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Author SHA1 Message Date
cosmonaut b78d01592b memory system tweaks
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2024-02-11 15:56:53 -08:00
cosmonaut c99b4cdfa1 fix incorrect flag bit
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2024-01-31 14:47:01 -08:00
cosmonaut 2803e6d94e force ignore device-local property if allocation failed
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2024-01-31 14:36:02 -08:00
cosmonaut 30b5f1dd21 user-requested buffers are no longer host-visible
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2024-01-31 14:26:40 -08:00
cosmonaut 4ce2d80f80 Intel doesn't like 1 byte buffers
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2024-01-19 10:19:23 -08:00
cosmonaut 27e9c741f8 1.15.4
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2024-01-15 22:34:31 -08:00
cosmonaut c10ca98ccd Remove some unused variables
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2024-01-15 22:25:27 -08:00
cosmonaut d441424b7c Fix ANY_SHADER_READ_SAMPLED_IMAGE sync hazard
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2024-01-15 21:41:36 -08:00
cosmonaut 55c77def69 Revert "Fix potential sync hazards (#49)"
This reverts commit 20636ec951.
2024-01-15 21:38:37 -08:00
cosmonaut 2634359b48 Texture size calculation fixes
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2024-01-15 16:36:56 -08:00
cosmonaut 56e3eb2af5 1.15.3
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2024-01-15 12:47:49 -08:00
cosmonaut 859fc3b9fa fix UBO buffer size
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2024-01-13 23:45:07 -08:00
cosmonaut 05350a9332 UBO offsets should respect alignment
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2024-01-13 23:39:58 -08:00
cosmonaut 760c29699f 1.15.2
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2024-01-12 18:10:11 -08:00
cosmonaut 20636ec951 Fix potential sync hazards (#49)
We now do certain image layout transitions in the render pass instead of a barrier in EndRenderPass.

There is also an additional barrier on buffer uploads to prevent write-after-write hazard. It's a kludge on the fact that we're only tracking the most recent resource access.

Reviewed-on: MoonsideGames/Refresh#49
2024-01-12 18:10:11 -08:00
cosmonaut 7297eba889 Uniform buffers are now slices of dedicated allocs (#48)
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This should fix an issue where draw calls could flicker if a defrag was in progress and a uniform buffer was being used.

Uniform buffer "pools" are now just a single dedicated VulkanBuffer, and the uniform buffer objects are offsets into that buffer.

Reviewed-on: MoonsideGames/Refresh#48
2024-01-13 01:41:12 +00:00
cosmonaut b72b0b5fde fix path quotes in shadercompiler
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2024-01-11 16:26:08 -08:00
cosmonaut fa92e9e08a change dummy uniform buffer size to 1
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2023-12-08 12:49:46 -08:00
cosmonaut 483c07f3a8 Vulkan: fix dummy UBOs becoming invalid after defrag
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2023-12-05 12:22:40 -08:00
cosmonaut f01d5d817a Vulkan: fix some missed cleanup in DestroyDevice
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2023-12-04 17:28:25 -08:00
cosmonaut 17aae46eae revert OSX deployment target to 10.9
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2023-12-04 16:37:22 -08:00
cosmonaut 1b3e954da8 change render pass barriers to read-write
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2023-11-09 11:00:19 -08:00
Evan Hemsley 0989e45f88 MoltenVK support
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2023-10-14 22:14:00 -07:00
Evan Hemsley 6e6fec5224 bump OSX version to 10.15
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2023-10-14 20:46:22 -07:00
cosmonaut 34b2e437de 1.15.1
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2023-10-12 11:18:37 -07:00
cosmonaut d69bbbe818 fix Vulkan SDK include on Windows
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2023-10-12 11:11:44 -07:00
cosmonaut 54a8ff122c Fix uniform buffers not tracking correctly 2023-10-12 11:11:27 -07:00
TheSpydog a15e26b124 Update Driver Template + Window Crash Fix (#46)
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Some minor stuff that's cropped up from the D3D11 work so far. This PR updates the Driver_Template with the latest API, and also fixes a crash in the Vulkan driver -- if you acquired a swapchain texture from a window that had been destroyed, there was no null check before de-referencing the WindowData.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/Refresh#46
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-09-30 17:50:48 +00:00
cosmonaut 172fa83417 1.15.0
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2023-09-18 23:12:01 -07:00
cosmonaut a3949528eb Fence API (#45)
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Reviewed-on: MoonsideGames/Refresh#45
2023-09-19 06:11:20 +00:00
cosmonaut f55968814f 1.14.1
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2023-07-31 16:14:53 -07:00
cosmonaut c978df6275 remove unused variables
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2023-07-31 16:12:20 -07:00
cosmonaut de42163673 rework Vulkan device selection and initialization
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2023-07-31 16:06:47 -07:00
cosmonaut 4f412b5c15 fix refreshc breaking on file paths with spaces
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2023-07-03 15:35:11 -07:00
cosmonaut c3a5d9f417 enable independentBlend feature
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2023-06-16 15:00:47 -07:00
cosmonaut 9631dc9f83 1.14.0
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2023-06-07 14:13:21 -07:00
cosmonaut 5a2b07097a SetTextureDataYUV rework (#44)
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Reviewed-on: MoonsideGames/Refresh#44
2023-06-07 20:59:55 +00:00
cosmonaut 1f9f7e0939 Memory Management Rewrite (#41)
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Various changes to reduce and optimize memory usage.

