Optimize CommandBuffer (#35)

- remove params methods in favor of overloads and last-resort `in Span<T>` overloads
- add `in` to params that take structs to reduce unnecessary copying
- Buffer can now implicitly cast to BufferBinding
- add render pass / graphics pipeline format match validation

Reviewed-on: MoonsideGames/MoonWorks#35
moar-validation
cosmonaut 2022-11-17 20:35:21 +00:00
parent 970517c3c2
commit ecf1a8ed55
3 changed files with 1178 additions and 202 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,4 @@
using System;
using System.Runtime.InteropServices;
using RefreshCS;
namespace MoonWorks.Graphics
@ -78,5 +77,10 @@ namespace MoonWorks.Graphics
);
}
}
public static implicit operator BufferBinding(Buffer b)
{
return new BufferBinding(b, 0);
}
}
}

View File

@ -14,7 +14,11 @@ namespace MoonWorks.Graphics
public GraphicsShaderInfo VertexShaderInfo { get; }
public GraphicsShaderInfo FragmentShaderInfo { get; }
internal SampleCount SampleCount { get; }
public SampleCount SampleCount { get; }
#if DEBUG
internal GraphicsPipelineAttachmentInfo AttachmentInfo { get; }
#endif
public unsafe GraphicsPipeline(
GraphicsDevice device,
@ -113,6 +117,10 @@ namespace MoonWorks.Graphics
VertexShaderInfo = vertexShaderInfo;
FragmentShaderInfo = fragmentShaderInfo;
SampleCount = multisampleState.MultisampleCount;
#if DEBUG
AttachmentInfo = attachmentInfo;
#endif
}
}
}