buffer bindings should actually use uint64_t
continuous-integration/drone/push Build is failing
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continuous-integration/drone/push Build is failing
Details
parent
218587bb6a
commit
c779718967
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@ -816,7 +816,7 @@ REFRESHAPI void Refresh_BindVertexBuffers(
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uint32_t firstBinding,
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uint32_t bindingCount,
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Refresh_GpuBuffer **pBuffers,
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uint32_t *pOffsets
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uint64_t *pOffsets
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);
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/* Binds an index buffer for use with subsequent draw calls. */
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@ -824,7 +824,7 @@ REFRESHAPI void Refresh_BindIndexBuffer(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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uint32_t offset,
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uint64_t offset,
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Refresh_IndexElementSize indexElementSize
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);
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@ -1159,7 +1159,7 @@ REFRESHAPI void Refresh_CopyTextureToBuffer(
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_GpuBuffer *buffer,
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Refresh_BufferImageCopy *copyParameters
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Refresh_BufferImageCopy *copyParams
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);
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/* Copies data from a buffer to a texture slice. */
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@ -290,14 +290,14 @@ struct Refresh_Device
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uint32_t firstBinding,
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uint32_t bindingCount,
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Refresh_GpuBuffer **pBuffers,
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uint32_t *pOffsets
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uint64_t *pOffsets
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);
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void (*BindIndexBuffer)(
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Refresh_Renderer *driverData,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_GpuBuffer *buffer,
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uint32_t offset,
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uint64_t offset,
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Refresh_IndexElementSize indexElementSize
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);
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@ -487,7 +487,7 @@ struct Refresh_Device
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_GpuBuffer *buffer,
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Refresh_BufferImageCopy *copyParameters
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Refresh_BufferImageCopy *copyParams
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);
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void (*CopyBufferToTexture)(
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