT,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
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@ -279,11 +282,7 @@ typedef enum Refresh_BlendFactor
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
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REFRESH_BLENDFACTOR_SRC1_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
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REFRESH_BLENDFACTOR_SRC1_ALPHA,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
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} Refresh_BlendFactor;
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typedef enum Refresh_ColorComponentFlagBits
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@ -327,6 +326,14 @@ typedef enum Refresh_BorderColor
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REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
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} Refresh_BorderColor;
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typedef enum Refresh_Backend
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{
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REFRESH_BACKEND_DONTCARE,
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REFRESH_BACKEND_VULKAN,
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REFRESH_BACKEND_PS5,
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REFRESH_BACKEND_INVALID
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} Refresh_Backend;
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/* Structures */
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typedef struct Refresh_DepthStencilValue
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@ -370,11 +377,13 @@ typedef struct Refresh_TextureSlice
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uint32_t level;
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} Refresh_TextureSlice;
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typedef struct Refresh_PresentationParameters
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typedef struct Refresh_IndirectDrawCommand
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{
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void* deviceWindowHandle;
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Refresh_PresentMode presentMode;
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} Refresh_PresentationParameters;
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uint32_t vertexCount;
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uint32_t instanceCount;
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uint32_t firstVertex;
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uint32_t firstInstance;
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} Refresh_IndirectDrawCommand;
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/* State structures */
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@ -442,12 +451,6 @@ typedef struct Refresh_ColorAttachmentBlendState
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Refresh_ColorComponentFlags colorWriteMask;
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} Refresh_ColorAttachmentBlendState;
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typedef struct Refresh_ComputePipelineLayoutCreateInfo
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{
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uint32_t bufferBindingCount;
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uint32_t imageBindingCount;
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} Refresh_ComputePipelineLayoutCreateInfo;
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typedef struct Refresh_ShaderModuleCreateInfo
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{
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size_t codeSize;
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@ -460,8 +463,8 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t height;
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uint32_t depth;
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uint8_t isCube;
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Refresh_SampleCount sampleCount;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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Refresh_TextureFormat format;
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Refresh_TextureUsageFlags usageFlags;
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} Refresh_TextureCreateInfo;
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@ -487,7 +490,6 @@ typedef struct Refresh_ComputeShaderInfo
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typedef struct Refresh_RasterizerState
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{
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uint8_t depthClampEnable;
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Refresh_FillMode fillMode;
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Refresh_CullMode cullMode;
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Refresh_FrontFace frontFace;
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@ -495,7 +497,6 @@ typedef struct Refresh_RasterizerState
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float depthBiasConstantFactor;
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float depthBiasClamp;
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float depthBiasSlopeFactor;
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float lineWidth;
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} Refresh_RasterizerState;
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typedef struct Refresh_MultisampleState
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@ -520,7 +521,6 @@ typedef struct Refresh_DepthStencilState
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typedef struct Refresh_ColorAttachmentDescription
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{
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Refresh_TextureFormat format;
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Refresh_SampleCount sampleCount;
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Refresh_ColorAttachmentBlendState blendState;
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} Refresh_ColorAttachmentDescription;
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@ -553,7 +553,6 @@ typedef struct Refresh_ColorAttachmentInfo
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uint32_t depth;
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uint32_t layer;
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uint32_t level;
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Refresh_SampleCount sampleCount;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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@ -590,15 +589,29 @@ REFRESHAPI void Refresh_HookLogFunctions(
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Refresh_LogFunc error
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);
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/* Backend selection */
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/* Select the graphics API backend that Refresh should use.
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*
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* Note that Refresh is not required to select your preferred backend
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* if it detects an incompatibility.
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*
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* Returns the backend that will actually be used, and fills in a window flag bitmask.
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* This bitmask should be used to create all windows that the device claims.
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*
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* preferredBackend: The preferred backend that Refresh should select.
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* flags: A pointer to a bitflag value that will be filled in with required SDL_WindowFlags masks.
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*/
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REFRESHAPI Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags);
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/* Device */
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/* Create a rendering context for use on the calling thread.
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* You MUST have called Refresh_SelectDriver prior to calling this function.
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*
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* presentationParameters: A window handle and presentation mode.
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* debugMode: Enable debug mode properties.
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*/
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REFRESHAPI Refresh_Device* Refresh_CreateDevice(
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Refresh_PresentationParameters *presentationParameters,
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uint8_t debugMode
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);
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|
@ -607,30 +620,6 @@ REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device);
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/* Drawing */
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/* Clears the targets of the currently bound framebuffer.
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* If fewer colors are passed than the number of color targets in the
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* framebuffer, this function will clear the first n color targets.
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*
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* NOTE:
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* It is generally recommended to clear in BeginRenderPass
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* rather than by calling this function unless necessary.
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*
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* clearRect: Area to clear.
|
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* options: Bitflags to specify color/depth/stencil buffers for clearing.
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* colors: An array of color values for the cleared color buffers.
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* colorCount: The number of colors in the above array.
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* depthStencil: Depth and stencil values for the cleared depth stencil buffer.
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*/
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REFRESHAPI void Refresh_Clear(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *clearRect,
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Refresh_ClearOptions options,
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Refresh_Vec4 *colors,
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uint32_t colorCount,
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Refresh_DepthStencilValue depthStencil
|
||||
);
|
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|
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/* Draws data from vertex/index buffers with instancing enabled.
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*
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* baseVertex: The starting offset to read from the vertex buffer.
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|
@ -685,6 +674,27 @@ REFRESHAPI void Refresh_DrawPrimitives(
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uint32_t fragmentParamOffset
|
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);
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|
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/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
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* The buffer layout should match the layout of Refresh_IndirectDrawCommand.
