cosmonaut
61386a27ba
update Refresh_Driver.h and Refresh.c
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2024-02-16 17:54:58 -08:00
cosmonaut
ce4d294a31
rework Push_Uniforms and Draw calls
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2024-02-16 17:51:18 -08:00
cosmonaut
c779718967
buffer bindings should actually use uint64_t
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2024-02-15 20:05:18 -08:00
cosmonaut
218587bb6a
rearrange copy params order
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2024-02-15 17:27:40 -08:00
cosmonaut
80914e9c38
add command buffer to Pass functions
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2024-02-15 16:48:26 -08:00
cosmonaut
342a7f9ef6
update ASSIGN_DRIVER_FUNC calls
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2024-02-15 16:34:52 -08:00
cosmonaut
5b82609565
some comment clarifications
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2024-02-13 12:25:53 -08:00
cosmonaut
10c0b5ae37
a few more API revisions
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2024-02-12 11:00:06 -08:00
cosmonaut
6f31f17be1
proposed API revision
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2024-02-12 00:04:02 -08:00
cosmonaut
b78d01592b
memory system tweaks
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2024-02-11 15:56:53 -08:00
cosmonaut
c99b4cdfa1
fix incorrect flag bit
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2024-01-31 14:47:01 -08:00
cosmonaut
2803e6d94e
force ignore device-local property if allocation failed
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2024-01-31 14:36:02 -08:00
cosmonaut
30b5f1dd21
user-requested buffers are no longer host-visible
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2024-01-31 14:26:40 -08:00
cosmonaut
4ce2d80f80
Intel doesn't like 1 byte buffers
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2024-01-19 10:19:23 -08:00
cosmonaut
27e9c741f8
1.15.4
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2024-01-15 22:34:31 -08:00
cosmonaut
c10ca98ccd
Remove some unused variables
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2024-01-15 22:25:27 -08:00
cosmonaut
d441424b7c
Fix ANY_SHADER_READ_SAMPLED_IMAGE sync hazard
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2024-01-15 21:41:36 -08:00
cosmonaut
55c77def69
Revert "Fix potential sync hazards ( #49 )"
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This reverts commit 20636ec951
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2024-01-15 21:38:37 -08:00
cosmonaut
2634359b48
Texture size calculation fixes
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2024-01-15 16:36:56 -08:00
cosmonaut
56e3eb2af5
1.15.3
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2024-01-15 12:47:49 -08:00
cosmonaut
859fc3b9fa
fix UBO buffer size
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2024-01-13 23:45:07 -08:00
cosmonaut
05350a9332
UBO offsets should respect alignment
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2024-01-13 23:39:58 -08:00
cosmonaut
760c29699f
1.15.2
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2024-01-12 18:10:11 -08:00
cosmonaut
20636ec951
Fix potential sync hazards ( #49 )
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We now do certain image layout transitions in the render pass instead of a barrier in EndRenderPass.
There is also an additional barrier on buffer uploads to prevent write-after-write hazard. It's a kludge on the fact that we're only tracking the most recent resource access.
Reviewed-on: #49
2024-01-12 18:10:11 -08:00
cosmonaut
7297eba889
Uniform buffers are now slices of dedicated allocs ( #48 )
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This should fix an issue where draw calls could flicker if a defrag was in progress and a uniform buffer was being used.
Uniform buffer "pools" are now just a single dedicated VulkanBuffer, and the uniform buffer objects are offsets into that buffer.
Reviewed-on: #48
2024-01-13 01:41:12 +00:00
cosmonaut
b72b0b5fde
fix path quotes in shadercompiler
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2024-01-11 16:26:08 -08:00
cosmonaut
fa92e9e08a
change dummy uniform buffer size to 1
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2023-12-08 12:49:46 -08:00
cosmonaut
483c07f3a8
Vulkan: fix dummy UBOs becoming invalid after defrag
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2023-12-05 12:22:40 -08:00
cosmonaut
f01d5d817a
Vulkan: fix some missed cleanup in DestroyDevice
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2023-12-04 17:28:25 -08:00
cosmonaut
17aae46eae
revert OSX deployment target to 10.9
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2023-12-04 16:37:22 -08:00
cosmonaut
1b3e954da8
change render pass barriers to read-write
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2023-11-09 11:00:19 -08:00
Evan Hemsley
0989e45f88
MoltenVK support
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2023-10-14 22:14:00 -07:00
Evan Hemsley
6e6fec5224
bump OSX version to 10.15
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2023-10-14 20:46:22 -07:00
cosmonaut
34b2e437de
1.15.1
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2023-10-12 11:18:37 -07:00
cosmonaut
d69bbbe818
fix Vulkan SDK include on Windows
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2023-10-12 11:11:44 -07:00
cosmonaut
54a8ff122c
Fix uniform buffers not tracking correctly
2023-10-12 11:11:27 -07:00
TheSpydog
a15e26b124
Update Driver Template + Window Crash Fix ( #46 )
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Some minor stuff that's cropped up from the D3D11 work so far. This PR updates the Driver_Template with the latest API, and also fixes a crash in the Vulkan driver -- if you acquired a swapchain texture from a window that had been destroyed, there was no null check before de-referencing the WindowData.
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #46
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-09-30 17:50:48 +00:00
cosmonaut
172fa83417
1.15.0
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2023-09-18 23:12:01 -07:00
cosmonaut
a3949528eb
Fence API ( #45 )
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Reviewed-on: #45
2023-09-19 06:11:20 +00:00
cosmonaut
f55968814f
1.14.1
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2023-07-31 16:14:53 -07:00
cosmonaut
c978df6275
remove unused variables
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2023-07-31 16:12:20 -07:00
cosmonaut
de42163673
rework Vulkan device selection and initialization
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2023-07-31 16:06:47 -07:00
cosmonaut
4f412b5c15
fix refreshc breaking on file paths with spaces
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2023-07-03 15:35:11 -07:00
cosmonaut
c3a5d9f417
enable independentBlend feature
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2023-06-16 15:00:47 -07:00
cosmonaut
9631dc9f83
1.14.0
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2023-06-07 14:13:21 -07:00
cosmonaut
5a2b07097a
SetTextureDataYUV rework ( #44 )
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Reviewed-on: #44
2023-06-07 20:59:55 +00:00
cosmonaut
1f9f7e0939
Memory Management Rewrite ( #41 )
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Various changes to reduce and optimize memory usage.
- Defragmenter
- Allocate 4 16MB transfer buffers for pool
- If transfer is larger than 16MB, create temporary transfer buffer
- Fixed some issues with CopyTextureToTexture
Reviewed-on: #41
2023-05-18 23:43:11 +00:00
cosmonaut
4df0459b04
1.13.0
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2023-04-18 23:43:59 -07:00
cosmonaut
0f29bf03e9
Remove qoi.h
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2023-04-18 23:43:23 -07:00
cosmonaut
74909b49c3
Redesign image API to be format agnostic ( #40 )
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2023-04-19 06:42:44 +00:00