Caleb Cornett
dd1060373d
Implemented AcquireCommandBuffer (from old D3D11 work)
2024-03-02 23:11:36 -08:00
Caleb Cornett
b9d7cec252
Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
2024-03-02 23:11:36 -08:00
Caleb Cornett
5385f02bbd
Remove old stuff, flesh out PrepareDriver
2024-03-02 23:11:36 -08:00
Caleb Cornett
d6378aba74
Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
2024-03-02 23:11:36 -08:00
cosmonaut
9d1059ed0e
fix stencil state
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2024-03-02 23:11:07 -08:00
cosmonaut
7b0ed4278d
correct stencil API change
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2024-03-02 23:00:44 -08:00
cosmonaut
02c0d85885
Resource containers, new bindings API, WriteOptions ( #51 )
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Reviewed-on: #51
2024-03-02 09:09:49 +00:00
cosmonaut
695abd4139
alter vulkan defrag strategy
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2024-02-27 00:16:06 -08:00
cosmonaut
2361cec274
actually assign len in Refresh_Image_Info
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2024-02-25 01:44:19 -08:00
cosmonaut
899f961461
prefer host-local instead of require host-local
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2024-02-24 23:07:22 -08:00
cosmonaut
9d36ddaac1
Refresh2 Vulkan Implementation ( #50 )
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Reviewed-on: #50
2024-02-23 23:46:02 +00:00
cosmonaut
4e1705d1bd
specify buffer type in param name
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2024-02-23 09:50:48 -08:00
cosmonaut
2f57a05c85
rename CpuBuffer to TransferBuffer
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2024-02-23 09:42:31 -08:00
cosmonaut
2798067d54
add Refresh_Image_Info
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2024-02-23 00:03:17 -08:00
cosmonaut
d34310a7df
fix Refresh_CreateCpuBuffer in Refresh.c
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2024-02-22 10:34:48 -08:00
cosmonaut
73d927791a
rename DISCARD to SAFEDISCARD
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2024-02-22 10:32:24 -08:00
cosmonaut
72ff9407c4
update CreateCpuBuffer in Refresh_Driver
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2024-02-21 10:59:31 -08:00
cosmonaut
52b99ea49a
fix tabbing
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2024-02-17 20:23:09 -08:00
cosmonaut
94f181787b
CpuBuffer Set/Get API
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2024-02-17 20:21:52 -08:00
cosmonaut
c44a095bca
CreateCpuBuffer writes a data pointer
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2024-02-16 18:53:52 -08:00
cosmonaut
fdb29ade82
remove map/unmap calls
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2024-02-16 18:44:16 -08:00
cosmonaut
61386a27ba
update Refresh_Driver.h and Refresh.c
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2024-02-16 17:54:58 -08:00
cosmonaut
ce4d294a31
rework Push_Uniforms and Draw calls
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2024-02-16 17:51:18 -08:00
cosmonaut
c779718967
buffer bindings should actually use uint64_t
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2024-02-15 20:05:18 -08:00
cosmonaut
218587bb6a
rearrange copy params order
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2024-02-15 17:27:40 -08:00
cosmonaut
80914e9c38
add command buffer to Pass functions
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2024-02-15 16:48:26 -08:00
cosmonaut
342a7f9ef6
update ASSIGN_DRIVER_FUNC calls
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2024-02-15 16:34:52 -08:00
cosmonaut
5b82609565
some comment clarifications
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2024-02-13 12:25:53 -08:00
cosmonaut
10c0b5ae37
a few more API revisions
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2024-02-12 11:00:06 -08:00
cosmonaut
6f31f17be1
proposed API revision
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2024-02-12 00:04:02 -08:00
cosmonaut
b78d01592b
memory system tweaks
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2024-02-11 15:56:53 -08:00
cosmonaut
c99b4cdfa1
fix incorrect flag bit
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2024-01-31 14:47:01 -08:00
cosmonaut
2803e6d94e
force ignore device-local property if allocation failed
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2024-01-31 14:36:02 -08:00
cosmonaut
30b5f1dd21
user-requested buffers are no longer host-visible
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2024-01-31 14:26:40 -08:00
cosmonaut
4ce2d80f80
Intel doesn't like 1 byte buffers
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2024-01-19 10:19:23 -08:00
cosmonaut
27e9c741f8
1.15.4
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2024-01-15 22:34:31 -08:00
cosmonaut
c10ca98ccd
Remove some unused variables
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2024-01-15 22:25:27 -08:00
cosmonaut
d441424b7c
Fix ANY_SHADER_READ_SAMPLED_IMAGE sync hazard
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2024-01-15 21:41:36 -08:00
cosmonaut
55c77def69
Revert "Fix potential sync hazards ( #49 )"
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This reverts commit 20636ec951
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2024-01-15 21:38:37 -08:00
cosmonaut
2634359b48
Texture size calculation fixes
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2024-01-15 16:36:56 -08:00
cosmonaut
56e3eb2af5
1.15.3
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2024-01-15 12:47:49 -08:00
cosmonaut
859fc3b9fa
fix UBO buffer size
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2024-01-13 23:45:07 -08:00
cosmonaut
05350a9332
UBO offsets should respect alignment
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2024-01-13 23:39:58 -08:00
cosmonaut
760c29699f
1.15.2
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2024-01-12 18:10:11 -08:00
cosmonaut
20636ec951
Fix potential sync hazards ( #49 )
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We now do certain image layout transitions in the render pass instead of a barrier in EndRenderPass.
There is also an additional barrier on buffer uploads to prevent write-after-write hazard. It's a kludge on the fact that we're only tracking the most recent resource access.
Reviewed-on: #49
2024-01-12 18:10:11 -08:00
cosmonaut
7297eba889
Uniform buffers are now slices of dedicated allocs ( #48 )
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This should fix an issue where draw calls could flicker if a defrag was in progress and a uniform buffer was being used.
Uniform buffer "pools" are now just a single dedicated VulkanBuffer, and the uniform buffer objects are offsets into that buffer.
Reviewed-on: #48
2024-01-13 01:41:12 +00:00
cosmonaut
b72b0b5fde
fix path quotes in shadercompiler
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2024-01-11 16:26:08 -08:00
cosmonaut
fa92e9e08a
change dummy uniform buffer size to 1
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2023-12-08 12:49:46 -08:00
cosmonaut
483c07f3a8
Vulkan: fix dummy UBOs becoming invalid after defrag
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2023-12-05 12:22:40 -08:00
cosmonaut
f01d5d817a
Vulkan: fix some missed cleanup in DestroyDevice
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2023-12-04 17:28:25 -08:00