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*
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* buffer: A buffer containing draw parameters.
|
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* offsetInBytes: The offset to start reading from the draw buffer.
|
||||
* drawCount: The number of draw parameter sets that should be read from the draw buffer.
|
||||
* stride: The byte stride between sets of draw parameters.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
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* fragmentParamOffset: The offset of the fragment shader param data.
|
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*/
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REFRESHAPI void Refresh_DrawPrimitivesIndirect(
|
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Refresh_Device *device,
|
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Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
/* Dispatches work compute items.
|
||||
*
|
||||
* groupCountX: Number of local workgroups to dispatch in the X dimension.
|
||||
|
@ -749,6 +759,11 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
|
|||
/* Setters */
|
||||
|
||||
/* Uploads image data to a texture object.
|
||||
*
|
||||
* NOTE:
|
||||
* DO NOT expect this to execute in sequence relative to other commands!
|
||||
* Calling SetTextureData in a command buffer that also references the
|
||||
* texture may result in undefined behavior.
|
||||
*
|
||||
* textureSlice: The texture slice to be updated.
|
||||
* data: A pointer to the image data.
|
||||
|
@ -771,8 +786,13 @@ REFRESHAPI void Refresh_SetTextureData(
|
|||
* yHeight: The height of the Y plane.
|
||||
* uvWidth: The width of the U/V planes.
|
||||
* uvHeight: The height of the U/V planes.
|
||||
* data: A pointer to the raw YUV image data.
|
||||
* dataLength: The size of the image data in bytes.
|
||||
* yData: A pointer to the raw Y image data.
|
||||
* uData: A pointer to the raw U image data.
|
||||
* vData: A pointer to the raw V image data.
|
||||
* yDataLength: The size of the Y image data in bytes.
|
||||
* uvDataLength: The size of the UV image data in bytes.
|
||||
* yStride: The length of a Y image data row in bytes.
|
||||
* uvStride: The length of a UV image data row in bytes.
|
||||
*/
|
||||
REFRESHAPI void Refresh_SetTextureDataYUV(
|
||||
Refresh_Device *driverData,
|
||||
|
@ -784,8 +804,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
);
|
||||
|
||||
/* Performs an asynchronous texture-to-texture copy.
|
||||
|
@ -984,11 +1009,6 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
|||
/* Begins a render pass.
|
||||
* This will also set a default viewport and scissor state.
|
||||
*
|
||||
* renderArea:
|
||||
* The area affected by the render pass.
|
||||
* All load, store and resolve operations are restricted
|
||||
* to the given rectangle.
|
||||
* If NULL, a sensible default will be chosen.
|
||||
* colorAttachmentInfos:
|
||||
* A pointer to an array of Refresh_ColorAttachmentInfo structures
|
||||
* that contains render targets and clear values. May be NULL.
|
||||
|
@ -998,7 +1018,6 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
|||
REFRESHAPI void Refresh_BeginRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
|
@ -1031,7 +1050,9 @@ REFRESHAPI void Refresh_SetScissor(
|
|||
Refresh_Rect *scissor
|
||||
);
|
||||
|
||||
/* Binds vertex buffers for use with subsequent draw calls. */
|
||||
/* Binds vertex buffers for use with subsequent draw calls.
|
||||
* Note that this may only be called after binding a graphics pipeline.
|
||||
*/
|
||||
REFRESHAPI void Refresh_BindVertexBuffers(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -1115,58 +1136,121 @@ REFRESHAPI void Refresh_BindComputeTextures(
|
|||
|
||||
/* Submission/Presentation */
|
||||
|
||||
/* Returns an allocated Refresh_CommandBuffer* object.
|
||||
* This command buffer is managed by the implementation and
|
||||
* should NOT be freed by the user.
|
||||
*
|
||||
* NOTE:
|
||||
* A command buffer may only be used on the thread that
|
||||
* it was acquired on. Using it on any other thread is an error.
|
||||
*
|
||||
* fixed:
|
||||
* If a command buffer is designated as fixed, it can be
|
||||
* acquired once, have commands recorded into it, and
|
||||
* be re-submitted indefinitely.
|
||||
/* Claims a window, creating a swapchain structure for it.
|
||||
* This function MUST be called before any swapchain functions
|
||||
* are called using the window.
|
||||
*
|
||||
* Returns 0 on swapchain creation failure.
|
||||
*/
|
||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
REFRESHAPI uint8_t Refresh_ClaimWindow(
|
||||
Refresh_Device *device,
|
||||
uint8_t fixed
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
/* Acquires a texture to use for presentation.
|
||||
* May return NULL under certain conditions.
|
||||
* If NULL, the user must ensure to not present.
|
||||
* Once a swapchain texture is acquired,
|
||||
* it will automatically be presented on command buffer submission.
|
||||
*
|
||||
* NOTE:
|
||||
* It is not recommended to hold a reference to this texture long term.
|
||||
/* Unclaims a window, destroying the swapchain structure for it.
|
||||
* It is good practice to call this when a window is closed to
|
||||
* prevent memory bloat, but windows are automatically unclaimed
|
||||
* by DestroyDevice.
|
||||
*/
|
||||
REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||
REFRESHAPI void Refresh_UnclaimWindow(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
/* Changes the present mode of the swapchain for the given window. */
|
||||
REFRESHAPI void Refresh_SetSwapchainPresentMode(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
/* Returns the format of the swapchain for the given window. */
|
||||
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
/* Returns an allocated Refresh_CommandBuffer* object.
|
||||
* This command buffer is managed by the implementation and
|
||||
* should NOT be freed by the user.
|
||||
*
|
||||
* NOTE:
|
||||
* A command buffer may only be used on the thread that
|
||||
* it was acquired on. Using it on any other thread is an error.