- Defragmenter
- Allocate 4 16MB transfer buffers for pool
- If transfer is larger than 16MB, create temporary transfer buffer
- Fixed some issues with CopyTextureToTexture

Reviewed-on: MoonsideGames/Refresh#41
2023-05-18 23:43:11 +00:00
cosmonaut 4df0459b04 1.13.0
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2023-04-18 23:43:59 -07:00
cosmonaut 0f29bf03e9 Remove qoi.h
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2023-04-18 23:43:23 -07:00
cosmonaut 74909b49c3 Redesign image API to be format agnostic (#40)
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2023-04-19 06:42:44 +00:00
cosmonaut 3f5fe1ff67 1.12.0
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2023-04-03 17:15:14 -07:00
cosmonaut 3fc743ce28 Add support for QOI format and reading images from memory (#39)
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Reviewed-on: MoonsideGames/Refresh#39
2023-04-04 00:14:20 +00:00
cosmonaut 153c3c3c60 add missing texture formats to size function
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2023-02-27 09:54:26 -08:00
cosmonaut decddae384 Fix MultipleThreads error on command buffer reset
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2023-02-14 12:26:39 -08:00
cosmonaut 2d66ec775b 1.11.0
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2023-02-07 12:26:46 -08:00
cosmonaut 8be8ce1062 shader output name includes shader type
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2023-02-03 15:06:14 -08:00
cosmonaut 8eebd9c744 refreshc publish AOT 2023-02-03 15:05:53 -08:00
TheSpydog 1f2aaeed9f add msaa support for depth textures (#38)
continuous-integration/drone/push Build is passing Details
Depth textures handle MSAA differently than color textures do, because there's no need for a resolve texture. This means the root VulkanTexture can have the sample count instead of needing an additional `msaaTex`.

This changeset also fixes a bug where the depth buffer wasn't getting cleared if there were MSAA color attachments.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/Refresh#38
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-31 20:30:05 +00:00
12 changed files with 3062 additions and 1408 deletions

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@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version # Version
SET(LIB_MAJOR_VERSION "1") SET(LIB_MAJOR_VERSION "1")
SET(LIB_MINOR_VERSION "10") SET(LIB_MINOR_VERSION "15")
SET(LIB_REVISION "0") SET(LIB_REVISION "4")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
# Build Type # Build Type
@ -60,6 +60,11 @@ if(NOT MSVC)
set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic") set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
endif() endif()
# Windows is silly and we need to manually include the Vulkan SDK
if(MSVC)
target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
endif()
# Refresh folders as includes, for other targets to consume # Refresh folders as includes, for other targets to consume
target_include_directories(Refresh PUBLIC target_include_directories(Refresh PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>

