forked from MoonsideGames/Refresh
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52 Commits
Author | SHA1 | Date |
---|---|---|
cosmonaut | b78d01592b | |
cosmonaut | c99b4cdfa1 | |
cosmonaut | 2803e6d94e | |
cosmonaut | 30b5f1dd21 | |
cosmonaut | 4ce2d80f80 | |
cosmonaut | 27e9c741f8 | |
cosmonaut | c10ca98ccd | |
cosmonaut | d441424b7c | |
cosmonaut | 55c77def69 | |
cosmonaut | 2634359b48 | |
cosmonaut | 56e3eb2af5 | |
cosmonaut | 859fc3b9fa | |
cosmonaut | 05350a9332 | |
cosmonaut | 760c29699f | |
cosmonaut | 20636ec951 | |
cosmonaut | 7297eba889 | |
cosmonaut | b72b0b5fde | |
cosmonaut | fa92e9e08a | |
cosmonaut | 483c07f3a8 | |
cosmonaut | f01d5d817a | |
cosmonaut | 17aae46eae | |
cosmonaut | 1b3e954da8 | |
Evan Hemsley | 0989e45f88 | |
Evan Hemsley | 6e6fec5224 | |
cosmonaut | 34b2e437de | |
cosmonaut | d69bbbe818 | |
cosmonaut | 54a8ff122c | |
TheSpydog | a15e26b124 | |
cosmonaut | 172fa83417 | |
cosmonaut | a3949528eb | |
cosmonaut | f55968814f | |
cosmonaut | c978df6275 | |
cosmonaut | de42163673 | |
cosmonaut | 4f412b5c15 | |
cosmonaut | c3a5d9f417 | |
cosmonaut | 9631dc9f83 | |
cosmonaut | 5a2b07097a | |
cosmonaut | 1f9f7e0939 | |
cosmonaut | 4df0459b04 | |
cosmonaut | 0f29bf03e9 | |
cosmonaut | 74909b49c3 | |
cosmonaut | 3f5fe1ff67 | |
cosmonaut | 3fc743ce28 | |
cosmonaut | 153c3c3c60 | |
cosmonaut | decddae384 | |
cosmonaut | 2d66ec775b | |
cosmonaut | 8be8ce1062 | |
cosmonaut | 8eebd9c744 | |
TheSpydog | 1f2aaeed9f | |
TheSpydog | 6439516835 | |
TheSpydog | 89ba9c52ff | |
TheSpydog | e3ab5fadf8 |
|
@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
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|||
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# Version
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SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "10")
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SET(LIB_REVISION "0")
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SET(LIB_MINOR_VERSION "15")
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SET(LIB_REVISION "4")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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# Build Type
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|
@ -60,6 +60,11 @@ if(NOT MSVC)
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
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# Windows is silly and we need to manually include the Vulkan SDK
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if(MSVC)
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target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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endif()
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# Refresh folders as includes, for other targets to consume
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target_include_directories(Refresh PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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|
|
|
@ -55,8 +55,8 @@ extern "C" {
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/* Version API */
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#define REFRESH_MAJOR_VERSION 1
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#define REFRESH_MINOR_VERSION 10
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#define REFRESH_PATCH_VERSION 0
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#define REFRESH_MINOR_VERSION 15
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#define REFRESH_PATCH_VERSION 4
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#define REFRESH_COMPILED_VERSION ( \
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(REFRESH_MAJOR_VERSION * 100 * 100) + \
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|
@ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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typedef enum Refresh_PresentMode
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{
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|
@ -463,6 +464,7 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t depth;
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uint8_t isCube;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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Refresh_TextureFormat format;
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Refresh_TextureUsageFlags usageFlags;
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} Refresh_TextureCreateInfo;
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|
@ -551,7 +553,6 @@ typedef struct Refresh_ColorAttachmentInfo
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uint32_t depth;
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uint32_t layer;
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uint32_t level;
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Refresh_SampleCount sampleCount;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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|
@ -785,8 +786,13 @@ REFRESHAPI void Refresh_SetTextureData(
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* yHeight: The height of the Y plane.
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* uvWidth: The width of the U/V planes.
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* uvHeight: The height of the U/V planes.
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* data: A pointer to the raw YUV image data.
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* dataLength: The size of the image data in bytes.
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* yData: A pointer to the raw Y image data.
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* uData: A pointer to the raw U image data.
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* vData: A pointer to the raw V image data.
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* yDataLength: The size of the Y image data in bytes.