|
||||
*
|
||||
*/
|
||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
Refresh_Device *device
|
||||
);
|
||||
|
||||
/* Acquires a texture to use for presentation.
|
||||
* May return NULL under certain conditions.
|
||||
* If NULL, the user must ensure to not use the texture.
|
||||
* Once a swapchain texture is acquired,
|
||||
* it will automatically be presented on command buffer submission.
|
||||
*
|
||||
* NOTE:
|
||||
* It is not recommended to hold a reference to this texture long term.
|
||||
*
|
||||
* pWidth: A pointer to a uint32 that will be filled with the texture width.
|
||||
* pHeight: A pointer to a uint32 that will be filled with the texture height.
|
||||
*/
|
||||
REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
);
|
||||
|
||||
/* Submits all of the enqueued commands. */
|
||||
REFRESHAPI void Refresh_Submit(
|
||||
Refresh_Device* device,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
/* Waits for all submissions to complete. */
|
||||
/* Submits a command buffer and acquires a fence.
|
||||
* You can use the fence to check if or wait until the command buffer has finished processing.
|
||||
* You are responsible for releasing this fence when you are done using it.
|
||||
*/
|
||||
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||
Refresh_Device* device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
/* Waits for the device to become idle. */
|
||||
REFRESHAPI void Refresh_Wait(
|
||||
Refresh_Device *device
|
||||
);
|
||||
|
||||
/* Waits for given fences to be signaled.
|
||||
*
|
||||
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
|
||||
* fenceCount: The number of fences being submitted.
|
||||
* pFences: An array of fences to be waited on.
|
||||
*/
|
||||
REFRESHAPI void Refresh_WaitForFences(
|
||||
Refresh_Device *device,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
/* Check the status of a fence. 1 means the fence is signaled. */
|
||||
REFRESHAPI int Refresh_QueryFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
/* Allows the fence to be reused by future command buffer submissions.
|
||||
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
|
||||
*/
|
||||
REFRESHAPI void Refresh_ReleaseFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
|
|
@ -44,44 +44,45 @@
|
|||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* Decodes PNG data into raw RGBA8 texture data.
|
||||
/* Image Read API */
|
||||
|
||||
/* Decodes image data into raw RGBA8 texture data.
|
||||
*
|
||||
* w: Filled with the width of the image.
|
||||
* h: Filled with the height of the image.
|
||||
* numChannels: Filled with the number of channels in the image.
|
||||
* len: Filled with the length of pixel data in bytes.
|
||||
*
|
||||
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
||||
* Be sure to free the memory with Refresh_Image_Free after use!
|
||||
*/
|
||||
REFRESHAPI uint8_t* Refresh_Image_Load(
|
||||
char const *filename,
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *numChannels
|
||||
int32_t *len
|
||||
);
|
||||
|
||||
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
|
||||
/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
|
||||
*
|
||||
* mem: A pointer previously returned by Refresh_Image_Load.
|
||||
* mem: A pointer previously returned by Refresh_Image_LoadPNG.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
/* Encodes 32-bit color data into PNG data.
|
||||
/* Returns a buffer of PNG encoded from RGBA8 color data.
|
||||
*
|
||||
* filename: The filename that the image will be written to.
|
||||
* w: The width of the PNG data.
|
||||
* h: The height of the PNG data.
|
||||
* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
|
||||
* data: The raw color data.
|
||||
* w: The width of the color data.
|
||||
* h: The height of the color data.
|
||||
* len: Filled with the length of PNG data in bytes.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Image_SavePNG(
|
||||
char const *filename,
|
||||
const char* filename,
|
||||
uint8_t* data,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
uint8_t bgra,
|
||||
uint8_t *data
|
||||
int32_t h
|
||||
);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -0,0 +1,268 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
|
||||
partial class Program
|
||||
{
|
||||
struct CompileShaderData
|
||||
{
|
||||
public string glslPath;
|
||||
public string outputDir;
|
||||
public bool preserveTemp;
|
||||
public bool vulkan;
|
||||
public bool d3d11;
|
||||
public bool ps5;
|
||||
}
|
||||
|
||||
private static void DisplayHelpText()
|
||||
{
|
||||
Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
|
||||
Console.WriteLine("Options:");
|
||||
Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
|
||||
Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
|
||||
Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
|
||||
Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
|
||||
Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
|
||||
}
|
||||
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
if (args.Length == 0)
|
||||
{
|
||||
DisplayHelpText();
|
||||
return 1;
|
||||
}
|
||||
|
||||
CompileShaderData data = new CompileShaderData();
|
||||
string inputPath = null;
|
||||
|
||||
for (int i = 0; i < args.Length; i += 1)
|
||||
{
|
||||
switch (args[i])
|
||||
{
|
||||
case "--vulkan":
|
||||
data.vulkan = true;
|
||||
break;
|
||||
|
||||
case "--d3d11":
|
||||
data.d3d11 = true;
|
||||
break;
|
||||
|
||||
case "--ps5":
|
||||
data.ps5 = true;
|
||||
break;
|
||||
|
||||
case "--out":
|
||||
i += 1;
|
||||
data.outputDir = args[i];
|
||||
break;
|
||||
|
||||
case "--preserve-temp":
|
||||
data.preserveTemp = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (inputPath == null)
|
||||
{
|
||||
inputPath = args[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!data.vulkan && !data.d3d11 && !data.ps5)
|
||||
{
|
||||
Console.WriteLine($"refreshc: No Refresh platforms selected!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if !PS5
