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1.15.1 ... main

Author SHA1 Message Date
cosmonaut b78d01592b memory system tweaks
continuous-integration/drone/push Build is passing Details
2024-02-11 15:56:53 -08:00
cosmonaut c99b4cdfa1 fix incorrect flag bit
continuous-integration/drone/push Build is passing Details
2024-01-31 14:47:01 -08:00
cosmonaut 2803e6d94e force ignore device-local property if allocation failed
continuous-integration/drone/push Build is passing Details
2024-01-31 14:36:02 -08:00
cosmonaut 30b5f1dd21 user-requested buffers are no longer host-visible
continuous-integration/drone/push Build is passing Details
2024-01-31 14:26:40 -08:00
cosmonaut 4ce2d80f80 Intel doesn't like 1 byte buffers
continuous-integration/drone/push Build is passing Details
2024-01-19 10:19:23 -08:00
cosmonaut 27e9c741f8 1.15.4
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2024-01-15 22:34:31 -08:00
cosmonaut c10ca98ccd Remove some unused variables
continuous-integration/drone/push Build is passing Details
2024-01-15 22:25:27 -08:00
cosmonaut d441424b7c Fix ANY_SHADER_READ_SAMPLED_IMAGE sync hazard
continuous-integration/drone/push Build is passing Details
2024-01-15 21:41:36 -08:00
cosmonaut 55c77def69 Revert "Fix potential sync hazards (#49)"
This reverts commit 20636ec951.
2024-01-15 21:38:37 -08:00
cosmonaut 2634359b48 Texture size calculation fixes
continuous-integration/drone/push Build is passing Details
2024-01-15 16:36:56 -08:00
cosmonaut 56e3eb2af5 1.15.3
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2024-01-15 12:47:49 -08:00
cosmonaut 859fc3b9fa fix UBO buffer size
continuous-integration/drone/push Build is passing Details
2024-01-13 23:45:07 -08:00
cosmonaut 05350a9332 UBO offsets should respect alignment
continuous-integration/drone/push Build is passing Details
2024-01-13 23:39:58 -08:00
cosmonaut 760c29699f 1.15.2
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/tag Build is passing Details
2024-01-12 18:10:11 -08:00
cosmonaut 20636ec951 Fix potential sync hazards (#49)
We now do certain image layout transitions in the render pass instead of a barrier in EndRenderPass.

There is also an additional barrier on buffer uploads to prevent write-after-write hazard. It's a kludge on the fact that we're only tracking the most recent resource access.

Reviewed-on: #49
2024-01-12 18:10:11 -08:00
cosmonaut 7297eba889 Uniform buffers are now slices of dedicated allocs (#48)
continuous-integration/drone/push Build is passing Details
This should fix an issue where draw calls could flicker if a defrag was in progress and a uniform buffer was being used.

Uniform buffer "pools" are now just a single dedicated VulkanBuffer, and the uniform buffer objects are offsets into that buffer.

Reviewed-on: #48
2024-01-13 01:41:12 +00:00
cosmonaut b72b0b5fde fix path quotes in shadercompiler
continuous-integration/drone/push Build is passing Details
2024-01-11 16:26:08 -08:00
cosmonaut fa92e9e08a change dummy uniform buffer size to 1
continuous-integration/drone/push Build is passing Details
2023-12-08 12:49:46 -08:00
cosmonaut 483c07f3a8 Vulkan: fix dummy UBOs becoming invalid after defrag
continuous-integration/drone/push Build is passing Details
2023-12-05 12:22:40 -08:00
cosmonaut f01d5d817a Vulkan: fix some missed cleanup in DestroyDevice
continuous-integration/drone/push Build is passing Details
2023-12-04 17:28:25 -08:00
cosmonaut 17aae46eae revert OSX deployment target to 10.9
continuous-integration/drone/push Build is passing Details
2023-12-04 16:37:22 -08:00
cosmonaut 1b3e954da8 change render pass barriers to read-write
continuous-integration/drone/push Build is passing Details
2023-11-09 11:00:19 -08:00
Evan Hemsley 0989e45f88 MoltenVK support
continuous-integration/drone/push Build is passing Details
2023-10-14 22:14:00 -07:00
Evan Hemsley 6e6fec5224 bump OSX version to 10.15
continuous-integration/drone/push Build is passing Details
2023-10-14 20:46:22 -07:00
4 changed files with 165 additions and 142 deletions

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@ -9,7 +9,7 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version # Version
SET(LIB_MAJOR_VERSION "1") SET(LIB_MAJOR_VERSION "1")
SET(LIB_MINOR_VERSION "15") SET(LIB_MINOR_VERSION "15")
SET(LIB_REVISION "1") SET(LIB_REVISION "4")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