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@ -55,8 +55,8 @@ extern "C" {
/* Version API */ /* Version API */
#define REFRESH_MAJOR_VERSION 1 #define REFRESH_MAJOR_VERSION 1
#define REFRESH_MINOR_VERSION 10 #define REFRESH_MINOR_VERSION 15
#define REFRESH_PATCH_VERSION 0 #define REFRESH_PATCH_VERSION 4
#define REFRESH_COMPILED_VERSION ( \ #define REFRESH_COMPILED_VERSION ( \
(REFRESH_MAJOR_VERSION * 100 * 100) + \ (REFRESH_MAJOR_VERSION * 100 * 100) + \
@ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
typedef struct Refresh_Fence Refresh_Fence;
typedef enum Refresh_PresentMode typedef enum Refresh_PresentMode
{ {
@ -778,15 +779,20 @@ REFRESHAPI void Refresh_SetTextureData(
/* Uploads YUV image data to three R8 texture objects. /* Uploads YUV image data to three R8 texture objects.
* *
* y: The texture storing the Y data. * y: The texture storing the Y data.
* u: The texture storing the U (Cb) data. * u: The texture storing the U (Cb) data.
* v: The texture storing the V (Cr) data. * v: The texture storing the V (Cr) data.
* yWidth: The width of the Y plane. * yWidth: The width of the Y plane.
* yHeight: The height of the Y plane. * yHeight: The height of the Y plane.
* uvWidth: The width of the U/V planes. * uvWidth: The width of the U/V planes.
* uvHeight: The height of the U/V planes. * uvHeight: The height of the U/V planes.
* data: A pointer to the raw YUV image data. * yData: A pointer to the raw Y image data.
* dataLength: The size of the image data in bytes. * uData: A pointer to the raw U image data.
* vData: A pointer to the raw V image data.
* yDataLength: The size of the Y image data in bytes.
* uvDataLength: The size of the UV image data in bytes.
* yStride: The length of a Y image data row in bytes.
* uvStride: The length of a UV image data row in bytes.
*/ */
REFRESHAPI void Refresh_SetTextureDataYUV( REFRESHAPI void Refresh_SetTextureDataYUV(
Refresh_Device *driverData, Refresh_Device *driverData,
@ -798,8 +804,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void* data, void *yDataPtr,
uint32_t dataLength void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
); );
/* Performs an asynchronous texture-to-texture copy. /* Performs an asynchronous texture-to-texture copy.
@ -1196,15 +1207,50 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
/* Submits all of the enqueued commands. */ /* Submits all of the enqueued commands. */
REFRESHAPI void Refresh_Submit( REFRESHAPI void Refresh_Submit(
Refresh_Device* device, Refresh_Device* device,
uint32_t commandBufferCount, Refresh_CommandBuffer *commandBuffer
Refresh_CommandBuffer **pCommandBuffers
); );
/* Waits for all submissions to complete. */ /* Submits a command buffer and acquires a fence.
* You can use the fence to check if or wait until the command buffer has finished processing.
* You are responsible for releasing this fence when you are done using it.
*/
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
Refresh_Device* device,
Refresh_CommandBuffer *commandBuffer
);
/* Waits for the device to become idle. */
REFRESHAPI void Refresh_Wait( REFRESHAPI void Refresh_Wait(
Refresh_Device *device Refresh_Device *device
); );
/* Waits for given fences to be signaled.
*
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
* fenceCount: The number of fences being submitted.
* pFences: An array of fences to be waited on.
*/
REFRESHAPI void Refresh_WaitForFences(
Refresh_Device *device,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
/* Check the status of a fence. 1 means the fence is signaled. */
REFRESHAPI int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
);
/* Allows the fence to be reused by future command buffer submissions.
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
*/
REFRESHAPI void Refresh_ReleaseFence(
Refresh_Device *device,
Refresh_Fence *fence
);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif /* __cplusplus */ #endif /* __cplusplus */