|
||||
if (data.ps5)
|
||||
{
|
||||
Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (data.outputDir == null)
|
||||
{
|
||||
data.outputDir = Directory.GetCurrentDirectory();
|
||||
}
|
||||
else if (!Directory.Exists(data.outputDir))
|
||||
{
|
||||
Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (Directory.Exists(inputPath))
|
||||
{
|
||||
// Loop over and compile each file in the directory
|
||||
string[] files = Directory.GetFiles(inputPath);
|
||||
foreach (string file in files)
|
||||
{
|
||||
Console.WriteLine($"Compiling {file}");
|
||||
data.glslPath = file;
|
||||
int res = CompileShader(ref data);
|
||||
if (res != 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!File.Exists(inputPath))
|
||||
{
|
||||
Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
|
||||
return 1;
|
||||
}
|
||||
|
||||
data.glslPath = inputPath;
|
||||
int res = CompileShader(ref data);
|
||||
if (res != 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int CompileShader(ref CompileShaderData data)
|
||||
{
|
||||
int res = 0;
|
||||
string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
|
||||
string shaderType = Path.GetExtension(data.glslPath);
|
||||
|
||||
if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
|
||||
{
|
||||
Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create the temp directory, if needed
|
||||
string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
|
||||
if (!Directory.Exists(tempDir))
|
||||
{
|
||||
Directory.CreateDirectory(tempDir);
|
||||
}
|
||||
|
||||
// Compile to spirv
|
||||
string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||
res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
if (data.d3d11 || data.ps5)
|
||||
{
|
||||
// Transpile to hlsl
|
||||
string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||
res = TranslateSpirvToHlsl(spirvPath, hlslPath);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
|
||||
|
||||
#if PS5
|
||||
// Transpile to ps5, if requested
|
||||
if (data.ps5)
|
||||
{
|
||||
res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Create the output blob file
|
||||
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
|
||||
using (FileStream fs = File.Create(outputFilepath))
|
||||
{
|
||||
using (BinaryWriter writer = new BinaryWriter(fs))
|
||||
{
|
||||
// Magic
|
||||
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
||||
|
||||
if (data.vulkan)
|
||||
{
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||
WriteShaderBlob(writer, inputPath, 1);
|
||||
}
|
||||
|
||||
#if PS5
|
||||
if (data.ps5)
|
||||
{
|
||||
string ext = GetPS5ShaderFileExtension();
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
||||
WriteShaderBlob(writer, inputPath, 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (data.d3d11)
|
||||
{
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||
WriteShaderBlob(writer, inputPath, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cleanup:
|
||||
// Clean up the temp directory
|
||||
if (!data.preserveTemp)
|
||||
{
|
||||
Directory.Delete(tempDir, true);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
|
||||
{
|
||||
byte[] shaderBlob = File.ReadAllBytes(inputPath);
|
||||
writer.Write(backend); // Corresponds to Refresh_Backend
|
||||
writer.Write(shaderBlob.Length);
|
||||
writer.Write(shaderBlob);
|
||||
}
|
||||
|
||||
static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
|
||||
{
|
||||
Process glslc = Process.Start(
|
||||
"glslc",
|
||||
$"\"{glslPath}\" -o \"{outputPath}\""
|
||||
);
|
||||
glslc.WaitForExit();
|
||||
if (glslc.ExitCode != 0)
|
||||
{
|
||||
Console.WriteLine($"refreshc: Could not compile GLSL code");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
|
||||
{
|
||||
Process spirvcross = Process.Start(
|
||||
"spirv-cross",
|
||||
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
|
||||
);
|
||||
spirvcross.WaitForExit();
|
||||
if (spirvcross.ExitCode != 0)
|
||||
{
|
||||
Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetName>refreshc</TargetName>
|
||||
<PublishAot>true</PublishAot>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
281
src/Refresh.c
281
src/Refresh.c
|
@ -33,9 +33,22 @@
|
|||
|
||||
/* Drivers */
|
||||
|
||||
static const Refresh_Driver *drivers[] = {
|
||||
&VulkanDriver,
|
||||
NULL
|
||||
#ifdef REFRESH_DRIVER_VULKAN
|
||||
#define VULKAN_DRIVER &VulkanDriver
|
||||
#else
|
||||
#define VULKAN_DRIVER NULL
|
||||
#endif
|
||||
|
||||
#ifdef REFRESH_DRIVER_PS5
|
||||
#define PS5_DRIVER &PS5Driver
|
||||
#else
|
||||
#define PS5_DRIVER NULL
|
||||
#endif
|
||||
|
||||
static const Refresh_Driver *backends[] = {
|
||||
NULL,
|
||||
VULKAN_DRIVER,
|
||||
PS5_DRIVER
|
||||
};
|
||||
|
||||
/* Logging */
|
||||
|
@ -124,19 +137,55 @@ uint32_t Refresh_LinkedVersion(void)
|
|||
|
||||
/* Driver Functions */
|
||||
|
||||
static int32_t selectedDriver = 0;
|
||||
static Refresh_Backend selectedBackend = REFRESH_BACKEND_INVALID;
|
||||
|
||||
Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags)
|
||||
{
|
||||
uint32_t i;
|
||||
|
||||
if (preferredBackend != REFRESH_BACKEND_DONTCARE)
|
||||
{
|
||||
if (backends[preferredBackend] == NULL)
|
||||
{
|
||||
Refresh_LogWarn("Preferred backend was not compiled into this binary! Attempting to fall back!");
|
||||
}
|
||||
else if (backends[preferredBackend]->PrepareDriver(flags))
|
||||
{
|
||||
selectedBackend = preferredBackend;
|
||||
return selectedBackend;
|
||||
}
|
||||
}
|
||||
|
||||
/* Iterate until we find an appropriate backend. */
|
||||
|
||||
for (i = 1; i < SDL_arraysize(backends); i += 1)
|
||||
{
|
||||
if (i != preferredBackend && backends[i] != NULL && backends[i]->PrepareDriver(flags))
|
||||
{
|
||||
selectedBackend = i;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
if (backends[i] == NULL)
|
||||
{
|
||||
Refresh_LogError("No supported Refresh backend found!");
|
||||
}
|
||||
|
||||
selectedBackend = REFRESH_BACKEND_INVALID;
|
||||
