forked from MoonsideGames/MoonWorks
remove more of refresh from the API
parent
b93945c51b
commit
6ce1ce21b8
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@ -64,20 +64,20 @@ namespace MoonWorks.Graphics
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graphicsPipelineCreateInfo.fragmentShaderState.shaderModule = fragmentShaderState.ShaderModule.Handle;
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graphicsPipelineCreateInfo.fragmentShaderState.uniformBufferSize = fragmentShaderState.UniformBufferSize;
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graphicsPipelineCreateInfo.multisampleState.multisampleCount = multisampleState.MultisampleCount;
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graphicsPipelineCreateInfo.multisampleState.multisampleCount = (Refresh.SampleCount)multisampleState.MultisampleCount;
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graphicsPipelineCreateInfo.multisampleState.sampleMask = multisampleState.SampleMask;
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graphicsPipelineCreateInfo.pipelineLayoutCreateInfo.vertexSamplerBindingCount = pipelineLayoutCreateInfo.VertexSamplerBindingCount;
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graphicsPipelineCreateInfo.pipelineLayoutCreateInfo.fragmentSamplerBindingCount = pipelineLayoutCreateInfo.FragmentSamplerBindingCount;
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graphicsPipelineCreateInfo.rasterizerState.cullMode = rasterizerState.CullMode;
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graphicsPipelineCreateInfo.rasterizerState.cullMode = (Refresh.CullMode)rasterizerState.CullMode;
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graphicsPipelineCreateInfo.rasterizerState.depthBiasClamp = rasterizerState.DepthBiasClamp;
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graphicsPipelineCreateInfo.rasterizerState.depthBiasConstantFactor = rasterizerState.DepthBiasConstantFactor;
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graphicsPipelineCreateInfo.rasterizerState.depthBiasEnable = Conversions.BoolToByte(rasterizerState.DepthBiasEnable);
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graphicsPipelineCreateInfo.rasterizerState.depthBiasSlopeFactor = rasterizerState.DepthBiasSlopeFactor;
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graphicsPipelineCreateInfo.rasterizerState.depthClampEnable = Conversions.BoolToByte(rasterizerState.DepthClampEnable);
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graphicsPipelineCreateInfo.rasterizerState.fillMode = rasterizerState.FillMode;
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graphicsPipelineCreateInfo.rasterizerState.frontFace = rasterizerState.FrontFace;
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graphicsPipelineCreateInfo.rasterizerState.fillMode = (Refresh.FillMode)rasterizerState.FillMode;
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graphicsPipelineCreateInfo.rasterizerState.frontFace = (Refresh.FrontFace)rasterizerState.FrontFace;
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graphicsPipelineCreateInfo.rasterizerState.lineWidth = rasterizerState.LineWidth;
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graphicsPipelineCreateInfo.vertexInputState.vertexAttributes = vertexAttributesHandle.AddrOfPinnedObject();
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@ -1,5 +1,3 @@
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public unsafe struct ColorBlendState
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@ -5,66 +5,66 @@ namespace MoonWorks.Graphics
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public struct ColorTargetBlendState
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{
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public bool BlendEnable;
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public Refresh.BlendOp AlphaBlendOp;
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public Refresh.BlendOp ColorBlendOp;
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public Refresh.ColorComponentFlags ColorWriteMask;
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public Refresh.BlendFactor DestinationAlphaBlendFactor;
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public Refresh.BlendFactor DestinationColorBlendFactor;
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public Refresh.BlendFactor SourceAlphaBlendFactor;
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public Refresh.BlendFactor SourceColorBlendFactor;
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public BlendOp AlphaBlendOp;
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public BlendOp ColorBlendOp;
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public ColorComponentFlags ColorWriteMask;
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public BlendFactor DestinationAlphaBlendFactor;
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public BlendFactor DestinationColorBlendFactor;
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public BlendFactor SourceAlphaBlendFactor;
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public BlendFactor SourceColorBlendFactor;
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public static readonly ColorTargetBlendState Additive = new ColorTargetBlendState
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{
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BlendEnable = true,
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AlphaBlendOp = Refresh.BlendOp.Add,
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ColorBlendOp = Refresh.BlendOp.Add,
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ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
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SourceColorBlendFactor = Refresh.BlendFactor.SourceAlpha,
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SourceAlphaBlendFactor = Refresh.BlendFactor.SourceAlpha,
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DestinationColorBlendFactor = Refresh.BlendFactor.One,
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DestinationAlphaBlendFactor = Refresh.BlendFactor.One
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AlphaBlendOp = BlendOp.Add,
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ColorBlendOp = BlendOp.Add,
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ColorWriteMask = ColorComponentFlags.RGBA,
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SourceColorBlendFactor = BlendFactor.SourceAlpha,
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SourceAlphaBlendFactor = BlendFactor.SourceAlpha,
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DestinationColorBlendFactor = BlendFactor.One,
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DestinationAlphaBlendFactor = BlendFactor.One
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};
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public static readonly ColorTargetBlendState AlphaBlend = new ColorTargetBlendState
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{
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BlendEnable = true,
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AlphaBlendOp = Refresh.BlendOp.Add,
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ColorBlendOp = Refresh.BlendOp.Add,
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ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
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SourceColorBlendFactor = Refresh.BlendFactor.One,
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SourceAlphaBlendFactor = Refresh.BlendFactor.One,
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DestinationColorBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha,
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DestinationAlphaBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha
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AlphaBlendOp = BlendOp.Add,
