Specify readonly access when creating ShaderModule stream (#26)

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#26
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
custom_video_shaders
TheSpydog 2022-09-28 23:52:29 +00:00 committed by cosmonaut
parent bace9f570d
commit 3ffdf8a929
1 changed files with 1 additions and 1 deletions

View File

@ -13,7 +13,7 @@ namespace MoonWorks.Graphics
public unsafe ShaderModule(GraphicsDevice device, string filePath) : base(device)
{
using (FileStream stream = new FileStream(filePath, FileMode.Open))
using (FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
Handle = CreateFromStream(device, stream);
}