return REFRESH_BACKEND_INVALID;
|
||||
}
|
||||
|
||||
Refresh_Device* Refresh_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
if (selectedDriver < 0)
|
||||
if (selectedBackend == REFRESH_BACKEND_INVALID)
|
||||
{
|
||||
Refresh_LogError("Invalid backend selection. Did you call Refresh_SelectBackend?");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return drivers[selectedDriver]->CreateDevice(
|
||||
presentationParameters,
|
||||
return backends[selectedBackend]->CreateDevice(
|
||||
debugMode
|
||||
);
|
||||
}
|
||||
|
@ -147,27 +196,6 @@ void Refresh_DestroyDevice(Refresh_Device *device)
|
|||
device->DestroyDevice(device);
|
||||
}
|
||||
|
||||
void Refresh_Clear(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->Clear(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
clearRect,
|
||||
options,
|
||||
colors,
|
||||
colorCount,
|
||||
depthStencil
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_DrawIndexedPrimitives(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -231,6 +259,29 @@ void Refresh_DrawPrimitives(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_DrawPrimitivesIndirect(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->DrawPrimitivesIndirect(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
buffer,
|
||||
offsetInBytes,
|
||||
drawCount,
|
||||
stride,
|
||||
vertexParamOffset,
|
||||
fragmentParamOffset
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_DispatchCompute(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -287,10 +338,52 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
|
|||
Refresh_Device *device,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
|
||||
uint8_t *bytes;
|
||||
uint32_t i, size;
|
||||
|
||||
NULL_RETURN_NULL(device);
|
||||
|
||||
/* verify the magic number in the shader blob header */
|
||||
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
||||
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
||||
{
|
||||
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* find the code for the selected backend */
|
||||
i = 4;
|
||||
while (i < shaderModuleCreateInfo->codeSize)
|
||||
{
|
||||
size = *((uint32_t*) &bytes[i + 1]);
|
||||
|
||||
if (bytes[i] == (uint8_t) selectedBackend)
|
||||
{
|
||||
driverSpecificCreateInfo.codeSize = size;
|
||||
driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* skip over the backend byte, the blob size, and the blob */
|
||||
i += 1 + sizeof(uint32_t) + size;
|
||||
}
|
||||
}
|
||||
|
||||
/* verify the shader blob supports the selected backend */
|
||||
if (driverSpecificCreateInfo.byteCode == NULL)
|
||||
{
|
||||
Refresh_LogError(
|
||||
"Cannot create shader module that does not contain shader code for the selected backend! "
|
||||
"Recompile your shader and enable this backend."
|
||||
);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return device->CreateShaderModule(
|
||||
device->driverData,
|
||||
shaderModuleCreateInfo
|
||||
&driverSpecificCreateInfo
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -345,8 +438,13 @@ void Refresh_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->SetTextureDataYUV(
|
||||
|
@ -359,8 +457,13 @@ void Refresh_SetTextureDataYUV(
|
|||
yHeight,
|
||||
uvWidth,
|
||||
uvHeight,
|
||||
data,
|
||||
dataLength
|
||||
yDataPtr,
|
||||
uDataPtr,
|
||||
vDataPtr,
|
||||
yDataLength,
|
||||
uvDataLength,
|
||||
yStride,
|
||||
uvStride
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -574,7 +677,6 @@ void Refresh_QueueDestroyGraphicsPipeline(
|
|||
void Refresh_BeginRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
|
@ -583,7 +685,6 @@ void Refresh_BeginRenderPass(
|
|||
device->BeginRenderPass(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
renderArea,
|
||||
colorAttachmentInfos,
|
||||
colorAttachmentCount,
|
||||
depthStencilAttachmentInfo
|
||||
|
@ -715,27 +816,53 @@ void Refresh_BindComputeTextures(
|
|||
);
|
||||
}
|
||||
|
||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
uint8_t Refresh_ClaimWindow(
|
||||
Refresh_Device *device,
|
||||
uint8_t fixed
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
if (device == NULL) { return 0; }
|
||||
return device->ClaimWindow(
|
||||
device->driverData,
|
||||
windowHandle,
|
||||
presentMode
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_UnclaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->UnclaimWindow(
|
||||
device->driverData,
|
||||
windowHandle
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
Refresh_Device *device
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->AcquireCommandBuffer(
|
||||
device->driverData,
|
||||
fixed
|
||||
device->driverData
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->AcquireSwapchainTexture(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
windowHandle
|
||||
windowHandle,
|
||||
pWidth,
|
||||
pHeight
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -750,16 +877,38 @@ Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_SetSwapchainPresentMode(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->SetSwapchainPresentMode(
|
||||
device->driverData,
|
||||
windowHandle,
|
||||
presentMode
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_Submit(
|
||||
Refresh_Device *device,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->Submit(
|
||||
device->driverData,
|
||||
commandBufferCount,
|
||||
pCommandBuffers
|
||||
commandBuffer
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->SubmitAndAcquireFence(
|
||||
device->driverData,
|
||||
commandBuffer
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -772,4 +921,44 @@ void Refresh_Wait(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_WaitForFences(
|
||||
Refresh_Device *device,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->WaitForFences(
|
||||
device->driverData,
|
||||
waitAll,
|
||||
fenceCount,
|
||||
pFences
|
||||
);
|
||||
}
|
||||
|
||||
int Refresh_QueryFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