# Build Type # Build Type

View File

@ -56,7 +56,7 @@ extern "C" {
#define REFRESH_MAJOR_VERSION 1 #define REFRESH_MAJOR_VERSION 1
#define REFRESH_MINOR_VERSION 15 #define REFRESH_MINOR_VERSION 15
#define REFRESH_PATCH_VERSION 1 #define REFRESH_PATCH_VERSION 4
#define REFRESH_COMPILED_VERSION ( \ #define REFRESH_COMPILED_VERSION ( \
(REFRESH_MAJOR_VERSION * 100 * 100) + \ (REFRESH_MAJOR_VERSION * 100 * 100) + \

View File

@ -238,7 +238,7 @@ partial class Program
{ {
Process glslc = Process.Start( Process glslc = Process.Start(
"glslc", "glslc",
$"""{glslPath}"" -o ""{outputPath}""" $"\"{glslPath}\" -o \"{outputPath}\""
); );
glslc.WaitForExit(); glslc.WaitForExit();
if (glslc.ExitCode != 0) if (glslc.ExitCode != 0)
@ -254,7 +254,7 @@ partial class Program
{ {
Process spirvcross = Process.Start( Process spirvcross = Process.Start(
"spirv-cross", "spirv-cross",
$"""{spirvPath}"" --hlsl --shader-model 50 --output ""{outputPath}""" $"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
); );
spirvcross.WaitForExit(); spirvcross.WaitForExit();
if (spirvcross.ExitCode != 0) if (spirvcross.ExitCode != 0)

View File

@ -79,7 +79,8 @@ typedef struct VulkanExtensions
#define ALLOCATION_INCREMENT 16000000 /* 16MB */ #define ALLOCATION_INCREMENT 16000000 /* 16MB */
#define TRANSFER_BUFFER_STARTING_SIZE 8000000 /* 8MB */ #define TRANSFER_BUFFER_STARTING_SIZE 8000000 /* 8MB */
#define POOLED_TRANSFER_BUFFER_SIZE 16000000 /* 16MB */ #define POOLED_TRANSFER_BUFFER_SIZE 16000000 /* 16MB */
#define UBO_BUFFER_SIZE 16000 /* 16KB */ #define UBO_BUFFER_SIZE 16777216 /* 16MB */
#define UBO_SECTION_SIZE 4096 /* 4KB */
#define DESCRIPTOR_POOL_STARTING_SIZE 128 #define DESCRIPTOR_POOL_STARTING_SIZE 128
#define DEFRAG_TIME 200 #define DEFRAG_TIME 200
#define WINDOW_DATA "Refresh_VulkanWindowData" #define WINDOW_DATA "Refresh_VulkanWindowData"
@ -560,8 +561,8 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */ /* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
{ {
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
}, },
@ -707,6 +708,7 @@ struct VulkanBuffer
VulkanResourceAccessType resourceAccessType; VulkanResourceAccessType resourceAccessType;
VkBufferUsageFlags usage; VkBufferUsageFlags usage;
uint8_t requireHostVisible;
uint8_t preferDeviceLocal; uint8_t preferDeviceLocal;
SDL_atomic_t referenceCount; /* Tracks command buffer usage */ SDL_atomic_t referenceCount; /* Tracks command buffer usage */
@ -719,8 +721,8 @@ typedef struct VulkanUniformBufferPool VulkanUniformBufferPool;
typedef struct VulkanUniformBuffer typedef struct VulkanUniformBuffer
{ {
VulkanUniformBufferPool *pool; VulkanUniformBufferPool *pool;
VulkanBufferContainer *vulkanBufferContainer; /* use container to avoid defrag issues */ VkDeviceSize poolOffset; /* memory offset relative to the pool buffer */
VkDeviceSize offset; VkDeviceSize offset; /* based on uniform pushes */
VkDescriptorSet descriptorSet; VkDescriptorSet descriptorSet;
} VulkanUniformBuffer; } VulkanUniformBuffer;
@ -746,10 +748,13 @@ typedef struct VulkanUniformDescriptorPool
uint32_t availableDescriptorSetCount; uint32_t availableDescriptorSetCount;
} VulkanUniformDescriptorPool; } VulkanUniformDescriptorPool;
/* This is actually just one buffer that we carve slices out of. */
struct VulkanUniformBufferPool struct VulkanUniformBufferPool
{ {
VulkanUniformBufferType type; VulkanUniformBufferType type;
VulkanUniformDescriptorPool descriptorPool; VulkanUniformDescriptorPool descriptorPool;
VulkanBuffer *buffer;
VkDeviceSize nextAvailableOffset;
SDL_mutex *lock; SDL_mutex *lock;
VulkanUniformBuffer **availableBuffers; VulkanUniformBuffer **availableBuffers;
@ -1776,6 +1781,8 @@ typedef struct VulkanRenderer
VkDescriptorSetLayout vertexUniformDescriptorSetLayout; VkDescriptorSetLayout vertexUniformDescriptorSetLayout;
VkDescriptorSetLayout fragmentUniformDescriptorSetLayout; VkDescriptorSetLayout fragmentUniformDescriptorSetLayout;
VkDescriptorSetLayout computeUniformDescriptorSetLayout; VkDescriptorSetLayout computeUniformDescriptorSetLayout;
VulkanBuffer *dummyBuffer;
VulkanUniformBuffer *dummyVertexUniformBuffer; VulkanUniformBuffer *dummyVertexUniformBuffer;
VulkanUniformBuffer *dummyFragmentUniformBuffer; VulkanUniformBuffer *dummyFragmentUniformBuffer;
VulkanUniformBuffer *dummyComputeUniformBuffer; VulkanUniformBuffer *dummyComputeUniformBuffer;