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@ -44,44 +44,45 @@
extern "C" { extern "C" {
#endif /* __cplusplus */ #endif /* __cplusplus */
/* Decodes PNG data into raw RGBA8 texture data. /* Image Read API */
/* Decodes image data into raw RGBA8 texture data.
* *
* w: Filled with the width of the image. * w: Filled with the width of the image.
* h: Filled with the height of the image. * h: Filled with the height of the image.
* numChannels: Filled with the number of channels in the image. * len: Filled with the length of pixel data in bytes.
* *
* Returns a block of memory suitable for use with Refresh_SetTextureData2D. * Returns a block of memory suitable for use with Refresh_SetTextureData2D.
* Be sure to free the memory with Refresh_Image_Free after use! * Be sure to free the memory with Refresh_Image_Free after use!
*/ */
REFRESHAPI uint8_t* Refresh_Image_Load( REFRESHAPI uint8_t* Refresh_Image_Load(
char const *filename, uint8_t *bufferPtr,
int32_t bufferLength,
int32_t *w, int32_t *w,
int32_t *h, int32_t *h,
int32_t *numChannels int32_t *len
); );
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!) /* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
* *
* mem: A pointer previously returned by Refresh_Image_Load. * mem: A pointer previously returned by Refresh_Image_LoadPNG.
*/ */
REFRESHAPI void Refresh_Image_Free(uint8_t *mem); REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
/* Image Write API */ /* Image Write API */
/* Encodes 32-bit color data into PNG data. /* Returns a buffer of PNG encoded from RGBA8 color data.
* *
* filename: The filename that the image will be written to. * data: The raw color data.
* w: The width of the PNG data. * w: The width of the color data.
* h: The height of the PNG data. * h: The height of the color data.
* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8. * len: Filled with the length of PNG data in bytes.
* data: The raw color data.
*/ */
REFRESHAPI void Refresh_Image_SavePNG( REFRESHAPI void Refresh_Image_SavePNG(
char const *filename, const char* filename,
uint8_t* data,
int32_t w, int32_t w,
int32_t h, int32_t h
uint8_t bgra,
uint8_t *data
); );
#ifdef __cplusplus #ifdef __cplusplus

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@ -186,7 +186,7 @@ partial class Program
} }
// Create the output blob file // Create the output blob file
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}.refresh"); string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
using (FileStream fs = File.Create(outputFilepath)) using (FileStream fs = File.Create(outputFilepath))
{ {
using (BinaryWriter writer = new BinaryWriter(fs)) using (BinaryWriter writer = new BinaryWriter(fs))
@ -238,7 +238,7 @@ partial class Program
{ {
Process glslc = Process.Start( Process glslc = Process.Start(
"glslc", "glslc",
$"{glslPath} -o {outputPath}" $"\"{glslPath}\" -o \"{outputPath}\""
); );
glslc.WaitForExit(); glslc.WaitForExit();
if (glslc.ExitCode != 0) if (glslc.ExitCode != 0)
@ -254,7 +254,7 @@ partial class Program
{ {
Process spirvcross = Process.Start( Process spirvcross = Process.Start(
"spirv-cross", "spirv-cross",
$"{spirvPath} --hlsl --shader-model 50 --output {outputPath}" $"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
); );
spirvcross.WaitForExit(); spirvcross.WaitForExit();
if (spirvcross.ExitCode != 0) if (spirvcross.ExitCode != 0)

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@ -4,6 +4,7 @@
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net7.0</TargetFramework>
<TargetName>refreshc</TargetName> <TargetName>refreshc</TargetName>
<PublishAot>true</PublishAot>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

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@ -438,8 +438,13 @@ void Refresh_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void* data, void *yDataPtr,
uint32_t dataLength void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->SetTextureDataYUV( device->SetTextureDataYUV(
@ -452,8 +457,13 @@ void Refresh_SetTextureDataYUV(
yHeight, yHeight,
uvWidth, uvWidth,
uvHeight, uvHeight,
data, yDataPtr,
dataLength uDataPtr,
vDataPtr,
yDataLength,
uvDataLength,
yStride,
uvStride
); );
} }
@ -882,14 +892,23 @@ void Refresh_SetSwapchainPresentMode(
void Refresh_Submit( void Refresh_Submit(
Refresh_Device *device, Refresh_Device *device,
uint32_t commandBufferCount, Refresh_CommandBuffer *commandBuffer
Refresh_CommandBuffer **pCommandBuffers
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->Submit( device->Submit(
device->driverData, device->driverData,
commandBufferCount, commandBuffer
pCommandBuffers );
}
Refresh_Fence* Refresh_SubmitAndAcquireFence(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer
) {
NULL_RETURN_NULL(device);
return device->SubmitAndAcquireFence(
device->driverData,
commandBuffer
); );
} }
@ -902,4 +921,44 @@ void Refresh_Wait(
); );
} }
void Refresh_WaitForFences(
Refresh_Device *device,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NULL_RETURN(device);
device->WaitForFences(
device->driverData,
waitAll,
fenceCount,
pFences
);
}
int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
if (device == NULL) {
return 0;
}
return device->QueryFence(
device->driverData,
fence
);
}
void Refresh_ReleaseFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
NULL_RETURN(device);
device->ReleaseFence(
device->driverData,
fence
);
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */ /* vim: set noexpandtab shiftwidth=8 tabstop=8: */