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* uvDataLength: The size of the UV image data in bytes.
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* yStride: The length of a Y image data row in bytes.
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* uvStride: The length of a UV image data row in bytes.
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*/
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REFRESHAPI void Refresh_SetTextureDataYUV(
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Refresh_Device *driverData,
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|
@ -798,8 +804,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void* data,
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uint32_t dataLength
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void *yDataPtr,
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void *uDataPtr,
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void *vDataPtr,
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uint32_t yDataLength,
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uint32_t uvDataLength,
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uint32_t yStride,
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uint32_t uvStride
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);
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/* Performs an asynchronous texture-to-texture copy.
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|
@ -1196,15 +1207,50 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
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/* Submits all of the enqueued commands. */
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REFRESHAPI void Refresh_Submit(
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Refresh_Device* device,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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Refresh_CommandBuffer *commandBuffer
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);
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/* Waits for all submissions to complete. */
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/* Submits a command buffer and acquires a fence.
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* You can use the fence to check if or wait until the command buffer has finished processing.
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* You are responsible for releasing this fence when you are done using it.
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*/
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REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
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Refresh_Device* device,
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Refresh_CommandBuffer *commandBuffer
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);
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/* Waits for the device to become idle. */
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REFRESHAPI void Refresh_Wait(
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Refresh_Device *device
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);
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/* Waits for given fences to be signaled.
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*
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* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
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* fenceCount: The number of fences being submitted.
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* pFences: An array of fences to be waited on.
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*/
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REFRESHAPI void Refresh_WaitForFences(
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Refresh_Device *device,
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uint8_t waitAll,
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uint32_t fenceCount,
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Refresh_Fence **pFences
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);
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/* Check the status of a fence. 1 means the fence is signaled. */
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REFRESHAPI int Refresh_QueryFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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);
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/* Allows the fence to be reused by future command buffer submissions.
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* If you do not release fences after acquiring them, you will cause unbounded resource growth.
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*/
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REFRESHAPI void Refresh_ReleaseFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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|
|
|
@ -44,44 +44,45 @@
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extern "C" {
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#endif /* __cplusplus */
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/* Decodes PNG data into raw RGBA8 texture data.
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/* Image Read API */
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/* Decodes image data into raw RGBA8 texture data.
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*
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* w: Filled with the width of the image.
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* h: Filled with the height of the image.
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* numChannels: Filled with the number of channels in the image.
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* len: Filled with the length of pixel data in bytes.
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*
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* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
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* Be sure to free the memory with Refresh_Image_Free after use!
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*/
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REFRESHAPI uint8_t* Refresh_Image_Load(
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char const *filename,
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uint8_t *bufferPtr,
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int32_t bufferLength,
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int32_t *w,
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int32_t *h,
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int32_t *numChannels
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int32_t *len
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);
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/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
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/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
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*
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* mem: A pointer previously returned by Refresh_Image_Load.
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* mem: A pointer previously returned by Refresh_Image_LoadPNG.
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*/
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REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
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/* Image Write API */
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/* Encodes 32-bit color data into PNG data.
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/* Returns a buffer of PNG encoded from RGBA8 color data.
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*
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* filename: The filename that the image will be written to.
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* w: The width of the PNG data.
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* h: The height of the PNG data.
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* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
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* data: The raw color data.
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* w: The width of the color data.
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* h: The height of the color data.
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* len: Filled with the length of PNG data in bytes.
