Caleb Cornett
641abe4bb5
Fixed uniform offsets, removed a bunch of code from cdefines.h
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2024-02-06 21:13:02 -06:00
Caleb Cornett
53128e0b66
Uniform buffer infrastructure, still missing offset support
2024-02-06 21:13:02 -06:00
Caleb Cornett
991b37c006
Fix texture conversion array
2024-02-06 21:13:02 -06:00
Caleb Cornett
94c2d15895
Fix command buffer memory leak
2024-02-06 21:13:02 -06:00
Caleb Cornett
e6402cbb14
CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
2024-02-06 21:13:02 -06:00
Caleb Cornett
4bdfc2293f
Fix redundant error code printing
2024-02-06 21:13:02 -06:00
Caleb Cornett
d4ac8a1656
QueueDestroySampler
2024-02-06 21:13:02 -06:00
Caleb Cornett
42a9ce28e6
Add a border color conversion function
2024-02-06 21:13:02 -06:00
Caleb Cornett
6b39da7d2d
CreateSampler
2024-02-06 21:13:02 -06:00
Caleb Cornett
e35efa4061
CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
2024-02-06 21:13:02 -06:00
Caleb Cornett
741d3ebcff
Initial work on DestroyDevice
2024-02-06 21:13:02 -06:00
Caleb Cornett
0f1a2423d0
Implement SetViewport and SetScissor
2024-02-06 21:13:02 -06:00
Caleb Cornett
38d51cf6de
Style cleanups + added FIXME note for shader compilation
2024-02-06 21:13:02 -06:00
Caleb Cornett
88ca03f213
shaderc now flips Y values in the vertex shader
2024-02-06 21:12:59 -06:00
Caleb Cornett
9b139cf672
DrawPrimitives, BindGraphicsPipeline, misc cleanup
2024-02-06 21:11:22 -06:00
Caleb Cornett
2cb678d9a1
Implement CreateShaderModule
2024-02-06 21:11:22 -06:00
Caleb Cornett
afcfacb305
Pipeline creation copied over from old work + shaderc update
2024-02-06 21:11:22 -06:00
Caleb Cornett
e47e7b2c75
Fix for command pool crash, fix for hanging on Wait
2024-02-06 21:11:22 -06:00
Caleb Cornett
ce984f58d1
Reworked Wait and Submit logic to use D3D11 Query objects as fences
2024-02-06 21:11:22 -06:00
Caleb Cornett
413095923b
Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
2024-02-06 21:11:22 -06:00
Caleb Cornett
e195e7f222
UnclaimWindow, swapchain destruction, fixed template signature
2024-02-06 21:11:22 -06:00
Caleb Cornett
d7d89530de
Implemented BeginRenderPass and Submit, ClearScreen works now!
2024-02-06 21:11:22 -06:00
Caleb Cornett
f4c332f4e3
More swapchain setup
2024-02-06 21:11:22 -06:00
Caleb Cornett
1637401a8a
Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
2024-02-06 21:11:22 -06:00
Caleb Cornett
49c64a230f
Implemented AcquireCommandBuffer (from old D3D11 work)
2024-02-06 21:11:22 -06:00
Caleb Cornett
13ae5dee54
Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
2024-02-06 21:11:22 -06:00
Caleb Cornett
951f124662
Remove old stuff, flesh out PrepareDriver
2024-02-06 21:11:22 -06:00
Caleb Cornett
547ed52305
Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
2024-02-06 21:11:22 -06:00
cosmonaut
c99b4cdfa1
fix incorrect flag bit
continuous-integration/drone/push Build is passing
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2024-01-31 14:47:01 -08:00
cosmonaut
2803e6d94e
force ignore device-local property if allocation failed
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2024-01-31 14:36:02 -08:00
cosmonaut
30b5f1dd21
user-requested buffers are no longer host-visible
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2024-01-31 14:26:40 -08:00
cosmonaut
4ce2d80f80
Intel doesn't like 1 byte buffers
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2024-01-19 10:19:23 -08:00
cosmonaut
27e9c741f8
1.15.4
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2024-01-15 22:34:31 -08:00
cosmonaut
c10ca98ccd
Remove some unused variables
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2024-01-15 22:25:27 -08:00
cosmonaut
d441424b7c
Fix ANY_SHADER_READ_SAMPLED_IMAGE sync hazard
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2024-01-15 21:41:36 -08:00
cosmonaut
55c77def69
Revert "Fix potential sync hazards ( #49 )"
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This reverts commit 20636ec951
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2024-01-15 21:38:37 -08:00
cosmonaut
2634359b48
Texture size calculation fixes
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2024-01-15 16:36:56 -08:00
cosmonaut
56e3eb2af5
1.15.3
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2024-01-15 12:47:49 -08:00
cosmonaut
859fc3b9fa
fix UBO buffer size
continuous-integration/drone/push Build is passing
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2024-01-13 23:45:07 -08:00
cosmonaut
05350a9332
UBO offsets should respect alignment
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2024-01-13 23:39:58 -08:00
cosmonaut
760c29699f
1.15.2
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continuous-integration/drone/tag Build is passing
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2024-01-12 18:10:11 -08:00
cosmonaut
20636ec951
Fix potential sync hazards ( #49 )
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We now do certain image layout transitions in the render pass instead of a barrier in EndRenderPass.
There is also an additional barrier on buffer uploads to prevent write-after-write hazard. It's a kludge on the fact that we're only tracking the most recent resource access.
Reviewed-on: #49
2024-01-12 18:10:11 -08:00
cosmonaut
7297eba889
Uniform buffers are now slices of dedicated allocs ( #48 )
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continuous-integration/drone/push Build is passing
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This should fix an issue where draw calls could flicker if a defrag was in progress and a uniform buffer was being used.
Uniform buffer "pools" are now just a single dedicated VulkanBuffer, and the uniform buffer objects are offsets into that buffer.
Reviewed-on: #48
2024-01-13 01:41:12 +00:00
cosmonaut
b72b0b5fde
fix path quotes in shadercompiler
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2024-01-11 16:26:08 -08:00
cosmonaut
fa92e9e08a
change dummy uniform buffer size to 1
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2023-12-08 12:49:46 -08:00
cosmonaut
483c07f3a8
Vulkan: fix dummy UBOs becoming invalid after defrag
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2023-12-05 12:22:40 -08:00
cosmonaut
f01d5d817a
Vulkan: fix some missed cleanup in DestroyDevice
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2023-12-04 17:28:25 -08:00
cosmonaut
17aae46eae
revert OSX deployment target to 10.9
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2023-12-04 16:37:22 -08:00
cosmonaut
1b3e954da8
change render pass barriers to read-write
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2023-11-09 11:00:19 -08:00
Evan Hemsley
0989e45f88
MoltenVK support
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2023-10-14 22:14:00 -07:00