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@ -268,7 +268,7 @@ struct Refresh_Device
/* Setters */ /* Setters */
void(*SetTextureData)( void (*SetTextureData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureSlice *textureSlice,
@ -276,7 +276,7 @@ struct Refresh_Device
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
void(*SetTextureDataYUV)( void (*SetTextureDataYUV)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer, Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y, Refresh_Texture *y,
@ -286,11 +286,16 @@ struct Refresh_Device
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void* data, void *yDataPtr,
uint32_t dataLength void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
); );
void(*CopyTextureToTexture)( void (*CopyTextureToTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice, Refresh_TextureSlice *sourceTextureSlice,
@ -298,14 +303,14 @@ struct Refresh_Device
Refresh_Filter filter Refresh_Filter filter
); );
void(*CopyTextureToBuffer)( void (*CopyTextureToBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer Refresh_Buffer *buffer
); );
void(*SetBufferData)( void (*SetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
@ -314,14 +319,14 @@ struct Refresh_Device
uint32_t dataLength uint32_t dataLength
); );
uint32_t(*PushVertexShaderUniforms)( uint32_t (*PushVertexShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, void *data,
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
uint32_t(*PushFragmentShaderUniforms)( uint32_t (*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, void *data,
@ -335,14 +340,14 @@ struct Refresh_Device
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
void(*BindVertexSamplers)( void (*BindVertexSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers Refresh_Sampler **pSamplers
); );
void(*BindFragmentSamplers)( void (*BindFragmentSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_Texture **pTextures,
@ -351,7 +356,7 @@ struct Refresh_Device
/* Getters */ /* Getters */
void(*GetBufferData)( void (*GetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
void *data, void *data,
@ -360,39 +365,39 @@ struct Refresh_Device
/* Disposal */ /* Disposal */
void(*QueueDestroyTexture)( void (*QueueDestroyTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Texture *texture Refresh_Texture *texture
); );
void(*QueueDestroySampler)( void (*QueueDestroySampler)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Sampler *sampler Refresh_Sampler *sampler
); );
void(*QueueDestroyBuffer)( void (*QueueDestroyBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Buffer *buffer Refresh_Buffer *buffer
); );
void(*QueueDestroyShaderModule)( void (*QueueDestroyShaderModule)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule Refresh_ShaderModule *shaderModule
); );
void(*QueueDestroyComputePipeline)( void (*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline Refresh_ComputePipeline *computePipeline
); );
void(*QueueDestroyGraphicsPipeline)( void (*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_GraphicsPipeline *graphicsPipeline Refresh_GraphicsPipeline *graphicsPipeline
); );
/* Graphics State */ /* Graphics State */
void(*BeginRenderPass)( void (*BeginRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos, Refresh_ColorAttachmentInfo *colorAttachmentInfos,
@ -400,30 +405,30 @@ struct Refresh_Device
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
); );
void(*EndRenderPass)( void (*EndRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer Refresh_CommandBuffer *commandBuffer
); );
void(*SetViewport)( void (*SetViewport)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Viewport *viewport Refresh_Viewport *viewport
); );
void(*SetScissor)( void (*SetScissor)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *scissor Refresh_Rect *scissor
); );
void(*BindGraphicsPipeline)( void (*BindGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline Refresh_GraphicsPipeline *graphicsPipeline
); );
void(*BindVertexBuffers)( void (*BindVertexBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding, uint32_t firstBinding,
@ -432,7 +437,7 @@ struct Refresh_Device
uint64_t *pOffsets uint64_t *pOffsets
); );
void(*BindIndexBuffer)( void (*BindIndexBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
@ -440,19 +445,19 @@ struct Refresh_Device
Refresh_IndexElementSize indexElementSize Refresh_IndexElementSize indexElementSize
); );
void(*BindComputePipeline)( void (*BindComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline Refresh_ComputePipeline *computePipeline
); );
void(*BindComputeBuffers)( void (*BindComputeBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers Refresh_Buffer **pBuffers
); );
void(*BindComputeTextures)( void (*BindComputeTextures)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures Refresh_Texture **pTextures
@ -464,7 +469,7 @@ struct Refresh_Device
Refresh_PresentMode presentMode Refresh_PresentMode presentMode
); );
void(*UnclaimWindow)( void (*UnclaimWindow)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void *windowHandle void *windowHandle
); );
@ -492,16 +497,37 @@ struct Refresh_Device
Refresh_PresentMode presentMode Refresh_PresentMode presentMode
); );
void(*Submit)( void (*Submit)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
uint32_t commandBufferCount, Refresh_CommandBuffer *commandBuffer
Refresh_CommandBuffer **pCommandBuffers
); );
void(*Wait)( Refresh_Fence* (*SubmitAndAcquireFence)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void (*Wait)(
Refresh_Renderer *driverData Refresh_Renderer *driverData
); );
void (*WaitForFences)(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
int (*QueryFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
void (*ReleaseFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
/* Opaque pointer for the Driver */ /* Opaque pointer for the Driver */
Refresh_Renderer *driverData; Refresh_Renderer *driverData;
}; };
@ -555,7 +581,11 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \ ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \ ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \ ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Wait, name) ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
ASSIGN_DRIVER_FUNC(Wait, name) \
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
ASSIGN_DRIVER_FUNC(QueryFence, name) \
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
typedef struct Refresh_Driver typedef struct Refresh_Driver
{ {