if (device == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return device->QueryFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_ReleaseFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->ReleaseFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
|
@ -36,9 +36,15 @@
|
|||
|
||||
/* Logging */
|
||||
|
||||
extern void Refresh_LogInfo(const char *fmt, ...);
|
||||
extern void Refresh_LogWarn(const char *fmt, ...);
|
||||
extern void Refresh_LogError(const char *fmt, ...);
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
void Refresh_LogInfo(const char *fmt, ...);
|
||||
void Refresh_LogWarn(const char *fmt, ...);
|
||||
void Refresh_LogError(const char *fmt, ...);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Internal Helper Utilities */
|
||||
|
||||
|
@ -51,24 +57,31 @@ static inline uint32_t Texture_GetFormatSize(
|
|||
return 8;
|
||||
case REFRESH_TEXTUREFORMAT_BC2:
|
||||
case REFRESH_TEXTUREFORMAT_BC3:
|
||||
case REFRESH_TEXTUREFORMAT_BC7:
|
||||
return 16;
|
||||
case REFRESH_TEXTUREFORMAT_R8:
|
||||
case REFRESH_TEXTUREFORMAT_R8_UINT:
|
||||
return 1;
|
||||
case REFRESH_TEXTUREFORMAT_R5G6B5:
|
||||
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
|
||||
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
|
||||
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_R16_UINT:
|
||||
return 2;
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
|
||||
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
|
||||
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16_UINT:
|
||||
return 4;
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
|
||||
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
|
||||
return 8;
|
||||
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
|
||||
return 16;
|
||||
|
@ -117,7 +130,8 @@ static inline uint32_t BytesPerRow(
|
|||
|
||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
|
||||
}
|
||||
|
@ -135,7 +149,8 @@ static inline int32_t BytesPerImage(
|
|||
|
||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
|
||||
blocksPerColumn = (height + 3) / 4;
|
||||
|
@ -168,16 +183,6 @@ struct Refresh_Device
|
|||
|
||||
/* Drawing */
|
||||
|
||||
void (*Clear)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
);
|
||||
|
||||
void (*DrawInstancedPrimitives)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -208,6 +213,17 @@ struct Refresh_Device
|
|||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DrawPrimitivesIndirect)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DispatchCompute)(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -252,7 +268,7 @@ struct Refresh_Device
|
|||
|
||||
/* Setters */
|
||||
|
||||
void(*SetTextureData)(
|
||||
void (*SetTextureData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
|
@ -260,7 +276,7 @@ struct Refresh_Device
|
|||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void(*SetTextureDataYUV)(
|
||||
void (*SetTextureDataYUV)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
|
@ -270,11 +286,16 @@ struct Refresh_Device
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
);
|
||||
|
||||
void(*CopyTextureToTexture)(
|
||||
void (*CopyTextureToTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
|
@ -282,14 +303,14 @@ struct Refresh_Device
|
|||
Refresh_Filter filter
|
||||
);
|
||||
|
||||
void(*CopyTextureToBuffer)(
|
||||
void (*CopyTextureToBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
void(*SetBufferData)(
|
||||
void (*SetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
|
@ -298,14 +319,14 @@ struct Refresh_Device
|
|||
uint32_t dataLength
|
||||
);
|
||||
|
||||
uint32_t(*PushVertexShaderUniforms)(
|
||||
uint32_t (*PushVertexShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
uint32_t(*PushFragmentShaderUniforms)(
|
||||
uint32_t (*PushFragmentShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
|
@ -319,14 +340,14 @@ struct Refresh_Device
|
|||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void(*BindVertexSamplers)(
|
||||
void (*BindVertexSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
|
||||
void(*BindFragmentSamplers)(
|
||||
void (*BindFragmentSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
|
@ -335,7 +356,7 @@ struct Refresh_Device
|
|||
|
||||
/* Getters */
|
||||
|
||||
void(*GetBufferData)(
|
||||
void (*GetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer,
|
||||
void *data,
|
||||
|
@ -344,71 +365,70 @@ struct Refresh_Device
|
|||
|
||||
/* Disposal */
|
||||
|
||||
void(*QueueDestroyTexture)(
|
||||
void (*QueueDestroyTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
|
||||
void(*QueueDestroySampler)(
|
||||
void (*QueueDestroySampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
|
||||
void(*QueueDestroyBuffer)(
|
||||
void (*QueueDestroyBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
void(*QueueDestroyShaderModule)(
|
||||
void (*QueueDestroyShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
|
||||
void(*QueueDestroyComputePipeline)(
|
||||
void (*QueueDestroyComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void(*QueueDestroyGraphicsPipeline)(
|
||||
void (*QueueDestroyGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
/* Graphics State */
|
||||
|
||||
void(*BeginRenderPass)(
|
||||
void (*BeginRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
);
|
||||
|
||||
void(*EndRenderPass)(
|
||||
void (*EndRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void(*SetViewport)(
|
||||
void (*SetViewport)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
);
|
||||
|
||||
void(*SetScissor)(
|
||||
void (*SetScissor)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
);
|
||||
|
||||
void(*BindGraphicsPipeline)(
|
||||
void (*BindGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
void(*BindVertexBuffers)(
|
||||
void (*BindVertexBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
|
@ -417,7 +437,7 @@ struct Refresh_Device
|
|||
uint64_t *pOffsets
|
||||
);
|
||||
|
||||
void(*BindIndexBuffer)(
|
||||
void (*BindIndexBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