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ColorBlendOp = BlendOp.Add,
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ColorWriteMask = ColorComponentFlags.RGBA,
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SourceColorBlendFactor = BlendFactor.One,
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SourceAlphaBlendFactor = BlendFactor.One,
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DestinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha,
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DestinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha
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};
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public static readonly ColorTargetBlendState NonPremultiplied = new ColorTargetBlendState
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{
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BlendEnable = true,
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AlphaBlendOp = Refresh.BlendOp.Add,
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ColorBlendOp = Refresh.BlendOp.Add,
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ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
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SourceColorBlendFactor = Refresh.BlendFactor.SourceAlpha,
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SourceAlphaBlendFactor = Refresh.BlendFactor.SourceAlpha,
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DestinationColorBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha,
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DestinationAlphaBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha
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AlphaBlendOp = BlendOp.Add,
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ColorBlendOp = BlendOp.Add,
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ColorWriteMask = ColorComponentFlags.RGBA,
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SourceColorBlendFactor = BlendFactor.SourceAlpha,
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SourceAlphaBlendFactor = BlendFactor.SourceAlpha,
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DestinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha,
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DestinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha
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};
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public static readonly ColorTargetBlendState Opaque = new ColorTargetBlendState
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{
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BlendEnable = true,
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AlphaBlendOp = Refresh.BlendOp.Add,
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ColorBlendOp = Refresh.BlendOp.Add,
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ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
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SourceColorBlendFactor = Refresh.BlendFactor.One,
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SourceAlphaBlendFactor = Refresh.BlendFactor.One,
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DestinationColorBlendFactor = Refresh.BlendFactor.Zero,
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DestinationAlphaBlendFactor = Refresh.BlendFactor.Zero
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AlphaBlendOp = BlendOp.Add,
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ColorBlendOp = BlendOp.Add,
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ColorWriteMask = ColorComponentFlags.RGBA,
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SourceColorBlendFactor = BlendFactor.One,
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SourceAlphaBlendFactor = BlendFactor.One,
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DestinationColorBlendFactor = BlendFactor.Zero,
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DestinationAlphaBlendFactor = BlendFactor.Zero
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};
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public static readonly ColorTargetBlendState None = new ColorTargetBlendState
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{
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BlendEnable = false,
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ColorWriteMask = Refresh.ColorComponentFlags.RGBA
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ColorWriteMask = ColorComponentFlags.RGBA
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};
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public Refresh.ColorTargetBlendState ToRefreshColorTargetBlendState()
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@ -72,13 +72,13 @@ namespace MoonWorks.Graphics
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return new Refresh.ColorTargetBlendState
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{
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blendEnable = Conversions.BoolToByte(BlendEnable),
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alphaBlendOp = AlphaBlendOp,
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colorBlendOp = ColorBlendOp,
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colorWriteMask = ColorWriteMask,
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destinationAlphaBlendFactor = DestinationAlphaBlendFactor,
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destinationColorBlendFactor = DestinationColorBlendFactor,
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sourceAlphaBlendFactor = SourceAlphaBlendFactor,
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sourceColorBlendFactor = SourceColorBlendFactor
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alphaBlendOp = (Refresh.BlendOp)AlphaBlendOp,
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colorBlendOp = (Refresh.BlendOp)ColorBlendOp,
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colorWriteMask = (Refresh.ColorComponentFlags)ColorWriteMask,
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destinationAlphaBlendFactor = (Refresh.BlendFactor)DestinationAlphaBlendFactor,
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destinationColorBlendFactor = (Refresh.BlendFactor)DestinationColorBlendFactor,
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sourceAlphaBlendFactor = (Refresh.BlendFactor)SourceAlphaBlendFactor,
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sourceColorBlendFactor = (Refresh.BlendFactor)SourceColorBlendFactor
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};
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}
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}
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@ -1,15 +1,13 @@
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public struct MultisampleState
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{
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public Refresh.SampleCount MultisampleCount;
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public SampleCount MultisampleCount;
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public uint SampleMask;
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public static readonly MultisampleState None = new MultisampleState
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{
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MultisampleCount = Refresh.SampleCount.One,
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MultisampleCount = SampleCount.One,
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SampleMask = uint.MaxValue
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};
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}
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@ -1,87 +1,85 @@
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public struct RasterizerState
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{
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public Refresh.CullMode CullMode;
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public CullMode CullMode;
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public float DepthBiasClamp;
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public float DepthBiasConstantFactor;
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public bool DepthBiasEnable;
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public float DepthBiasSlopeFactor;
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public bool DepthClampEnable;
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public Refresh.FillMode FillMode;
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public Refresh.FrontFace FrontFace;
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public FillMode FillMode;
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public FrontFace FrontFace;
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public float LineWidth;
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public static readonly RasterizerState CW_CullFront = new RasterizerState
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{
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CullMode = Refresh.CullMode.Front,
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FrontFace = Refresh.FrontFace.Clockwise,
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FillMode = Refresh.FillMode.Fill,
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CullMode = CullMode.Front,
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FrontFace = FrontFace.Clockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false,
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LineWidth = 1f
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};
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public static readonly RasterizerState CW_CullBack = new RasterizerState
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{
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CullMode = Refresh.CullMode.Back,
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FrontFace = Refresh.FrontFace.Clockwise,
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FillMode = Refresh.FillMode.Fill,
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CullMode = CullMode.Back,
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FrontFace = FrontFace.Clockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false,
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LineWidth = 1f
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};
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public static readonly RasterizerState CW_CullNone = new RasterizerState
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{
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CullMode = Refresh.CullMode.None,
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FrontFace = Refresh.FrontFace.Clockwise,
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FillMode = Refresh.FillMode.Fill,
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CullMode = CullMode.None,
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FrontFace = FrontFace.Clockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false,
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LineWidth = 1f
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};
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public static readonly RasterizerState CW_Wireframe = new RasterizerState
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{
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CullMode = Refresh.CullMode.None,
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FrontFace = Refresh.FrontFace.Clockwise,
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FillMode = Refresh.FillMode.Fill,
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CullMode = CullMode.None,
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FrontFace = FrontFace.Clockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false,
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LineWidth = 1f
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};
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public static readonly RasterizerState CCW_CullFront = new RasterizerState
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{
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CullMode = Refresh.CullMode.Front,
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FrontFace = Refresh.FrontFace.CounterClockwise,
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FillMode = Refresh.FillMode.Fill,
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CullMode = CullMode.Front,
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FrontFace = FrontFace.CounterClockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false,
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LineWidth = 1f
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};
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public static readonly RasterizerState CCW_CullBack = new RasterizerState
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{
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CullMode = Refresh.CullMode.Back,
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FrontFace = Refresh.FrontFace.CounterClockwise,
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FillMode = Refresh.FillMode.Fill,
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CullMode = CullMode.Back,
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FrontFace = FrontFace.CounterClockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false,
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LineWidth = 1f
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};
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public static readonly RasterizerState CCW_CullNone = new RasterizerState
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{
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CullMode = Refresh.CullMode.None,
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FrontFace = Refresh.FrontFace.CounterClockwise,
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FillMode = Refresh.FillMode.Fill,
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CullMode = CullMode.None,
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FrontFace = FrontFace.CounterClockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false,
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LineWidth = 1f
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};
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public static readonly RasterizerState CCW_Wireframe = new RasterizerState
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{
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CullMode = Refresh.CullMode.None,
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FrontFace = Refresh.FrontFace.CounterClockwise,
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FillMode = Refresh.FillMode.Fill,
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CullMode = CullMode.None,
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FrontFace = FrontFace.CounterClockwise,
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FillMode = FillMode.Fill,
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DepthBiasEnable = false,
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LineWidth = 1f
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};
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@ -1,5 +1,3 @@
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public struct VertexInputState
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@ -1,5 +1,3 @@
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public struct ViewportState
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