View File

@ -268,6 +268,19 @@ static void TEMPLATE_DrawPrimitives(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_DrawPrimitivesIndirect(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DispatchCompute( static void TEMPLATE_DispatchCompute(
Refresh_Renderer *device, Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -347,8 +360,13 @@ static void TEMPLATE_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void* data, void *yDataPtr,
uint32_t dataLength void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
@ -485,10 +503,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
/* Graphics State */ /* Graphics State */
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
Refresh_Renderer *driverData
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BeginRenderPass( static void TEMPLATE_BeginRenderPass(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos, Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount, uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -548,6 +571,8 @@ static void TEMPLATE_BindIndexBuffer(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
/* Compute State */
static void TEMPLATE_BindComputePipeline( static void TEMPLATE_BindComputePipeline(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -572,14 +597,24 @@ static void TEMPLATE_BindComputeTextures(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer( /* Window and Swapchain Management */
static uint8_t TEMPLATE_ClaimWindow(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
uint8_t fixed void *windowHandle,
Refresh_PresentMode presentMode
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture( static void TEMPLATE_UnclaimWindow(
Refresh_Renderer *driverData,
void *windowHandle
) {
NOT_IMPLEMENTED
}
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *windowHandle, void *windowHandle,
@ -589,17 +624,33 @@ Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat( static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void *windowHandle void *windowHandle
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_SetSwapchainPresentMode(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
) {
NOT_IMPLEMENTED
}
/* Submission and Fences */
static void TEMPLATE_Submit( static void TEMPLATE_Submit(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
uint32_t commandBufferCount, Refresh_CommandBuffer *commandBuffer
Refresh_CommandBuffer **pCommandBuffers ) {
NOT_IMPLEMENTED
}
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
@ -610,8 +661,38 @@ static void TEMPLATE_Wait(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_WaitForFences(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NOT_IMPLEMENTED
}
static int TEMPLATE_QueryFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_ReleaseFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
/* Device Creation */
static uint8_t TEMPLATE_PrepareDriver(
uint32_t *flags
) {
NOT_IMPLEMENTED
}
static Refresh_Device* TEMPLATE_CreateDevice( static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode uint8_t debugMode
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
@ -619,6 +700,7 @@ static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_Driver TEMPLATEDriver = { Refresh_Driver TEMPLATEDriver = {
"TEMPLATE", "TEMPLATE",
TEMPLATE_PrepareDriver,
TEMPLATE_CreateDevice TEMPLATE_CreateDevice
}; };