@ -1973,59 +1980,51 @@ static inline uint32_t VULKAN_INTERNAL_BytesPerPixel(VkFormat format)
{ {
switch (format) switch (format)
{ {
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R8_UINT:
return 1;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R16_UINT:
case VK_FORMAT_D16_UNORM:
return 2;
case VK_FORMAT_D16_UNORM_S8_UINT:
return 3;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_R8G8B8A8_UINT:
case VK_FORMAT_R16G16_UINT:
case VK_FORMAT_D32_SFLOAT:
return 4;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 5;
case VK_FORMAT_R16G16B16A16_SFLOAT:
case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R16G16B16A16_UINT:
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
return 8;
case VK_FORMAT_R32G32B32A32_SFLOAT: case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_BC2_UNORM_BLOCK: case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK: case VK_FORMAT_BC3_UNORM_BLOCK:
case VK_FORMAT_BC7_UNORM_BLOCK: case VK_FORMAT_BC7_UNORM_BLOCK:
case VK_FORMAT_R16G16B16A16_UINT:
return 16; return 16;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SNORM:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_R8G8B8A8_UINT:
case VK_FORMAT_R16G16_UINT:
return 4;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R16_UINT:
return 2;
case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R16G16B16A16_SFLOAT:
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
case VK_FORMAT_R8_UINT:
return 8;
case VK_FORMAT_R8_UNORM:
return 1;
case VK_FORMAT_D16_UNORM_S8_UINT:
return 3;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 5;
default: default:
Refresh_LogError("Invalid texture format!"); Refresh_LogError("Texture format not recognized!");
return 0; return 0;
} }
} }
static inline uint32_t VULKAN_INTERNAL_GetTextureBlockSize( static inline uint32_t VULKAN_INTERNAL_TextureBlockSize(
VkFormat format VkFormat format
) { ) {
switch (format) switch (format)
@ -2040,24 +2039,28 @@ static inline uint32_t VULKAN_INTERNAL_GetTextureBlockSize(
case VK_FORMAT_R5G6B5_UNORM_PACK16: case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_A1R5G5B5_UNORM_PACK16: case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16: case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32: case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_R16G16_UNORM: case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16B16A16_UNORM: case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R8_UNORM: case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R32_SFLOAT: case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R32G32_SFLOAT: case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R16_SFLOAT: case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_R16G16_SFLOAT: case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R16G16B16A16_SFLOAT: case VK_FORMAT_R16G16B16A16_SFLOAT:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R8_UINT: case VK_FORMAT_R8_UINT:
case VK_FORMAT_R8G8_UINT: case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R8G8B8A8_UINT: case VK_FORMAT_R8G8B8A8_UINT:
case VK_FORMAT_R16_UINT: case VK_FORMAT_R16_UINT:
case VK_FORMAT_R16G16_UINT: case VK_FORMAT_R16G16_UINT:
case VK_FORMAT_R16G16B16A16_UINT: case VK_FORMAT_R16G16B16A16_UINT:
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 1; return 1;
default: default:
Refresh_LogError("Unrecognized texture format!"); Refresh_LogError("Unrecognized texture format!");
@ -2070,17 +2073,8 @@ static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
uint32_t height, uint32_t height,
VkFormat format VkFormat format
) { ) {
uint32_t blocksPerRow = width; uint32_t blockSize = VULKAN_INTERNAL_TextureBlockSize(format);
uint32_t blocksPerColumn = height; return (width * height * VULKAN_INTERNAL_BytesPerPixel(format)) / (blockSize * blockSize);
uint32_t blockSize = VULKAN_INTERNAL_GetTextureBlockSize(format);
if (blockSize > 1)
{
blocksPerRow = (width + blockSize - 1) / blockSize;
blocksPerColumn = (height + blockSize - 1) / blockSize;
}
return blocksPerRow * blocksPerColumn * VULKAN_INTERNAL_BytesPerPixel(format);
} }
static inline Refresh_SampleCount VULKAN_INTERNAL_GetMaxMultiSampleCount( static inline Refresh_SampleCount VULKAN_INTERNAL_GetMaxMultiSampleCount(
@ -2939,7 +2933,7 @@ static uint8_t VULKAN_INTERNAL_BindMemoryForImage(
{ {
memoryTypeIndex = 0; memoryTypeIndex = 0;
requiredMemoryPropertyFlags = 0; requiredMemoryPropertyFlags = 0;