|
@ -425,33 +445,45 @@ struct Refresh_Device
|
|||
Refresh_IndexElementSize indexElementSize
|
||||
);
|
||||
|
||||
void(*BindComputePipeline)(
|
||||
void (*BindComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void(*BindComputeBuffers)(
|
||||
void (*BindComputeBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
);
|
||||
|
||||
void(*BindComputeTextures)(
|
||||
void (*BindComputeTextures)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
);
|
||||
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
uint8_t (*ClaimWindow)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
void (*UnclaimWindow)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
);
|
||||
|
||||
Refresh_TextureFormat (*GetSwapchainFormat)(
|
||||
|
@ -459,16 +491,43 @@ struct Refresh_Device
|
|||
void *windowHandle
|
||||
);
|
||||
|
||||
void(*Submit)(
|
||||
void (*SetSwapchainPresentMode)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
void(*Wait)(
|
||||
void (*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
Refresh_Fence* (*SubmitAndAcquireFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void (*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
void (*WaitForFences)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
int (*QueryFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
void (*ReleaseFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
/* Opaque pointer for the Driver */
|
||||
Refresh_Renderer *driverData;
|
||||
};
|
||||
|
@ -477,10 +536,10 @@ struct Refresh_Device
|
|||
result->func = name##_##func;
|
||||
#define ASSIGN_DRIVER(name) \
|
||||
ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
|
||||
ASSIGN_DRIVER_FUNC(Clear, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \
|
||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||
|
@ -515,22 +574,30 @@ struct Refresh_Device
|
|||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name) \
|
||||
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
||||
|
||||
typedef struct Refresh_Driver
|
||||
{
|
||||
const char *Name;
|
||||
uint8_t (*PrepareDriver)(uint32_t *flags);
|
||||
Refresh_Device* (*CreateDevice)(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
);
|
||||
} Refresh_Driver;
|
||||
|
||||
extern Refresh_Driver VulkanDriver;
|
||||
extern Refresh_Driver PS5Driver;
|
||||
|
||||
#endif /* REFRESH_DRIVER_H */
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
|
||||
{
|
||||
0, /* R8G8B8A8 */
|
||||
0, /* B8G8R8A8 */
|
||||
0, /* R5G6B5 */
|
||||
0, /* A1R5G5B5 */
|
||||
0, /* B4G4R4A4 */
|
||||
|
@ -96,7 +97,6 @@ static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
|
|||
{
|
||||
0, /* FILL */
|
||||
0, /* LINE */
|
||||
0 /* POINT */
|
||||
};
|
||||
|
||||
static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
|
||||
|
@ -104,7 +104,6 @@ static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
|
|||
0, /* NONE */
|
||||
0, /* FRONT */
|
||||
0, /* BACK */
|
||||
0 /* FRONT_AND_BACK */
|
||||
};
|
||||
|
||||
static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
|
||||
|
@ -127,13 +126,7 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
|
|||
0, /* ONE_MINUS_DST_ALPHA */
|
||||
0, /* CONSTANT_COLOR */
|
||||
0, /* ONE_MINUS_CONSTANT_COLOR */
|
||||
0, /* CONSTANT_ALPHA */
|
||||
0, /* ONE_MINUS_CONSTANT_ALPHA */
|
||||
0, /* SRC_ALPHA_SATURATE */
|
||||
0, /* SRC1_COLOR */
|
||||
0, /* ONE_MINUS_SRC1_COLOR */
|
||||
0, /* SRC1_ALPHA */
|
||||
0 /* ONE_MINUS_SRC1_ALPHA */
|
||||
0 /* SRC_ALPHA_SATURATE */
|
||||
};
|
||||
|
||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
||||
|
@ -145,26 +138,6 @@ static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
|||
0 /* MAX */
|
||||
};
|
||||
|
||||
static TEMPLATE_LOGIC_OP_TYPE RefreshToTEMPLATE_LogicOp[] =
|
||||
{
|
||||
0, /* CLEAR */
|
||||
0, /* AND */
|
||||
0, /* AND_REVERSE */
|
||||
0, /* COPY */
|
||||
0, /* AND_INVERTED */
|
||||
0, /* NO_OP */
|
||||
0, /* XOR */
|
||||
0, /* OR */
|
||||
0, /* NOR */
|
||||
0, /* EQUIVALENT */
|
||||
0, /* INVERT */
|
||||
0, /* OR_REVERSE */
|
||||
0, /* COPY_INVERTED */
|
||||
0, /* OR_INVERTED */
|
||||
0, /* NAND */
|
||||
0 /* SET */
|
||||
};
|
||||
|
||||
static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
|
||||
{
|
||||
0, /* NEVER */
|
||||
|
@ -223,7 +196,6 @@ static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
|
|||
{
|
||||
0, /* NEAREST */
|
||||
0, /* LINEAR */
|
||||
0 /* CUBIC */
|
||||
};
|
||||
|
||||
static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
|
||||
|
@ -260,18 +232,6 @@ static void TEMPLATE_DestroyDevice(
|
|||
|
||||
/* Drawing */
|
||||
|
||||
static void TEMPLATE_Clear(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawInstancedPrimitives(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -308,6 +268,19 @@ static void TEMPLATE_DrawPrimitives(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawPrimitivesIndirect(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DispatchCompute(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -324,7 +297,7 @@ static void TEMPLATE_DispatchCompute(
|
|||
|
||||
static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -357,14 +330,6 @@ static Refresh_Texture* TEMPLATE_CreateTexture(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_RenderTarget* TEMPLATE_CreateRenderTarget(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Buffer* TEMPLATE_CreateBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
|
@ -395,8 +360,13 @@ static void TEMPLATE_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -491,7 +461,6 @@ static void TEMPLATE_GetBufferData(
|
|||
|
||||
static void TEMPLATE_QueueDestroyTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture *texture
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -499,7 +468,6 @@ static void TEMPLATE_QueueDestroyTexture(
|
|||
|
||||
static void TEMPLATE_QueueDestroySampler(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Sampler *sampler