File diff suppressed because it is too large Load Diff

View File

@ -89,6 +89,7 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))

View File

@ -48,7 +48,6 @@
#define floorf SDL_floorf #define floorf SDL_floorf
#define ldexp SDL_scalbn #define ldexp SDL_scalbn
#define pow SDL_pow #define pow SDL_pow
#define strtol SDL_strtol
#ifdef memcmp #ifdef memcmp
#undef memcmp #undef memcmp
@ -74,13 +73,10 @@
#undef strlen #undef strlen
#endif #endif
#define strlen SDL_strlen #define strlen SDL_strlen
#ifdef strncmp
#undef strncmp
#endif
#define strncmp SDL_strncmp
/* These are per the Texture2D.FromStream spec */ /* These are per the Texture2D.FromStream spec */
#define STBI_ONLY_PNG #define STBI_ONLY_PNG
#define STBI_ONLY_QOI
/* These are per the Texture2D.SaveAs* spec */ /* These are per the Texture2D.SaveAs* spec */
#define STBIW_ONLY_PNG #define STBIW_ONLY_PNG
@ -140,6 +136,7 @@ SDL_SIMDRealloc(void *mem, const size_t len)
#endif #endif
#define STB_IMAGE_STATIC #define STB_IMAGE_STATIC
#define STBI_NO_HDR
#define STBI_ASSERT SDL_assert #define STBI_ASSERT SDL_assert
#define STBI_MALLOC SDL_SIMDAlloc #define STBI_MALLOC SDL_SIMDAlloc
#define STBI_REALLOC SDL_SIMDRealloc #define STBI_REALLOC SDL_SIMDRealloc
@ -190,51 +187,72 @@ static unsigned char* dgibson_stbi_zlib_compress(
/* Image Read API */ /* Image Read API */
uint8_t* Refresh_Image_Load( uint8_t* Refresh_Image_Load(
char const *filename, uint8_t *bufferPtr,
int32_t bufferLength,
int32_t *w, int32_t *w,
int32_t *h, int32_t *h,
int32_t *numChannels int32_t *len
) { ) {
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha); uint8_t* result;
uint8_t* pixels;
int32_t format;
int32_t i;
result = stbi_load_from_memory(
bufferPtr,
bufferLength,
w,
h,
&format,
STBI_rgb_alpha
);
if (result == NULL)
{
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
}
/* Ensure that the alpha pixels are... well, actual alpha.
* You think this looks stupid, but be assured: Your paint program is
* almost certainly even stupider.
* -flibit
*/
pixels = result;
*len = (*w) * (*h) *4;
for (i = 0; i < *len; i += 4, pixels += 4)
{
if (pixels[3] == 0)
{
pixels[0] = 0;
pixels[1] = 1;
pixels[2] = 2;
}
}
return result;
} }
void Refresh_Image_Free(uint8_t *mem) void Refresh_Image_Free(uint8_t *mem)
{ {
stbi_image_free(mem); SDL_SIMDFree(mem);
} }
/* Image Write API */ /* Image Write API */
void Refresh_Image_SavePNG( void Refresh_Image_SavePNG(
const char *filename, const char* filename,
uint8_t* data,
int32_t w, int32_t w,
int32_t h, int32_t h
uint8_t bgra,
uint8_t *data
) { ) {
uint32_t i; stbi_write_png(
uint8_t *bgraData; filename,
w,
if (bgra) h,
{ 4,
bgraData = SDL_malloc(w * h * 4); data,
w * 4
for (i = 0; i < w * h * 4; i += 4) );
{
bgraData[i] = data[i + 2];
bgraData[i + 1] = data[i + 1];
bgraData[i + 2] = data[i];
bgraData[i + 3] = data[i + 3];
}
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
SDL_free(bgraData);
}
else
{
stbi_write_png(filename, w, h, 4, data, w * 4);
}
} }
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */ /* vim: set noexpandtab shiftwidth=8 tabstop=8: */

File diff suppressed because it is too large Load Diff