forked from MoonsideGames/MoonWorks
change type buffer setdata to use element offset and length
parent
ada9a1bb05
commit
68bb51439f
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@ -23,18 +23,20 @@ namespace MoonWorks.Graphics
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public unsafe void SetData<T>(
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T[] data,
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uint offsetInBytes,
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uint dataLengthInBytes
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uint offsetInElements,
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uint lengthInElements
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) where T : unmanaged
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{
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var elementSize = Marshal.SizeOf<T>();
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fixed (T* ptr = &data[0])
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{
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Refresh.Refresh_SetBufferData(
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Device.Handle,
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Handle,
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offsetInBytes,
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(uint) (offsetInElements * elementSize),
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(IntPtr) ptr,
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dataLengthInBytes
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(uint) (lengthInElements * elementSize)
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);
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}
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}
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@ -71,15 +73,16 @@ namespace MoonWorks.Graphics
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public unsafe void SetData<T>(
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T* data,
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uint offsetInBytes,
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uint dataLengthInBytes
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uint offsetInElements,
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uint lengthInElements
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) where T : unmanaged {
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var elementSize = Marshal.SizeOf<T>();
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Refresh.Refresh_SetBufferData(
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Device.Handle,
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Handle,
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offsetInBytes,
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(uint) (offsetInElements * elementSize),
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(IntPtr) data,
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dataLengthInBytes
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(uint) (lengthInElements * elementSize)
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);
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}
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