ignoredMemoryPropertyFlags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT; ignoredMemoryPropertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (isRenderTarget) if (isRenderTarget)
{ {
@ -2985,23 +2979,32 @@ static uint8_t VULKAN_INTERNAL_BindMemoryForBuffer(
VulkanRenderer* renderer, VulkanRenderer* renderer,
VkBuffer buffer, VkBuffer buffer,
VkDeviceSize size, VkDeviceSize size,
uint8_t requireHostVisible,
uint8_t preferDeviceLocal, uint8_t preferDeviceLocal,
uint8_t isTransferBuffer, uint8_t dedicatedAllocation,
VulkanMemoryUsedRegion** usedRegion VulkanMemoryUsedRegion** usedRegion
) { ) {
uint8_t bindResult = 0; uint8_t bindResult = 0;
uint32_t memoryTypeIndex = 0; uint32_t memoryTypeIndex = 0;
VkMemoryPropertyFlags requiredMemoryPropertyFlags; VkMemoryPropertyFlags requiredMemoryPropertyFlags = 0;
VkMemoryPropertyFlags ignoredMemoryPropertyFlags; VkMemoryPropertyFlags ignoredMemoryPropertyFlags = 0;
VkMemoryRequirements2KHR memoryRequirements = VkMemoryRequirements2KHR memoryRequirements =
{ {
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR, VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR,
NULL NULL
}; };
requiredMemoryPropertyFlags = if (requireHostVisible)
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | {
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; requiredMemoryPropertyFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
else
{
ignoredMemoryPropertyFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
}
if (preferDeviceLocal) if (preferDeviceLocal)
{ {
@ -3022,7 +3025,7 @@ static uint8_t VULKAN_INTERNAL_BindMemoryForBuffer(
renderer, renderer,
memoryTypeIndex, memoryTypeIndex,
&memoryRequirements, &memoryRequirements,
isTransferBuffer, dedicatedAllocation,
size, size,
buffer, buffer,
VK_NULL_HANDLE, VK_NULL_HANDLE,
@ -3040,9 +3043,10 @@ static uint8_t VULKAN_INTERNAL_BindMemoryForBuffer(
} }
/* Bind failed, try again if originally preferred device local */ /* Bind failed, try again if originally preferred device local */
if (bindResult != 1 && preferDeviceLocal) if (bindResult != 1)
{ {
memoryTypeIndex = 0; memoryTypeIndex = 0;
requiredMemoryPropertyFlags = requiredMemoryPropertyFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
@ -3066,7 +3070,7 @@ static uint8_t VULKAN_INTERNAL_BindMemoryForBuffer(
renderer, renderer,
memoryTypeIndex, memoryTypeIndex,
&memoryRequirements, &memoryRequirements,
isTransferBuffer, dedicatedAllocation,
size, size,
buffer, buffer,
VK_NULL_HANDLE, VK_NULL_HANDLE,
@ -3598,6 +3602,8 @@ static void VULKAN_INTERNAL_DestroyCommandPool(
SDL_free(commandBuffer->transferBuffers); SDL_free(commandBuffer->transferBuffers);
SDL_free(commandBuffer->boundUniformBuffers); SDL_free(commandBuffer->boundUniformBuffers);
SDL_free(commandBuffer->boundDescriptorSetDatas); SDL_free(commandBuffer->boundDescriptorSetDatas);
SDL_free(commandBuffer->boundComputeBuffers);
SDL_free(commandBuffer->boundComputeTextures);
SDL_free(commandBuffer->usedBuffers); SDL_free(commandBuffer->usedBuffers);
SDL_free(commandBuffer->usedTextures); SDL_free(commandBuffer->usedTextures);
SDL_free(commandBuffer->usedSamplers); SDL_free(commandBuffer->usedSamplers);
@ -4101,8 +4107,9 @@ static VulkanBuffer* VULKAN_INTERNAL_CreateBuffer(
VkDeviceSize size, VkDeviceSize size,
VulkanResourceAccessType resourceAccessType, VulkanResourceAccessType resourceAccessType,
VkBufferUsageFlags usage, VkBufferUsageFlags usage,
uint8_t requireHostVisible,
uint8_t preferDeviceLocal, uint8_t preferDeviceLocal,
uint8_t isTransferBuffer uint8_t dedicatedAllocation
) { ) {
VulkanBuffer* buffer; VulkanBuffer* buffer;
VkResult vulkanResult; VkResult vulkanResult;
@ -4114,6 +4121,7 @@ static VulkanBuffer* VULKAN_INTERNAL_CreateBuffer(
buffer->size = size; buffer->size = size;
buffer->resourceAccessType = resourceAccessType; buffer->resourceAccessType = resourceAccessType;
buffer->usage = usage; buffer->usage = usage;
buffer->requireHostVisible = requireHostVisible;
buffer->preferDeviceLocal = preferDeviceLocal; buffer->preferDeviceLocal = preferDeviceLocal;
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
@ -4137,8 +4145,9 @@ static VulkanBuffer* VULKAN_INTERNAL_CreateBuffer(
renderer, renderer,
buffer->buffer, buffer->buffer,
buffer->size, buffer->size,
buffer->requireHostVisible,
buffer->preferDeviceLocal, buffer->preferDeviceLocal,
isTransferBuffer, dedicatedAllocation,
&buffer->usedRegion &buffer->usedRegion
); );
@ -4195,6 +4204,37 @@ static VulkanUniformBufferPool* VULKAN_INTERNAL_CreateUniformBufferPool(
VulkanUniformBufferType uniformBufferType VulkanUniformBufferType uniformBufferType
) { ) {
VulkanUniformBufferPool* uniformBufferPool = SDL_malloc(sizeof(VulkanUniformBufferPool)); VulkanUniformBufferPool* uniformBufferPool = SDL_malloc(sizeof(VulkanUniformBufferPool));
VulkanResourceAccessType resourceAccessType;
if (uniformBufferType == UNIFORM_BUFFER_VERTEX)
{
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
}
else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT)
{
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
}
else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE)
{
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
}
else
{
Refresh_LogError("Unrecognized uniform buffer type!");
return 0;
}
uniformBufferPool->buffer = VULKAN_INTERNAL_CreateBuffer(
renderer,
UBO_BUFFER_SIZE,
resourceAccessType,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
1,
0,
1
);
uniformBufferPool->nextAvailableOffset = 0;
uniformBufferPool->type = uniformBufferType; uniformBufferPool->type = uniformBufferType;
uniformBufferPool->lock = SDL_CreateMutex(); uniformBufferPool->lock = SDL_CreateMutex();
@ -4228,12 +4268,6 @@ static void VULKAN_INTERNAL_BindUniformBuffer(
commandBuffer->boundUniformBuffers[commandBuffer->boundUniformBufferCount] = uniformBuffer; commandBuffer->boundUniformBuffers[commandBuffer->boundUniformBufferCount] = uniformBuffer;
commandBuffer->boundUniformBufferCount += 1; commandBuffer->boundUniformBufferCount += 1;
VULKAN_INTERNAL_TrackBuffer(
renderer,
commandBuffer,
uniformBuffer->vulkanBufferContainer->vulkanBuffer
);
} }
/* Buffer indirection so we can cleanly defrag */ /* Buffer indirection so we can cleanly defrag */
@ -4254,6 +4288,7 @@ static VulkanBufferContainer* VULKAN_INTERNAL_CreateBufferContainer(
sizeInBytes, sizeInBytes,
resourceAccessType, resourceAccessType,
usageFlags, usageFlags,
0,
1, 1,
0 0
); );
@ -4275,22 +4310,18 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
VulkanRenderer *renderer, VulkanRenderer *renderer,
VulkanUniformBufferPool *bufferPool VulkanUniformBufferPool *bufferPool
) { ) {
VulkanResourceAccessType resourceAccessType;
VkDescriptorSetLayout descriptorSetLayout; VkDescriptorSetLayout descriptorSetLayout;
if (bufferPool->type == UNIFORM_BUFFER_VERTEX) if (bufferPool->type == UNIFORM_BUFFER_VERTEX)
{ {
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout; descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
} }
else if (bufferPool->type == UNIFORM_BUFFER_FRAGMENT) else if (bufferPool->type == UNIFORM_BUFFER_FRAGMENT)
{ {
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout; descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
} }
else if (bufferPool->type == UNIFORM_BUFFER_COMPUTE) else if (bufferPool->type == UNIFORM_BUFFER_COMPUTE)
{ {
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->computeUniformDescriptorSetLayout; descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
} }
else else
@ -4301,21 +4332,18 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer)); VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer));
uniformBuffer->pool = bufferPool; uniformBuffer->pool = bufferPool;
uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer( uniformBuffer->poolOffset = bufferPool->nextAvailableOffset;
renderer, uniformBuffer->offset = 0;
UBO_BUFFER_SIZE,
resourceAccessType,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
);
if (uniformBuffer->vulkanBufferContainer == NULL) bufferPool->nextAvailableOffset += VULKAN_INTERNAL_NextHighestAlignment(UBO_SECTION_SIZE, renderer->minUBOAlignment);
if (bufferPool->nextAvailableOffset >= UBO_BUFFER_SIZE)
{ {
Refresh_LogError("Failed to create buffer for uniform buffer!"); Refresh_LogError("Uniform buffer overflow!");
SDL_free(uniformBuffer);
return 0; return 0;
} }
uniformBuffer->offset = 0;
/* Allocate a descriptor set for the uniform buffer */ /* Allocate a descriptor set for the uniform buffer */
if (bufferPool->descriptorPool.availableDescriptorSetCount == 0) if (bufferPool->descriptorPool.availableDescriptorSetCount == 0)
@ -4325,6 +4353,7 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
&bufferPool->descriptorPool &bufferPool->descriptorPool
)) { )) {
Refresh_LogError("Failed to add uniform descriptor pool!"); Refresh_LogError("Failed to add uniform descriptor pool!");
SDL_free(uniformBuffer);
return 0; return 0;
} }
} }
@ -4362,24 +4391,20 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
VulkanRenderer *renderer, VulkanRenderer *renderer,
VulkanUniformBufferType uniformBufferType VulkanUniformBufferType uniformBufferType
) { ) {
VulkanResourceAccessType resourceAccessType;
VkDescriptorSetLayout descriptorSetLayout; VkDescriptorSetLayout descriptorSetLayout;
VkWriteDescriptorSet writeDescriptorSet; VkWriteDescriptorSet writeDescriptorSet;
VkDescriptorBufferInfo descriptorBufferInfo; VkDescriptorBufferInfo descriptorBufferInfo;
if (uniformBufferType == UNIFORM_BUFFER_VERTEX) if (uniformBufferType == UNIFORM_BUFFER_VERTEX)
{ {
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout; descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
} }
else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT) else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT)
{ {
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout; descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
} }
else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE) else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE)
{ {
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->computeUniformDescriptorSetLayout; descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
} }
else else
@ -4389,14 +4414,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
} }
VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer)); VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer));
uniformBuffer->pool = NULL; uniformBuffer->poolOffset = 0;
uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer(
renderer,
UBO_BUFFER_SIZE,
resourceAccessType,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
);
uniformBuffer->offset = 0; uniformBuffer->offset = 0;
/* Allocate a descriptor set for the uniform buffer */ /* Allocate a descriptor set for the uniform buffer */
@ -4411,7 +4429,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
/* Update the descriptor set for the first and last time! */ /* Update the descriptor set for the first and last time! */
descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer; descriptorBufferInfo.buffer = renderer->dummyBuffer->buffer;
descriptorBufferInfo.offset = 0; descriptorBufferInfo.offset = 0;
descriptorBufferInfo.range = VK_WHOLE_SIZE; descriptorBufferInfo.range = VK_WHOLE_SIZE;
@ -4458,11 +4476,11 @@ static void VULKAN_INTERNAL_DestroyUniformBufferPool(
/* This is always destroyed after submissions, so all buffers are available */ /* This is always destroyed after submissions, so all buffers are available */
for (i = 0; i < uniformBufferPool->availableBufferCount; i += 1) for (i = 0; i < uniformBufferPool->availableBufferCount; i += 1)
{ {
VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->availableBuffers[i]->vulkanBufferContainer->vulkanBuffer);
SDL_free(uniformBufferPool->availableBuffers[i]->vulkanBufferContainer);
SDL_free(uniformBufferPool->availableBuffers[i]); SDL_free(uniformBufferPool->availableBuffers[i]);
} }
VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->buffer);
SDL_DestroyMutex(uniformBufferPool->lock); SDL_DestroyMutex(uniformBufferPool->lock);
SDL_free(uniformBufferPool->availableBuffers); SDL_free(uniformBufferPool->availableBuffers);
SDL_free(uniformBufferPool); SDL_free(uniformBufferPool);
@ -4497,8 +4515,8 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_AcquireUniformBufferFromPool(
/* Update the descriptor set with the correct range */ /* Update the descriptor set with the correct range */
descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer; descriptorBufferInfo.buffer = uniformBuffer->pool->buffer->buffer;
descriptorBufferInfo.offset = 0; descriptorBufferInfo.offset = uniformBuffer->poolOffset;
descriptorBufferInfo.range = blockSize; descriptorBufferInfo.range = blockSize;
writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
@ -5178,13 +5196,7 @@ static void VULKAN_DestroyDevice(
SDL_free(renderer->submittedCommandBuffers); SDL_free(renderer->submittedCommandBuffers);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer->vulkanBufferContainer->vulkanBuffer); VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyBuffer);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer->vulkanBufferContainer->vulkanBuffer);