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*/
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REFRESHAPI void Refresh_Image_SavePNG(
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char const *filename,
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const char* filename,
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uint8_t* data,
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int32_t w,
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int32_t h,
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uint8_t bgra,
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uint8_t *data
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int32_t h
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);
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#ifdef __cplusplus
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|
|
|
@ -186,7 +186,7 @@ partial class Program
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}
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// Create the output blob file
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string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}.refresh");
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string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
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using (FileStream fs = File.Create(outputFilepath))
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{
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using (BinaryWriter writer = new BinaryWriter(fs))
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|
@ -238,7 +238,7 @@ partial class Program
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|||
{
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Process glslc = Process.Start(
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"glslc",
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$"{glslPath} -o {outputPath}"
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$"\"{glslPath}\" -o \"{outputPath}\""
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);
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glslc.WaitForExit();
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if (glslc.ExitCode != 0)
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|
@ -254,7 +254,7 @@ partial class Program
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{
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Process spirvcross = Process.Start(
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"spirv-cross",
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$"{spirvPath} --hlsl --shader-model 50 --output {outputPath}"
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$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
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);
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spirvcross.WaitForExit();
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if (spirvcross.ExitCode != 0)
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|
|
|
@ -4,6 +4,7 @@
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<TargetName>refreshc</TargetName>
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<PublishAot>true</PublishAot>
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</PropertyGroup>
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</Project>
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|
|
|
@ -438,8 +438,13 @@ void Refresh_SetTextureDataYUV(
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void* data,
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uint32_t dataLength
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void *yDataPtr,
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void *uDataPtr,
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void *vDataPtr,
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uint32_t yDataLength,
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uint32_t uvDataLength,
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uint32_t yStride,
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uint32_t uvStride
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) {
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NULL_RETURN(device);
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device->SetTextureDataYUV(
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|
@ -452,8 +457,13 @@ void Refresh_SetTextureDataYUV(
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yHeight,
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uvWidth,
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uvHeight,
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data,
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dataLength
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yDataPtr,
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uDataPtr,
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vDataPtr,
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yDataLength,
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uvDataLength,
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yStride,
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uvStride
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);
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}
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|
@ -882,14 +892,23 @@ void Refresh_SetSwapchainPresentMode(
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void Refresh_Submit(
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Refresh_Device *device,
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uint32_t commandBufferCount,
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Refresh_CommandBuffer **pCommandBuffers
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Refresh_CommandBuffer *commandBuffer
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) {
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NULL_RETURN(device);
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device->Submit(
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device->driverData,
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commandBufferCount,
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pCommandBuffers
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commandBuffer
|
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);
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}
|
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|
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Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer
|
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) {
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NULL_RETURN_NULL(device);
|
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return device->SubmitAndAcquireFence(
|
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device->driverData,
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commandBuffer
|
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);
|
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}
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|
@ -902,4 +921,44 @@ void Refresh_Wait(
|
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);
|
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}
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|
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void Refresh_WaitForFences(
|
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Refresh_Device *device,
|
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uint8_t waitAll,
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uint32_t fenceCount,
|
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Refresh_Fence **pFences
|
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) {
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NULL_RETURN(device);