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -507,33 +475,20 @@ static void TEMPLATE_QueueDestroySampler(
|
|||
|
||||
static void TEMPLATE_QueueDestroyBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyRenderTarget(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderTarget *renderTarget
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyShaderModule(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
||||
Refresh_ShaderModule *shaderModule
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
|
||||
static void TEMPLATE_QueueDestroyComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -541,7 +496,6 @@ static void TEMPLATE_QueueDestroyComputePipeline(
|
|||
|
||||
static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -549,10 +503,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
|||
|
||||
/* Graphics State */
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
|
@ -575,6 +534,22 @@ static void TEMPLATE_BindGraphicsPipeline(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetViewport(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetScissor(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindVertexBuffers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -596,6 +571,8 @@ static void TEMPLATE_BindIndexBuffer(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Compute State */
|
||||
|
||||
static void TEMPLATE_BindComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -620,28 +597,60 @@ static void TEMPLATE_BindComputeTextures(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
/* Window and Swapchain Management */
|
||||
|
||||
static uint8_t TEMPLATE_ClaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueuePresent(
|
||||
static void TEMPLATE_UnclaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetSwapchainPresentMode(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Submission and Fences */
|
||||
|
||||
static void TEMPLATE_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -652,8 +661,38 @@ static void TEMPLATE_Wait(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_WaitForFences(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static int TEMPLATE_QueryFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_ReleaseFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Device Creation */
|
||||
|
||||
static uint8_t TEMPLATE_PrepareDriver(
|
||||
uint32_t *flags
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -661,6 +700,7 @@ static Refresh_Device* TEMPLATE_CreateDevice(
|
|||
|
||||
Refresh_Driver TEMPLATEDriver = {
|
||||
"TEMPLATE",
|
||||
TEMPLATE_PrepareDriver,
|
||||
TEMPLATE_CreateDevice
|
||||
};
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -89,9 +89,11 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
|||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))
|
||||
|
|
|
@ -48,7 +48,6 @@
|
|||
#define floorf SDL_floorf
|
||||
#define ldexp SDL_scalbn
|
||||
#define pow SDL_pow
|
||||
#define strtol SDL_strtol
|
||||
|
||||
#ifdef memcmp
|
||||
#undef memcmp
|
||||
|
@ -74,13 +73,10 @@
|
|||
#undef strlen
|
||||
#endif
|
||||
#define strlen SDL_strlen
|
||||
#ifdef strncmp
|
||||
#undef strncmp
|
||||
#endif
|
||||
#define strncmp SDL_strncmp
|
||||
|
||||
/* These are per the Texture2D.FromStream spec */
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_ONLY_QOI
|
||||
|
||||
/* These are per the Texture2D.SaveAs* spec */
|
||||
#define STBIW_ONLY_PNG
|
||||
|
@ -140,6 +136,7 @@ SDL_SIMDRealloc(void *mem, const size_t len)
|
|||
#endif
|
||||
|
||||
#define STB_IMAGE_STATIC
|
||||
#define STBI_NO_HDR
|
||||
#define STBI_ASSERT SDL_assert
|
||||
#define STBI_MALLOC SDL_SIMDAlloc
|
||||
#define STBI_REALLOC SDL_SIMDRealloc
|
||||
|
@ -190,51 +187,72 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
|||
/* Image Read API */
|
||||
|
||||
uint8_t* Refresh_Image_Load(
|
||||
char const *filename,
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *numChannels
|
||||
int32_t *len
|
||||
) {
|
||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||
uint8_t* result;
|
||||
uint8_t* pixels;
|
||||
int32_t format;
|
||||
int32_t i;
|
||||
|
||||
result = stbi_load_from_memory(
|
||||
bufferPtr,
|
||||
bufferLength,
|
||||
w,
|
||||
h,
|
||||
&format,
|
||||
STBI_rgb_alpha
|
||||
);
|
||||
|
||||
if (result == NULL)
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
||||
}
|
||||
|
||||
/* Ensure that the alpha pixels are... well, actual alpha.
|
||||
* You think this looks stupid, but be assured: Your paint program is
|
||||
* almost certainly even stupider.
|
||||
* -flibit
|
||||
*/
|
||||
pixels = result;
|
||||
*len = (*w) * (*h) *4;
|
||||
for (i = 0; i < *len; i += 4, pixels += 4)
|
||||
{
|
||||
if (pixels[3] == 0)
|
||||
{
|
||||
pixels[0] = 0;
|
||||
pixels[1] = 1;
|
||||
pixels[2] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Refresh_Image_Free(uint8_t *mem)
|
||||
{
|
||||
stbi_image_free(mem);
|
||||
SDL_SIMDFree(mem);
|
||||
}
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
void Refresh_Image_SavePNG(
|
||||
const char *filename,
|
||||
const char* filename,
|
||||
uint8_t* data,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
uint8_t bgra,
|
||||
uint8_t *data
|
||||
int32_t h
|
||||
) {
|
||||
uint32_t i;
|
||||
uint8_t *bgraData;
|
||||
|
||||
if (bgra)
|
||||
{
|
||||
bgraData = SDL_malloc(w * h * 4);
|
||||
|
||||
for (i = 0; i < w * h * 4; i += 4)
|
||||
{
|
||||
bgraData[i] = data[i + 2];
|
||||
bgraData[i + 1] = data[i + 1];
|
||||
bgraData[i + 2] = data[i];
|
||||
bgraData[i + 3] = data[i + 3];
|
||||
}
|
||||
|
||||
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
|
||||
|
||||
SDL_free(bgraData);
|
||||
}
|
||||
else
|
||||
{
|
||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||
}
|
||||
stbi_write_png(
|
||||
filename,
|
||||
w,
|
||||
h,
|
||||
4,
|
||||
data,
|
||||
w * 4
|
||||
);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
592
src/stb_image.h
592
src/stb_image.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue