forked from MoonsideGames/Refresh
Compare commits
63 Commits
Author | SHA1 | Date |
---|---|---|
cosmonaut | b78d01592b | |
cosmonaut | c99b4cdfa1 | |
cosmonaut | 2803e6d94e | |
cosmonaut | 30b5f1dd21 | |
cosmonaut | 4ce2d80f80 | |
cosmonaut | 27e9c741f8 | |
cosmonaut | c10ca98ccd | |
cosmonaut | d441424b7c | |
cosmonaut | 55c77def69 | |
cosmonaut | 2634359b48 | |
cosmonaut | 56e3eb2af5 | |
cosmonaut | 859fc3b9fa | |
cosmonaut | 05350a9332 | |
cosmonaut | 760c29699f | |
cosmonaut | 20636ec951 | |
cosmonaut | 7297eba889 | |
cosmonaut | b72b0b5fde | |
cosmonaut | fa92e9e08a | |
cosmonaut | 483c07f3a8 | |
cosmonaut | f01d5d817a | |
cosmonaut | 17aae46eae | |
cosmonaut | 1b3e954da8 | |
Evan Hemsley | 0989e45f88 | |
Evan Hemsley | 6e6fec5224 | |
cosmonaut | 34b2e437de | |
cosmonaut | d69bbbe818 | |
cosmonaut | 54a8ff122c | |
TheSpydog | a15e26b124 | |
cosmonaut | 172fa83417 | |
cosmonaut | a3949528eb | |
cosmonaut | f55968814f | |
cosmonaut | c978df6275 | |
cosmonaut | de42163673 | |
cosmonaut | 4f412b5c15 | |
cosmonaut | c3a5d9f417 | |
cosmonaut | 9631dc9f83 | |
cosmonaut | 5a2b07097a | |
cosmonaut | 1f9f7e0939 | |
cosmonaut | 4df0459b04 | |
cosmonaut | 0f29bf03e9 | |
cosmonaut | 74909b49c3 | |
cosmonaut | 3f5fe1ff67 | |
cosmonaut | 3fc743ce28 | |
cosmonaut | 153c3c3c60 | |
cosmonaut | decddae384 | |
cosmonaut | 2d66ec775b | |
cosmonaut | 8be8ce1062 | |
cosmonaut | 8eebd9c744 | |
TheSpydog | 1f2aaeed9f | |
TheSpydog | 6439516835 | |
TheSpydog | 89ba9c52ff | |
TheSpydog | e3ab5fadf8 | |
TheSpydog | 05900bee14 | |
TheSpydog | f7250ab12a | |
cosmonaut | 903192cb4c | |
cosmonaut | 4cdd6a497a | |
cosmonaut | 28b4253fdf | |
TheSpydog | e4215efe5e | |
Caleb Cornett | 329ffab6b8 | |
Caleb Cornett | 15b35fccfe | |
TheSpydog | ade74d73fe | |
cosmonaut | 124f202d2c | |
cosmonaut | 528abfad76 |
|
@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
|
||||||
|
|
||||||
# Version
|
# Version
|
||||||
SET(LIB_MAJOR_VERSION "1")
|
SET(LIB_MAJOR_VERSION "1")
|
||||||
SET(LIB_MINOR_VERSION "9")
|
SET(LIB_MINOR_VERSION "15")
|
||||||
SET(LIB_REVISION "0")
|
SET(LIB_REVISION "4")
|
||||||
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
|
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
|
||||||
|
|
||||||
# Build Type
|
# Build Type
|
||||||
|
@ -60,6 +60,11 @@ if(NOT MSVC)
|
||||||
set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
|
set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# Windows is silly and we need to manually include the Vulkan SDK
|
||||||
|
if(MSVC)
|
||||||
|
target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Refresh folders as includes, for other targets to consume
|
# Refresh folders as includes, for other targets to consume
|
||||||
target_include_directories(Refresh PUBLIC
|
target_include_directories(Refresh PUBLIC
|
||||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
|
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
|
||||||
|
|
|
@ -55,8 +55,8 @@ extern "C" {
|
||||||
/* Version API */
|
/* Version API */
|
||||||
|
|
||||||
#define REFRESH_MAJOR_VERSION 1
|
#define REFRESH_MAJOR_VERSION 1
|
||||||
#define REFRESH_MINOR_VERSION 9
|
#define REFRESH_MINOR_VERSION 15
|
||||||
#define REFRESH_PATCH_VERSION 0
|
#define REFRESH_PATCH_VERSION 4
|
||||||
|
|
||||||
#define REFRESH_COMPILED_VERSION ( \
|
#define REFRESH_COMPILED_VERSION ( \
|
||||||
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
||||||
|
@ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
|
||||||
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
|
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
|
||||||
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
|
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
|
||||||
typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
|
typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
|
||||||
|
typedef struct Refresh_Fence Refresh_Fence;
|
||||||
|
|
||||||
typedef enum Refresh_PresentMode
|
typedef enum Refresh_PresentMode
|
||||||
{
|
{
|
||||||
|
@ -281,11 +282,7 @@ typedef enum Refresh_BlendFactor
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
|
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
|
||||||
REFRESH_BLENDFACTOR_CONSTANT_COLOR,
|
REFRESH_BLENDFACTOR_CONSTANT_COLOR,
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
|
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
|
||||||
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
|
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
|
||||||
REFRESH_BLENDFACTOR_SRC1_COLOR,
|
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
|
|
||||||
REFRESH_BLENDFACTOR_SRC1_ALPHA,
|
|
||||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
|
|
||||||
} Refresh_BlendFactor;
|
} Refresh_BlendFactor;
|
||||||
|
|
||||||
typedef enum Refresh_ColorComponentFlagBits
|
typedef enum Refresh_ColorComponentFlagBits
|
||||||
|
@ -380,6 +377,14 @@ typedef struct Refresh_TextureSlice
|
||||||
uint32_t level;
|
uint32_t level;
|
||||||
} Refresh_TextureSlice;
|
} Refresh_TextureSlice;
|
||||||
|
|
||||||
|
typedef struct Refresh_IndirectDrawCommand
|
||||||
|
{
|
||||||
|
uint32_t vertexCount;
|
||||||
|
uint32_t instanceCount;
|
||||||
|
uint32_t firstVertex;
|
||||||
|
uint32_t firstInstance;
|
||||||
|
} Refresh_IndirectDrawCommand;
|
||||||
|
|
||||||
/* State structures */
|
/* State structures */
|
||||||
|
|
||||||
typedef struct Refresh_SamplerStateCreateInfo
|
typedef struct Refresh_SamplerStateCreateInfo
|
||||||
|
@ -446,12 +451,6 @@ typedef struct Refresh_ColorAttachmentBlendState
|
||||||
Refresh_ColorComponentFlags colorWriteMask;
|
Refresh_ColorComponentFlags colorWriteMask;
|
||||||
} Refresh_ColorAttachmentBlendState;
|
} Refresh_ColorAttachmentBlendState;
|
||||||
|
|
||||||
typedef struct Refresh_ComputePipelineLayoutCreateInfo
|
|
||||||
{
|
|
||||||
uint32_t bufferBindingCount;
|
|
||||||
uint32_t imageBindingCount;
|
|
||||||
} Refresh_ComputePipelineLayoutCreateInfo;
|
|
||||||
|
|
||||||
typedef struct Refresh_ShaderModuleCreateInfo
|
typedef struct Refresh_ShaderModuleCreateInfo
|
||||||
{
|
{
|
||||||
size_t codeSize;
|
size_t codeSize;
|
||||||
|
@ -465,6 +464,7 @@ typedef struct Refresh_TextureCreateInfo
|
||||||
uint32_t depth;
|
uint32_t depth;
|
||||||
uint8_t isCube;
|
uint8_t isCube;
|
||||||
uint32_t levelCount;
|
uint32_t levelCount;
|
||||||
|
Refresh_SampleCount sampleCount;
|
||||||
Refresh_TextureFormat format;
|
Refresh_TextureFormat format;
|
||||||
Refresh_TextureUsageFlags usageFlags;
|
Refresh_TextureUsageFlags usageFlags;
|
||||||
} Refresh_TextureCreateInfo;
|
} Refresh_TextureCreateInfo;
|
||||||
|
@ -490,7 +490,6 @@ typedef struct Refresh_ComputeShaderInfo
|
||||||
|
|
||||||
typedef struct Refresh_RasterizerState
|
typedef struct Refresh_RasterizerState
|
||||||
{
|
{
|
||||||
uint8_t depthClampEnable;
|
|
||||||
Refresh_FillMode fillMode;
|
Refresh_FillMode fillMode;
|
||||||
Refresh_CullMode cullMode;
|
Refresh_CullMode cullMode;
|
||||||
Refresh_FrontFace frontFace;
|
Refresh_FrontFace frontFace;
|
||||||
|
@ -554,7 +553,6 @@ typedef struct Refresh_ColorAttachmentInfo
|
||||||
uint32_t depth;
|
uint32_t depth;
|
||||||
uint32_t layer;
|
uint32_t layer;
|
||||||
uint32_t level;
|
uint32_t level;
|
||||||
Refresh_SampleCount sampleCount;
|
|
||||||
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
|
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
|
||||||
Refresh_LoadOp loadOp;
|
Refresh_LoadOp loadOp;
|
||||||
Refresh_StoreOp storeOp;
|
Refresh_StoreOp storeOp;
|
||||||
|
@ -677,6 +675,7 @@ REFRESHAPI void Refresh_DrawPrimitives(
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
|
/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
|
||||||
|
* The buffer layout should match the layout of Refresh_IndirectDrawCommand.
|
||||||
*
|
*
|
||||||
* buffer: A buffer containing draw parameters.
|
* buffer: A buffer containing draw parameters.
|
||||||
* offsetInBytes: The offset to start reading from the draw buffer.
|
* offsetInBytes: The offset to start reading from the draw buffer.
|
||||||
|
@ -760,6 +759,11 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
|
||||||
/* Setters */
|
/* Setters */
|
||||||
|
|
||||||
/* Uploads image data to a texture object.
|
/* Uploads image data to a texture object.
|
||||||
|
*
|
||||||
|
* NOTE:
|
||||||
|
* DO NOT expect this to execute in sequence relative to other commands!
|
||||||
|
* Calling SetTextureData in a command buffer that also references the
|
||||||
|
* texture may result in undefined behavior.
|
||||||
*
|
*
|
||||||
* textureSlice: The texture slice to be updated.
|
* textureSlice: The texture slice to be updated.
|
||||||
* data: A pointer to the image data.
|
* data: A pointer to the image data.
|
||||||
|
@ -782,8 +786,13 @@ REFRESHAPI void Refresh_SetTextureData(
|
||||||
* yHeight: The height of the Y plane.
|
* yHeight: The height of the Y plane.
|
||||||
* uvWidth: The width of the U/V planes.
|
* uvWidth: The width of the U/V planes.
|
||||||
* uvHeight: The height of the U/V planes.
|
* uvHeight: The height of the U/V planes.
|
||||||
* data: A pointer to the raw YUV image data.
|
* yData: A pointer to the raw Y image data.
|
||||||
* dataLength: The size of the image data in bytes.
|
* uData: A pointer to the raw U image data.
|
||||||
|
* vData: A pointer to the raw V image data.
|
||||||
|
* yDataLength: The size of the Y image data in bytes.
|
||||||
|
* uvDataLength: The size of the UV image data in bytes.
|
||||||
|
* yStride: The length of a Y image data row in bytes.
|
||||||
|
* uvStride: The length of a UV image data row in bytes.
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_SetTextureDataYUV(
|
REFRESHAPI void Refresh_SetTextureDataYUV(
|
||||||
Refresh_Device *driverData,
|
Refresh_Device *driverData,
|
||||||
|
@ -795,8 +804,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void* data,
|
void *yDataPtr,
|
||||||
uint32_t dataLength
|
void *uDataPtr,
|
||||||
|
void *vDataPtr,
|
||||||
|
uint32_t yDataLength,
|
||||||
|
uint32_t uvDataLength,
|
||||||
|
uint32_t yStride,
|
||||||
|
uint32_t uvStride
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Performs an asynchronous texture-to-texture copy.
|
/* Performs an asynchronous texture-to-texture copy.
|
||||||
|
@ -1036,7 +1050,9 @@ REFRESHAPI void Refresh_SetScissor(
|
||||||
Refresh_Rect *scissor
|
Refresh_Rect *scissor
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Binds vertex buffers for use with subsequent draw calls. */
|
/* Binds vertex buffers for use with subsequent draw calls.
|
||||||
|
* Note that this may only be called after binding a graphics pipeline.
|
||||||
|
*/
|
||||||
REFRESHAPI void Refresh_BindVertexBuffers(
|
REFRESHAPI void Refresh_BindVertexBuffers(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -1163,15 +1179,9 @@ REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||||
* A command buffer may only be used on the thread that
|
* A command buffer may only be used on the thread that
|
||||||
* it was acquired on. Using it on any other thread is an error.
|
* it was acquired on. Using it on any other thread is an error.
|
||||||
*
|
*
|
||||||
* fixed:
|
|
||||||
* If a command buffer is designated as fixed, it can be
|
|
||||||
* acquired once, have commands recorded into it, and
|
|
||||||
* be re-submitted indefinitely.
|
|
||||||
*
|
|
||||||
*/
|
*/
|
||||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device
|
||||||
uint8_t fixed
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Acquires a texture to use for presentation.
|
/* Acquires a texture to use for presentation.
|
||||||
|
@ -1197,15 +1207,50 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||||
/* Submits all of the enqueued commands. */
|
/* Submits all of the enqueued commands. */
|
||||||
REFRESHAPI void Refresh_Submit(
|
REFRESHAPI void Refresh_Submit(
|
||||||
Refresh_Device* device,
|
Refresh_Device* device,
|
||||||
uint32_t commandBufferCount,
|
Refresh_CommandBuffer *commandBuffer
|
||||||
Refresh_CommandBuffer **pCommandBuffers
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Waits for all submissions to complete. */
|
/* Submits a command buffer and acquires a fence.
|
||||||
|
* You can use the fence to check if or wait until the command buffer has finished processing.
|
||||||
|
* You are responsible for releasing this fence when you are done using it.
|
||||||
|
*/
|
||||||
|
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||||
|
Refresh_Device* device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Waits for the device to become idle. */
|
||||||
REFRESHAPI void Refresh_Wait(
|
REFRESHAPI void Refresh_Wait(
|
||||||
Refresh_Device *device
|
Refresh_Device *device
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/* Waits for given fences to be signaled.
|
||||||
|
*
|
||||||
|
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
|
||||||
|
* fenceCount: The number of fences being submitted.
|
||||||
|
* pFences: An array of fences to be waited on.
|
||||||
|
*/
|
||||||
|
REFRESHAPI void Refresh_WaitForFences(
|
||||||
|
Refresh_Device *device,
|
||||||
|
uint8_t waitAll,
|
||||||
|
uint32_t fenceCount,
|
||||||
|
Refresh_Fence **pFences
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Check the status of a fence. 1 means the fence is signaled. */
|
||||||
|
REFRESHAPI int Refresh_QueryFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
);
|
||||||
|
|
||||||
|
/* Allows the fence to be reused by future command buffer submissions.
|
||||||
|
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
|
||||||
|
*/
|
||||||
|
REFRESHAPI void Refresh_ReleaseFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif /* __cplusplus */
|
#endif /* __cplusplus */
|
||||||
|
|
|
@ -44,44 +44,45 @@
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif /* __cplusplus */
|
#endif /* __cplusplus */
|
||||||
|
|
||||||
/* Decodes PNG data into raw RGBA8 texture data.
|
/* Image Read API */
|
||||||
|
|
||||||
|
/* Decodes image data into raw RGBA8 texture data.
|
||||||
*
|
*
|
||||||
* w: Filled with the width of the image.
|
* w: Filled with the width of the image.
|
||||||
* h: Filled with the height of the image.
|
* h: Filled with the height of the image.
|
||||||
* numChannels: Filled with the number of channels in the image.
|
* len: Filled with the length of pixel data in bytes.
|
||||||
*
|
*
|
||||||
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
||||||
* Be sure to free the memory with Refresh_Image_Free after use!
|
* Be sure to free the memory with Refresh_Image_Free after use!
|
||||||
*/
|
*/
|
||||||
REFRESHAPI uint8_t* Refresh_Image_Load(
|
REFRESHAPI uint8_t* Refresh_Image_Load(
|
||||||
char const *filename,
|
uint8_t *bufferPtr,
|
||||||
|
int32_t bufferLength,
|
||||||
int32_t *w,
|
int32_t *w,
|
||||||
int32_t *h,
|
int32_t *h,
|
||||||
int32_t *numChannels
|
int32_t *len
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
|
/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
|
||||||
*
|
*
|
||||||
* mem: A pointer previously returned by Refresh_Image_Load.
|
* mem: A pointer previously returned by Refresh_Image_LoadPNG.
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
||||||
|
|
||||||
/* Image Write API */
|
/* Image Write API */
|
||||||
|
|
||||||
/* Encodes 32-bit color data into PNG data.
|
/* Returns a buffer of PNG encoded from RGBA8 color data.
|
||||||
*
|
*
|
||||||
* filename: The filename that the image will be written to.
|
|
||||||
* w: The width of the PNG data.
|
|
||||||
* h: The height of the PNG data.
|
|
||||||
* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
|
|
||||||
* data: The raw color data.
|
* data: The raw color data.
|
||||||
|
* w: The width of the color data.
|
||||||
|
* h: The height of the color data.
|
||||||
|
* len: Filled with the length of PNG data in bytes.
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_Image_SavePNG(
|
REFRESHAPI void Refresh_Image_SavePNG(
|
||||||
char const *filename,
|
const char* filename,
|
||||||
|
uint8_t* data,
|
||||||
int32_t w,
|
int32_t w,
|
||||||
int32_t h,
|
int32_t h
|
||||||
uint8_t bgra,
|
|
||||||
uint8_t *data
|
|
||||||
);
|
);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
@ -0,0 +1,268 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
|
partial class Program
|
||||||
|
{
|
||||||
|
struct CompileShaderData
|
||||||
|
{
|
||||||
|
public string glslPath;
|
||||||
|
public string outputDir;
|
||||||
|
public bool preserveTemp;
|
||||||
|
public bool vulkan;
|
||||||
|
public bool d3d11;
|
||||||
|
public bool ps5;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DisplayHelpText()
|
||||||
|
{
|
||||||
|
Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
|
||||||
|
Console.WriteLine("Options:");
|
||||||
|
Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
|
||||||
|
Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
|
||||||
|
Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
|
||||||
|
Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
|
||||||
|
Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int Main(string[] args)
|
||||||
|
{
|
||||||
|
if (args.Length == 0)
|
||||||
|
{
|
||||||
|
DisplayHelpText();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
CompileShaderData data = new CompileShaderData();
|
||||||
|
string inputPath = null;
|
||||||
|
|
||||||
|
for (int i = 0; i < args.Length; i += 1)
|
||||||
|
{
|
||||||
|
switch (args[i])
|
||||||
|
{
|
||||||
|
case "--vulkan":
|
||||||
|
data.vulkan = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "--d3d11":
|
||||||
|
data.d3d11 = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "--ps5":
|
||||||
|
data.ps5 = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "--out":
|
||||||
|
i += 1;
|
||||||
|
data.outputDir = args[i];
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "--preserve-temp":
|
||||||
|
data.preserveTemp = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
if (inputPath == null)
|
||||||
|
{
|
||||||
|
inputPath = args[i];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!data.vulkan && !data.d3d11 && !data.ps5)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: No Refresh platforms selected!");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if !PS5
|
||||||
|
if (data.ps5)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (data.outputDir == null)
|
||||||
|
{
|
||||||
|
data.outputDir = Directory.GetCurrentDirectory();
|
||||||
|
}
|
||||||
|
else if (!Directory.Exists(data.outputDir))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Directory.Exists(inputPath))
|
||||||
|
{
|
||||||
|
// Loop over and compile each file in the directory
|
||||||
|
string[] files = Directory.GetFiles(inputPath);
|
||||||
|
foreach (string file in files)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Compiling {file}");
|
||||||
|
data.glslPath = file;
|
||||||
|