|
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device->WaitForFences(
|
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device->driverData,
|
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waitAll,
|
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fenceCount,
|
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pFences
|
||||
);
|
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}
|
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|
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int Refresh_QueryFence(
|
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Refresh_Device *device,
|
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Refresh_Fence *fence
|
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) {
|
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if (device == NULL) {
|
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return 0;
|
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}
|
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|
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return device->QueryFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
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void Refresh_ReleaseFence(
|
||||
Refresh_Device *device,
|
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Refresh_Fence *fence
|
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) {
|
||||
NULL_RETURN(device);
|
||||
device->ReleaseFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
|
@ -286,8 +286,13 @@ struct Refresh_Device
|
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uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
);
|
||||
|
||||
void (*CopyTextureToTexture)(
|
||||
|
@ -494,14 +499,35 @@ struct Refresh_Device
|
|||
|
||||
void (*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
Refresh_Fence* (*SubmitAndAcquireFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void (*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
void (*WaitForFences)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
int (*QueryFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
void (*ReleaseFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
/* Opaque pointer for the Driver */
|
||||
Refresh_Renderer *driverData;
|
||||
};
|
||||
|
@ -555,7 +581,11 @@ struct Refresh_Device
|
|||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name) \
|
||||
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
||||
|
||||
typedef struct Refresh_Driver
|
||||
{
|
||||
|
|
|
@ -268,6 +268,19 @@ static void TEMPLATE_DrawPrimitives(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawPrimitivesIndirect(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DispatchCompute(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -347,8 +360,13 @@ static void TEMPLATE_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -485,10 +503,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
|||
|
||||
/* Graphics State */
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
|
@ -548,6 +571,8 @@ static void TEMPLATE_BindIndexBuffer(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Compute State */
|
||||
|
||||
static void TEMPLATE_BindComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -572,14 +597,24 @@ static void TEMPLATE_BindComputeTextures(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
/* Window and Swapchain Management */
|
||||
|
||||
static uint8_t TEMPLATE_ClaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
static void TEMPLATE_UnclaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
|
@ -589,17 +624,33 @@ Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetSwapchainPresentMode(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Submission and Fences */
|
||||
|
||||
static void TEMPLATE_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -610,8 +661,38 @@ static void TEMPLATE_Wait(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_WaitForFences(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static int TEMPLATE_QueryFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_ReleaseFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Device Creation */
|
||||
|
||||
static uint8_t TEMPLATE_PrepareDriver(
|
||||
uint32_t *flags
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -619,6 +700,7 @@ static Refresh_Device* TEMPLATE_CreateDevice(
|
|||
|
||||
Refresh_Driver TEMPLATEDriver = {
|
||||
"TEMPLATE",
|
||||
TEMPLATE_PrepareDriver,
|
||||
TEMPLATE_CreateDevice
|
||||
};
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -89,6 +89,7 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
|||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||
|
|
|
@ -48,7 +48,6 @@
|
|||
#define floorf SDL_floorf
|
||||
#define ldexp SDL_scalbn
|
||||
#define pow SDL_pow
|
||||
#define strtol SDL_strtol
|
||||
|
||||
#ifdef memcmp
|
||||
#undef memcmp
|
||||
|
@ -74,13 +73,10 @@
|
|||
#undef strlen
|
||||
#endif
|
||||
#define strlen SDL_strlen
|
||||
#ifdef strncmp
|
||||
#undef strncmp
|
||||
#endif
|
||||
#define strncmp SDL_strncmp
|
||||
|
||||
/* These are per the Texture2D.FromStream spec */
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_ONLY_QOI
|
||||
|
||||
/* These are per the Texture2D.SaveAs* spec */
|
||||
#define STBIW_ONLY_PNG
|
||||
|
@ -140,6 +136,7 @@ SDL_SIMDRealloc(void *mem, const size_t len)
|
|||
#endif
|
||||
|
||||
#define STB_IMAGE_STATIC
|
||||
#define STBI_NO_HDR
|
||||
#define STBI_ASSERT SDL_assert
|
||||
#define STBI_MALLOC SDL_SIMDAlloc
|
||||
#define STBI_REALLOC SDL_SIMDRealloc
|
||||
|
@ -190,51 +187,72 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
|||
/* Image Read API */
|
||||
|
||||
uint8_t* Refresh_Image_Load(
|
||||
char const *filename,
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *numChannels
|
||||
int32_t *len
|
||||
) {
|
||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||
uint8_t* result;
|
||||
uint8_t* pixels;
|
||||
int32_t format;
|
||||
int32_t i;
|
||||
|
||||
result = stbi_load_from_memory(
|
||||
bufferPtr,
|
||||
bufferLength,
|
||||
w,
|
||||
h,
|
||||
&format,
|
||||
STBI_rgb_alpha
|
||||
);
|
||||
|
||||
if (result == NULL)
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
||||
}
|
||||
|
||||
/* Ensure that the alpha pixels are... well, actual alpha.
|
||||
* You think this looks stupid, but be assured: Your paint program is
|
||||
* almost certainly even stupider.
|
||||
* -flibit
|
||||
*/
|
||||
pixels = result;
|
||||
*len = (*w) * (*h) *4;
|
||||
for (i = 0; i < *len; i += 4, pixels += 4)
|
||||
{
|
||||
if (pixels[3] == 0)
|
||||
{
|
||||
pixels[0] = 0;
|
||||
pixels[1] = 1;
|
||||
pixels[2] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Refresh_Image_Free(uint8_t *mem)
|
||||
{
|
||||
stbi_image_free(mem);
|
||||
SDL_SIMDFree(mem);
|
||||
}
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
void Refresh_Image_SavePNG(
|
||||
const char* filename,
|
||||
uint8_t* data,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
uint8_t bgra,
|
||||
uint8_t *data
|
||||
int32_t h
|
||||
) {
|
||||
uint32_t i;
|
||||
uint8_t *bgraData;
|
||||
|
||||
if (bgra)
|
||||
{
|
||||
bgraData = SDL_malloc(w * h * 4);
|
||||
|
||||
for (i = 0; i < w * h * 4; i += 4)
|
||||
{
|
||||
bgraData[i] = data[i + 2];
|
||||
bgraData[i + 1] = data[i + 1];
|
||||
bgraData[i + 2] = data[i];
|
||||
bgraData[i + 3] = data[i + 3];
|
||||
}
|
||||
|
||||
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
|
||||
|
||||
SDL_free(bgraData);
|
||||
}
|
||||
else
|
||||
{
|
||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||
}
|
||||
stbi_write_png(
|
||||
filename,
|
||||
w,
|
||||
h,
|
||||
4,
|
||||
data,
|
||||
w * 4
|
||||
);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
592
src/stb_image.h
592
src/stb_image.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue