forked from MoonsideGames/MoonWorks
				
			draw every loop
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				|  | @ -77,8 +77,6 @@ namespace MoonWorks | |||
| 
 | ||||
|                 accumulator += frameTime; | ||||
| 
 | ||||
|                 bool updateThisLoop = (accumulator >= timestep); | ||||
| 
 | ||||
|                 if (!quit) | ||||
|                 { | ||||
|                     while (accumulator >= timestep) | ||||
|  | @ -95,10 +93,7 @@ namespace MoonWorks | |||
| 
 | ||||
|                     double alpha = accumulator / timestep; | ||||
| 
 | ||||
|                     if (updateThisLoop) | ||||
|                     { | ||||
|                         Draw(timestep, alpha); | ||||
|                     } | ||||
|                     Draw(timestep, alpha); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  |  | |||
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