int res = CompileShader(ref data);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!File.Exists(inputPath))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
data.glslPath = inputPath;
|
||||||
|
int res = CompileShader(ref data);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int CompileShader(ref CompileShaderData data)
|
||||||
|
{
|
||||||
|
int res = 0;
|
||||||
|
string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
|
||||||
|
string shaderType = Path.GetExtension(data.glslPath);
|
||||||
|
|
||||||
|
if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
|
||||||
|
{
|
||||||
|
Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the temp directory, if needed
|
||||||
|
string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
|
||||||
|
if (!Directory.Exists(tempDir))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(tempDir);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compile to spirv
|
||||||
|
string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||||
|
res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
goto cleanup;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.d3d11 || data.ps5)
|
||||||
|
{
|
||||||
|
// Transpile to hlsl
|
||||||
|
string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||||
|
res = TranslateSpirvToHlsl(spirvPath, hlslPath);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
goto cleanup;
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
|
||||||
|
|
||||||
|
#if PS5
|
||||||
|
// Transpile to ps5, if requested
|
||||||
|
if (data.ps5)
|
||||||
|
{
|
||||||
|
res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
goto cleanup;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the output blob file
|
||||||
|
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
|
||||||
|
using (FileStream fs = File.Create(outputFilepath))
|
||||||
|
{
|
||||||
|
using (BinaryWriter writer = new BinaryWriter(fs))
|
||||||
|
{
|
||||||
|
// Magic
|
||||||
|
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
||||||
|
|
||||||
|
if (data.vulkan)
|
||||||
|
{
|
||||||
|
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||||
|
WriteShaderBlob(writer, inputPath, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if PS5
|
||||||
|
if (data.ps5)
|
||||||
|
{
|
||||||
|
string ext = GetPS5ShaderFileExtension();
|
||||||
|
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
||||||
|
WriteShaderBlob(writer, inputPath, 2);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (data.d3d11)
|
||||||
|
{
|
||||||
|
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||||
|
WriteShaderBlob(writer, inputPath, 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cleanup:
|
||||||
|
// Clean up the temp directory
|
||||||
|
if (!data.preserveTemp)
|
||||||
|
{
|
||||||
|
Directory.Delete(tempDir, true);
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
|
||||||
|
{
|
||||||
|
byte[] shaderBlob = File.ReadAllBytes(inputPath);
|
||||||
|
writer.Write(backend); // Corresponds to Refresh_Backend
|
||||||
|
writer.Write(shaderBlob.Length);
|
||||||
|
writer.Write(shaderBlob);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
|
||||||
|
{
|
||||||
|
Process glslc = Process.Start(
|
||||||
|
"glslc",
|
||||||
|
$"\"{glslPath}\" -o \"{outputPath}\""
|
||||||
|
);
|
||||||
|
glslc.WaitForExit();
|
||||||
|
if (glslc.ExitCode != 0)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: Could not compile GLSL code");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
|
||||||
|
{
|
||||||
|
Process spirvcross = Process.Start(
|
||||||
|
"spirv-cross",
|
||||||
|
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
|
||||||
|
);
|
||||||
|
spirvcross.WaitForExit();
|
||||||
|
if (spirvcross.ExitCode != 0)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net7.0</TargetFramework>
|
||||||
|
<TargetName>refreshc</TargetName>
|
||||||
|
<PublishAot>true</PublishAot>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
125
src/Refresh.c
125
src/Refresh.c
|
@ -338,10 +338,52 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
) {
|
) {
|
||||||
|
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
|
||||||
|
uint8_t *bytes;
|
||||||
|
uint32_t i, size;
|
||||||
|
|
||||||
NULL_RETURN_NULL(device);
|
NULL_RETURN_NULL(device);
|
||||||
|
|
||||||
|
/* verify the magic number in the shader blob header */
|
||||||
|
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
||||||
|
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
||||||
|
{
|
||||||
|
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* find the code for the selected backend */
|
||||||
|
i = 4;
|
||||||
|
while (i < shaderModuleCreateInfo->codeSize)
|
||||||
|
{
|
||||||
|
size = *((uint32_t*) &bytes[i + 1]);
|
||||||
|
|
||||||
|
if (bytes[i] == (uint8_t) selectedBackend)
|
||||||
|
{
|
||||||
|
driverSpecificCreateInfo.codeSize = size;
|
||||||
|
driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* skip over the backend byte, the blob size, and the blob */
|
||||||
|
i += 1 + sizeof(uint32_t) + size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* verify the shader blob supports the selected backend */
|
||||||
|
if (driverSpecificCreateInfo.byteCode == NULL)
|
||||||
|
{
|
||||||
|
Refresh_LogError(
|
||||||
|
"Cannot create shader module that does not contain shader code for the selected backend! "
|
||||||
|
"Recompile your shader and enable this backend."