SDL_free(renderer->dummyVertexUniformBuffer->vulkanBufferContainer);
SDL_free(renderer->dummyFragmentUniformBuffer->vulkanBufferContainer);
SDL_free(renderer->dummyComputeUniformBuffer->vulkanBufferContainer);
SDL_free(renderer->dummyVertexUniformBuffer); SDL_free(renderer->dummyVertexUniformBuffer);
SDL_free(renderer->dummyFragmentUniformBuffer); SDL_free(renderer->dummyFragmentUniformBuffer);
@ -5407,6 +5419,7 @@ static void VULKAN_DestroyDevice(
SDL_free(renderer->computePipelinesToDestroy); SDL_free(renderer->computePipelinesToDestroy);
SDL_free(renderer->shaderModulesToDestroy); SDL_free(renderer->shaderModulesToDestroy);
SDL_free(renderer->samplersToDestroy); SDL_free(renderer->samplersToDestroy);
SDL_free(renderer->framebuffersToDestroy);
SDL_DestroyMutex(renderer->allocatorLock); SDL_DestroyMutex(renderer->allocatorLock);
SDL_DestroyMutex(renderer->disposeLock); SDL_DestroyMutex(renderer->disposeLock);
@ -7190,6 +7203,7 @@ static VulkanTransferBuffer* VULKAN_INTERNAL_AcquireTransferBuffer(
RESOURCE_ACCESS_TRANSFER_READ_WRITE, RESOURCE_ACCESS_TRANSFER_READ_WRITE,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
1, 1,
0,
1 1
); );
transferBuffer->fromPool = 0; transferBuffer->fromPool = 0;
@ -7229,7 +7243,7 @@ static void VULKAN_SetTextureData(
VulkanTransferBuffer *transferBuffer; VulkanTransferBuffer *transferBuffer;
VkBufferImageCopy imageCopy; VkBufferImageCopy imageCopy;
uint8_t *stagingBufferPointer; uint8_t *stagingBufferPointer;
uint32_t blockSize = VULKAN_INTERNAL_GetTextureBlockSize(vulkanTexture->format); uint32_t blockSize = VULKAN_INTERNAL_TextureBlockSize(vulkanTexture->format);
uint32_t bufferRowLength; uint32_t bufferRowLength;
uint32_t bufferImageHeight; uint32_t bufferImageHeight;
@ -7808,7 +7822,7 @@ static uint32_t VULKAN_PushVertexShaderUniforms(
if ( if (
vulkanCommandBuffer->vertexUniformBuffer->offset + vulkanCommandBuffer->vertexUniformBuffer->offset +
graphicsPipeline->vertexUniformBlockSize >= graphicsPipeline->vertexUniformBlockSize >=
UBO_BUFFER_SIZE UBO_SECTION_SIZE
) { ) {
/* We're out of space in this buffer, bind the old one and acquire a new one */ /* We're out of space in this buffer, bind the old one and acquire a new one */
VULKAN_INTERNAL_BindUniformBuffer( VULKAN_INTERNAL_BindUniformBuffer(
@ -7826,8 +7840,8 @@ static uint32_t VULKAN_PushVertexShaderUniforms(
offset = vulkanCommandBuffer->vertexUniformBuffer->offset; offset = vulkanCommandBuffer->vertexUniformBuffer->offset;
VULKAN_INTERNAL_SetBufferData( VULKAN_INTERNAL_SetBufferData(
vulkanCommandBuffer->vertexUniformBuffer->vulkanBufferContainer->vulkanBuffer, vulkanCommandBuffer->vertexUniformBuffer->pool->buffer,
vulkanCommandBuffer->vertexUniformBuffer->offset, vulkanCommandBuffer->vertexUniformBuffer->poolOffset + vulkanCommandBuffer->vertexUniformBuffer->offset,
data, data,
dataLengthInBytes dataLengthInBytes
); );
@ -7852,7 +7866,7 @@ static uint32_t VULKAN_PushFragmentShaderUniforms(
if ( if (
vulkanCommandBuffer->fragmentUniformBuffer->offset + vulkanCommandBuffer->fragmentUniformBuffer->offset +
graphicsPipeline->fragmentUniformBlockSize >= graphicsPipeline->fragmentUniformBlockSize >=
UBO_BUFFER_SIZE UBO_SECTION_SIZE
) { ) {
/* We're out of space in this buffer, bind the old one and acquire a new one */ /* We're out of space in this buffer, bind the old one and acquire a new one */
VULKAN_INTERNAL_BindUniformBuffer( VULKAN_INTERNAL_BindUniformBuffer(
@ -7870,8 +7884,8 @@ static uint32_t VULKAN_PushFragmentShaderUniforms(
offset = vulkanCommandBuffer->fragmentUniformBuffer->offset; offset = vulkanCommandBuffer->fragmentUniformBuffer->offset;
VULKAN_INTERNAL_SetBufferData( VULKAN_INTERNAL_SetBufferData(
vulkanCommandBuffer->fragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer, vulkanCommandBuffer->fragmentUniformBuffer->pool->buffer,
vulkanCommandBuffer->fragmentUniformBuffer->offset, vulkanCommandBuffer->fragmentUniformBuffer->poolOffset + vulkanCommandBuffer->fragmentUniformBuffer->offset,
data, data,
dataLengthInBytes dataLengthInBytes
); );
@ -7895,7 +7909,7 @@ static uint32_t VULKAN_PushComputeShaderUniforms(
if ( if (
vulkanCommandBuffer->computeUniformBuffer->offset + vulkanCommandBuffer->computeUniformBuffer->offset +
computePipeline->uniformBlockSize >= computePipeline->uniformBlockSize >=
UBO_BUFFER_SIZE UBO_SECTION_SIZE
) { ) {
/* We're out of space in this buffer, bind the old one and acquire a new one */ /* We're out of space in this buffer, bind the old one and acquire a new one */
VULKAN_INTERNAL_BindUniformBuffer( VULKAN_INTERNAL_BindUniformBuffer(
@ -7913,8 +7927,8 @@ static uint32_t VULKAN_PushComputeShaderUniforms(
offset = vulkanCommandBuffer->computeUniformBuffer->offset; offset = vulkanCommandBuffer->computeUniformBuffer->offset;
VULKAN_INTERNAL_SetBufferData( VULKAN_INTERNAL_SetBufferData(
vulkanCommandBuffer->computeUniformBuffer->vulkanBufferContainer->vulkanBuffer, vulkanCommandBuffer->computeUniformBuffer->pool->buffer,
vulkanCommandBuffer->computeUniformBuffer->offset, vulkanCommandBuffer->computeUniformBuffer->poolOffset + vulkanCommandBuffer->computeUniformBuffer->offset,
data, data,
dataLengthInBytes dataLengthInBytes
); );
@ -8839,7 +8853,7 @@ static void VULKAN_BeginRenderPass(
VULKAN_INTERNAL_ImageMemoryBarrier( VULKAN_INTERNAL_ImageMemoryBarrier(
renderer, renderer,
vulkanCommandBuffer->commandBuffer, vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE, RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT,
0, 0,
texture->layerCount, texture->layerCount,
@ -8872,7 +8886,7 @@ static void VULKAN_BeginRenderPass(
VULKAN_INTERNAL_ImageMemoryBarrier( VULKAN_INTERNAL_ImageMemoryBarrier(
renderer, renderer,
vulkanCommandBuffer->commandBuffer, vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE, RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE,
depthAspectFlags, depthAspectFlags,
0, 0,
texture->layerCount, texture->layerCount,
@ -10542,7 +10556,6 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
VkBufferCopy bufferCopy; VkBufferCopy bufferCopy;
VkImageCopy *imageCopyRegions; VkImageCopy *imageCopyRegions;
VulkanCommandBuffer *commandBuffer; VulkanCommandBuffer *commandBuffer;
VkCommandBufferBeginInfo beginInfo;
uint32_t i, level; uint32_t i, level;
VulkanResourceAccessType copyResourceAccessType = RESOURCE_ACCESS_NONE; VulkanResourceAccessType copyResourceAccessType = RESOURCE_ACCESS_NONE;
VulkanResourceAccessType originalResourceAccessType; VulkanResourceAccessType originalResourceAccessType;
@ -10552,11 +10565,6 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
renderer->needDefrag = 0; renderer->needDefrag = 0;
renderer->defragInProgress = 1; renderer->defragInProgress = 1;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = NULL;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = NULL;
commandBuffer = (VulkanCommandBuffer*) VULKAN_AcquireCommandBuffer((Refresh_Renderer *) renderer); commandBuffer = (VulkanCommandBuffer*) VULKAN_AcquireCommandBuffer((Refresh_Renderer *) renderer);
if (VULKAN_INTERNAL_FindAllocationToDefragment( if (VULKAN_INTERNAL_FindAllocationToDefragment(
@ -10589,6 +10597,7 @@ static uint8_t VULKAN_INTERNAL_DefragmentMemory(
currentRegion->vulkanBuffer->size, currentRegion->vulkanBuffer->size,
RESOURCE_ACCESS_NONE, RESOURCE_ACCESS_NONE,
currentRegion->vulkanBuffer->usage, currentRegion->vulkanBuffer->usage,
currentRegion->vulkanBuffer->requireHostVisible,
currentRegion->vulkanBuffer->preferDeviceLocal, currentRegion->vulkanBuffer->preferDeviceLocal,
0 0
); );
@ -11561,6 +11570,9 @@ static uint8_t VULKAN_INTERNAL_CreateLogicalDevice(
static void VULKAN_INTERNAL_LoadEntryPoints(void) static void VULKAN_INTERNAL_LoadEntryPoints(void)
{ {
/* Required for MoltenVK support */
SDL_setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
/* Load Vulkan entry points */ /* Load Vulkan entry points */
if (SDL_Vulkan_LoadLibrary(NULL) < 0) if (SDL_Vulkan_LoadLibrary(NULL) < 0)
{ {
@ -11988,6 +12000,16 @@ static Refresh_Device* VULKAN_CreateDevice(
/* Dummy Uniform Buffers */ /* Dummy Uniform Buffers */
renderer->dummyBuffer = VULKAN_INTERNAL_CreateBuffer(
renderer,
16,
RESOURCE_ACCESS_GENERAL,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
0,
0,
1
);
renderer->dummyVertexUniformBuffer = VULKAN_INTERNAL_CreateDummyUniformBuffer( renderer->dummyVertexUniformBuffer = VULKAN_INTERNAL_CreateDummyUniformBuffer(
renderer, renderer,
UNIFORM_BUFFER_VERTEX UNIFORM_BUFFER_VERTEX
@ -12101,6 +12123,7 @@ static Refresh_Device* VULKAN_CreateDevice(
RESOURCE_ACCESS_TRANSFER_READ_WRITE, RESOURCE_ACCESS_TRANSFER_READ_WRITE,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
1, 1,
0,
1 1
); );