|  cosmonaut | 5c84debb50 | implement d3d11 subresource tracking 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
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			 | 2024-03-05 12:27:38 -08:00 | 
				
					
						|  cosmonaut | 128bd1f5f0 | d3d11 copy pass implementation + filling in more APIs 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
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			 | 2024-03-04 18:01:37 -08:00 | 
				
					
						|  cosmonaut | 52ac3e1980 | implementing some transfer structure 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
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			 | 2024-03-04 11:29:23 -08:00 | 
				
					
						|  cosmonaut | e01cab47ec | D3D11 transfer buffer refcount and discard 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
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			 | 2024-03-03 11:27:48 -08:00 | 
				
					
						|  cosmonaut | 16699e7ee3 | implement D3D11 upload functions 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
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			 | 2024-03-03 10:58:44 -08:00 | 
				
					
						|  cosmonaut | f61938011b | draw and uniform push API change 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
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			 | 2024-03-02 23:33:36 -08:00 | 
				
					
						|  cosmonaut | 172348e65f | fix stencil API 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			 | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 8f2e70948d | Fix infinite while loop in D3D11_INTERNAL_WaitForFence | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | e7d258dd36 | Compute buffer creation fixes | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 27b166dfde | Move uav FIXME's to API FIXME's | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 7274173b44 | Add shader type to the .refresh shader bytecode format | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | c497402f1d | Fix a few more FIXME's | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 56f292f987 | Note which FIXME's require a Refresh API update | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 0a520f7a66 | Combine swapchain and window data structs + actually allocate claimedWindows... | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 4fe02e8571 | FIXME fixups, mostly for contextLock | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 539ee66d41 | PresentMode fixes | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 17f9322698 | SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11 | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | a5284ba0cd | Fix non-MSAA cube RTs | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 644763f004 | MSAA for color and depth targets | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | b3addd6e0b | SetTextureDataYUV | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 95781e3378 | Two typos in the same malloc... + cube RT fixes | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 02aaf582d4 | Fix copy-paste error from last commit | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | e3d112a971 | Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 9f78f83322 | DepthStencilView creation + DS state fixes | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 92f344d2f6 | RTV overhaul to fix binding an RT with a specific depth/mip level | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 0f2aacbae9 | First rough pass at color RTs | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | dcac27b5d8 | Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | c9b98c6e2b | Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 557ce50737 | PushComputeShaderUniforms + CreateComputePipeline fix | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 11cbfca702 | Actually compile compute shaders | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | f7fae4d314 | GetBufferData | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 508d077c26 | QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | d76d223f68 | Fence API | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 105ef1aebb | Clean up fence logic | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 155d01ed92 | Uniform buffer binding rework for clarity + minor cleanup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 06f00c77a0 | First pass at fence infrastructure | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 297b8b2cd2 | First rough draft of Compute functions (untested!) | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | f598b65be5 | DrawPrimitivesIndirect | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 60a0ecab92 | BindVertexSamplers | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 4d11afa422 | Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 5d069f006d | Fix fragment uniform buffer block calculation | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | e7be43e835 | Fix device level check, fix ID3D11Device memory leak | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b712bda8a3 | Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 5f3dd6ba8a | Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | db6ad7fb6a | Minor style cleanup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 0108b26d31 | Fix a couple minor memory leaks | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | ca29f3b7da | Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!) | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | c9f23dd73b | Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | a3c8ab6a55 | Fixed uniform offsets, removed a bunch of code from cdefines.h | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | eb956a2f8b | Uniform buffer infrastructure, still missing offset support | 2024-03-02 23:11:36 -08:00 |