|
||||||
|
);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
return device->CreateShaderModule(
|
return device->CreateShaderModule(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
shaderModuleCreateInfo
|
&driverSpecificCreateInfo
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -396,8 +438,13 @@ void Refresh_SetTextureDataYUV(
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void* data,
|
void *yDataPtr,
|
||||||
uint32_t dataLength
|
void *uDataPtr,
|
||||||
|
void *vDataPtr,
|
||||||
|
uint32_t yDataLength,
|
||||||
|
uint32_t uvDataLength,
|
||||||
|
uint32_t yStride,
|
||||||
|
uint32_t uvStride
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->SetTextureDataYUV(
|
device->SetTextureDataYUV(
|
||||||
|
@ -410,8 +457,13 @@ void Refresh_SetTextureDataYUV(
|
||||||
yHeight,
|
yHeight,
|
||||||
uvWidth,
|
uvWidth,
|
||||||
uvHeight,
|
uvHeight,
|
||||||
data,
|
yDataPtr,
|
||||||
dataLength
|
uDataPtr,
|
||||||
|
vDataPtr,
|
||||||
|
yDataLength,
|
||||||
|
uvDataLength,
|
||||||
|
yStride,
|
||||||
|
uvStride
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -789,13 +841,11 @@ void Refresh_UnclaimWindow(
|
||||||
}
|
}
|
||||||
|
|
||||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device
|
||||||
uint8_t fixed
|
|
||||||
) {
|
) {
|
||||||
NULL_RETURN_NULL(device);
|
NULL_RETURN_NULL(device);
|
||||||
return device->AcquireCommandBuffer(
|
return device->AcquireCommandBuffer(
|
||||||
device->driverData,
|
device->driverData
|
||||||
fixed
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -842,14 +892,23 @@ void Refresh_SetSwapchainPresentMode(
|
||||||
|
|
||||||
void Refresh_Submit(
|
void Refresh_Submit(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
uint32_t commandBufferCount,
|
Refresh_CommandBuffer *commandBuffer
|
||||||
Refresh_CommandBuffer **pCommandBuffers
|
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->Submit(
|
device->Submit(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBufferCount,
|
commandBuffer
|
||||||
pCommandBuffers
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
|
) {
|
||||||
|
NULL_RETURN_NULL(device);
|
||||||
|
return device->SubmitAndAcquireFence(
|
||||||
|
device->driverData,
|
||||||
|
commandBuffer
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -862,4 +921,44 @@ void Refresh_Wait(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Refresh_WaitForFences(
|
||||||
|
Refresh_Device *device,
|
||||||
|
uint8_t waitAll,
|
||||||
|
uint32_t fenceCount,
|
||||||
|
Refresh_Fence **pFences
|
||||||
|
) {
|
||||||
|
NULL_RETURN(device);
|
||||||
|
device->WaitForFences(
|
||||||
|
device->driverData,
|
||||||
|
waitAll,
|
||||||
|
fenceCount,
|
||||||
|
pFences
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
int Refresh_QueryFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
) {
|
||||||
|
if (device == NULL) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return device->QueryFence(
|
||||||
|
device->driverData,
|
||||||
|
fence
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Refresh_ReleaseFence(
|
||||||
|
Refresh_Device *device,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
) {
|
||||||
|
NULL_RETURN(device);
|
||||||
|
device->ReleaseFence(
|
||||||
|
device->driverData,
|
||||||
|
fence
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||||
|
|
|
@ -286,8 +286,13 @@ struct Refresh_Device
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void* data,
|
void *yDataPtr,
|
||||||
uint32_t dataLength
|
void *uDataPtr,
|
||||||
|
void *vDataPtr,
|
||||||
|
uint32_t yDataLength,
|
||||||
|
uint32_t uvDataLength,
|
||||||
|
uint32_t yStride,
|
||||||
|
uint32_t uvStride
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*CopyTextureToTexture)(
|
void (*CopyTextureToTexture)(
|
||||||
|
@ -470,8 +475,7 @@ struct Refresh_Device
|
||||||
);
|
);
|
||||||
|
|
||||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData
|
||||||
uint8_t fixed
|
|
||||||
);
|
);
|
||||||
|
|
||||||
Refresh_Texture* (*AcquireSwapchainTexture)(
|
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||||
|
@ -495,14 +499,35 @@ struct Refresh_Device
|
||||||
|
|
||||||
void (*Submit)(
|
void (*Submit)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
uint32_t commandBufferCount,
|
Refresh_CommandBuffer *commandBuffer
|
||||||
Refresh_CommandBuffer **pCommandBuffers
|
);
|
||||||
|
|
||||||
|
Refresh_Fence* (*SubmitAndAcquireFence)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*Wait)(
|
void (*Wait)(
|
||||||
Refresh_Renderer *driverData
|
Refresh_Renderer *driverData
|
||||||
);
|
);
|
||||||
|
|
||||||
|
void (*WaitForFences)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
uint8_t waitAll,
|
||||||
|
uint32_t fenceCount,
|
||||||
|
Refresh_Fence **pFences
|
||||||
|
);
|
||||||
|
|
||||||
|
int (*QueryFence)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
);
|
||||||
|
|
||||||
|
void (*ReleaseFence)(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
