forked from MoonsideGames/MoonWorks
remove Bit from flags enum
parent
ce27a4bc4c
commit
66e0fe9924
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@ -85,8 +85,8 @@ namespace MoonWorks.Graphics
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[Flags]
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public enum TextureUsageFlags : uint
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{
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SamplerBit = 1,
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ColorTargetBit = 2
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Sampler = 1,
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ColorTarget = 2
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}
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public enum SampleCount
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@ -20,8 +20,8 @@ namespace MoonWorks.Graphics
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uint levelCount = 1
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)
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{
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var flags = TextureUsageFlags.ColorTargetBit;
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if (canBeSampled) { flags |= TextureUsageFlags.SamplerBit; }
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var flags = TextureUsageFlags.ColorTarget;
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if (canBeSampled) { flags |= TextureUsageFlags.Sampler; }
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var texture = Texture.CreateTexture2D(
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device,
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@ -41,8 +41,8 @@ namespace MoonWorks.Graphics
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public ColorTarget(GraphicsDevice device, SampleCount sampleCount, ref TextureSlice textureSlice) : base(device)
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{
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Handle = Refresh.Refresh_CreateColorTarget(
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device.Handle,
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(Refresh.SampleCount) sampleCount,
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device.Handle,
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(Refresh.SampleCount) sampleCount,
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textureSlice.ToRefreshTextureSlice()
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);
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TextureSlice = textureSlice;
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@ -30,7 +30,7 @@ namespace MoonWorks.Graphics
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textureCreateInfo.IsCube = false;
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textureCreateInfo.LevelCount = 1;
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textureCreateInfo.SampleCount = SampleCount.One;
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textureCreateInfo.UsageFlags = TextureUsageFlags.SamplerBit;
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textureCreateInfo.UsageFlags = TextureUsageFlags.Sampler;
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var texture = new Texture(device, textureCreateInfo);
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