TheSpydog
6f8858c8b7
RasterizerState / BlendFactor ABI break ( #38 )
...
Updates the APIs to match [this Refresh PR](MoonsideGames/Refresh#27 ).
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#38
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-12-29 03:22:47 +00:00
cosmonaut
d76633bdfc
change sizeof calls to Marshal.SizeOf in interop situations
2022-12-13 19:01:40 -08:00
cosmonaut
36e6c6f332
optimize AcquireSwapchainTexture
2022-12-13 00:52:35 -08:00
cosmonaut
ecf1a8ed55
Optimize CommandBuffer ( #35 )
...
- remove params methods in favor of overloads and last-resort `in Span<T>` overloads
- add `in` to params that take structs to reduce unnecessary copying
- Buffer can now implicitly cast to BufferBinding
- add render pass / graphics pipeline format match validation
Reviewed-on: MoonsideGames/MoonWorks#35
2022-11-17 20:35:21 +00:00
TheSpydog
02b0c12ad8
Bunch of Refresh API changes, plus more validation ( #31 )
...
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-09 18:49:53 +00:00
TheSpydog
1b38f8606b
Added more graphics validation, misc api tweaks ( #30 )
...
* Refactored render pass attachment validation to avoid copy-pasting the asserts
* Added validation for texture usage flags and null textures/samplers
* Added an exception for when GraphicsPipeline/ComputePipeline creation fails
* Changed TextureSamplerBinding so that it holds references to the Texture and Sampler classes, rather than just their handles
* Removed the CommandBuffer.BindVertex/FragmentSamplers overloads that took a length parameter
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#30
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-08 19:29:05 +00:00
TheSpydog
3ffdf8a929
Specify readonly access when creating ShaderModule stream ( #26 )
...
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#26
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-09-28 23:52:29 +00:00
cosmonaut
6ab7a2f722
read ShaderModules from stream
2022-06-06 10:42:05 -07:00
cosmonaut
318ca22021
add default case for clarity
2022-05-15 12:16:41 -07:00
cosmonaut
dd3fb75905
fix DDS mip level loader
2022-05-14 10:31:56 -07:00
cosmonaut
66d363459b
improve DDS format support
2022-05-12 11:21:07 -07:00
cosmonaut
b22d3bed30
add DDS and BC7 support
2022-05-11 21:22:20 -07:00
cosmonaut
a0082bcec6
change Marshal.SizeOf to sizeof
2022-04-27 14:14:15 -07:00
cosmonaut
80c34c6b16
Collision API ( #17 )
2022-03-24 06:07:34 +00:00
cosmonaut
5424d05d63
RasterizerState ABI break
2022-03-14 10:48:31 -07:00
cosmonaut
527f47436a
Refresh 1.2.0
2022-03-04 13:21:52 -08:00
cosmonaut
a413863cf9
add Size property to Buffer
2022-03-03 17:18:38 -08:00
cosmonaut
17333cfb67
destroy update
2022-03-03 17:16:39 -08:00
cosmonaut
9c83423c79
add buffer creation convenience method
2022-03-02 14:29:43 -08:00
cosmonaut
7d3a7901b2
convenience constructors for graphics state
2022-03-02 13:57:30 -08:00
cosmonaut
278db7d55b
fix a few missing renames
2022-03-02 11:45:37 -08:00
cosmonaut
774028a013
D3D compatibility ABI break
2022-03-02 11:42:26 -08:00
cosmonaut
1fa73f0275
more presentation API improvements
2022-03-01 23:21:42 -08:00
cosmonaut
81c882bd48
presentation ABI break
2022-03-01 22:57:10 -08:00
cosmonaut
32b269526f
Blend state ABI break
2022-02-25 17:50:08 -08:00
cosmonaut
edd21ec573
remove count from managed GraphicsPipelineAttachmentInfo
2022-02-25 11:10:35 -08:00
Caleb Cornett
2469cf530a
Capitalized attachment info struct member names
2022-02-25 11:17:37 -05:00
cosmonaut
1064bae828
Render Pass Streamlining ( #14 )
...
Changes as per a531fb8593
Reviewed-on: MoonsideGames/MoonWorks#14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-25 05:34:36 +00:00
cosmonaut
8a3d93d2dc
intellisense improvement + API tweak
2022-02-22 22:16:06 -08:00
cosmonaut
8973b3e658
Formatting pass
2022-02-22 21:14:32 -08:00
cosmonaut
cb25e6feff
resource destroy now requires a CB
2022-02-18 21:02:16 -08:00
cosmonaut
a5c8ebfc3a
update buffer upload ABI
2022-01-13 14:29:08 -08:00
cosmonaut
7d7437721c
uniforms are now pushed via command buffer
2022-01-12 13:01:32 -08:00
cosmonaut
0c588b96f4
add more info to Texture
2022-01-10 12:20:01 -08:00
cosmonaut
9df9aaeb3a
update texture SetData API
2021-11-14 21:08:02 -08:00
cosmonaut
b928257d3c
document lots of graphics stuff
2021-02-24 12:43:35 -08:00
cosmonaut
4eb2cb6b09
some state tweaks
2021-02-08 18:10:02 -08:00
cosmonaut
29a86c2040
move uniform pushes to pipeline
2021-02-05 19:51:10 -08:00
cosmonaut
68bb51439f
change type buffer setdata to use element offset and length
2021-02-01 22:53:24 -08:00
cosmonaut
9e4007f9f0
buffer setData tweak and pin depthstenciltargetdescription
2021-01-28 21:49:33 -08:00
cosmonaut
55d8e5a1df
remove FileInfo references
2021-01-28 18:07:48 -08:00
cosmonaut
c65485a31c
use in for graphicspipelinecreateinfo
2021-01-28 17:44:12 -08:00
cosmonaut
addea0f810
reverting to CreateInfo pattern for consistency
2021-01-28 13:50:20 -08:00
cosmonaut
5524e501f3
add explicit resource dependencies to graphics resource objects
2021-01-27 14:02:46 -08:00
cosmonaut
186b025b4d
add depth buffer create shortcuts
2021-01-26 21:18:55 -08:00
cosmonaut
7f6236cb49
update render target and texture format API
2021-01-26 19:10:09 -08:00
cosmonaut
6ce1ce21b8
remove more of refresh from the API
2021-01-26 17:39:20 -08:00
cosmonaut
a55cd83123
update sampler definition
2021-01-25 20:57:26 -08:00
cosmonaut
66e0fe9924
remove Bit from flags enum
2021-01-25 20:47:39 -08:00
cosmonaut
ce27a4bc4c
adding some GetDatas and SetDatas
2021-01-25 18:18:25 -08:00