);
|
||||||
|
|
||||||
/* Opaque pointer for the Driver */
|
/* Opaque pointer for the Driver */
|
||||||
Refresh_Renderer *driverData;
|
Refresh_Renderer *driverData;
|
||||||
};
|
};
|
||||||
|
@ -556,7 +581,11 @@ struct Refresh_Device
|
||||||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||||
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
||||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(Wait, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
||||||
|
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
||||||
|
|
||||||
typedef struct Refresh_Driver
|
typedef struct Refresh_Driver
|
||||||
{
|
{
|
||||||
|
|
|
@ -126,11 +126,7 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
|
||||||
0, /* ONE_MINUS_DST_ALPHA */
|
0, /* ONE_MINUS_DST_ALPHA */
|
||||||
0, /* CONSTANT_COLOR */
|
0, /* CONSTANT_COLOR */
|
||||||
0, /* ONE_MINUS_CONSTANT_COLOR */
|
0, /* ONE_MINUS_CONSTANT_COLOR */
|
||||||
0, /* SRC_ALPHA_SATURATE */
|
0 /* SRC_ALPHA_SATURATE */
|
||||||
0, /* SRC1_COLOR */
|
|
||||||
0, /* ONE_MINUS_SRC1_COLOR */
|
|
||||||
0, /* SRC1_ALPHA */
|
|
||||||
0 /* ONE_MINUS_SRC1_ALPHA */
|
|
||||||
};
|
};
|
||||||
|
|
||||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
||||||
|
@ -272,6 +268,19 @@ static void TEMPLATE_DrawPrimitives(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_DrawPrimitivesIndirect(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Buffer *buffer,
|
||||||
|
uint32_t offsetInBytes,
|
||||||
|
uint32_t drawCount,
|
||||||
|
uint32_t stride,
|
||||||
|
uint32_t vertexParamOffset,
|
||||||
|
uint32_t fragmentParamOffset
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
static void TEMPLATE_DispatchCompute(
|
static void TEMPLATE_DispatchCompute(
|
||||||
Refresh_Renderer *device,
|
Refresh_Renderer *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -351,8 +360,13 @@ static void TEMPLATE_SetTextureDataYUV(
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void* data,
|
void *yDataPtr,
|
||||||
uint32_t dataLength
|
void *uDataPtr,
|
||||||
|
void *vDataPtr,
|
||||||
|
uint32_t yDataLength,
|
||||||
|
uint32_t uvDataLength,
|
||||||
|
uint32_t yStride,
|
||||||
|
uint32_t uvStride
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
@ -489,10 +503,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
||||||
|
|
||||||
/* Graphics State */
|
/* Graphics State */
|
||||||
|
|
||||||
|
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||||
|
Refresh_Renderer *driverData
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
static void TEMPLATE_BeginRenderPass(
|
static void TEMPLATE_BeginRenderPass(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Rect *renderArea,
|
|
||||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
uint32_t colorAttachmentCount,
|
uint32_t colorAttachmentCount,
|
||||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
|
@ -552,6 +571,8 @@ static void TEMPLATE_BindIndexBuffer(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Compute State */
|
||||||
|
|
||||||
static void TEMPLATE_BindComputePipeline(
|
static void TEMPLATE_BindComputePipeline(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -576,14 +597,24 @@ static void TEMPLATE_BindComputeTextures(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
/* Window and Swapchain Management */
|
||||||
|
|
||||||
|
static uint8_t TEMPLATE_ClaimWindow(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
uint8_t fixed
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
static void TEMPLATE_UnclaimWindow(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
void *windowHandle
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
void *windowHandle,
|
void *windowHandle,
|
||||||
|
@ -593,17 +624,33 @@ Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
void *windowHandle
|
void *windowHandle
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_SetSwapchainPresentMode(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
void *windowHandle,
|
||||||
|
Refresh_PresentMode presentMode
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Submission and Fences */
|
||||||
|
|
||||||
static void TEMPLATE_Submit(
|
static void TEMPLATE_Submit(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
uint32_t commandBufferCount,
|
Refresh_CommandBuffer *commandBuffer
|
||||||
Refresh_CommandBuffer **pCommandBuffers
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_CommandBuffer *commandBuffer
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
@ -614,8 +661,38 @@ static void TEMPLATE_Wait(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_WaitForFences(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
uint8_t waitAll,
|
||||||
|
uint32_t fenceCount,
|
||||||
|
Refresh_Fence **pFences
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static int TEMPLATE_QueryFence(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TEMPLATE_ReleaseFence(
|
||||||
|
Refresh_Renderer *driverData,
|
||||||
|
Refresh_Fence *fence
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Device Creation */
|
||||||
|
|
||||||
|
static uint8_t TEMPLATE_PrepareDriver(
|
||||||
|
uint32_t *flags
|
||||||
|
) {
|
||||||
|
NOT_IMPLEMENTED
|
||||||
|
}
|
||||||
|
|
||||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||||
Refresh_PresentationParameters *presentationParameters,
|
|
||||||
uint8_t debugMode
|
uint8_t debugMode
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
|
@ -623,6 +700,7 @@ static Refresh_Device* TEMPLATE_CreateDevice(
|
||||||
|
|
||||||
Refresh_Driver TEMPLATEDriver = {
|
Refresh_Driver TEMPLATEDriver = {
|
||||||
"TEMPLATE",
|
"TEMPLATE",
|
||||||
|
TEMPLATE_PrepareDriver,
|
||||||
TEMPLATE_CreateDevice
|
TEMPLATE_CreateDevice
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -89,6 +89,7 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||||
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||||
|
|
|
@ -48,7 +48,6 @@
|
||||||
#define floorf SDL_floorf
|
#define floorf SDL_floorf
|
||||||
#define ldexp SDL_scalbn
|
#define ldexp SDL_scalbn
|
||||||
#define pow SDL_pow
|
#define pow SDL_pow
|
||||||
#define strtol SDL_strtol
|
|
||||||
|
|
||||||
#ifdef memcmp
|
#ifdef memcmp
|
||||||
#undef memcmp
|
#undef memcmp
|
||||||
|
@ -74,13 +73,10 @@
|
||||||
#undef strlen
|
#undef strlen
|
||||||
#endif
|
#endif
|
||||||
#define strlen SDL_strlen
|
#define strlen SDL_strlen
|
||||||
#ifdef strncmp
|
|
||||||
#undef strncmp
|
|
||||||
#endif
|
|
||||||
#define strncmp SDL_strncmp
|
|
||||||
|
|
||||||
/* These are per the Texture2D.FromStream spec */
|
/* These are per the Texture2D.FromStream spec */
|
||||||
#define STBI_ONLY_PNG
|
#define STBI_ONLY_PNG
|
||||||
|
#define STBI_ONLY_QOI
|
||||||
|
|
||||||
/* These are per the Texture2D.SaveAs* spec */
|
/* These are per the Texture2D.SaveAs* spec */
|
||||||
#define STBIW_ONLY_PNG
|
#define STBIW_ONLY_PNG
|
||||||
|
@ -140,6 +136,7 @@ SDL_SIMDRealloc(void *mem, const size_t len)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define STB_IMAGE_STATIC
|
#define STB_IMAGE_STATIC
|
||||||
|
#define STBI_NO_HDR
|
||||||
#define STBI_ASSERT SDL_assert
|
#define STBI_ASSERT SDL_assert
|
||||||
#define STBI_MALLOC SDL_SIMDAlloc
|
#define STBI_MALLOC SDL_SIMDAlloc
|
||||||
#define STBI_REALLOC SDL_SIMDRealloc
|
#define STBI_REALLOC SDL_SIMDRealloc
|
||||||
|
@ -190,51 +187,72 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
||||||
/* Image Read API */
|
/* Image Read API */
|
||||||
|
|
||||||
uint8_t* Refresh_Image_Load(
|
uint8_t* Refresh_Image_Load(
|
||||||
char const *filename,
|
uint8_t *bufferPtr,
|
||||||
|
int32_t bufferLength,
|
||||||
int32_t *w,
|
int32_t *w,
|
||||||
int32_t *h,
|
int32_t *h,
|
||||||
int32_t *numChannels
|
int32_t *len
|
||||||
) {
|
) {
|
||||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
uint8_t* result;
|
||||||
|
uint8_t* pixels;
|
||||||
|
int32_t format;
|
||||||
|
int32_t i;
|
||||||
|
|
||||||
|
result = stbi_load_from_memory(
|
||||||
|
bufferPtr,
|
||||||
|
bufferLength,
|
||||||
|
w,
|
||||||
|
h,
|
||||||
|
&format,
|
||||||
|
STBI_rgb_alpha
|
||||||
|
);
|
||||||
|
|
||||||
|
if (result == NULL)
|
||||||
|
{
|
||||||
|
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Ensure that the alpha pixels are... well, actual alpha.
|
||||||
|
* You think this looks stupid, but be assured: Your paint program is
|
||||||
|
* almost certainly even stupider.
|
||||||
|
* -flibit
|
||||||
|
*/
|
||||||
|
pixels = result;
|
||||||
|
*len = (*w) * (*h) *4;
|
||||||
|
for (i = 0; i < *len; i += 4, pixels += 4)
|
||||||
|
{
|
||||||
|
if (pixels[3] == 0)
|
||||||
|
{
|
||||||
|
pixels[0] = 0;
|
||||||
|
pixels[1] = 1;
|
||||||
|
pixels[2] = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_Image_Free(uint8_t *mem)
|
void Refresh_Image_Free(uint8_t *mem)
|
||||||
{
|
{
|
||||||
stbi_image_free(mem);
|
SDL_SIMDFree(mem);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Image Write API */
|
/* Image Write API */
|
||||||
|
|
||||||
void Refresh_Image_SavePNG(
|
void Refresh_Image_SavePNG(
|
||||||
const char* filename,
|
const char* filename,
|
||||||
|
uint8_t* data,
|
||||||
int32_t w,
|
int32_t w,
|
||||||
int32_t h,
|
int32_t h
|
||||||
uint8_t bgra,
|
|
||||||
uint8_t *data
|
|
||||||
) {
|
) {
|
||||||
uint32_t i;
|
stbi_write_png(
|
||||||
uint8_t *bgraData;
|
filename,
|
||||||
|
w,
|
||||||
if (bgra)
|
h,
|
||||||
{
|
4,
|
||||||
bgraData = SDL_malloc(w * h * 4);
|
data,
|
||||||
|
w * 4
|
||||||
for (i = 0; i < w * h * 4; i += 4)
|
);
|
||||||
{
|
|
||||||
bgraData[i] = data[i + 2];
|
|
||||||
bgraData[i + 1] = data[i + 1];
|
|
||||||
bgraData[i + 2] = data[i];
|
|
||||||
bgraData[i + 3] = data[i + 3];
|
|
||||||
}
|
|
||||||
|
|
||||||
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
|
|
||||||
|
|
||||||
SDL_free(bgraData);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||||
|
|
592
src/stb_image.h
592
src/stb_image.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue